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Operations Manual (English, OCR searchable)

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A.1 18<br />

Maximum Ticket/Player<br />

The amount of Tickets each player can earn.<br />

Range: 00 to 100.<br />

A.1 19<br />

Match Feature<br />

The desired percentage for the Match Feature occurring at the end of the game.<br />

OFF Match Feature is not available.<br />

1 -50%- 1% is 'hard'; 50% is 'extremely easy'. The Match Feature selects a random<br />

two-digit number at the end of the game and compares each players score for an identical<br />

two digits in the rightmost two positions. A match of these two digit results in an award of a<br />

Credit or a Ticket.<br />

A.1 20<br />

Custom Message<br />

The message displayed during the Attract Mode.<br />

YES<br />

NO<br />

A message is displayed<br />

A message is not displayed.<br />

A.1 21<br />

Language<br />

The language the game uses: <strong>English</strong>, French, or German.<br />

A.1 22<br />

Clock Style<br />

The style of clock the game uses: A.M./P.M. or 24 Hours.<br />

A.1 23<br />

Date Style<br />

The style of date the game uses: Month/Date/Year, or Date/Month/Year.<br />

A.1 24<br />

Show Date and Time<br />

The date and time show in the Attract Mode.<br />

YES<br />

NO<br />

Show the date, time in status report or in the Attract Mode.<br />

Do Not show date, time in status report or in the Attract Mode.<br />

A.1 25<br />

Allow Dim lllumlnatlon<br />

The game program dims the General Illumination for special effects and during the Attract<br />

Mode.<br />

YES<br />

NO<br />

Dim the General Illumination during the Attract Mode.<br />

Do Not dim the General Illumination.<br />

A.1 2 6<br />

Tournament Play<br />

Equalize Multiball and Jackpots during multi-player games, (do not carry over to next<br />

player).<br />

YES<br />

NO<br />

Keep Multball and Jackpots equal.<br />

Do Not Keep Multiball and Jackpots equal.<br />

DEMOLITION MAN 1-25

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