Campaign Setting - Vaults of Pandius
Campaign Setting - Vaults of Pandius
Campaign Setting - Vaults of Pandius
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Location: Island <strong>of</strong>f the southeastern coast <strong>of</strong> Brun.<br />
Area: XXX sq. ft. (XXX sq. m.); additional notes if any<br />
Population: Estimated XXX (X% Makers, X% beastmen, X% humans, X% elves, X% other).<br />
Languages: Blackmoorian<br />
Coinage:<br />
Taxes:<br />
Government Type: Magocracy<br />
Industries: Arcane studies, magical creations<br />
Important Figures:<br />
Geography<br />
A volcanically active island, the southern half <strong>of</strong><br />
Teknuria is dominated by vast planes <strong>of</strong> black<br />
rock. Lava tubes and fields <strong>of</strong> jagged glass-like<br />
rock can be found here, interspersed with boiling<br />
mud pots and even rivers <strong>of</strong> molten magma. The<br />
northern half <strong>of</strong> the island is much less active.<br />
Rolling hills and fertile valleys extend from the<br />
center <strong>of</strong> the isle to the coast. The western shores<br />
<strong>of</strong> the island are shallow and treacherous, while<br />
the eastern shores are border deeper waters.<br />
Overview<br />
Rumored to be a refuge <strong>of</strong> ancient Blackmoor<br />
that escaped the destructive upheavals caused by<br />
the Great Rain <strong>of</strong> Fire, the Refuge <strong>of</strong> the Makers<br />
now holds little resemblance to that once great<br />
empire. In their attempt to escape the impending<br />
doom unleashed upon them by Blackmoor, the<br />
Makers turned inward. Using all <strong>of</strong> the magical<br />
powers at their disposal, they began to change<br />
their race into something else… something that<br />
could withstand the Wasting. Now the Makers<br />
must cope with a world that is terrified <strong>of</strong> what<br />
they have become.<br />
Flora and Fauna<br />
The island is devoid <strong>of</strong> most mega fauna, and<br />
nearly all natural predators, save for the Makers<br />
and their servants. Tropical birds are abundant<br />
across the northern isle, as are several forms <strong>of</strong><br />
domesticated animals including pigs, goats, and<br />
various breeds <strong>of</strong> foul. That is not to say the<br />
island is safe however. Remnants <strong>of</strong> Blackmoor<br />
roam about, cursed and degenerate. Constructs <strong>of</strong><br />
stone and metal infused with unnatural<br />
intelligence wander aimlessly, turning destructive<br />
when in the presence <strong>of</strong> sentient beings.<br />
History<br />
Ancestors <strong>of</strong> the Makers fled Blackmoor long ago<br />
to practice the art <strong>of</strong> fleshcrafting in secret.<br />
Although they had abandoned their heritage,<br />
Blackmoor never truly forgot them, and mages<br />
would <strong>of</strong>ten seek them out for the knowledge<br />
they possessed. Paranoid, the Makers went to<br />
great lengths to assure their privacy, building a<br />
great complex hidden deep in the earth, a<br />
complex which very likely saved their lived when<br />
Fire rained down from the skies.<br />
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