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March 1997 Final, with schematics

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A.1 18 MAXIMUM TICKET/PLAYER<br />

The amount of tickets each player can earn.<br />

Range: 00 to 100.<br />

A.1 19 MATCH FEATURE<br />

This is the desired percentage for the Match Feature occurring at the end of the game.<br />

OFF - Match Feature is not available.<br />

1 - 50% - 1% is 'hard'; 50% is 'extremely easy1. The Match Feature selects random points score<br />

value at the end of the game and compares each player’s score for an identical match.<br />

A match of an entire score value results in an award of a Credit or a Ticket.<br />

A.1 20 CUSTOM MESSAGE<br />

The message displayed during the Attract mode.<br />

YES - A message is displayed<br />

NO - A message is not displayed.<br />

A.1 21 LANGUAGE<br />

The language the game uses, English, French, or German.<br />

A.1 22 CLOCK STYLE<br />

The style of clocks the game uses, A.M./P.M. or 24 hours.<br />

A.1 23 DATE STYLE<br />

The style of dates the game uses, Month/Date/Year, or Date/Month/Year.<br />

A.1 24 SHOW DATE AND TIME<br />

The date and time show in the Attract mode.<br />

YES - Show the date, time in status report or in the Attract mode.<br />

NO - Do not show date, time in status report or in the Attract mode.<br />

A.1 25 ALLOW DIM ILLUMINATION<br />

The game program dims the general illumination for special effects and during the Attract mode.<br />

YES - Dim the general illumination during the Attract mode.<br />

NO - Do Not dim the general illumination.<br />

A.1 26 TOURNAMENT PLAY<br />

Equalize random game features and global score values during multi-player games.<br />

YES - Equalize random game features and global score values.<br />

NO - Do Not equalize random game features and global score values.<br />

A.1 27 EUROPEAN SCORE FORMAT<br />

Use either commas or dots between digits when numbers are displayed.<br />

YES - Dots instead of commas, (example- 1.000.000).<br />

NO - Commas instead of dots, (example- 1, 000, 000).<br />

1-29

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