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Network Coding and Wireless Physical-layer ... - Jacobs University

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Chapter 4<br />

Unequal Erasure Protection (UEP)<br />

in <strong>Network</strong> <strong>Coding</strong><br />

4.1 Introduction to Erasures <strong>and</strong> Unequal Erasure<br />

Protection (UEP) in <strong>Network</strong> <strong>Coding</strong><br />

Recent works on network coding consider errors <strong>and</strong> erasures in networks [5, 58, 60, 82],<br />

whereas earlier ones model networks as graphs in which each edge represents an erasurefree<br />

channel with a unit capacity [14,61,63]. In this chapter, we consider each edge in the<br />

network to represent the data transmission rate of one symbol per unit time in a binary<br />

erasure channel (BEC), i.e., the edge capacity is reduced from 1 to 1 − p, if p denotes the<br />

erasure probability. We discuss this in the context of generalized networks in Section 4.2.<br />

When data is of different importance, it is natural that one prefers to better protect<br />

the high-priority data than the low-priority one against errors <strong>and</strong> erasures. This concept<br />

is called unequal error/erasure protection (UEP).<br />

Scalable video <strong>and</strong> image data, such as Scalable Video <strong>Coding</strong> (SVC) st<strong>and</strong>ardized by<br />

JVT as an extension of H.264/AVC, consists of several <strong>layer</strong>s of data [64]. Upper <strong>layer</strong>s<br />

represent fine details added to lower ones. As shown in Fig. 4.1, when the third <strong>layer</strong><br />

data is missing, the receiver can only recover the first two <strong>layer</strong>s since the recovery of the<br />

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