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Campaign Setting - Vaults of Pandius

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driving all <strong>of</strong> the smaller nations out <strong>of</strong> the north.<br />

The giant kingdoms enslaved smaller folk,<br />

including humans, elves, and dwarves, and forced<br />

many <strong>of</strong> them to work until they expired in mines<br />

and other locations too small for the giants to<br />

operate. In time the giant kingdoms even began<br />

fighting amongst each other, constantly<br />

struggling to rebuild their former empires.<br />

Meanwhile, the land <strong>of</strong> Mogreth, once a shrouded<br />

valley hidden in the deep wintery wastes <strong>of</strong> the<br />

northern pole, was thrust into more temperate<br />

lands by the shifting <strong>of</strong> the planet’s axis. Kept<br />

temperate in such harsh climates by ancient<br />

Carnifex magic, Mogreth slowly and steadily<br />

began to warm. These conditions were perfect<br />

for stirring up renewed activity in the saurian<br />

inhabitants <strong>of</strong> the land. Mogreth expanded its<br />

borders, consuming many <strong>of</strong> the petty human<br />

tribes and nations that surrounded it and using<br />

their peoples as slaves. When they had exhausted<br />

all the resources on Brun the lizards expanded<br />

their operations across the seas in the Dawn<br />

Lands, and continued bringing fresh slaves into<br />

their nation.<br />

The ancestors <strong>of</strong> the dwarven people on Brun<br />

were fled giants <strong>of</strong> the north who were<br />

persecuting them, founding a new homeland near<br />

the Bridge <strong>of</strong> Oost. To their surprise they were<br />

joined by cousins from Skothar who had escaped<br />

the devastation <strong>of</strong> the Rain. Together these<br />

dwarven clans formed the Shimmering Lands and<br />

sought to rebuild what was lost following<br />

Blackmoor’s downfall.<br />

Having long lived in darkness the Inti emerged<br />

from their caverns to once again reclaim their<br />

birthright, but unfortunately they were not alone<br />

underneath the sun. Taymoran city states,<br />

skulking in the shadows, had just as much lust for<br />

expanding their newly created empire. They<br />

made war constantly with Intua, and with<br />

Mogreth, and with Grondheim whenever they<br />

could.<br />

Though the people <strong>of</strong> Brun no longer have need<br />

to fear the Wasting, new burdens have been<br />

placed upon them… burdens that will drag their<br />

new nations back into the dust from whence they<br />

came, unless heroes can be found that will fight<br />

for them.<br />

The Timeline presented here consists <strong>of</strong> commonly held beliefs and accepted historical facts in the BC<br />

2300 era in Southern Brun. These events may be incomplete (and possibly inaccurate) is several cases.<br />

See the forthcoming individual Nation Gazetteers for more detailed and accurate timelines regarding each<br />

nation.<br />

BC 5500: The Carnifex craft several magic artifacts which create a hidden, heated valley in the northern<br />

glaciers.<br />

BC 5480: The Carnifex gather in their new refuge, which they have named Mogreth, and begin building a<br />

city for themselves. This settlement, Isshum, is built in the same fashion as sunken Y’hog.<br />

BC 4500: Beastmen appear in the Borean Valley<br />

BC 4000: Blackmoor begins its rise to greatness after having discovered and plundered the City <strong>of</strong> the<br />

Gods.<br />

BC 3800: The empire <strong>of</strong> Mogreth is destroyed by a combined assault <strong>of</strong> Oltecs, Thonian colonists, and<br />

dwarves. The Carnifex are either destroyed or forced to flee to places unknown, and are hereafter known<br />

by Mogrethians as the Old Kings.<br />

BC 3500: Blackmoor and elven cultures meet at the height <strong>of</strong> their power and begin periods <strong>of</strong> intermittent<br />

warfare and trade. Several elven clans adopt Blackmoorian ways and colonize the northern lands.<br />

Azcan cities declare independence from the Oltec civilization, and the two peoples begin what will be<br />

centuries <strong>of</strong> fighting.<br />

BC 3200: Blackmoor crusades drive Beastmen into Hyborea; they adapt to the colder climate and survive.<br />

BC 3150: The Makers begin collecting creatures from across the globe, returning with them to Blackmoor<br />

5

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