Campaign Setting - Vaults of Pandius
Campaign Setting - Vaults of Pandius
Campaign Setting - Vaults of Pandius
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History<br />
Mogreth was founded, long before the rise <strong>of</strong><br />
Blackmoor, by a powerful Carnifex sorcerer<br />
named Akhor and his followers – the sole<br />
survivors <strong>of</strong> a fallen Carnifex colony on southern<br />
Brun. At that time, Mogreth was located near the<br />
North Pole, but Carnifex magics created a<br />
temperate refuge. Contact with other peoples was<br />
infrequent, but hostile. Conflicts increased during<br />
the Beastman Crusades, and local conditions<br />
forced the remaining Carnifex to withdraw, but<br />
not before handing over control to their lizard<br />
man servants, marking the beginning <strong>of</strong> the<br />
Second Empire. The most powerful lizard men<br />
became the first sorcerer kings.<br />
The planetary shift following the Great Rain <strong>of</strong><br />
Fire brought Mogreth into a temperate zone,<br />
allowing the inhabitants to conquer neighboring<br />
lands. Contact was made with the dwarves <strong>of</strong> the<br />
Shimmering Lands, and a partnership was<br />
formed. Elsewhere, however, the lizard men saw<br />
nothing but savages who needed to be made to<br />
serve the empire. By BC 2700, large swaths in the<br />
interior had been annexed by Mogreth, and<br />
thousands <strong>of</strong> humans were enslaved. A more<br />
recent campaign against the indigenous humans<br />
began in BC 2500, and the border has crept<br />
westwards over the decades. At the same time,<br />
conflicts with neighboring Taymora increased,<br />
and the entire southeastern coast <strong>of</strong> Brun – the<br />
Frontier – has been a giant battleground ever<br />
since.<br />
Peoples<br />
Troglodytes and lizard men are the most<br />
numerous races in Mogreth, and the former are<br />
the backbone <strong>of</strong> society. These two races are<br />
found in all castes (although troglodytes are more<br />
concentrated at the lower levels), and performing<br />
almost every pr<strong>of</strong>ession. Of the two, lizard men<br />
tend to be more outgoing and social, and are more<br />
similar to humans in terms <strong>of</strong> behavior. Most<br />
Mogrethians encountered abroad are lizard men.<br />
Troglodytes tend to be more taciturn – but this is<br />
also a reflection <strong>of</strong> their preference for<br />
communicating through scent.<br />
Frogfolk are the most uncommon inhabitants <strong>of</strong><br />
Mogreth, and they consider themselves to be in<br />
many ways superior to their saurial neighbors.<br />
They claim descent from an empire that predated<br />
Mogreth by millennia, and maintain their own<br />
institutions, language, and traditions in their<br />
villages on the swampy Issus River Delta.<br />
Despite their strongly isolationist tendencies, the<br />
frogfolk are tolerated by the lizard men because<br />
they tend to be competent, loyal administrators,<br />
and their spiritual inclinations have led many into<br />
clerical pr<strong>of</strong>essions.<br />
Outside the recognized “true peoples” <strong>of</strong><br />
Mogreth, there are thousands <strong>of</strong> slaves. The vast<br />
majority are human, but there are also significant<br />
numbers <strong>of</strong> beastmen, giants, and even elves.<br />
Also living on the margins <strong>of</strong> Mogrethian society<br />
are the human inhabitants <strong>of</strong> the semiindependent<br />
city-states <strong>of</strong> Tarad, Itpalam, and<br />
Marasco. Although not technically slaves, they<br />
have no <strong>of</strong>ficial status within the empire, and are<br />
<strong>of</strong>ten viewed by society as little more than<br />
domesticated animals.<br />
Settlements <strong>of</strong> Note<br />
Isshum (pop. 590,000): Isshum is the oldest city<br />
in Mogreth, and quite possibly in the Known<br />
World. It sits in the great Issus River delta, and is<br />
a web <strong>of</strong> winding streets and low stone buildings,<br />
but the older part <strong>of</strong> the city belies its Carnifex<br />
origins. There, the streets are broader, the<br />
buildings far larger, and there is a sense <strong>of</strong><br />
something ancient slumbering underfoot. All <strong>of</strong><br />
Mogreth’s peoples may be found here in large<br />
numbers, as well as a considerable number <strong>of</strong><br />
foreign merchants, who keep to the Foreign<br />
Quarter.<br />
Ssugath (pop. 65,000): Ssugath was founded not<br />
long after Isshum, but it never attained anything<br />
close to the glory <strong>of</strong> its sister city. Instead, it is<br />
infamous as a den <strong>of</strong> vice and a centre <strong>of</strong><br />
forbidden learning. Only the protection afforded<br />
by the sorcerer king’s status, as well as his wellknown<br />
streak <strong>of</strong> paranoia, have prevented the<br />
authorities from cleaning up Ssugath. Traders<br />
stop here only if they cannot dock at Isshum or<br />
Theliir.<br />
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