Operations Manual (English, OCR searchable)
Operations Manual (English, OCR searchable)
Operations Manual (English, OCR searchable)
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A.2 10<br />
Computer Extra Ball Memory<br />
This determines whether the Extra Ball that is lit from the COMPUTER stays in memory<br />
from ball to ball.<br />
Settings:<br />
Factory Default:<br />
YES<br />
NO<br />
YES<br />
A.2 11<br />
Claw Dlfflculty<br />
This determines the difficulty of enabling the claw for access. Both the claw and the<br />
Access Claw lamp are affected by this setting.<br />
Settings:<br />
Factory Default:<br />
EXTRA EASY<br />
EASY<br />
MEDIUM<br />
HARD<br />
EXTRA HARD<br />
EASY<br />
Ball Start Game Start Memory?<br />
EX. Easy claw: open<br />
lamp:<br />
Easy claw: open<br />
lamp: lit<br />
Medium claw: closed yes<br />
lame: lit<br />
Hard claw: closed closed no<br />
lamp: lit<br />
Ex. Hard claw: closed closed no<br />
lamp:<br />
lit<br />
A.2 12<br />
Quick Freeze Difficulty<br />
This determines the difficulty of the Quick Freeze feature. This affects the Light Quick<br />
Freeze lamp.<br />
Settings:<br />
Easy:<br />
Medium:<br />
Hard:<br />
Ex. Hard:<br />
memory, stays on when used<br />
memory, goes out when used<br />
no memory, goes out when used<br />
no memory, goes out when Quick Freeze lit<br />
A.2 13<br />
COMBOS tor Computer<br />
This determines the number of the COMBOs required to light the COMPUTER. The<br />
COMPUTER lights for an award each time this many COMBO shots are completed.<br />
Settings: 6-15<br />
Factory Default:<br />
1 O<br />
DEMOLITION MAN 1·29