Campaign Setting - Vaults of Pandius
Campaign Setting - Vaults of Pandius
Campaign Setting - Vaults of Pandius
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Location: Continent <strong>of</strong> Brun, between Mogreth and Taymora.<br />
Area: XXX sq. ft. (XXX sq. m.); additional notes if any<br />
Population: Estimated XXX (X% humans, X% lizardfolk, X% troglodytes, X% giantkin, X% other).<br />
Languages: Taymoran, Mogrethian are the most common languages spoken here, although several other<br />
human dialects exist as well (those spoken by Mogrethian slave races).<br />
Coinage: No national standard is set, though coins from neighboring countries are common. When<br />
dealing in coins many folk trade based on coin weight, however more <strong>of</strong>ten a system <strong>of</strong> pure barter is used.<br />
Taxes: No national tax exists, but local communities may tax their inhabitants anywhere from 10% to 50%<br />
<strong>of</strong> all goods produced in order to support and defend the settlement. Merchants are typically not taxed<br />
(providing incentive to visit these lands), although adventurers and thrill seekers may be.<br />
Government Type: Non-centralized Cooperatives<br />
Industries: Lumber, textiles, furs<br />
Important Figures:<br />
frightful storms coming in from the Sea <strong>of</strong> Dawn,<br />
but the land is rich and highly coveted. Both<br />
Mogreth and Taymor have tried to settle it over<br />
the centuries, but doing so brought the two<br />
nations too close to each other, prompting a swift<br />
reaction from the other. Too equally matched for<br />
the time being, the territory is now a bitterly<br />
contested no man’s land, where secret bases and<br />
colonies are established to watch the enemy, and<br />
proxy wars are fought amongst the locals. Every<br />
few years, one side musters enough strength to<br />
launch an <strong>of</strong>fensive, and the cycle continues.<br />
Geography<br />
Lush, fertile valleys bisected by strong flowing<br />
rivers dominate the landscape <strong>of</strong> the<br />
Frontierlands. Rolling hills, covered by thickly<br />
grown forests, make their way from the XXX<br />
Mounts to the base <strong>of</strong> the southern<br />
Kuuromaresha. The XXX river runs the entire<br />
length <strong>of</strong> the Frontierlands, from the northern<br />
XXX to the Sea <strong>of</strong> Dawn.<br />
Overview<br />
The wilderness between Mogreth and Taymor is a<br />
land <strong>of</strong> forested hills, swift-flowing rivers, and<br />
Flora and Fauna<br />
Some <strong>of</strong> the oldest forests on southern Brun exist<br />
in the Frontierlands, and as such they contain<br />
some <strong>of</strong> the darkest secrets. Pine forests in higher<br />
altitudes give way to those <strong>of</strong> birch and maple<br />
and oak, while the coastal areas are filled with<br />
giant redwoods.<br />
Wolves and bears are the most common<br />
predators, while hippogriffs and manticores <strong>of</strong>ten<br />
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