Campaign Setting - Vaults of Pandius
Campaign Setting - Vaults of Pandius
Campaign Setting - Vaults of Pandius
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driving all <strong>of</strong> the smaller nations out <strong>of</strong> the north.<br />
The giant kingdoms enslaved smaller folk,<br />
including humans, elves, and dwarves, and forced<br />
many <strong>of</strong> them to work until they expired in mines<br />
and other locations too small for the giants to<br />
operate. In time the giant kingdoms even began<br />
fighting amongst each other, constantly<br />
struggling to rebuild their former empires.<br />
Meanwhile, the land <strong>of</strong> Mogreth, once a shrouded<br />
valley hidden in the deep wintery wastes <strong>of</strong> the<br />
northern pole, was thrust into more temperate<br />
lands by the shifting <strong>of</strong> the planet’s axis. Kept<br />
temperate in such harsh climates by ancient<br />
Carnifex magic, Mogreth slowly and steadily<br />
began to warm. These conditions were perfect<br />
for stirring up renewed activity in the saurian<br />
inhabitants <strong>of</strong> the land. Mogreth expanded its<br />
borders, consuming many <strong>of</strong> the petty human<br />
tribes and nations that surrounded it and using<br />
their peoples as slaves. When they had exhausted<br />
all the resources on Brun the lizards expanded<br />
their operations across the seas in the Dawn<br />
Lands, and continued bringing fresh slaves into<br />
their nation.<br />
The ancestors <strong>of</strong> the dwarven people on Brun<br />
were fled giants <strong>of</strong> the north who were<br />
persecuting them, founding a new homeland near<br />
the Bridge <strong>of</strong> Oost. To their surprise they were<br />
joined by cousins from Skothar who had escaped<br />
the devastation <strong>of</strong> the Rain. Together these<br />
dwarven clans formed the Shimmering Lands and<br />
sought to rebuild what was lost following<br />
Blackmoor’s downfall.<br />
Having long lived in darkness the Inti emerged<br />
from their caverns to once again reclaim their<br />
birthright, but unfortunately they were not alone<br />
underneath the sun. Taymoran city states,<br />
skulking in the shadows, had just as much lust for<br />
expanding their newly created empire. They<br />
made war constantly with Intua, and with<br />
Mogreth, and with Grondheim whenever they<br />
could.<br />
Though the people <strong>of</strong> Brun no longer have need<br />
to fear the Wasting, new burdens have been<br />
placed upon them… burdens that will drag their<br />
new nations back into the dust from whence they<br />
came, unless heroes can be found that will fight<br />
for them.<br />
The Timeline presented here consists <strong>of</strong> commonly held beliefs and accepted historical facts in the BC<br />
2300 era in Southern Brun. These events may be incomplete (and possibly inaccurate) is several cases.<br />
See the forthcoming individual Nation Gazetteers for more detailed and accurate timelines regarding each<br />
nation.<br />
BC 5500: The Carnifex craft several magic artifacts which create a hidden, heated valley in the northern<br />
glaciers.<br />
BC 5480: The Carnifex gather in their new refuge, which they have named Mogreth, and begin building a<br />
city for themselves. This settlement, Isshum, is built in the same fashion as sunken Y’hog.<br />
BC 4500: Beastmen appear in the Borean Valley<br />
BC 4000: Blackmoor begins its rise to greatness after having discovered and plundered the City <strong>of</strong> the<br />
Gods.<br />
BC 3800: The empire <strong>of</strong> Mogreth is destroyed by a combined assault <strong>of</strong> Oltecs, Thonian colonists, and<br />
dwarves. The Carnifex are either destroyed or forced to flee to places unknown, and are hereafter known<br />
by Mogrethians as the Old Kings.<br />
BC 3500: Blackmoor and elven cultures meet at the height <strong>of</strong> their power and begin periods <strong>of</strong> intermittent<br />
warfare and trade. Several elven clans adopt Blackmoorian ways and colonize the northern lands.<br />
Azcan cities declare independence from the Oltec civilization, and the two peoples begin what will be<br />
centuries <strong>of</strong> fighting.<br />
BC 3200: Blackmoor crusades drive Beastmen into Hyborea; they adapt to the colder climate and survive.<br />
BC 3150: The Makers begin collecting creatures from across the globe, returning with them to Blackmoor<br />
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