03.09.2014 Views

Dragon Age: Origins Unofficial guide - SuperCheats.com

Dragon Age: Origins Unofficial guide - SuperCheats.com

Dragon Age: Origins Unofficial guide - SuperCheats.com

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

<strong>SuperCheats</strong>.<strong>com</strong> Unoffical <strong>Dragon</strong> <strong>Age</strong>: <strong>Origins</strong> Guide<br />

http://www.supercheats.<strong>com</strong>/<strong>guide</strong>s/dragon-age:-origins<br />

Check back for updates, videos and <strong>com</strong>ments for this <strong>guide</strong>.<br />

Beraht's Shop<br />

After you exit the Tavern turn right and head along the street to Beraht's shop, where you are treated to a brief CS in<br />

which some political intrigue is discussed, and then Beraht demands that you report on your mission.<br />

You have a choice here - you can turn over all of the lyrium you took off of Oskias and report his death, or you can<br />

try to keep some of it. It is your call, but in the interest of speeding things along I just gave him all of it and told him<br />

that Oskias is dead. His response was to tell us about the Proving and the Grey Wardens - and Beraht outlines his<br />

plans to take bets - and make bets - on the fights.<br />

Basically he wants you to help Everd, the fighter he has bet on, to win the Proving. You need to find Everd, learn<br />

who he is to fight against, and then use the drugs that Beraht gave you to modify the odds in his favor. Sounds<br />

simple enough, right?<br />

Make sure that you ask where the proving is so you get the pass from Beraht, then head north to the Proving grounds,<br />

and go to the Fighter's Quarters, under the stands.<br />

The Proving Grounds<br />

At the entrance there is a Proving Ground Guard you need to speak to and show your pass in order to enter - and<br />

once you manage that, you are on your own... Just kidding!<br />

As you are moving through the chamber Leske notices Duncan, the Grey Warden, and dares you to go over and say<br />

hello - so of course you do! Unlike the locals, Duncan is a lot friendlier, and seems almost happy to be chatting<br />

with us. Since he is here, and we are here, we may as well pump him for some information, right? That brief<br />

conversation nets us a chunk of new Codex entries, and lays the groundwork for what is to <strong>com</strong>e, but I am sure you<br />

figured that out already :)<br />

Before you move on head back to the first pillar in the middle - there is a Dwarven carving there that you can<br />

examine for a Codex entry. Do that, and then head for the open passage - just follow the white arrow - where you<br />

find Everd. Oh man, this guy is blitzed! He will not be fighting anything by the porcelain throne!<br />

Leske was going to suggest that you go up into the stands and start a rock slide to cover up this mess, but he likes<br />

your idea better - you put on Everd's armor and fight in his place. You vow to win by skill alone, refusing to use the<br />

drug, and then open the armor chest and climb into the armor (equip it) and head for the fight!<br />

Your first fight is with Officer Mainar. That fight was pretty easy, but you are not done yet - now you get to fight<br />

Adalbo - and again the fight went a lot easier than I would have thought. Your next opponent is a woman! Lenba is<br />

her name, and I think she plans to kill you!<br />

Taking down an opponent who is fighting case - sword and dagger - is not an easy task, but you make it look really<br />

easy mate! Finally you are to fight the fourth and final bout - but then Everd shows up screaming that you are<br />

wearing his armor!<br />

After you remove your helmet, the feces implodes upon the rotary cooling device, and while Duncan protests, the<br />

Proving Master is convinced that you need to be made to pay for your insult to the honor of his Proving! The Master,<br />

it seems, wins out, because the next CS finds us in a cell, as prisoner and not as Champion.<br />

Beraht's Hideout<br />

Leske is also locked up - and he fills you in on what has happened. A visit from Jarvia fills in the rest - you are not in<br />

the official jail, you are Beraht's prisoner, and he intends to kill you for the disgrace that you have caused for him -<br />

and the money you lost him.<br />

page 28 / 145

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!