Learning in Affectively Intense Virtual Environments - LITE
Learning in Affectively Intense Virtual Environments - LITE
Learning in Affectively Intense Virtual Environments - LITE
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19<br />
2.2.2. <strong>Virtual</strong> Environment<br />
2.2.2.1 Acclimation Environment. Acclimation Environment consists of 2<br />
virtual rooms built us<strong>in</strong>g the Half-Life© game eng<strong>in</strong>e, a modification <strong>in</strong> accordance with<br />
their licens<strong>in</strong>g agreement. The two rooms are connected to each other. The participant<br />
starts out <strong>in</strong> one room which is equipped with a fire ext<strong>in</strong>guisher. The second room has a<br />
fire burn<strong>in</strong>g <strong>in</strong> it. The objective of the participant <strong>in</strong> the acclimation environment is to get<br />
familiar with the controls. Basic navigation, mov<strong>in</strong>g through doors, fight<strong>in</strong>g fires,<br />
trigger<strong>in</strong>g alarms are some of the functions that are required to be performed. The<br />
simulation ends when the participant is sufficiently familiar with the controls.<br />
2.2.2.2 Tra<strong>in</strong><strong>in</strong>g <strong>Environments</strong>. Two versions of a virtual reality environment<br />
were used <strong>in</strong> this experiment, affectively <strong>in</strong>tense and affectively neutral. Both<br />
environments were virtual simulations of the computer science build<strong>in</strong>g at the University<br />
of Missouri – Rolla, built us<strong>in</strong>g the Half Life© game eng<strong>in</strong>e. Aga<strong>in</strong>, these were<br />
modifications <strong>in</strong> accordance with the licens<strong>in</strong>g agreements. The affectively <strong>in</strong>tense<br />
environment was <strong>in</strong>terspersed with explosions and fires that occurred at random around<br />
the avatar controlled by the user. The time of the explosions was based on a random<br />
number generated such that explosions occurred with<strong>in</strong> 0 to 25 seconds of one another.<br />
There were also bodies of dead and <strong>in</strong>jured people located <strong>in</strong> the virtual computer science<br />
build<strong>in</strong>g. The locations of the bodies were generated at random to spawn at 18 locations<br />
throughout the build<strong>in</strong>g. Dur<strong>in</strong>g the course of the simulation, at any po<strong>in</strong>t of time there<br />
would be 9 <strong>in</strong>jured and 9 dead bodies <strong>in</strong> the virtual simulation. The affectively neutral<br />
environment lacked the fires and explosions with all other parameters ma<strong>in</strong>ta<strong>in</strong>ed the<br />
same.<br />
2.2.3. Equipment. The bulk of the experiment was conducted <strong>in</strong> the<br />
Laboratory for Information Technology Evaluation (<strong>LITE</strong>) at the University of Missouri<br />
– Rolla. <strong>LITE</strong> is especially equipped to support Usability test<strong>in</strong>g. The lab schematic is<br />
shown <strong>in</strong> the Figure 2.0.