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ISSUE 34 : May/Jun - 1982 - Australian Defence Force Journal

ISSUE 34 : May/Jun - 1982 - Australian Defence Force Journal

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30 Dtl-hNCL f-ORC'I lOL'RN'AL No. <strong>34</strong>, Ma> Iune82<br />

In general, high fidelity simulation is<br />

required for effective transfer when the trainee<br />

must leain to make difficult discriminations<br />

between cues in the environment, and where<br />

performance is either difficult or highly critical<br />

to system operation'. Even so, research has<br />

indicated that effective training can be as much<br />

a function of the way in which the simulation<br />

is used, as the actual level of fidelity employed".<br />

Because of the obvious cost savings involved<br />

in using low fidelity simulation, it should<br />

always be considered. In the final analysis,<br />

however, all simulation must be subjected to<br />

evaluation for its effectiveness to be determined'.<br />

TRAINING SETTINGS<br />

In attempting to evaluate simulation, it is<br />

necessary to consider the similarities and differences<br />

among various training settings. Training<br />

attempts to facilitate the acquisition and<br />

retention of individual knowledge, skills and<br />

attitudes, and collective skills. The goal of all<br />

training should be to achieve success in war.<br />

The crucial aspect in applying simulation to<br />

this end is, therefore, to create conditions that<br />

will provide effective transfer of training to<br />

the operational situation.<br />

Individual Knowledge and Skills<br />

In this respect, the training of individual<br />

knowledge, skills and attitudes may be thought<br />

of as a succession of transfers to more and<br />

more realistic scenarios, as the trainee progresses<br />

from individual to collective training<br />

settings. The most realistic setting, short of<br />

actual combat, would be a two-sided free-play<br />

exercise.<br />

In this context, most training can be conceived<br />

of as 'simulation' of one kind or<br />

another, and individual and collective training<br />

as part of a continuum. However, this continuum<br />

can break down when, for whatever<br />

reason, certain individually trained skills are<br />

not transferred to the collective setting.<br />

Small arms marksmanship is a good example<br />

of this. For safety reasons, live ammunition<br />

can be used with relative impunity during<br />

individual training, but rarely so in a collective<br />

setting. As a result, marksmanship skills never<br />

really progress beyond the individual training<br />

level and are not therefore subjected to the<br />

environmental and psychological pressures that<br />

exist in combat.<br />

Although this problem is not easily solved,<br />

simulation is one way of bridging the gap<br />

between individual and collective training. In<br />

the case of marksmanship, for example, use<br />

of a laser-based tactical engagement simulation<br />

system such as MILES (Multiple Integrated<br />

Laser Engagement System) would be one way<br />

of achieving more realistic collective training.<br />

Collective Skills<br />

Individual training is aimed at individual<br />

skills, knowledge and attitudes. Collective<br />

training, however, has at least two purposes:<br />

a. practice and external validation of individually<br />

trained knowledge and skills;<br />

and<br />

b. training, practice and evaluation of collective<br />

skills.<br />

To achieve these goals, simulation is used in<br />

the collective setting to replicate both individual<br />

and collective task demands.<br />

Training should be subjected to external<br />

validation, inter alia, to determine the effectiveness<br />

with which knowledge and skills are<br />

transferred from training to real-world or onthe-job<br />

applications. Within Field <strong>Force</strong> Command,<br />

individual and crew-trained knowledge<br />

and skills would most appropriately be validated<br />

during collective training. However, the<br />

effectiveness with which knowledge and skills<br />

transfer from the collective setting to the<br />

operational situation remains largely academic.<br />

Similarly, the simulation of collective task<br />

demands provides a special problem for evaluation,<br />

because, in the absence of combat, it<br />

is difficult to demonstrate that effective transfer<br />

occurs at all.<br />

Two principles suggest a means of addressing<br />

this problem:<br />

a. collective training is itself a simulation of<br />

combat; and<br />

b. the higher the fidelity of simulation, the<br />

more effective the transfer to the operational<br />

situation is likely to be.<br />

Higher fidelity of simulation in collective training<br />

is therefore likely to contribute to more<br />

accurate validation of individually trained<br />

knowledge and skills, and potentially more<br />

effective transfer of collective skills. For collective<br />

training, simulators and simulative techniques<br />

should be evaluated largely as means of<br />

improving the simulation of combat, and<br />

especially the environmental and psychological<br />

demands of combat. The effective transfer of

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