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IMPROVE THE<br />

EXPERIENCE OF THE GAMES<br />

28<br />

The IOC has long recognised that its actions to improve<br />

the quality of the Games must be coupled with efforts to<br />

improve the experience of the Games for all who view them<br />

or are involved. The challenge for the IOC and Games<br />

organisers is to understand, and then exceed, the<br />

expectations of all participants. The IOC encouraged<br />

organisers and other Olympic Movement members involved<br />

in Games preparation to think like the “clients” they served in<br />

order to devise programmes that would deliver an optimal<br />

Games experience:<br />

Athletes. More than 10,500 athletes in Beijing and 2,500<br />

in Turin competed in venues designed to exacting<br />

International Federation (IF) standards and further<br />

benefitted from state-of-the-art accommodations and<br />

scoring systems.<br />

Spectators. Up to 18,000 volunteers in Turin and 70,000<br />

in Beijing were trained to help Olympic visitors during<br />

their time in the host cities. In Turin, spectators were able<br />

to extend their Olympic experiences by attending<br />

Games-related cultural events such as evening concerts<br />

in the medals plaza. In Beijing, spectators took advantage<br />

of the 2008 Cultural Olympiad, which included the last<br />

stop of a one-year tour of the One World, One Dream<br />

IOC Olympic Treasure Exhibition. This travelling exhibition,<br />

the largest mobile exhibition ever mounted by the Olympic<br />

Museum, attracted an estimated 2 million people in the<br />

fifteen cities to which it travelled in the lead-up to the<br />

Games. Also in Beijing, more than 100,000 visitors<br />

attended Olympexpo, the largest exhibition of pins,<br />

stamps, coins, memorabilia and art objects related to<br />

the Olympic Games ever staged. The event was jointly<br />

sponsored by the IOC, BOCOG, the Chinese Olympic<br />

Committee (COC) and China Post Group.<br />

THE BEIJING 2008 OLYMPIC GAMES WERE<br />

THE MOST WATCHED GAMES IN OLYMPIC<br />

HISTORY, WITH A POTENTIAL GLOBAL<br />

REACH OF 4.3 BILLION PEOPLE.<br />

Broadcasters. The fundamental IOC broadcast policy, as<br />

set forth in the Olympic Charter, is to ensure the widest<br />

possible audience for the Olympic Games. Olympic<br />

broadcast partnerships during the 2005–2008 period<br />

achieved that goal.<br />

The Turin Olympic Broadcast Organisation provided<br />

nearly 1,000 hours of live content of the 2006 Games.<br />

In turn, the IOC’s broadcast partners were able to make<br />

an unprecedented amount of footage available to viewers<br />

in their territories. More than 16,000 hours of broadcast<br />

coverage of the 2006 Winter Games were available to<br />

television viewers, the most of any Olympic Winter<br />

Games. In addition, the Olympic broadcasters made<br />

greater use of satellite and digital platforms to provide<br />

billions of viewers with increased access to the Games.<br />

In fact, broadcast coverage of Torino 2006 marked a 57<br />

percent increase over the previous record of 10,416<br />

hours of coverage established for the Games in Salt<br />

Lake City in 2002.<br />

Beijing 2008 saw the Olympic Games – and Olympic<br />

broadcasting – come of age, as superb sporting action<br />

was delivered to the world via television, the internet and<br />

mobile phones, offering fans unprecedented choice of<br />

when and where to watch the Games. Beijing Olympic<br />

Broadcasting Company, a joint venture of Olympic<br />

Broadcasting Services and BOCOG, provided more than<br />

5,000 hours of high definition sporting competitions to<br />

the rights-holding broadcast partners. Coverage for the<br />

2008 Olympic Games—the first Games covered entirely<br />

in high definition—exceeded 61,700 hours globally,<br />

making it the largest broadcast event in history.<br />

Digital media coverage of the Beijing Games was also<br />

freely available, making the 2008 Olympic Games the first<br />

truly digital Games. Fans were able to access live action<br />

and highlight videos streamed to their mobile phones, live<br />

video streams via the Internet through dedicated sites<br />

and television coverage in High Definition Television<br />

(HDTV). In addition to the activities of its rights-holding<br />

broadcast partners, the IOC launched its own internet<br />

channel, "Beijing 2008", available on the YouTube<br />

platform, to broadcast video highlights from the Games<br />

to those territories where digital video-on-demand rights<br />

had not been sold.<br />

29

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