Campaign Setting - Vaults of Pandius
Campaign Setting - Vaults of Pandius
Campaign Setting - Vaults of Pandius
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Overview<br />
A nation <strong>of</strong> ancient wonders ruled by triton kings<br />
from beneath the waves, the grasp <strong>of</strong> Adhuza<br />
stretches across the Sea <strong>of</strong> Dread and beyond.<br />
Once embroiled in countless wars among<br />
themselves, the nations <strong>of</strong> Adhuza have learned<br />
the arts <strong>of</strong> peace and cooperation, and working<br />
together have built up one <strong>of</strong> the strongest<br />
mercantile nations in the area. Goods and ideas<br />
flow freely across its borders, but worship <strong>of</strong><br />
anything other than the True God is suppressed<br />
with swift and violent methods. Those that<br />
adhere to Adhuza’s dictates find themselves<br />
growing fat with wealth, but those that oppose<br />
them are cursed with madness by the nation’s<br />
enigmatic immortal patron.<br />
Geography<br />
Adhuza covers varied territories both above and<br />
beneath the seas, centered on the island continent<br />
<strong>of</strong> Thanegioth. From there it extends northward<br />
along the Dragon’s Maw, a gaping gash in the<br />
ocean floor surrounded east and west by sharp<br />
and dangerous reefs piercing the surface <strong>of</strong> the<br />
seas. Volcanic vents litter the region <strong>of</strong> the<br />
Boiling Sea, sending steam and smoke bubbling<br />
up from the depths to disgorge into the air.<br />
Several island chains extend from Thanegioth to<br />
the mainland, including the Shark Chain and<br />
Spider Archipelago.<br />
Flora and Fauna<br />
Climate from the mainland <strong>of</strong> Brun to Thanegioth<br />
changes from moderately temperate all the way to<br />
tropical, lending itself to the support <strong>of</strong> many<br />
different creatures. Few larger life forms are<br />
native to the island chains, however domesticated<br />
animals such as pig and goat have take hold on<br />
many <strong>of</strong> them and run feral. Saurian and<br />
insectoid life forms dominate Thanegioth, with<br />
some <strong>of</strong> them reaching staggering proportions.<br />
Aquatic life also teams across the Sea <strong>of</strong> Dread<br />
and its surrounds. Fish are a staple diet <strong>of</strong> the<br />
Adhuzans and many <strong>of</strong> their neighbors, however<br />
larger and more aggressive creatures lurk in the<br />
dark depths as well. Dragon turtles are known to<br />
frequent the area and are especially dangerous to<br />
seagoing vessels that attempt passage through the<br />
region without acquiring Adhuzan permission<br />
first.<br />
History<br />
The sea kingdom <strong>of</strong> Adhuza emerged in this area<br />
nearly 500 years ago, just a few short centuries<br />
after the Great Rain <strong>of</strong> Fire. In the wake <strong>of</strong> the<br />
Blackmoorian disaster many countries sank into<br />
barbarity and lost the means for fast and easy<br />
transport across the oceans. Adhuza, due to its<br />
very nature has preserved this sea going mobility<br />
and used it to become one <strong>of</strong> the foremost<br />
mercantile nations in the world.<br />
Wealth is not the only force that drove the<br />
Adhuzans however, for they also have a rigid and<br />
structured sense <strong>of</strong> order. This led them to take a<br />
great interest in the land dwelling communities on<br />
islands throughout the Sea <strong>of</strong> Dread and on the<br />
shores that it bordered. In the centuries since the<br />
Great Rain <strong>of</strong> Fire there have been many wars<br />
and battles, but where the Adhuzan’s come, peace<br />
soon follows. They have absorbed kingdoms<br />
both above and below the surface <strong>of</strong> the waves,<br />
including the shark-kin <strong>of</strong> the Dragon’s Maw,<br />
Oltecs <strong>of</strong> Thanegioth, and the Aranean Isles.<br />
Peoples<br />
The Twaal tritons are the undisputed rulers <strong>of</strong><br />
Adhuza, having first united their own people<br />
shortly after the Great Rain <strong>of</strong> Fire and then<br />
subsequently conquering savage tribes <strong>of</strong><br />
neighboring merrow. Other sea races have<br />
flocked to the stability and safety <strong>of</strong> the coral<br />
cities and have been welcomed there as well.<br />
Semi-nomadic kna traverse the sea floor in<br />
lengthy caravans, sea giants perform as laborers<br />
in the cities and act as special enforcers in the<br />
armies <strong>of</strong> the Twaal. Even the enigmatic kopru<br />
have found a role in Adhuzan society, serving as<br />
a priestly class, maintaining volcanic temples to<br />
Adhuza M’Thaz and leading the faithful in his<br />
adoration.<br />
Though <strong>of</strong>ten savage and brutal, shark-kin also<br />
hold a special place in Adhuzan society. Their<br />
ancestral homes are centered on the eastern isles<br />
<strong>of</strong> the Dragon’s Maw, but shark-kin can be found<br />
11