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Dragon Age: Origins Unofficial guide - SuperCheats.com

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<strong>SuperCheats</strong>.<strong>com</strong> Unoffical <strong>Dragon</strong> <strong>Age</strong>: <strong>Origins</strong> Guide<br />

http://www.supercheats.<strong>com</strong>/<strong>guide</strong>s/dragon-age:-origins<br />

Check back for updates, videos and <strong>com</strong>ments for this <strong>guide</strong>.<br />

Origin Story 2: Human Mage (Magi)<br />

Default Male Name: Daylen<br />

Default Female Name: Solona<br />

As your story begins you learn that the life of the mage is one of suspicion and second-class status in the world.<br />

Oppressed by the Templar, restricted by your own class, and blamed for all of the bad in the world - including the<br />

destruction of heaven - it is a pretty grim picture painted for you. But hey, on the plus side - You are a MAGE!<br />

Woohoo!<br />

The Harrowing - the graduation test of a Mage - approaches - and it is time to enter the dream world and take on a<br />

demon - are you ready? Sure you are! Oh, one more thing - if you fail this test, the Templar will kill you. No<br />

pressure, right?<br />

- The Harrowing<br />

You touch the glowing stuff in the basin and FLASH! You are in the otherworld! Now first thing you should do is go<br />

examine that scary-looking statue to pick up a Codex entry - and then grab the healing potions from the nearby pot.<br />

Around the bend and down from there is your first opponent - a white glowing wisp thingy.<br />

Depending on what magic you chose you either need to get close to cast, or you can cast from a distance - either<br />

way do what you need to do to be able to kill it - and kill it! Now continue on and kill a few more until you run into<br />

a talking rat who morphs into a human and tells you his name is... Mouse. Umkay...<br />

Mouse appears to be the spirit of a Magi who was killed by the Templar for taking too long in doing the Harrowing -<br />

might want to hurry this up a bit so we don't have to join him, right?<br />

As you drop down into the flaming area, you should see a green glowing stone on your right - go collect that to gain<br />

a Codex entry for Lyrium - the stuff that makes magic - and folding - happen. You'll want to be collecting a lot of<br />

that right?<br />

- The Spirit of Valor<br />

There is another vase of healing with healing potions just past this area after you fight two more wisps - and behind<br />

the vase is a Codex entry you can pick up by clicking on it. Turning around you should see a glowing gold figure in<br />

the distance - that is the Spirit of Valor - go say hello!<br />

There are several paths you can take with the Spirit - I chose not to fight him, rather I asked all of the questions that<br />

you can ask that do not provoke, and then asked about the weapons. His offer to give a weapon - if you duel him<br />

first - did not strike me as a good idea, so I chose instead the insolent reply - so you can kill me yourself. That really<br />

made him angry, but I followed it up with the - Prove you are a Warrior and help be kill the Demon answer, and that<br />

got me Valor's Staff - a two-handed staff that does 3 Damage, 20 Armor Penetration, and increases spellpower by 1 -<br />

not a bad reward for a conversation right?<br />

The staff has a range of 50 for the spell it cast - a glowing white energy ball - and the casting is automatic when you<br />

attack. As you continue along the path you will encounter a trio of wolf phantoms that you can test out the staff on -<br />

a <strong>com</strong>bination of the staff and some fire spells should quickly settle their hides!<br />

- Sloth Demon<br />

Laying on the path ahead is a minor demon who, after an ominous CS, you have the option of conversing with. As<br />

you inquire you get a better idea of what he is, and after a few dialogue choices, you can ask him for help. Mouse<br />

suggests that you convince the demon to teach you how to be like him - to change your form - but you end up<br />

page 16 / 145

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