Learning in Affectively Intense Virtual Environments - LITE
Learning in Affectively Intense Virtual Environments - LITE
Learning in Affectively Intense Virtual Environments - LITE
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variable and quarter (first vs. second. vs. third vs. fourth) as a with<strong>in</strong>-subject <strong>in</strong>dependent<br />
variable and ∆GSR as the dependent variable. No effects were found to be statistically<br />
significant. The descriptive statistics associated with this analysis are displayed <strong>in</strong> Table<br />
3.1.<br />
Table 3.1. ∆GSR as a Function of Experimental Condition and Quarter<br />
Quarter<br />
1 2 3 4<br />
<strong>Affectively</strong> <strong>Intense</strong> -.049(.032) -.021(.027) .016(.022) .009(.026)<br />
<strong>Affectively</strong> Neutral .001(.035) -.010(.030) .004(.024) .011(.028)<br />
(Standard deviation <strong>in</strong> parentheses)<br />
3.1.2.2 Presence. In order to compare the effect of experimental condition on<br />
presence, a Univariate Analysis of Variance was computed with experimental condition<br />
(affect vs. not) as the <strong>in</strong>dependent variable and the Presence scale score as the dependent<br />
variable. The results were not statistically significant. The means for <strong>in</strong>tense group <strong>in</strong><br />
terms of Presence score was M = 4.736 (SD = .437), while the mean for the neutral group<br />
was M = 4.660 (SD = .478), which is based on the mean of a series of questions scored on<br />
a 7 po<strong>in</strong>t Likert scale used <strong>in</strong> the Presence Questionnaire.<br />
3.1.3. Relationship between <strong>in</strong>dividual differences and VR experience<br />
3.1.3.1 Affective Intensity. In order to determ<strong>in</strong>e the degree of relationship<br />
between the <strong>in</strong>dividual difference measures of Affect Intensity with the outcome measure<br />
Presence and GSR, two Pearson’s correlations were calculated, affective <strong>in</strong>tensity with<br />
∆GSR and affective <strong>in</strong>tensity with presence. These correlations were r = .257 and r = -<br />
.116 respectively, neither was statistically significant.<br />
3.1.3.2 Immersive Tendency. In order to determ<strong>in</strong>e the degree of relationship<br />
between Immersive Tendency and the VR Experience parameter presence, Pearson’s<br />
correlations were calculated pair<strong>in</strong>g each of the Immersive Tendency sub scale scores<br />
with Presence. These correlations and statistical significance are displayed <strong>in</strong> Table 3.2.