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2D Part Design Lesson 2 - BobCAD-CAM

2D Part Design Lesson 2 - BobCAD-CAM

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<strong>2D</strong> <strong>Part</strong> <strong>Design</strong> <strong>Lesson</strong> 2<br />

For this lesson we are going to take a look at the steps to create the following drawing using<br />

the tools inside of the <strong>BobCAD</strong>-<strong>CAM</strong> software.<br />

First we must decide how we are going to approach this drawing. The features that stick out<br />

are the bolt pattern of holes, the five large pockets, the center hole, and the outside profile.<br />

The easy part will be drawing the bolt pattern so we will start there.<br />

Drawing the Bolt Pattern<br />

• Begin by starting a new drawing inside of the software by clicking the File Menu and<br />

selecting New.<br />

• It is always good practice to separate your major part features into different layers. So<br />

we will create a new layer for this drawing and name it HOLES. Use the following<br />

steps to create the HOLES layer:<br />

◦ First make sure the layer tab is selected in the Layer-UCS-Post Manager and right<br />

click anywhere inside the window.


◦ Next select Add Layer and a new layer will be added to the layer list.<br />

◦ Type in the name for your new layer and name it HOLES. (Note: If the cursor is<br />

not all ready flashing in the name field for the layer, the user can click+pause+click<br />

the text in order to edit the name.)<br />

◦ Click on the HOLES layer icon so that a check mark appears, making it the active<br />

layer.<br />

• From our print we can see that we are going to create 10 equally spaced 0.2500”<br />

diameter holes in a circular bolt pattern, starting at 0 degrees and no holes are<br />

skipped. We also need to decide where to place the holes in the CAD window. Being<br />

that all of the radii are measure from the center it seems best that we should center<br />

this drawing around 0,0 in the workspace. Let's begin drawing our bolt pattern.<br />

◦ In order to draw a circular bolt pattern, we can simply click on the Other menu, and<br />

select Hole Pattern. Use the following settings in the Hole Pattern edit dialog in<br />

the Data-<strong>CAM</strong> Tree Manager and click OK:


• That completes the hole pattern. Next we will move on to drawing the outside profile.<br />

Drawing the Outside Profile<br />

• Before beginning drawing the outside profile of the part, start by creating a new layer,<br />

naming the layer PROFILE, and making this the active layer. The steps for creating a<br />

layer can be found in the prior section Drawing the Bolt Pattern<br />

• We can see from the print that there is are ten 0.25 radius arcs around all of the holes<br />

that also share the same center point as the hole itself, all connected by 5” diameter<br />

arcs, with 0.25” radius fillets in between. Noticing that all of these shapes are exactly<br />

the same, we will draw one, and use the Rotate command to save a lot of drawing<br />

time.<br />

◦ First lets draw the 0.25 radius arc that shares the same center as the hole set at 0<br />

degrees.<br />

▪ Start by clicking the Arc Menu and selecting Arc Snap.<br />

• Enter 0.25 for the Radius<br />

• Leave the Start Angle and End Angle at 0.000 and 360.000 respectively.<br />

▪<br />

Next while holding the Shift key down on your keyboard select the farthest right<br />

hole in the bolt circle. This will activate the snap points allowing the user to<br />

select the arc center. Click the center snap point to create the new arc. The<br />

result should look as follows:


◦ Next lets draw the 5” diameter circle centered around 0,0.<br />

▪ Click on the Arc Menu and select Arc Coordinates.<br />

▪<br />

In the fields enter the following values and click OK:<br />

◦ Next we need to get rid of the extra geometry we have in the workspace. In order<br />

to do this we are going to need to break the arcs in the workspace.<br />

▪ Click the Utilities Menu and click Break and select Many.<br />

• Select the two arcs we have just created and right click and select OK.<br />

(Note: Instead of right clicking and selecting OK, the user can also press the<br />

space bar to finalize their selection)


◦ Now that our two arcs have been broken at their intersections, we can delete the<br />

unnecessary geometry from the workspace.<br />

▪ With the Break Many function still active, select the shown below and press the<br />

delete key on the keyboard.<br />

▪<br />

Finally click the Cancel button to cancel the Break Many function.<br />

◦ Next we need to add our fillets between the two arcs we have created for the<br />

outside profile.<br />

▪ To do this, click the Arc Menu and select Fillet.<br />

▪<br />

Enter 0.25” in the Radius field and click the two arcs in the following locations:<br />

◦ That completes are desired shape so now we can use the Rotate function to create<br />

the other 9 copies of this geometry.<br />

▪<br />

Start by clicking the Utilities Menu and selecting the Rotate function.<br />

• We know that there are 10 equally spaced copies of this geometry, so to<br />

determine angle to rotate enter 360/10 into the Z field because we want to<br />

rotate around the Z axis.<br />

• Click the Copies button to enable the copies field and enter 9 into the field.<br />

We want to create 9 copies because we want 10 of these shapes and we all<br />

ready have one.


• In the Origin box, choose Enter and leave all fields set to 0.0000 since we<br />

will be rotating around the origin.<br />

• Next we need to select the 0.25” radius arc entities we wish to copy. Select<br />

the arcs shown below and right click in the workspace and select OK<br />

• Finally press OK in the Data Manager to complete the rotate command. The<br />

result should look as follows:<br />

◦ The final step to completing the outside profile is to simply remove the extra<br />

geometry left from the 5” diameter circle by breaking all of the entities at their<br />

intersections.<br />

▪ Click the Utilities Menu and click Break, then select Many function.<br />

▪<br />

▪<br />

We do not want to break any of the holes from our hole pattern, so we can<br />

simply blank this layer by clicking the small black square next to the HOLES<br />

layer in the Layer-UCS-Post Manager.<br />

Now that the HOLES layers is blanked, click and drag a window around


▪<br />

everything in the workspace to select all of the entities. After making sure all of<br />

the visible entities are highlighted, right click in the workspace and click OK.<br />

Finally, highlight the extra entities shown below in the workspace and press the<br />

Delete key on the keyboard to remove the extra entities.<br />

▪ That completes the outside profile for the part. Next we will need to draw the 5<br />

pockets inside of the part. The HOLES layer can also be made visible again by<br />

clicking the square located to the left of the layer name in the Layer-UCS-Post<br />

Manager.<br />

Drawing the Interior Pockets<br />

• Before beginning drawing the interior pockets of the part, start by creating a new layer,<br />

naming the layer POCKETS, and making this the active layer. The steps for creating a<br />

layer can be found in the prior section Drawing the Bolt Pattern<br />

• We have multiples of the same interior shape equally spaced around this part, so again<br />

we are simply going to draw one interior pocket and use the Rotate command to make<br />

the extra copies of this interior pocket.<br />

• To create the outer arc of the pocket select the Arc Menu and select Arc Coordinates.


◦ Enter 2.25 in the Radius field<br />

◦ Set the Center X, Center Y, and Center Z fields to 0.0000<br />

◦ Enter 0.0000 in the Start Angle.<br />

◦ Enter 360.000 in the End Angle to draw a complete circle.<br />

◦ Click OK to create the arc in the workspace<br />

• Next, create the inner arc of the pocket by simply changing the radius field to 0.75 and<br />

clicking OK. We chose 0.75 because as we see in the print, the radius of the inner arc<br />

of the pocket is 0.25 inches bigger than the 0.5 inch radius arc in the center of the part.<br />

• Next to create the edges of the pocket we will first draw a construction line. Start by<br />

clicking on the Line Menu and selecting Join.<br />

◦ To draw the reference line, first click the top of the inner arc followed by a second<br />

click on the top of the outer arc to complete the line.


• In our print, notice that the ribs between the pockets are going to be 0.25” wide, so we<br />

will need to create a parallel line half this distance from this center line we had just<br />

created.<br />

◦ First click the Line Menu and select Parallel<br />

▪<br />

▪<br />

Enter 0.125 in the Distance field since this is half of the rib.<br />

Click the reference line we had just created and click anywhere in the<br />

workspace to the left of this reference line to create the parallel line.<br />

▪<br />

Next repeat this step creating a parallel line to the right.<br />

• Next zoom into the area near the end of these newly created lines and the inner arc<br />

and notice the gap between these entities. We will need to fill this gap by using the<br />

Trim function.<br />

◦ Select the Utilities Menu, click Trim and select One Entity.


◦ First click the end of the line near the inner arc<br />

◦ Next click the inner arc to complete the function. The line will automatically extend<br />

to the inside arc.<br />

◦ Repeat these steps for the other parallel line we created.<br />

◦ Repeat these steps again, except now trim the rib edge lines to larger outer arc of<br />

the pocket.<br />

• Next we need to create the opposite side of the pocket.<br />

◦ Select the Utilities Menu and select Rotate.<br />

▪<br />

▪<br />

▪<br />

▪<br />

▪<br />

▪<br />

Enter 360/5 in the Z field because we<br />

are creating 5 equally spaced pockets.<br />

Entering 360/5 will give us the 72<br />

degrees we are looking to achieve.<br />

Select Copy and enter 1 in the field.<br />

Under Origin, choose Enter<br />

Enter -0.125 in the X field.<br />

Enter 0.125 in the Y field.<br />

Enter 0.0 in the Z field.<br />

◦ Select the right edge of the rib we created<br />

and right click in the workspace and select<br />

OK.


◦ Finally click OK in the Data Manager to complete the Rotate command.<br />

• Now that the outside perimeter of the pocket is created, we need to get rid of the extra<br />

geometry by breaking the entities at the intersections.<br />

◦ Select the Utilities Menu and select Break and click Many.<br />

◦ Click the two edge lines of the pocket and the inner and outer circle that comprise<br />

the pocket and right click in the workspace and select OK.<br />

◦ Finally highlight the entities shown below and press the Delete key on the keyboard<br />

to remove the unnecessary entities. (Note: In the event that the entities shown<br />

cannot be highlighted the same way as shown below, it will be necessary to go<br />

back and make sure the rib edges were trimmed properly to the inner and outer<br />

arcs, and repeat the break many function)<br />

• To finish the pocket we simply need to add the 0.25” radius fillets to all of the corners.<br />

◦ Select the Arc Menu and click Fillet


▪<br />

▪<br />

Enter 0.25 in the Radius field<br />

Click the entities in the order shown below to create all of the necessary fillets.<br />

• Now to complete all of the interior pockets we need to rotate the shape around the<br />

origin creating 4 copies.<br />

◦ Select the Utilities Menu and select Rotate.<br />

▪ Enter 360/5 in the Z field because we are creating 5 equally spaced pockets.<br />

Entering 360/5 will give us the 72 degrees we are looking to achieve.<br />

▪ Select Copy and enter 4 in the field.<br />

▪ Under Origin, choose Enter and set all of the fields to 0.0000<br />

◦ While holding the Shift key on your keyboard click on one of the entities of the<br />

interior shape to highlight the entire chain and then right click in the workspace and<br />

select OK.


◦ Complete the function by clicking the OK button in the Data Manager.<br />

• The last step to completing this part will be to draw the final circle at the center of the<br />

part.<br />

◦ Select the Arc Menu and select Arc Coordinates.<br />

▪ Enter 0.5 in the Radius field<br />

▪ Set the Center X, Center Y, and Center Z fields to 0.0000<br />

▪ Enter 0.0000 in the Start Angle<br />

▪ Enter 360.000 in the End Angle to draw a complete circle.<br />

▪ Click OK to create the arc in the workspace<br />

You have completed <strong>2D</strong> <strong>Part</strong> <strong>Lesson</strong> 2!

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