An in-depth Study on the Animation Industry - Philippine Institute for ...
An in-depth Study on the Animation Industry - Philippine Institute for ...
An in-depth Study on the Animation Industry - Philippine Institute for ...
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Peddie Associates' Mel<strong>on</strong>i said that as audiences beg<str<strong>on</strong>g>in</str<strong>on</strong>g> to accept 3D characters as real,<br />
<strong>the</strong>y are becom<str<strong>on</strong>g>in</str<strong>on</strong>g>g more discern<str<strong>on</strong>g>in</str<strong>on</strong>g>g, <strong>for</strong>c<str<strong>on</strong>g>in</str<strong>on</strong>g>g developers to push <strong>the</strong> technology <strong>for</strong>ward.<br />
In additi<strong>on</strong> to improv<str<strong>on</strong>g>in</str<strong>on</strong>g>g workflow, developers said <strong>the</strong>y will c<strong>on</strong>t<str<strong>on</strong>g>in</str<strong>on</strong>g>ue to f<str<strong>on</strong>g>in</str<strong>on</strong>g>d ways to<br />
make <strong>the</strong> animator's experience more natural and <strong>the</strong> result<str<strong>on</strong>g>in</str<strong>on</strong>g>g imagery more<br />
believable.<br />
<str<strong>on</strong>g>An</str<strong>on</strong>g>imati<strong>on</strong> houses now have a variety of tools to choose from. Accord<str<strong>on</strong>g>in</str<strong>on</strong>g>g to<br />
K<str<strong>on</strong>g>in</str<strong>on</strong>g>etix's Yates, competiti<strong>on</strong> yields more sophisticated features and lower prices.<br />
1.2.5 The 3-D Segment of <str<strong>on</strong>g>An</str<strong>on</strong>g>imati<strong>on</strong><br />
The fast-grow<str<strong>on</strong>g>in</str<strong>on</strong>g>g 3D segment c<strong>on</strong>t<str<strong>on</strong>g>in</str<strong>on</strong>g>ues to bolster <strong>the</strong> computer graphics<br />
<str<strong>on</strong>g>in</str<strong>on</strong>g>dustry.<br />
The computer graphics <str<strong>on</strong>g>in</str<strong>on</strong>g>dustry showed an impressive activity <str<strong>on</strong>g>in</str<strong>on</strong>g> 1999.<br />
Revenues <strong>for</strong> were estimated at $71.7 billi<strong>on</strong>--up from $63.3 billi<strong>on</strong> <str<strong>on</strong>g>in</str<strong>on</strong>g> 1998. This<br />
<str<strong>on</strong>g>in</str<strong>on</strong>g>cluded hardware, software, system, and service revenues from US and n<strong>on</strong>-US<br />
suppliers. Represented applicati<strong>on</strong>s were multimedia (<str<strong>on</strong>g>in</str<strong>on</strong>g>clud<str<strong>on</strong>g>in</str<strong>on</strong>g>g presentati<strong>on</strong><br />
applicati<strong>on</strong>s), CAD/CAM/CAE, graphic arts, art, animati<strong>on</strong>, medical and scientific<br />
visualizati<strong>on</strong>, virtual reality, and real-time simulati<strong>on</strong>.<br />
For <strong>the</strong> overall computer graphics market, Machover Associates expected a<br />
compound annual growth (CAG) of 13% (from $71.7 billi<strong>on</strong> to $133.7 billi<strong>on</strong>) between<br />
1999 and 2004. The 3D segment of those revenues will grow even faster--at a 20%<br />
CAG rate, from $24.9 billi<strong>on</strong> <str<strong>on</strong>g>in</str<strong>on</strong>g> 1999 to $62 billi<strong>on</strong> <str<strong>on</strong>g>in</str<strong>on</strong>g> 2004. At that time, 3D graphics will<br />
represent 46% of <strong>the</strong> total market, up from about 40% <str<strong>on</strong>g>in</str<strong>on</strong>g> 1998.<br />
Web graphics, which represents vary<str<strong>on</strong>g>in</str<strong>on</strong>g>g porti<strong>on</strong>s of each of <strong>the</strong> a<strong>for</strong>ementi<strong>on</strong>ed<br />
applicati<strong>on</strong>'s revenues, is <strong>on</strong>e of <strong>the</strong> fastest grow<str<strong>on</strong>g>in</str<strong>on</strong>g>g segments of computer graphics. It<br />
was predicted that less than 2% of 1998's worldwide revenues from computer graphics<br />
would come from Internet/Intranet applicati<strong>on</strong>s. However, 1998 revenues from Web<br />
graphics approached 4%, nearly double <strong>the</strong> predicted amounts. It was also estimated<br />
that less than 5% of <strong>the</strong> 2003 worldwide revenues would come from Web applicati<strong>on</strong>s.<br />
Hence, total Internet/<str<strong>on</strong>g>in</str<strong>on</strong>g>tranet revenues would grow from $4.4 billi<strong>on</strong> <str<strong>on</strong>g>in</str<strong>on</strong>g> 1999, (already<br />
6% of all 1999 computer graphics revenues) to $11.4 billi<strong>on</strong> <str<strong>on</strong>g>in</str<strong>on</strong>g> 2004, to account <strong>for</strong><br />
about 8% of all computer graphics revenues. Moreover, <strong>the</strong> overall CAG <strong>for</strong> Web<br />
graphics dur<str<strong>on</strong>g>in</str<strong>on</strong>g>g this period is an estimated 21%, which puts <strong>the</strong> category just beh<str<strong>on</strong>g>in</str<strong>on</strong>g>d 3D<br />
graphic arts at 25% and visualizati<strong>on</strong> at 22% as <strong>the</strong> fastest grow<str<strong>on</strong>g>in</str<strong>on</strong>g>g segment. Fuel<str<strong>on</strong>g>in</str<strong>on</strong>g>g<br />
<strong>the</strong> growth of graphics <strong>on</strong> <strong>the</strong> Web is <strong>the</strong> proliferati<strong>on</strong> of Internet and <str<strong>on</strong>g>in</str<strong>on</strong>g>tranet users.<br />
Research firm IDC (Fram<str<strong>on</strong>g>in</str<strong>on</strong>g>gham, MA) estimates that by <strong>the</strong> end of 1999, <strong>the</strong> US<br />
will have about 70 milli<strong>on</strong> Web users, a figure that will <str<strong>on</strong>g>in</str<strong>on</strong>g>crease to 136 milli<strong>on</strong> by 2002.<br />
<str<strong>on</strong>g>An</str<strong>on</strong>g>imati<strong>on</strong> also represents a fast-grow<str<strong>on</strong>g>in</str<strong>on</strong>g>g sector of <strong>the</strong> computer graphics<br />
<str<strong>on</strong>g>in</str<strong>on</strong>g>dustry. A 1998 report by Frost and Sullivan (New York), "US 3D <str<strong>on</strong>g>An</str<strong>on</strong>g>imati<strong>on</strong> Software<br />
Market," stated that <strong>the</strong> total 3D animati<strong>on</strong> software market <str<strong>on</strong>g>in</str<strong>on</strong>g> 1999 would be $251<br />
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