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An in-depth Study on the Animation Industry - Philippine Institute for ...

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This new breed of programs like Maya, Houd<str<strong>on</strong>g>in</str<strong>on</strong>g>i, MAX, Sumatra, and Dune<br />

aimed at help<str<strong>on</strong>g>in</str<strong>on</strong>g>g animators scale new heights replaces products with colder, more<br />

technical names: Power <str<strong>on</strong>g>An</str<strong>on</strong>g>imator, Advanced Visualizer, Prisms, 3D Studio, Softimage<br />

3D, N-World. <str<strong>on</strong>g>An</str<strong>on</strong>g>d yet, part of <strong>the</strong>ir importance is <strong>the</strong> freedom <strong>the</strong>y give technical<br />

directors and CG supervisors as well as artists and animators.<br />

All <strong>the</strong>se programs offer sophisticated model<str<strong>on</strong>g>in</str<strong>on</strong>g>g, animati<strong>on</strong>, and render<str<strong>on</strong>g>in</str<strong>on</strong>g>g<br />

capabilities, but what makes <strong>the</strong> software qualify as part of <strong>the</strong> next generati<strong>on</strong> is not<br />

<strong>the</strong> feature set, it is <strong>the</strong> underly<str<strong>on</strong>g>in</str<strong>on</strong>g>g architecture. They are all based <strong>on</strong> an "open" and<br />

extensible architecture, <strong>the</strong>y all have a procedural architecture, and <strong>the</strong>y all offer a<br />

script<str<strong>on</strong>g>in</str<strong>on</strong>g>g language or <strong>the</strong> equivalent. In this generati<strong>on</strong> of software, animators can<br />

customize programs with nearly as much flexibility as a programmer without ever writ<str<strong>on</strong>g>in</str<strong>on</strong>g>g<br />

code; and programmers have <strong>the</strong> tools to write plug-<str<strong>on</strong>g>in</str<strong>on</strong>g>s that extend <strong>the</strong> basic tool sets.<br />

The GUIs gave n<strong>on</strong>-technical animators easy access to tools, thus provid<str<strong>on</strong>g>in</str<strong>on</strong>g>g a<br />

much-needed path to computer animati<strong>on</strong> <strong>for</strong> people who would o<strong>the</strong>rwise have<br />

avoided <strong>the</strong> mach<str<strong>on</strong>g>in</str<strong>on</strong>g>es. Un<strong>for</strong>tunately, <strong>the</strong> pretty <str<strong>on</strong>g>in</str<strong>on</strong>g>terfaces made customizati<strong>on</strong> difficult<br />

<strong>for</strong> technical directors (TDs).<br />

Autodesk took <strong>the</strong> lead <str<strong>on</strong>g>in</str<strong>on</strong>g> show<str<strong>on</strong>g>in</str<strong>on</strong>g>g companies target<str<strong>on</strong>g>in</str<strong>on</strong>g>g <strong>the</strong> enterta<str<strong>on</strong>g>in</str<strong>on</strong>g>ment<br />

<str<strong>on</strong>g>in</str<strong>on</strong>g>dustry why it made sense to have third-party developers add functi<strong>on</strong>ality--a strategy<br />

that Yost had implemented <str<strong>on</strong>g>in</str<strong>on</strong>g> software he developed <strong>for</strong> <strong>the</strong> Atari <str<strong>on</strong>g>in</str<strong>on</strong>g> 1986 and that<br />

Autodesk had also successfully leveraged with its AutoCAD software. Eventually, o<strong>the</strong>r<br />

software companies <str<strong>on</strong>g>in</str<strong>on</strong>g>clud<str<strong>on</strong>g>in</str<strong>on</strong>g>g Softimage, Alias, Lightwave, and Electric Image also<br />

began offer<str<strong>on</strong>g>in</str<strong>on</strong>g>g software development toolkits (SDKs) so that programmers could write<br />

"plug-<str<strong>on</strong>g>in</str<strong>on</strong>g>s" to extend <strong>the</strong> toolsets packaged with<str<strong>on</strong>g>in</str<strong>on</strong>g> <strong>the</strong> fancy GUIs, and studios used <strong>the</strong><br />

SDKs to extend functi<strong>on</strong>ality as well.<br />

The problem is that to create a plug-<str<strong>on</strong>g>in</str<strong>on</strong>g> <strong>for</strong> most programs, some<strong>on</strong>e has to write<br />

C++ code. That is f<str<strong>on</strong>g>in</str<strong>on</strong>g>e <strong>for</strong> third-party software developers. It is not so f<str<strong>on</strong>g>in</str<strong>on</strong>g>e <strong>for</strong> producti<strong>on</strong><br />

studios work<str<strong>on</strong>g>in</str<strong>on</strong>g>g <strong>on</strong> fast-track projects. Yet, like people <str<strong>on</strong>g>in</str<strong>on</strong>g> most studios <strong>the</strong>y should<br />

customize and extend software <strong>for</strong> particular projects to have a creative edge. At <strong>the</strong><br />

same time, <strong>the</strong>y need to have software that n<strong>on</strong>-technical animators can use.<br />

Two 3D animati<strong>on</strong> software programs, however, followed a separate route. Side<br />

Effects! Prisms had a procedural architecture that gave technical directors enormous<br />

flexibility, but <strong>the</strong> lack of a GUI made it hard <strong>for</strong> many animators to use. Similarly, <strong>the</strong><br />

pi<strong>on</strong>eer<str<strong>on</strong>g>in</str<strong>on</strong>g>g LISP-based Symbolics software, which was be<str<strong>on</strong>g>in</str<strong>on</strong>g>g ported to Silic<strong>on</strong> Graphics<br />

hardware as it moved from Symbolics to Triple-I and f<str<strong>on</strong>g>in</str<strong>on</strong>g>ally to Nichimen, had a wideopen,<br />

object-oriented architecture but lacked a pretty <str<strong>on</strong>g>in</str<strong>on</strong>g>terface.<br />

The next generati<strong>on</strong> of 3D animati<strong>on</strong> software began when <strong>the</strong> PC-based 3D<br />

Studio evolved <str<strong>on</strong>g>in</str<strong>on</strong>g>to <strong>the</strong> W<str<strong>on</strong>g>in</str<strong>on</strong>g>dows 95 and NT-based, object-oriented MAX; and SGIbased<br />

Prisms evolved <str<strong>on</strong>g>in</str<strong>on</strong>g>to easier-to-use Houd<str<strong>on</strong>g>in</str<strong>on</strong>g>i, which now also runs <strong>on</strong> W<str<strong>on</strong>g>in</str<strong>on</strong>g>dows NT.<br />

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