MINING IN MEXICO S - ProMéxico
MINING IN MEXICO S - ProMéxico
MINING IN MEXICO S - ProMéxico
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38 Negocios i The Lifestyle photos courtesy of digital media / archive<br />
Playing In The Big Leagues<br />
Playing golf is not easy. To play it on a videogame console with the skills of a champion sounds even more<br />
difficult. With a videogame for Nintendo inspired by Mexican golfer Lorena Ochoa, the Mexican company<br />
Digital Media has placed itself on the shelf of international videogames and is moving towards it’s goal of<br />
positioning the Mexican videogame industry on the global scene.<br />
By FRANCISCO VERNIS<br />
In 2002, when Iván Díaz de León decided<br />
to start his own company –Digital Media–<br />
he did it with a clear goal in his mind: to<br />
support the consolidation of the videogame<br />
industry in Mexico.<br />
Since then, he has launched proposals such<br />
as the creation of a university degree in videogame<br />
development, the foundation of a national<br />
association of videogame developers and the<br />
creation of special funds to support small and<br />
medium companies in the country.<br />
To date, Digital Media is a small company.<br />
With barely an eight-year history, it has done<br />
what was said to be impossible: develop a game<br />
to be launched worldwide by Nintendo for its<br />
Wii console. Digital Media’s videogame was<br />
entirely designed and developed by Mexican<br />
professionals and is based on Lorena Ochoa,<br />
another Mexican who is world champion in<br />
her specialty, golf.<br />
“This game presented the opportunity for<br />
entering the industry at a professional level.<br />
It comes from the idea of having a ‘made in<br />
Mexico’ product to be exported to the world,<br />
leveraging in the fact that Lorena is at the top<br />
level of a high profile profession. Negotiations<br />
took almost two years,” says Díaz de León.<br />
Launching will be defferred according to<br />
each market: US, México and Latin America in<br />
the first half of 2010, Europe and Asia in the<br />
second half of the year.<br />
The Beginning<br />
Díaz de León, founder and general manager of<br />
Digital Media was in Spain, being certified in<br />
videogame development, when he decided to<br />
create his own company and become part of<br />
the “creation wave” for a new market.<br />
Value of the<br />
International<br />
Videogame Industry<br />
• 2007: 62.6 billion usd<br />
• 2008: 71.7 billion usd<br />
• 2009: 81.9 billion usd<br />
Source: International Data<br />
Corporation<br />
Growing Market<br />
• 50% of Mexican gamers buy at<br />
least one videogame every three<br />
months.<br />
• 20% of Mexican gamers buy<br />
several videogames per month.<br />
• Xbox 360 holds 36% of the<br />
market share in Mexico, Wii has<br />
11.5%, PS2 9%, and PS3 8.7%.<br />
• 20% of Mexican videogamers<br />
play daily, 24% play every other<br />
day and 16% play at least once a<br />
week.<br />
• Average Mexican player is 35<br />
years old, 40% are women.<br />
Source: Competitive Intelligence Unit<br />
“It was easier opening something in México<br />
at a slower rhythm because it gave the opportunity<br />
to collaborate in founding this industry<br />
in the country. Since then, many cases have<br />
projected the Mexican industry to the world,”<br />
says Díaz de León from his Guadalajara-based<br />
office, in the state of Jalisco, west Mexico.<br />
As a consumed gamer, Díaz de León knew<br />
since he was a child that he wanted to develop<br />
videogames. With that in mind, he specialized<br />
in it. His passion happened to be contagious to<br />
the members of his team, now integrated with<br />
29 professionals, all focused on the same goals.<br />
The company began developing advertgames<br />
–advertising based games– to promote<br />
specific brands and products. Three months<br />
after operations started came the first client,<br />
Aeroméxico. Since then it has not stopped.<br />
Among its extensive client list are familiar<br />
names such as Samsung, Sony, Mercedes Benz<br />
and Intel.<br />
Experience acquired in multimedia development<br />
has allowed the company to survive and<br />
keep a place in their favorite market: videogames.<br />
“Advertgames helped us to know, learn,<br />
improve techniques and to become internationally<br />
competitive. As these videogames are<br />
developed by request, specific objectives and<br />
needs have to be met. We produced multimedia<br />
projects to gain experience and learn how<br />
to deal with big international companies,” says<br />
Díaz de León.<br />
Díaz de León foresees a great future for the<br />
videogame business, especially due to the fact<br />
that sales in México are higher than in other Latin<br />
American countries, like Brazil or Argentina.<br />
“Latin American markets present the opportunity<br />
of creating different projects that can<br />
be produced for diverse audiences, keeping all<br />
of them satisfied, as they are eager for different<br />
products,” says the businessman.<br />
Since he presented Digital Media’s project<br />
in Spain, the company has gained the trust<br />
of firms like Nintendo and Xbox, both giants<br />
fighting resistence to share their technologies.<br />
Even though, since its beginning, the Mexican<br />
firm has been working with the most advanced<br />
systems.