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METAPHOR AND IRONY 2 - Divadlo.cz

METAPHOR AND IRONY 2 - Divadlo.cz

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Marie Franková<br />

Marie Franková, costume designer, was born in Kopidlna in 1944. From 1961-77<br />

she studied stage design with Professor František Tröster at the Theatre Faculty of<br />

the Academy of Performing Arts in Prague, where she later taught costume design<br />

(1990-2000). She also works for television and film. Her cooperation with the set<br />

designer Jaroslav Malina, for whose sets she designed costumes from the end of<br />

the 1960s, was suited to her stylistically aggressive view of theatre. With him she<br />

experienced the era of action scenography (the 1970s and 80s) and the tendency<br />

towards the designed quality and newly transforming “Mannerism” of the 1990s.<br />

As a pupil of František Tröster she always had a feeling for costume which was<br />

primarily sculptural, like a three-dimensional object, capable of functioning as an<br />

equivalent component of the stage space. She chooses colors in relation to the<br />

material, shape and dramatic function of the character, expresses through them<br />

an aggressive belligerence, a passionate accent and various attitudes of humor<br />

(robust and also intellectual). She applies her clear-cut stylization chiefly in<br />

originally conceived historical costumes, whose stylized historical attributes are<br />

combined with fashionable contemporary elements and textile techniques.<br />

Costumes of majestic proportions for Molière's Don Juan (1988) were created as<br />

a collection of mourning garments, “royal” and ostentatious, whose solidified<br />

grandeur left their mark on a harmonized production and its space. The costumes<br />

for Sophocles' Oedipus (1996), supplemented by tall, almost fantastic heads, turned<br />

the chorus into majestic statues, supporting the barbaric monumentality of<br />

Jaroslav Malina's architecturally conceived set. The characters of Gogol's The<br />

Inspector General (1999) provide examples of the modelling of actors' figures into<br />

caricatured but still human shapes. The playful and cruelly joking deformations,<br />

supported by an ironically cheerful combination of colors and the use of flexible<br />

material, turned the costume into a pictorial anecdote underscored by quaint wigs<br />

and hats.<br />

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