Learning in Affectively Intense Virtual Environments - LITE
Learning in Affectively Intense Virtual Environments - LITE
Learning in Affectively Intense Virtual Environments - LITE
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7<br />
capillary refill rate.) The current prototype does provide a fairly detailed simulation with<br />
regard to virtual casualty depiction but user comments and feedback <strong>in</strong>dicate that multisensory<br />
perceptual cues (visual, auditory and tactile) require improvements as they are<br />
critical to patient-management simulations. Naturalistic handl<strong>in</strong>g and improved audio<br />
were other aspects that users <strong>in</strong>dicated could augment realism <strong>in</strong> the environment<br />
Another example is the virtual reality simulation called the Firefighter Command<br />
Tra<strong>in</strong><strong>in</strong>g <strong>Virtual</strong> Environment developed at Georgia Tech <strong>in</strong> collaboration with the<br />
Atlanta Fire Department us<strong>in</strong>g the Simple <strong>Virtual</strong> Environment (SVE) library, an<br />
extensible framework for build<strong>in</strong>g VE applications (Julien & Shaw, 2003). The VE<br />
allows the user to navigate around the environment, view the house from multiple angles<br />
and allows for collaboration and team execution. The VE user is essentially built to tra<strong>in</strong><br />
a command<strong>in</strong>g officer tra<strong>in</strong>ee to direct a team of fire fighters to put out the fire with<br />
m<strong>in</strong>imum damage to the house <strong>in</strong> the simulation.<br />
Although the research above illustrates various creative and important uses of<br />
virtual reality as a tool for tra<strong>in</strong><strong>in</strong>g first responders, important questions still rema<strong>in</strong><br />
unanswered. Most of the systems have only gone through m<strong>in</strong>imal evaluation, so it is still<br />
not clear that these systems are significantly better than traditional forms of <strong>in</strong>struction.<br />
Moreover, even though the Medisim system underwent a more thorough evaluation as a<br />
whole, there was still no systematic variation of factors that may mediate the systems<br />
effectiveness. The fact rema<strong>in</strong>s that it is logistically impractical to create a “real life”<br />
learn<strong>in</strong>g scenario for emergency situations, so these are important questions to address. In<br />
addition, the immersive environment would seem <strong>in</strong>tuitively to be an ideal alternative<br />
tool for model<strong>in</strong>g the affective <strong>in</strong>tensity of these situations.<br />
1.4. AFFECTIVE COMPUTING<br />
In the last decade, and area with<strong>in</strong> computer and <strong>in</strong>formation science has<br />
emerged, which is related to the current study. This area is commonly referred to as<br />
“affective comput<strong>in</strong>g”. Affective comput<strong>in</strong>g is comput<strong>in</strong>g that relates to, arises from, or<br />
deliberately <strong>in</strong>fluences emotions (Picard, 1998). Recent research <strong>in</strong> psychology <strong>in</strong>dicates<br />
that emotions play an essential role <strong>in</strong> decision mak<strong>in</strong>g, perception, and more (Norman,<br />
2003). Not only too much, but too little emotion can impair decision mak<strong>in</strong>g. Research <strong>in</strong><br />
the field of affective comput<strong>in</strong>g deals with the understand<strong>in</strong>g of mechanisms of emotion