NSA Video Games Paper - American Civil Liberties Union
NSA Video Games Paper - American Civil Liberties Union
NSA Video Games Paper - American Civil Liberties Union
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<strong>Games</strong>: A Look at Emerging Trends, Uses, Threats and Opportunities in Influence Activities<br />
xliii Joshi, P. (2006, October 27). Game On! Business Standard, p. 11. Retrieved October 27, 2006,<br />
from Factiva database: http:/ /global.factiva.com.ezproxy.apollolibrary.com/ha/default.aspx<br />
xliv Grose, T. K. (2006, May 29). On-line Ad-Ventures. Time International-Atlantic Edition,<br />
167(22), 38. Retrieved August 21, 2006, from Factiva database:<br />
http://global.factiva.com.ezproxy.apollolibrary.com/ha/default.aspx<br />
xlv Joshi, P. (2006, October 27). Game On! Business Standard, p. 11. Retrieved October 27, 2006,<br />
from Factiva database: http:/ /global.factiva.com.ezproxy.apollolibrary.com/ha/default.aspx<br />
xlvi Fong, G. (2006, December). Adapting COTS <strong>Games</strong> for Military Experimentation. Simulation<br />
and Gaming, 37(4), 452-465. Retrieved November 21, 2006, from Defence Science and<br />
Technology Agency, Singapore Web site:<br />
http :1 /ft.csa.com. ezproxy. apollolibrary.com/ids70/resolver.php ?sessid=7 58 7ba5 eadc4 797 c9<br />
c 193ed844e 1 d 196&server=wwwmd3.csa.com&check=002ee3357836dc78f465cf554c3ada94&db=sageman-setc&an=<br />
1 0.1177%2F 10468781 06291670&mode=pdf&fl = 1046-<br />
8781 %2C37%2C4%2C452%2C2006<br />
xlvii Anti-Defamation League (2002). Racist Groups Using Computer Gaming to Promote<br />
Violence Against Blacks, Latinos and Jews.<br />
xlviii See Y ee, N. (2006). The labor of fun: How video games blur the boundaries of work and<br />
play. <strong>Games</strong> And Culture, 1(1), 68-71. Retrieved August 1, 2006, from Communication<br />
Studies: A SAGE Full-Text Collection database.<br />
xlix Freeman, D. (2003). Creating Emotion in <strong>Games</strong>: The Craft and Art of Emotioneering<br />
(chapter 1). New Rider Publications. (Original work published 2003)<br />
1<br />
Rolls, E. T. (2000). Memory Systems in the Brain. Annual Review of Psychology, (51), 599-630.<br />
Retrieved October 21, 2006, from Department of Experimental Psychology, University of<br />
Oxford Web site: http:/ /web.ebscohost.com/ehost/pdf?vid=6&hid= 1 03&sid=38f0ddla-<br />
97 ab-431 O-b42c-ee9e0c6fc79b%40sessionmgr 109<br />
li li Statistic.com (2006). War, Peace and <strong>Video</strong> <strong>Games</strong>: Part 3. Retrieved November 29, 2006,<br />
from: http:/ /statastic.com/category/video-games/.<br />
lii Anti-Defamation League (2002). Racist Groups Using Computer Gaming to Promote Violence<br />
Against Blacks, Latinos and Jews.<br />
!iii Statistic.com (2006). War, Peace and <strong>Video</strong> <strong>Games</strong>: Part 3. Retrieved November 29, 2006,<br />
from: http:/ /statastic.com/category/video-games/.<br />
liv Ondrejka, Cory. (2006, February). SAIC Cyberlnfluence Conference Series 2.0: Insights from<br />
Silicon Valley.<br />
lv Williams, D. (2006). Why game studies now? Garners don't bowl alone. <strong>Games</strong> and Culture<br />
1(1), 13-16.<br />
lvi Ondrejka, C. (2006). Finding new common ground in new worlds. <strong>Games</strong> and Culture 1(1),<br />
111-115.<br />
!vii Yee, N. (2006). The labor of fun: How video games blur the boundaries of work and play.<br />
<strong>Games</strong> And Culture, 1 (1 ), 68-71.<br />
!viii Andersen, J. (2005, September 12). Spot On: Korea Reacts to Increase in Game Addiction.<br />
GameSpot.com. Retrieved August 20, 2006, from GameSpot Web<br />
site: http://www.gamespot.com/news/2005/09/12/news 6132357.html<br />
Reid, D. (2006, July 21). Addiction Clinic Opens for Garners; and BBC Click. Retrieved August<br />
20,2006, from BBC News.com Web site:<br />
http:!/news.bbc.co.uk/2/hi/programmes/click online/5202212.stm<br />
lix For a more in depth look at the various ways terrorist organizations can exploit the game space<br />
see an earlier paper produced in this series "Exploitation and Function of <strong>Games</strong>: An<br />
Interactive Influence Medium." SAIC. September, 2006.<br />
lx http://www.ariadne.ac.uk/issue23/convergence/halflife.jpg<br />
FOUO -Not for Public Distribution<br />
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