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Dragon Age: Origins Unofficial guide - SuperCheats.com

Dragon Age: Origins Unofficial guide - SuperCheats.com

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<strong>SuperCheats</strong>.<strong>com</strong> Unoffical <strong>Dragon</strong> <strong>Age</strong>: <strong>Origins</strong> Guide<br />

http://www.supercheats.<strong>com</strong>/<strong>guide</strong>s/dragon-age:-origins<br />

Check back for updates, videos and <strong>com</strong>ments for this <strong>guide</strong>.<br />

The Origin Stories<br />

There are a total of six unique Origin Stories that are based upon the Race and Background you selected when<br />

creating the character. As these are each different, we will cover them all as Part 1 of the walkthrough.<br />

There are minor variations based upon the gender of the character, and you will notice that at some points in the<br />

story lines, the developers missed some gender-specific settings and the characters you interact with may address<br />

you as the incorrect gender. Just ignore that - nothing is wrong with your character :)<br />

Origin Story 1: Human Warrior (Human Noble)<br />

Default Male Name: Aedan<br />

Default Female Name: Elissa<br />

As the story opens you learn that you are part of a long hereditary line of the aristocracy for your lands, and that your<br />

elder brother (and heir to the title) will be taking <strong>com</strong>mand of part of your father's forces. You are introduced to your<br />

father and his advisor, and learn through their conversation you get a bit of the background for current events.<br />

Your first interaction is with Arl Howe, your father's advisor, and this is where you start deciding what the personality<br />

of your avatar will be! Sarcastic? Rude? Polite? The choice is yours, but be aware that while it may not be obvious,<br />

some of your choices in interacting in conversation can have an impact later in the game.<br />

NOTE - There are so many lines of influence in this game that no <strong>guide</strong> or walkthrough could easily cover them all.<br />

These Origin lines are based upon my choices - yours may vary - but the overall experience should be the same.<br />

I chose to be polite and Arl Howe mentions his daughter - and you are once again given a selection of choices on<br />

how to reply. Since I am a polite gentleman warrior, I say "I'd like that" to which he replies that he is pleased,<br />

mentioning that his daughter talks about me a lot.<br />

Now you learn that you are being left in charge of the castle while your father and older brother go off to war. I of<br />

course will do my best, and I tell pops that, and then we get a surprise - pop now introduces us to Duncan, a visiting<br />

Grey Warden!<br />

You can now learn a bit about the Grey Wardens as you progress through the dialogue, and you learn thay Duncan<br />

thinks you might make a good Grey Warden. How cool is that? Well, not so much according to your Pops, who has<br />

no desire for you to join. Well, we will see about that, right?<br />

Your next task issued by your father is to find your brother and tell him to lead the troops to Ostagar ahead of your<br />

father. You should ask where Fergus is so that you have an idea of where you are going I suppose, but after you<br />

agree to deliver that message, you should note that a white arrowhead has now appeared on your radar map. This<br />

will lead you to your brother - the goal in this quest - but before we do that, there are some other things we can do!<br />

- Learning about the backstory<br />

Each of the key characters in the game can be talked to - and presents a set of questions you can ask that will result<br />

in information being provided. Try that out on Arl Howe now.<br />

When you ask him how long he has been friends with your father, you learn that they really are old friends as well as<br />

past <strong>com</strong>rades in arms. While you are talking, why not find out how interested his daughter really is in you?<br />

There are some nuggets of information that you will obtain in this way that can provide foreshadowing and a deeper<br />

understanding of the story, so it would be an idea to indulge in this exploration as it really does add to the enjoyment<br />

of the game.<br />

page 12 / 145

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