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Campaign Setting - Vaults of Pandius

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Settlements <strong>of</strong> Note<br />

Aresh (pop. XXX): Mysteriously abandoned by<br />

Taymoran forces several years ago, the<br />

stronghold <strong>of</strong> Aresh was quickly seized by locals<br />

and repurposed for their needs. The stone walls<br />

<strong>of</strong> the fortress have enabled defenders to repel<br />

Taymoran forces intent on reclaiming their lost<br />

stronghold several times. In return for keeping<br />

the Taymorans at bay, several neighboring<br />

villages routinely bring food and supplies to the<br />

beleaguered residents.<br />

Naskwa (pop. XXX): The troglodyte settlement<br />

<strong>of</strong> Naskwa constantly vanishes and reappears, not<br />

by any magical means, but because the residents<br />

are constantly on the move. Every structure in<br />

the village is designed to be easily collapsible and<br />

moved, and the troglodytes do so for multiple<br />

reasons. Whether to avoid attack from Mogreth,<br />

or to follow migrating animal populations, the<br />

folk <strong>of</strong> Naskwa are ready to pack up and move<br />

their village at a moment’s notice.<br />

Appearance and Dress<br />

Dress is utilitarian in this temperate region, with<br />

humans and their ilk generally wearing more<br />

clothing than their saurian counterparts. Furs and<br />

wool are the most common materials used in<br />

clothing, with others finding use only with the<br />

most affluent individuals. Men tend to dress in a<br />

long sleeved tunic with breeches, while women<br />

substitute in an ankle length skirt.<br />

Other dress styles, especially those conforming to<br />

Taymoran or Mogrethian standards, are<br />

commonplace, though <strong>of</strong>ten subtle differences<br />

exist.<br />

Weapons and Armor<br />

Although many settlements have their own<br />

established smithies, there is very little organized<br />

industry for the creation <strong>of</strong> weapons and armor.<br />

Much <strong>of</strong> what the folk <strong>of</strong> this land possess comes<br />

from their native lands, or is acquired through<br />

trade.<br />

Utilitarian weapons such as hammers, picks, axes,<br />

and scythes are favored over others, since many<br />

<strong>of</strong> those have a dual use as tools in daily life.<br />

Spears and bows are also common, as they see<br />

use in hunting as well as in warfare.<br />

Foreign Relations<br />

Most folk <strong>of</strong> the Frontierlands would prefer to be<br />

left alone, but when an army marches through<br />

many flee their homes only to rebuild afterwards.<br />

They hate Mogreth because they know all too<br />

well the fate that would await them if the sorcerer<br />

kings gained control, but they have little love for<br />

the Taymorans, who would use them just as<br />

quickly.<br />

Coastal villages in the Frontierlands have<br />

dealings with the Dawn Corsairs, elven traders<br />

from afar, and even some contact with the<br />

Makers. Dealings with the elves and Makers are<br />

almost always mutually beneficial, although<br />

contact with the Corsairs is more problematic.<br />

Depending on the group <strong>of</strong> Corsairs being dealt<br />

with they are just as likely to demand some form<br />

<strong>of</strong> tribute as they are to conduct real trade.<br />

Adhuza takes little notice <strong>of</strong> the Frontierlands<br />

considering them to be little more than unruly<br />

rabble, and for that the folk <strong>of</strong> this area can be<br />

thankful. The underwater city <strong>of</strong> Suthus is nearby<br />

however, and conflicts between Adhuzans and the<br />

Dawn Corsairs sometimes spill over on an<br />

unsuspecting village.<br />

With others there is very little contact. The<br />

occasional dwarven traveler or group <strong>of</strong> beastmen<br />

moves through these parts <strong>of</strong>ten enough that folks<br />

know <strong>of</strong> their existence. Antalians are far enough<br />

removed from the nearby waters that they are<br />

unknown.<br />

Names<br />

Names from any <strong>of</strong> the neighboring lands may be<br />

found here. See entries on the Dawn Corsairs,<br />

Mogreth, and Taymora for specific examples.<br />

Language<br />

The folk living in the Frontierlands come from<br />

varied backgrounds, and thus their languages are<br />

also varied. Many speak the language <strong>of</strong> Mogreth<br />

and Taymor.<br />

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