Campaign Setting - Vaults of Pandius
Campaign Setting - Vaults of Pandius
Campaign Setting - Vaults of Pandius
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Settlements <strong>of</strong> Note<br />
Aresh (pop. XXX): Mysteriously abandoned by<br />
Taymoran forces several years ago, the<br />
stronghold <strong>of</strong> Aresh was quickly seized by locals<br />
and repurposed for their needs. The stone walls<br />
<strong>of</strong> the fortress have enabled defenders to repel<br />
Taymoran forces intent on reclaiming their lost<br />
stronghold several times. In return for keeping<br />
the Taymorans at bay, several neighboring<br />
villages routinely bring food and supplies to the<br />
beleaguered residents.<br />
Naskwa (pop. XXX): The troglodyte settlement<br />
<strong>of</strong> Naskwa constantly vanishes and reappears, not<br />
by any magical means, but because the residents<br />
are constantly on the move. Every structure in<br />
the village is designed to be easily collapsible and<br />
moved, and the troglodytes do so for multiple<br />
reasons. Whether to avoid attack from Mogreth,<br />
or to follow migrating animal populations, the<br />
folk <strong>of</strong> Naskwa are ready to pack up and move<br />
their village at a moment’s notice.<br />
Appearance and Dress<br />
Dress is utilitarian in this temperate region, with<br />
humans and their ilk generally wearing more<br />
clothing than their saurian counterparts. Furs and<br />
wool are the most common materials used in<br />
clothing, with others finding use only with the<br />
most affluent individuals. Men tend to dress in a<br />
long sleeved tunic with breeches, while women<br />
substitute in an ankle length skirt.<br />
Other dress styles, especially those conforming to<br />
Taymoran or Mogrethian standards, are<br />
commonplace, though <strong>of</strong>ten subtle differences<br />
exist.<br />
Weapons and Armor<br />
Although many settlements have their own<br />
established smithies, there is very little organized<br />
industry for the creation <strong>of</strong> weapons and armor.<br />
Much <strong>of</strong> what the folk <strong>of</strong> this land possess comes<br />
from their native lands, or is acquired through<br />
trade.<br />
Utilitarian weapons such as hammers, picks, axes,<br />
and scythes are favored over others, since many<br />
<strong>of</strong> those have a dual use as tools in daily life.<br />
Spears and bows are also common, as they see<br />
use in hunting as well as in warfare.<br />
Foreign Relations<br />
Most folk <strong>of</strong> the Frontierlands would prefer to be<br />
left alone, but when an army marches through<br />
many flee their homes only to rebuild afterwards.<br />
They hate Mogreth because they know all too<br />
well the fate that would await them if the sorcerer<br />
kings gained control, but they have little love for<br />
the Taymorans, who would use them just as<br />
quickly.<br />
Coastal villages in the Frontierlands have<br />
dealings with the Dawn Corsairs, elven traders<br />
from afar, and even some contact with the<br />
Makers. Dealings with the elves and Makers are<br />
almost always mutually beneficial, although<br />
contact with the Corsairs is more problematic.<br />
Depending on the group <strong>of</strong> Corsairs being dealt<br />
with they are just as likely to demand some form<br />
<strong>of</strong> tribute as they are to conduct real trade.<br />
Adhuza takes little notice <strong>of</strong> the Frontierlands<br />
considering them to be little more than unruly<br />
rabble, and for that the folk <strong>of</strong> this area can be<br />
thankful. The underwater city <strong>of</strong> Suthus is nearby<br />
however, and conflicts between Adhuzans and the<br />
Dawn Corsairs sometimes spill over on an<br />
unsuspecting village.<br />
With others there is very little contact. The<br />
occasional dwarven traveler or group <strong>of</strong> beastmen<br />
moves through these parts <strong>of</strong>ten enough that folks<br />
know <strong>of</strong> their existence. Antalians are far enough<br />
removed from the nearby waters that they are<br />
unknown.<br />
Names<br />
Names from any <strong>of</strong> the neighboring lands may be<br />
found here. See entries on the Dawn Corsairs,<br />
Mogreth, and Taymora for specific examples.<br />
Language<br />
The folk living in the Frontierlands come from<br />
varied backgrounds, and thus their languages are<br />
also varied. Many speak the language <strong>of</strong> Mogreth<br />
and Taymor.<br />
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