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Dragon Age: Origins Unofficial guide - SuperCheats.com

Dragon Age: Origins Unofficial guide - SuperCheats.com

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<strong>SuperCheats</strong>.<strong>com</strong> Unoffical <strong>Dragon</strong> <strong>Age</strong>: <strong>Origins</strong> Guide<br />

http://www.supercheats.<strong>com</strong>/<strong>guide</strong>s/dragon-age:-origins<br />

Check back for updates, videos and <strong>com</strong>ments for this <strong>guide</strong>.<br />

The door to the Thaig Chamber is nearby and marked on the map - go ahead and move through it now and as you<br />

enter the chamber you get a brief CS after which you issue your orders - Look around, there must be a clue.<br />

There is a sarcophagus in the center of the chamber, and it contains a slot in which your signet ring can fit - but<br />

using that appears to do nothing. A closer examination of the floor however reveals that there are three oddly<br />

colored tiles.<br />

To trigger these, switch to each of your three party members and position one on each of the tiles, and then insert the<br />

signet ring again and voila! Access granted!<br />

Look the Aeducan Shield from the sarcophagus for a brief CS, you exit the chamber only to be confronted by more<br />

darkspawn forces, but they are more an irritation than any real threat. After you take them out, retrace your steps<br />

over the bridge and through the tunnels to the rendezvous point, where you are surprised to discover the bodies of<br />

your brother Trian and his men!<br />

The Betrayal<br />

Gorim thinks it was a darkspawn attack, but Ivo does not agree - pointing out that there are no bites, scratches, or<br />

mutilation. Suddenly you hear the noise of an approaching party - it is your father and he has Bhelen with him!<br />

What first seems like a good thing quickly turns sour, as Bhelen accuses you of the treacherous slaying of your<br />

brother Trian!<br />

Clearly you have been set up by Bhelen - as has Trian, but he is beyond caring about that now. Your father does not<br />

want to believe it, but Bhelen has constructed a very convincing plot, and the Scout and Ivo, it turns out, are part of<br />

the conspiracy, lying as they accuse you of killing Trian!<br />

There really is nothing you can do to make this better mate, it is part of the Origin Story and it is working as intended<br />

- after all you have to be put in a position wherein you are free to join the Grey Wardens, right? You are taken<br />

prisoner and thrown into a cell, awaiting the judgment of the Assembly - but you will not have to wait long.<br />

Ser Gorim arrives at your cell to give you the news: Bhelen moved to have you condemned without a trial and the<br />

Assembly approved, sentencing Gorim to exile on the surface, and you to death. You are to be sealed into the Deep<br />

Roads where you will fight the darkspawn until they kill you. Gorim actually came not just to say goodbye, but to<br />

let you know that Duncan and the Grey Warden party is in the Roads near where you will be sealed off, and<br />

suggests that you should seek them out and join them to escape the fate that Bhelen has arranged for you.<br />

That sounds like a good idea to me! Perhaps we will meet with Ser Gorim again some day?<br />

The Beginning of the End?<br />

You get a brief CS in which you receive your sentence and are cast into the Deep Roads, given a sword and shield<br />

and sent to your fate. Once you are inside the tunnels you prepare to fight your way to Duncan. You are already<br />

wielding the shield but not the sword, so you might want to equip that in place of the dagger you are wielding - you<br />

have nothing else to equip at the moment - though interestingly they did not take away your money!<br />

There will be a checkpoint save as you enter the tunnel that leads into the Deep Roads - this is the same entrance we<br />

used before on the Shield mission by the way - and just inside the tunnel you will see the body of a human knight<br />

just as you are attacked by the same Giant Spider you killed here last time. After you dispatch the spider - again -<br />

loot the body, as it has some armor and a greatsword.<br />

Note that the greatsword is a two-handed weapon and not a bad one really - it has a Damage level of 10 and armor<br />

penetration of 3, with a strength modifier, but if you are like me and spent some points upgrading the sword and<br />

shield skills set, this may not be the best choice, as the shield gives added defense and is necessary for some of your<br />

special moves. Either way, once you have equipped what you want to, continue into the Deep Roads.<br />

page 24 / 145

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