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MINING IN MEXICO S - ProMéxico

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38 Negocios i The Lifestyle photos courtesy of digital media / archive<br />

Playing In The Big Leagues<br />

Playing golf is not easy. To play it on a videogame console with the skills of a champion sounds even more<br />

difficult. With a videogame for Nintendo inspired by Mexican golfer Lorena Ochoa, the Mexican company<br />

Digital Media has placed itself on the shelf of international videogames and is moving towards it’s goal of<br />

positioning the Mexican videogame industry on the global scene.<br />

By FRANCISCO VERNIS<br />

In 2002, when Iván Díaz de León decided<br />

to start his own company –Digital Media–<br />

he did it with a clear goal in his mind: to<br />

support the consolidation of the videogame<br />

industry in Mexico.<br />

Since then, he has launched proposals such<br />

as the creation of a university degree in videogame<br />

development, the foundation of a national<br />

association of videogame developers and the<br />

creation of special funds to support small and<br />

medium companies in the country.<br />

To date, Digital Media is a small company.<br />

With barely an eight-year history, it has done<br />

what was said to be impossible: develop a game<br />

to be launched worldwide by Nintendo for its<br />

Wii console. Digital Media’s videogame was<br />

entirely designed and developed by Mexican<br />

professionals and is based on Lorena Ochoa,<br />

another Mexican who is world champion in<br />

her specialty, golf.<br />

“This game presented the opportunity for<br />

entering the industry at a professional level.<br />

It comes from the idea of having a ‘made in<br />

Mexico’ product to be exported to the world,<br />

leveraging in the fact that Lorena is at the top<br />

level of a high profile profession. Negotiations<br />

took almost two years,” says Díaz de León.<br />

Launching will be defferred according to<br />

each market: US, México and Latin America in<br />

the first half of 2010, Europe and Asia in the<br />

second half of the year.<br />

The Beginning<br />

Díaz de León, founder and general manager of<br />

Digital Media was in Spain, being certified in<br />

videogame development, when he decided to<br />

create his own company and become part of<br />

the “creation wave” for a new market.<br />

Value of the<br />

International<br />

Videogame Industry<br />

• 2007: 62.6 billion usd<br />

• 2008: 71.7 billion usd<br />

• 2009: 81.9 billion usd<br />

Source: International Data<br />

Corporation<br />

Growing Market<br />

• 50% of Mexican gamers buy at<br />

least one videogame every three<br />

months.<br />

• 20% of Mexican gamers buy<br />

several videogames per month.<br />

• Xbox 360 holds 36% of the<br />

market share in Mexico, Wii has<br />

11.5%, PS2 9%, and PS3 8.7%.<br />

• 20% of Mexican videogamers<br />

play daily, 24% play every other<br />

day and 16% play at least once a<br />

week.<br />

• Average Mexican player is 35<br />

years old, 40% are women.<br />

Source: Competitive Intelligence Unit<br />

“It was easier opening something in México<br />

at a slower rhythm because it gave the opportunity<br />

to collaborate in founding this industry<br />

in the country. Since then, many cases have<br />

projected the Mexican industry to the world,”<br />

says Díaz de León from his Guadalajara-based<br />

office, in the state of Jalisco, west Mexico.<br />

As a consumed gamer, Díaz de León knew<br />

since he was a child that he wanted to develop<br />

videogames. With that in mind, he specialized<br />

in it. His passion happened to be contagious to<br />

the members of his team, now integrated with<br />

29 professionals, all focused on the same goals.<br />

The company began developing advertgames<br />

–advertising based games– to promote<br />

specific brands and products. Three months<br />

after operations started came the first client,<br />

Aeroméxico. Since then it has not stopped.<br />

Among its extensive client list are familiar<br />

names such as Samsung, Sony, Mercedes Benz<br />

and Intel.<br />

Experience acquired in multimedia development<br />

has allowed the company to survive and<br />

keep a place in their favorite market: videogames.<br />

“Advertgames helped us to know, learn,<br />

improve techniques and to become internationally<br />

competitive. As these videogames are<br />

developed by request, specific objectives and<br />

needs have to be met. We produced multimedia<br />

projects to gain experience and learn how<br />

to deal with big international companies,” says<br />

Díaz de León.<br />

Díaz de León foresees a great future for the<br />

videogame business, especially due to the fact<br />

that sales in México are higher than in other Latin<br />

American countries, like Brazil or Argentina.<br />

“Latin American markets present the opportunity<br />

of creating different projects that can<br />

be produced for diverse audiences, keeping all<br />

of them satisfied, as they are eager for different<br />

products,” says the businessman.<br />

Since he presented Digital Media’s project<br />

in Spain, the company has gained the trust<br />

of firms like Nintendo and Xbox, both giants<br />

fighting resistence to share their technologies.<br />

Even though, since its beginning, the Mexican<br />

firm has been working with the most advanced<br />

systems.

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