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Campaign Setting - Vaults of Pandius

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Location: Island <strong>of</strong>f the southeastern coast <strong>of</strong> Brun.<br />

Area: XXX sq. ft. (XXX sq. m.); additional notes if any<br />

Population: Estimated XXX (X% Makers, X% beastmen, X% humans, X% elves, X% other).<br />

Languages: Blackmoorian<br />

Coinage:<br />

Taxes:<br />

Government Type: Magocracy<br />

Industries: Arcane studies, magical creations<br />

Important Figures:<br />

Geography<br />

A volcanically active island, the southern half <strong>of</strong><br />

Teknuria is dominated by vast planes <strong>of</strong> black<br />

rock. Lava tubes and fields <strong>of</strong> jagged glass-like<br />

rock can be found here, interspersed with boiling<br />

mud pots and even rivers <strong>of</strong> molten magma. The<br />

northern half <strong>of</strong> the island is much less active.<br />

Rolling hills and fertile valleys extend from the<br />

center <strong>of</strong> the isle to the coast. The western shores<br />

<strong>of</strong> the island are shallow and treacherous, while<br />

the eastern shores are border deeper waters.<br />

Overview<br />

Rumored to be a refuge <strong>of</strong> ancient Blackmoor<br />

that escaped the destructive upheavals caused by<br />

the Great Rain <strong>of</strong> Fire, the Refuge <strong>of</strong> the Makers<br />

now holds little resemblance to that once great<br />

empire. In their attempt to escape the impending<br />

doom unleashed upon them by Blackmoor, the<br />

Makers turned inward. Using all <strong>of</strong> the magical<br />

powers at their disposal, they began to change<br />

their race into something else… something that<br />

could withstand the Wasting. Now the Makers<br />

must cope with a world that is terrified <strong>of</strong> what<br />

they have become.<br />

Flora and Fauna<br />

The island is devoid <strong>of</strong> most mega fauna, and<br />

nearly all natural predators, save for the Makers<br />

and their servants. Tropical birds are abundant<br />

across the northern isle, as are several forms <strong>of</strong><br />

domesticated animals including pigs, goats, and<br />

various breeds <strong>of</strong> foul. That is not to say the<br />

island is safe however. Remnants <strong>of</strong> Blackmoor<br />

roam about, cursed and degenerate. Constructs <strong>of</strong><br />

stone and metal infused with unnatural<br />

intelligence wander aimlessly, turning destructive<br />

when in the presence <strong>of</strong> sentient beings.<br />

History<br />

Ancestors <strong>of</strong> the Makers fled Blackmoor long ago<br />

to practice the art <strong>of</strong> fleshcrafting in secret.<br />

Although they had abandoned their heritage,<br />

Blackmoor never truly forgot them, and mages<br />

would <strong>of</strong>ten seek them out for the knowledge<br />

they possessed. Paranoid, the Makers went to<br />

great lengths to assure their privacy, building a<br />

great complex hidden deep in the earth, a<br />

complex which very likely saved their lived when<br />

Fire rained down from the skies.<br />

47

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