NSA Video Games Paper - American Civil Liberties Union
NSA Video Games Paper - American Civil Liberties Union
NSA Video Games Paper - American Civil Liberties Union
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<strong>Games</strong>: A Look at Emerging Trends, Uses, Threats and Opportunities in Influence Activities<br />
CHAPTER 4- EMERGING TRENDS NI THE GAMING SPACE ............................. .42<br />
Emerging Trends ........................................................................................ 45<br />
Broadband Diffusion .................................................................................................................................. 45<br />
Third Generation (3G) and Beyond .......................................................................................................... 47<br />
The Maturation of the Mobile Platform ................................................................................................... .49<br />
The Rise of Virtual Worlds ........................................................................................................................ 51<br />
The Explosion of User Generated Content ............................................................................................... 54<br />
Advances in Digital Rendering .................................................................................................................. 56<br />
Advances in the Science ofHaptics ........................................................................................................... 57<br />
Chapter Addendum .................................................................................... 59<br />
CHAPTER 5- WINNING HEARTS AND MINDS VIRTUALLY .................................. 60<br />
Focus Areas ................................................................................................. 61<br />
Countering In-Game Propaganda ............................................................................................................ 62<br />
Competing for Players with New <strong>Games</strong> .................................................................................................. 63<br />
Collecting In-Game Intelligence ............................................................................................................... 64<br />
Chapter Addendum .................................................................................... 65<br />
INDEX .......................................................................................................................... 67<br />
REFERENCES .................................................................................................................. 71<br />
FOUO -Not for Public Distribution<br />
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