The F3J Experience:Seattle 2006...Chicago 2007...Adaparazi 2008Sherman Knight, duworm@aol.<strong>com</strong>In December 2006, Dave Beardsleymentioned to me that the F3J WorldChampionships in 2008 would bein Turkey and that we should see ifwe could qualify our kids. Soundedinteresting, especially the Turkey aspectof it. “I’m in, sounds cool.” What I didn’trealize at the time was I was about toexperience the most difficult thing I havedone since I started flying — handinga perfectly good, brand spankin’ newCarbon/Kevlar sailplane to a 13 year oldwith a smile on my face while saying“Have fun out there,” and walking away.And not once, but with three differentplanes!At the time, I only knew one thing aboutF3J. A couple of guys with track shoestowed the plane on launch. My learningcurve was going to be steep, but whatthe heck, we were shooting for the WorldChampionships!F3J has lots of rules, lots and lots ofrules. Towline length limits, tow bridalconstruction restrictions, safety zoneflight limits, parachute size restrictions,launch windows and a bunch of others.Even the line used for launching wasdifferent. In Thermal Duration, slap onsome #300 line and go. In F3J the towlineis monofilament. Sounds easy, but youreally wanted a certain brand of mono.Something called “Speedline” was themono of choice. A quick Google searchand NOTHING, zip, nada. It took monthsto track this stuff down. And you needit in at least three different diameters.The more stretch (lighter line) the better.Unfortunately, as headwinds increasedon launch, the lighter line would break,requiring a heaver line. Balancing theweight of the aircraft, the strength of4 R/C Soaring Digest
the towmen and the strength of theheadwind was required to select thecorrect size of the monofilament tow line.Too heavy and the launch suffered. Toolight and the line broke. And you did notwant to break a line. Break a line onceand that flight just became your throwoutround. Break a line a second timeand you did not make the fly-offs. Inother words, no podium for you.Each <strong>com</strong>petitor is allowed only threeaircraft for the <strong>com</strong>petition. At the WorldChampionship level this means threeprimary aircraft. A primary with a coupleof old planes that are still in pretty goodshape does not cut it. Unfortunately,you really need more like four or five.(The reasons will be<strong>com</strong>e clear laterin this article.) You are not allowed toreplace any part of the aircraft like a newfuselage or a new wing tip panel. But youare allowed to repair them all you want.Bring your repair kit, because you WILLbe doing repair work. What is it aboutF3J that damages more aircraft than aThermal Duration contest?F3J does not allow landing skegs ofany kind. Hard dork landings aren’t justtypical, they are required. In addition,there are lots of planes in close proximityto each other. Because scoring for eachround is Man-on-Man, up to 16 aircraftlaunch at the same time from lanes only35 feet apart. That also means 16 aircraftsetting up for approach at the sametime. Because of the follow-the-leadermentality many <strong>com</strong>petition pilots have,that also means up to 16 planes in thesame thermal at one time. You guessedit, F3J is a contact sport!Daryl Perkins reduced the entire strategyof F3J to one sentence. “F3J is all aboutthe first three seconds and the lastthree seconds.” Huhhh? Like ThermalDuration, the clock starts when theplane <strong>com</strong>es off tow and starts when theplane touches a ground based object.Unlike Thermal Duration you mustlaunch and land in a ten minute window.In other words, it is impossible to geta ten minute flight within a ten minutewindow. Time on tow and landing earlyis subtracted from the ten minutes. Tomake the fly-offs, you get one throw-out,you make your time in all the remainingrounds, you launch in less than threeseconds and you land inside the lastthree seconds. This strategy will work atthe local contest level, but it will not beenough to make the fly-offs at the WorldChampionship levels.Man-on-Man scoring takes the bestscore in the round and gives that person1000 points. All the other pilots’ scoresare normalized against that 1000 points.So, if all the pilots in the same roundland early, the best score still receives1000 points. Under this system, no pilotis penalized for being unlucky enough tofly a round in bad air when the roundsbefore and after flew in great air.F3J rounds take place in a ten minutewindow. If you land early, that may havejust be<strong>com</strong>e your throw-out. The aircraftmay not leave the thrower’s hand until thewindow opens and the plane must landbefore the ten minute window closes.If you launch early, you must re-launchin that window. Oops, that just becameyour throw-out. If you land after thewindow closes, a severe point penalty isassessed. Darn, another throw-out!There are other “throw-out” causingevents. Land more than 75 feet from thelanding zone, another throw-out. Fly overa safety zone under three meters, “OopsI did it again.“Unfortunately, you only get one throw-outleading up to the fly-offs. In the 15 minutewindow fly-offs, if six rounds are flown,there is another throw-out.The Selection TrialsThe road to the World Championshipsgoes through the selection trials for eachcountry. For Team USA, the selectiontrial were sponsored by SOAR, the localSoaring club near Chicago in Septemberof 2007. By March of 2007, there werethree Dads and their sons going tothe trials from the Seattle area. DaveBeardsley and his son Brendon, myselfand my son Michael, and Jim Laurel andhis son Connor.<strong>Oct</strong>ober 2008 5