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Campaign Setting - Vaults of Pandius

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have followings in the northern lands, although<br />

their worshipers tend to be vicious and savage.<br />

In the core lands, the Winter Kings discourage<br />

immortal worship <strong>of</strong> any kind, replacing it with<br />

worship <strong>of</strong> themselves. Although they do their<br />

best to stamp out any religious fervor, most<br />

Antalians continue to worship the old gods in<br />

secret.<br />

Settlements <strong>of</strong> Note<br />

Oltima Thaul (pop. XXX): Built between a<br />

volcano and surrounding glaciers, Oltima Thaul is<br />

a city <strong>of</strong> Fire and Ice. This is the seat <strong>of</strong> the<br />

Winter King’s power, which once extended for<br />

here to the Helskir Bridge, but has since eroded<br />

due to the receding winter. Thaul is truly a city<br />

<strong>of</strong> wonders, with tiered palisades built along its<br />

cliffbase, finally ending in a great crystal dome.<br />

It is here that the Winter King resides, and from<br />

her that he extends his icy reach across the lands.<br />

Isbeorg (pop. XXX): A floating fortress <strong>of</strong> Ice<br />

that sails the Janivarian Sea, Isbeorg has long<br />

been a bane to northern coastal communities.<br />

Frozen longships sail forth from its belly to scour<br />

coastal communities <strong>of</strong> all their treasures. They<br />

Reavers <strong>of</strong> Isbeorg are the most feared pirates in<br />

the northern hemisphere, though they seldom<br />

travel south <strong>of</strong> the Dawn Lands.<br />

Konabrand (pop. XXX): Last refuge <strong>of</strong> the<br />

Valharians, and stronghold <strong>of</strong> Fire, the forges <strong>of</strong><br />

Konabrand are renowned for creating some <strong>of</strong> the<br />

most spectacular weapons in the Antalian world.<br />

A fortress constantly beset by attacks from<br />

Grondheim and Urzud, Konabrand is nonetheless<br />

a popular pilgrimage for craftsmen and merchants<br />

alike.<br />

Appearance and Dress<br />

Antalians live in a cold, harsh environment, and<br />

their dress reflects this. Furs are the material <strong>of</strong><br />

choice, and line boots, tunics, and cloaks.<br />

Normal folk <strong>of</strong> all races, tend to dress in layers<br />

and will wrap additional furs around their bodies<br />

especially when traveling through the wilds.<br />

Genasi and other folk with the raw stuff <strong>of</strong> the<br />

elements coursing through their veins tend to<br />

wear fewer layers.<br />

Long hair is the norm for both sexes in the Winter<br />

Realms, and in addition men wear full beards,<br />

<strong>of</strong>ten braided and adorned with any manner <strong>of</strong><br />

bands, clips, and other functional jewelry. Helms<br />

are <strong>of</strong>ten adorned with horns and antlers for<br />

decorations, and scrimshaw brooches serve as<br />

clasps and buttons for clothing.<br />

Weapons and Armor<br />

Bronze swords and wooden shields are the norm<br />

in the Winter Realms. Spears and javelins are<br />

used for hunting as well as in warfare. Most<br />

warriors make do with hide or leather armor,<br />

although the very wealthy will supplement this<br />

with a bronze cuirass.<br />

It is rumored that deep within the citadels <strong>of</strong> the<br />

Winter Kings, forging techniques <strong>of</strong> old are<br />

remembered, and indeed some <strong>of</strong> their most<br />

devout heroes wield weapons <strong>of</strong> iron and steel.<br />

Still more fantastic artifacts find their way from<br />

the vaults <strong>of</strong> the Kings. Clear swords <strong>of</strong> blue ice,<br />

bracers <strong>of</strong> molten iron, and spears <strong>of</strong> lightning all<br />

see use in the service <strong>of</strong> Winter.<br />

Names<br />

Male: Alrik, Ander, Arni, Asgrim, Bjorn, Ceowulf,<br />

Einar, Eric, Godfred, Gunnar, Harald, Hrolf,<br />

Ivar, Knut, Njarl, Olaf, Ragnar, Snorri, Sven, and<br />

Yngvi.<br />

Female: Astrid, Brynhild, Elsa, Gunnhild, Helga,<br />

Inga, Ingrid, Olga, Ragna, Sigrid, and Yrsa.<br />

Language<br />

The Antalians speak the Antalian language which<br />

is derived from ancient Skandahari. As such<br />

there are a smattering <strong>of</strong> Blackmoorian words and<br />

phrases that have crept into common everyday<br />

speech over the years. Many Antalians also<br />

speak smatterings <strong>of</strong> dwarvish and giantish,<br />

depending on which neighboring communities are<br />

closest.<br />

Foreign Relations<br />

As a raiding society, the Antalians have few close<br />

allies. The dwarves <strong>of</strong> the Shimmering Lands are<br />

protected from the ice boats by the Bridge <strong>of</strong><br />

Oost, and the waters near their home are typically<br />

17

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