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NSA Video Games Paper - American Civil Liberties Union

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<strong>Games</strong>: A Look at Emerging Trends, Uses, Threats and Opportunities in Influence Activities<br />

CHAPTER 4- EMERGING TRENDS NI THE GAMING SPACE ............................. .42<br />

Emerging Trends ........................................................................................ 45<br />

Broadband Diffusion .................................................................................................................................. 45<br />

Third Generation (3G) and Beyond .......................................................................................................... 47<br />

The Maturation of the Mobile Platform ................................................................................................... .49<br />

The Rise of Virtual Worlds ........................................................................................................................ 51<br />

The Explosion of User Generated Content ............................................................................................... 54<br />

Advances in Digital Rendering .................................................................................................................. 56<br />

Advances in the Science ofHaptics ........................................................................................................... 57<br />

Chapter Addendum .................................................................................... 59<br />

CHAPTER 5- WINNING HEARTS AND MINDS VIRTUALLY .................................. 60<br />

Focus Areas ................................................................................................. 61<br />

Countering In-Game Propaganda ............................................................................................................ 62<br />

Competing for Players with New <strong>Games</strong> .................................................................................................. 63<br />

Collecting In-Game Intelligence ............................................................................................................... 64<br />

Chapter Addendum .................................................................................... 65<br />

INDEX .......................................................................................................................... 67<br />

REFERENCES .................................................................................................................. 71<br />

FOUO -Not for Public Distribution<br />

Page 3

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