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SCANDINAVIAN TRAVELER | TESTS | CONSOLE GAMES<br />
You got<br />
game!<br />
Store, or platforms like Steam, a games portal with<br />
over a 100 million active users. This has been<br />
the route for many of the biggest success<br />
stories of the past few years, most notably<br />
Sweden’s Minecraft.<br />
While Sony, Microsoft, and Nintendo<br />
have traditionally been good at delivering<br />
blockbuster games from the big game studios,<br />
today it’s not enough; they need to be able to<br />
deal with small, creative studios to make sure their<br />
consoles have a full portfolio of games for fastidious<br />
gaming consumers.<br />
Sony seems to have taken this to heart more than<br />
Microsoft and has a multitude of indie titles at its<br />
online store. It has also been able to make deals<br />
with several of the best-known indie games and indie<br />
game producers. However, Microsoft took a major<br />
step in that direction when it recently acquired<br />
Mojang, the company behind Minecraft. Developed<br />
by Markus “Notch” Persson, Minecraft has sales of<br />
60 million and over 100 million players.<br />
Microsoft paid $2.5 billion for Mojang, which is<br />
a lot, but several experts say the price could have<br />
been higher if Mojang and Notch had pushed for it.<br />
Since Minecraft is now Microsoft property, its future<br />
on the PS4 is uncertain.<br />
NINTENDO,<br />
WHAT ARE U<br />
When Nintendo was about to announce<br />
its successor to the Wii expectations were<br />
high. Since its release in 2006, the Wii had<br />
revolutionized how we play games through<br />
motion-sensitive technology. With over 100<br />
million units sold, the Wii has brought a whole<br />
new audience to gaming.<br />
But in June 2011, with the release of the Wii<br />
U at the E3 video-game conference in Los Angeles,<br />
things went sideways. After the press<br />
conference a confused crowd of journalists<br />
and bloggers tried to figure out what they<br />
just had heard and seen. Was the Wii U<br />
merely a new hand control that looked like<br />
a tablet connected to a Wii Or was it a<br />
new game console<br />
And why, in that case, had Nintendo used<br />
Microsoft’s Xbox 360 to render the gameplay<br />
films<br />
Japanese investors weren’t just confused,<br />
they were alarmed, and Nintendo’s shares<br />
nosedived for the first time in years. To this<br />
day, Nintendo hasn’t been able to communicate<br />
to consumers that the Wii and the Wii U<br />
are two totally separate things.<br />
Sales of the Wii U are so poor that it’s estimated<br />
to sell only a tenth of the 100 million<br />
the original Wii managed.<br />
SCANDINAVIAN TRAVELER | DECEMBER 2014<br />
47