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Campaign Setting - Vaults of Pandius

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History<br />

Mogreth was founded, long before the rise <strong>of</strong><br />

Blackmoor, by a powerful Carnifex sorcerer<br />

named Akhor and his followers – the sole<br />

survivors <strong>of</strong> a fallen Carnifex colony on southern<br />

Brun. At that time, Mogreth was located near the<br />

North Pole, but Carnifex magics created a<br />

temperate refuge. Contact with other peoples was<br />

infrequent, but hostile. Conflicts increased during<br />

the Beastman Crusades, and local conditions<br />

forced the remaining Carnifex to withdraw, but<br />

not before handing over control to their lizard<br />

man servants, marking the beginning <strong>of</strong> the<br />

Second Empire. The most powerful lizard men<br />

became the first sorcerer kings.<br />

The planetary shift following the Great Rain <strong>of</strong><br />

Fire brought Mogreth into a temperate zone,<br />

allowing the inhabitants to conquer neighboring<br />

lands. Contact was made with the dwarves <strong>of</strong> the<br />

Shimmering Lands, and a partnership was<br />

formed. Elsewhere, however, the lizard men saw<br />

nothing but savages who needed to be made to<br />

serve the empire. By BC 2700, large swaths in the<br />

interior had been annexed by Mogreth, and<br />

thousands <strong>of</strong> humans were enslaved. A more<br />

recent campaign against the indigenous humans<br />

began in BC 2500, and the border has crept<br />

westwards over the decades. At the same time,<br />

conflicts with neighboring Taymora increased,<br />

and the entire southeastern coast <strong>of</strong> Brun – the<br />

Frontier – has been a giant battleground ever<br />

since.<br />

Peoples<br />

Troglodytes and lizard men are the most<br />

numerous races in Mogreth, and the former are<br />

the backbone <strong>of</strong> society. These two races are<br />

found in all castes (although troglodytes are more<br />

concentrated at the lower levels), and performing<br />

almost every pr<strong>of</strong>ession. Of the two, lizard men<br />

tend to be more outgoing and social, and are more<br />

similar to humans in terms <strong>of</strong> behavior. Most<br />

Mogrethians encountered abroad are lizard men.<br />

Troglodytes tend to be more taciturn – but this is<br />

also a reflection <strong>of</strong> their preference for<br />

communicating through scent.<br />

Frogfolk are the most uncommon inhabitants <strong>of</strong><br />

Mogreth, and they consider themselves to be in<br />

many ways superior to their saurial neighbors.<br />

They claim descent from an empire that predated<br />

Mogreth by millennia, and maintain their own<br />

institutions, language, and traditions in their<br />

villages on the swampy Issus River Delta.<br />

Despite their strongly isolationist tendencies, the<br />

frogfolk are tolerated by the lizard men because<br />

they tend to be competent, loyal administrators,<br />

and their spiritual inclinations have led many into<br />

clerical pr<strong>of</strong>essions.<br />

Outside the recognized “true peoples” <strong>of</strong><br />

Mogreth, there are thousands <strong>of</strong> slaves. The vast<br />

majority are human, but there are also significant<br />

numbers <strong>of</strong> beastmen, giants, and even elves.<br />

Also living on the margins <strong>of</strong> Mogrethian society<br />

are the human inhabitants <strong>of</strong> the semiindependent<br />

city-states <strong>of</strong> Tarad, Itpalam, and<br />

Marasco. Although not technically slaves, they<br />

have no <strong>of</strong>ficial status within the empire, and are<br />

<strong>of</strong>ten viewed by society as little more than<br />

domesticated animals.<br />

Settlements <strong>of</strong> Note<br />

Isshum (pop. 590,000): Isshum is the oldest city<br />

in Mogreth, and quite possibly in the Known<br />

World. It sits in the great Issus River delta, and is<br />

a web <strong>of</strong> winding streets and low stone buildings,<br />

but the older part <strong>of</strong> the city belies its Carnifex<br />

origins. There, the streets are broader, the<br />

buildings far larger, and there is a sense <strong>of</strong><br />

something ancient slumbering underfoot. All <strong>of</strong><br />

Mogreth’s peoples may be found here in large<br />

numbers, as well as a considerable number <strong>of</strong><br />

foreign merchants, who keep to the Foreign<br />

Quarter.<br />

Ssugath (pop. 65,000): Ssugath was founded not<br />

long after Isshum, but it never attained anything<br />

close to the glory <strong>of</strong> its sister city. Instead, it is<br />

infamous as a den <strong>of</strong> vice and a centre <strong>of</strong><br />

forbidden learning. Only the protection afforded<br />

by the sorcerer king’s status, as well as his wellknown<br />

streak <strong>of</strong> paranoia, have prevented the<br />

authorities from cleaning up Ssugath. Traders<br />

stop here only if they cannot dock at Isshum or<br />

Theliir.<br />

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