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Dragon Age: Origins Unofficial guide - SuperCheats.com

Dragon Age: Origins Unofficial guide - SuperCheats.com

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<strong>SuperCheats</strong>.<strong>com</strong> Unoffical <strong>Dragon</strong> <strong>Age</strong>: <strong>Origins</strong> Guide<br />

http://www.supercheats.<strong>com</strong>/<strong>guide</strong>s/dragon-age:-origins<br />

Check back for updates, videos and <strong>com</strong>ments for this <strong>guide</strong>.<br />

mace and dagger, and I think that is a good <strong>com</strong>bination for two-handed fighting - crushing and slicing, oh yeah!<br />

The trio of guards you kill next include a Guard Captain - and they kill your betrothed right in front of your eyes, so<br />

putting them to the blade is a pleasure. The Guard Captain has a Fencer's Cinch on him (a belt) that gives 4 Attack,<br />

so go ahead and equip that now.<br />

The Rescue<br />

Basically you are going to fight your way along the corridors, taking out the guards as you go. There are useful loot<br />

items in the rooms off of the corridors - and additional enemy to kill - so take your time and work your way along.<br />

You can safely ignore the whole "we must hurry" thing, but you will know you are close when you <strong>com</strong>e up against<br />

a bodyguard - and he is a lot tougher than the usual guards as well.<br />

Once you pass into the personal quarters where the "party" is being held, you will have the opportunity to give the<br />

three young Lord's the death they so richly deserve. I guess you could choose to follow the whole talking strategy as<br />

that is an option, but for myself, by the time I got to them I just wanted the satisfaction of ending them. Make sure<br />

you loot everything that you intend to before talking to the Elven girl on the floor, because once you do you get a<br />

series of CS and interaction that ends in a load screen.<br />

You and up back in the Alienage, where you report the events to the elder and Duncan. As this conversation is<br />

taking place, the guards show up, seeking the elder. The guard <strong>com</strong>mander demands the names of the elves who<br />

<strong>com</strong>mitted the "murders" in the palace.<br />

The guard <strong>com</strong>mander intends to take you to the dungeons - but Duncan steps forward and evokes the Grey Warden<br />

Right of Conscription, demanding that you be turned over to his custody. The guard <strong>com</strong>mander agrees to do that<br />

under the condition that Duncan agree to get you out of the city immediately. He tells you to make your goodbye's<br />

- which should not take you long - so do that and then talk to Duncan again.<br />

Here ends the last Origin Story - congratulate yourself - and now skip ahead to Part 2 of the Walkthrough, for the<br />

Rest of the Story!<br />

page 36 / 145

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