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Levy_S-Hackers-Heroes-Computer-Revolution

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Greenblatt's vision did not stop at systems; he was intensely drawn by the conceptsof artificial intelligence. He decided to use the system to actually do something inthat realm, and, since he had been a chess player all his life, it was only logical thathe work on a chess program that would go far beyond Kotok's effort and beyondthe other AI chess projects that had been attempted at various labs around thecountry.Like any good hacker, no sooner did he decide to do something than he began workon it. No one asked him for a proposal. He didn't bother to notify his superiors.Minsky did not have to ponder the relative virtues of the project. There were nochannels to go through because in the mid-sixties, in those early days of the AI lab,the hackers themselves were the channels. It was the Hacker Ethic put to work, andGreenblatt made the most of it.He'd seen a game played by the Kotok program and thought it was crap. Basically,those guys did not know how to play chess: swayed by the romance of a computermaking moves, they had somehow forgotten the idea that the name of the gamewas to take the other guy's pieces. Greenblatt's program used sophisticated artificialintelligence techniques to try and figure out moves in accordance with certaincriteria that he considered good chess. Working with a couple of other hackers,Greenblatt went on a coding blitz. He'd manage to get four hours of PDP-6 time aday, and he'd keep writing off-line when he wasn't on the machine. He got theprogram actually playing chess in one week. The program was debugged, givenfeatures, and generally juiced up over the next few months. (Greenblatt waseventually offered an MIT degree if he would write a thesis about his chessprogram; he never got around to it.)Circulating around MIT around 1965 was a notorious Rand Corporation memocalled "Alchemy and Artificial Intelligence." Its author, an academic namedHerbert Dreyfus, lambasted the field and its practitioners. To hackers, his criticismwas particularly noxious, since the computer was their implicit model of behavior,at least in their theories of information, fairness, and action. Dreyfus focused on thecomputer's ridiculously limited structure (compared to the structure of the humanbrain). His coup de grace was the blunt assertion that no computer program wouldbe able to play a good enough game of chess to beat a ten-year-old.After Greenblatt finished his chess program, called MacHack, MIT invited Dreyfusto play the PDP-6. The hackers gathered round to watch the computer surrogate ofRichard Greenblatt play this cocky, thin, red-headed, bespectacled anti-computeropponent. Artificial intelligence pioneer Herbert Simon, who watched the match,later was quoted as saying that it was ... a real cliffhanger. It's two woodpushers ...fighting each other... Dreyfus was being beaten fairly badly and then he found amove which could've captured the opponent's queen. And the only way the

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