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Campaign Setting - Vaults of Pandius

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Overview<br />

A nation <strong>of</strong> ancient wonders ruled by triton kings<br />

from beneath the waves, the grasp <strong>of</strong> Adhuza<br />

stretches across the Sea <strong>of</strong> Dread and beyond.<br />

Once embroiled in countless wars among<br />

themselves, the nations <strong>of</strong> Adhuza have learned<br />

the arts <strong>of</strong> peace and cooperation, and working<br />

together have built up one <strong>of</strong> the strongest<br />

mercantile nations in the area. Goods and ideas<br />

flow freely across its borders, but worship <strong>of</strong><br />

anything other than the True God is suppressed<br />

with swift and violent methods. Those that<br />

adhere to Adhuza’s dictates find themselves<br />

growing fat with wealth, but those that oppose<br />

them are cursed with madness by the nation’s<br />

enigmatic immortal patron.<br />

Geography<br />

Adhuza covers varied territories both above and<br />

beneath the seas, centered on the island continent<br />

<strong>of</strong> Thanegioth. From there it extends northward<br />

along the Dragon’s Maw, a gaping gash in the<br />

ocean floor surrounded east and west by sharp<br />

and dangerous reefs piercing the surface <strong>of</strong> the<br />

seas. Volcanic vents litter the region <strong>of</strong> the<br />

Boiling Sea, sending steam and smoke bubbling<br />

up from the depths to disgorge into the air.<br />

Several island chains extend from Thanegioth to<br />

the mainland, including the Shark Chain and<br />

Spider Archipelago.<br />

Flora and Fauna<br />

Climate from the mainland <strong>of</strong> Brun to Thanegioth<br />

changes from moderately temperate all the way to<br />

tropical, lending itself to the support <strong>of</strong> many<br />

different creatures. Few larger life forms are<br />

native to the island chains, however domesticated<br />

animals such as pig and goat have take hold on<br />

many <strong>of</strong> them and run feral. Saurian and<br />

insectoid life forms dominate Thanegioth, with<br />

some <strong>of</strong> them reaching staggering proportions.<br />

Aquatic life also teams across the Sea <strong>of</strong> Dread<br />

and its surrounds. Fish are a staple diet <strong>of</strong> the<br />

Adhuzans and many <strong>of</strong> their neighbors, however<br />

larger and more aggressive creatures lurk in the<br />

dark depths as well. Dragon turtles are known to<br />

frequent the area and are especially dangerous to<br />

seagoing vessels that attempt passage through the<br />

region without acquiring Adhuzan permission<br />

first.<br />

History<br />

The sea kingdom <strong>of</strong> Adhuza emerged in this area<br />

nearly 500 years ago, just a few short centuries<br />

after the Great Rain <strong>of</strong> Fire. In the wake <strong>of</strong> the<br />

Blackmoorian disaster many countries sank into<br />

barbarity and lost the means for fast and easy<br />

transport across the oceans. Adhuza, due to its<br />

very nature has preserved this sea going mobility<br />

and used it to become one <strong>of</strong> the foremost<br />

mercantile nations in the world.<br />

Wealth is not the only force that drove the<br />

Adhuzans however, for they also have a rigid and<br />

structured sense <strong>of</strong> order. This led them to take a<br />

great interest in the land dwelling communities on<br />

islands throughout the Sea <strong>of</strong> Dread and on the<br />

shores that it bordered. In the centuries since the<br />

Great Rain <strong>of</strong> Fire there have been many wars<br />

and battles, but where the Adhuzan’s come, peace<br />

soon follows. They have absorbed kingdoms<br />

both above and below the surface <strong>of</strong> the waves,<br />

including the shark-kin <strong>of</strong> the Dragon’s Maw,<br />

Oltecs <strong>of</strong> Thanegioth, and the Aranean Isles.<br />

Peoples<br />

The Twaal tritons are the undisputed rulers <strong>of</strong><br />

Adhuza, having first united their own people<br />

shortly after the Great Rain <strong>of</strong> Fire and then<br />

subsequently conquering savage tribes <strong>of</strong><br />

neighboring merrow. Other sea races have<br />

flocked to the stability and safety <strong>of</strong> the coral<br />

cities and have been welcomed there as well.<br />

Semi-nomadic kna traverse the sea floor in<br />

lengthy caravans, sea giants perform as laborers<br />

in the cities and act as special enforcers in the<br />

armies <strong>of</strong> the Twaal. Even the enigmatic kopru<br />

have found a role in Adhuzan society, serving as<br />

a priestly class, maintaining volcanic temples to<br />

Adhuza M’Thaz and leading the faithful in his<br />

adoration.<br />

Though <strong>of</strong>ten savage and brutal, shark-kin also<br />

hold a special place in Adhuzan society. Their<br />

ancestral homes are centered on the eastern isles<br />

<strong>of</strong> the Dragon’s Maw, but shark-kin can be found<br />

11

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