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Levy_S-Hackers-Heroes-Computer-Revolution

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megalomanic Dungeonmaster, living in one of Ken's houses, taking advantage ofOn-Line's reputation to promote his system ... now had the gall to hint to Dick thatthe most lucrative program of the season would not ship because he wanted tocopy-protect his way! As frightening as his threat sounded. Mark, as the sole copyprotectperson, had the power to back it up it would take weeks to bring in areplacement. What was even more frightening was that Mark Duchaineau, if hechose, could withhold his services for On-Line's entire product line! The companycould not release any products without him.Sunderland was at a loss. Ken had not arrived at the Fest. He was still on his wayback from Chicago, where he had attended the convention of pinball and coin-opvideogame manufacturers. Dick did not even have the technical wherewithal tojudge the validity of Duchaineau's claims. So he recruited one of On-Line's youngprogrammers, Chuck Bueche, to go to the long bank of pay phones by the entranceto Applefest and call Duchaineau not letting on that it was at Dick's behest, ofcourse and get a grasp of the technicalities involved. It wouldn't hurt, either, if theprogrammer softened the Dungeonmaster's hard line.Indeed, though Bueche was an uneasy double agent, the call seemed to break thelogjam. Perhaps what made Duchaineau relent was that the call reminded him hewas slowing down a process that would eventually allow users to benefit from afellow programmer's triumph Mark Duchaineau was in the awkward role of ahacker trying to stop another hacker's worthy program from getting out. In anycase, he agreed to copy-protect the product, though when Ken Williams found outabout the incident, his regard for the hacker Mark Duchaineau sank even lower.He later vowed to run Duchaineau out of Oakhurst in tar and feathers as soon asOn-Line could figure out how to replace him.For two years, the Applefest show had been the prime gathering of the AppleWorld companies like On-Line, Sirius, Br0derbund, and dozens of suppliers ofsoftware, add-on boards, and peripherals that ran on the Apple. It was a time tocelebrate the machine that had given the Brotherhood its livelihood andinspiration, and the companies were more than happy to entertain the thousands ofApple owners eagerly immersing themselves in a sea of arcade games, printerbuffers, disk drives, programming guides, joysticks, RAM cards, RGB monitors,war simulations, and hard-shell computer carrying cases. It was a time to renewthe bonds within the Brotherhood, to seek new programmers, to write up orders, tolet people see who you were and how you were running your own show.But the 1982 San Francisco Applefest would turn out to be the last of the

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