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Operations Manual (English, OCR searchable)

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A.2 10<br />

Computer Extra Ball Memory<br />

This determines whether the Extra Ball that is lit from the COMPUTER stays in memory<br />

from ball to ball.<br />

Settings:<br />

Factory Default:<br />

YES<br />

NO<br />

YES<br />

A.2 11<br />

Claw Dlfflculty<br />

This determines the difficulty of enabling the claw for access. Both the claw and the<br />

Access Claw lamp are affected by this setting.<br />

Settings:<br />

Factory Default:<br />

EXTRA EASY<br />

EASY<br />

MEDIUM<br />

HARD<br />

EXTRA HARD<br />

EASY<br />

Ball Start Game Start Memory?<br />

EX. Easy claw: open<br />

lamp:<br />

Easy claw: open<br />

lamp: lit<br />

Medium claw: closed yes<br />

lame: lit<br />

Hard claw: closed closed no<br />

lamp: lit<br />

Ex. Hard claw: closed closed no<br />

lamp:<br />

lit<br />

A.2 12<br />

Quick Freeze Difficulty<br />

This determines the difficulty of the Quick Freeze feature. This affects the Light Quick<br />

Freeze lamp.<br />

Settings:<br />

Easy:<br />

Medium:<br />

Hard:<br />

Ex. Hard:<br />

memory, stays on when used<br />

memory, goes out when used<br />

no memory, goes out when used<br />

no memory, goes out when Quick Freeze lit<br />

A.2 13<br />

COMBOS tor Computer<br />

This determines the number of the COMBOs required to light the COMPUTER. The<br />

COMPUTER lights for an award each time this many COMBO shots are completed.<br />

Settings: 6-15<br />

Factory Default:<br />

1 O<br />

DEMOLITION MAN 1·29

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