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SCANDINAVIAN TRAVELER | TESTS | CONSOLE GAMES<br />

You got<br />

game!<br />

Store, or platforms like Steam, a games portal with<br />

over a 100 million active users. This has been<br />

the route for many of the biggest success<br />

stories of the past few years, most notably<br />

Sweden’s Minecraft.<br />

While Sony, Microsoft, and Nintendo<br />

have traditionally been good at delivering<br />

blockbuster games from the big game studios,<br />

today it’s not enough; they need to be able to<br />

deal with small, creative studios to make sure their<br />

consoles have a full portfolio of games for fastidious<br />

gaming consumers.<br />

Sony seems to have taken this to heart more than<br />

Microsoft and has a multitude of indie titles at its<br />

online store. It has also been able to make deals<br />

with several of the best-known indie games and indie<br />

game producers. However, Microsoft took a major<br />

step in that direction when it recently acquired<br />

Mojang, the company behind Minecraft. Developed<br />

by Markus “Notch” Persson, Minecraft has sales of<br />

60 million and over 100 million players.<br />

Microsoft paid $2.5 billion for Mojang, which is<br />

a lot, but several experts say the price could have<br />

been higher if Mojang and Notch had pushed for it.<br />

Since Minecraft is now Microsoft property, its future<br />

on the PS4 is uncertain.<br />

NINTENDO,<br />

WHAT ARE U<br />

When Nintendo was about to announce<br />

its successor to the Wii expectations were<br />

high. Since its release in 2006, the Wii had<br />

revolutionized how we play games through<br />

motion-sensitive technology. With over 100<br />

million units sold, the Wii has brought a whole<br />

new audience to gaming.<br />

But in June 2011, with the release of the Wii<br />

U at the E3 video-game conference in Los Angeles,<br />

things went sideways. After the press<br />

conference a confused crowd of journalists<br />

and bloggers tried to figure out what they<br />

just had heard and seen. Was the Wii U<br />

merely a new hand control that looked like<br />

a tablet connected to a Wii Or was it a<br />

new game console<br />

And why, in that case, had Nintendo used<br />

Microsoft’s Xbox 360 to render the gameplay<br />

films<br />

Japanese investors weren’t just confused,<br />

they were alarmed, and Nintendo’s shares<br />

nosedived for the first time in years. To this<br />

day, Nintendo hasn’t been able to communicate<br />

to consumers that the Wii and the Wii U<br />

are two totally separate things.<br />

Sales of the Wii U are so poor that it’s estimated<br />

to sell only a tenth of the 100 million<br />

the original Wii managed.<br />

SCANDINAVIAN TRAVELER | DECEMBER 2014<br />

47

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