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Vision audio_ref_4.5_1.pdf - Free Pro Audio Schematics

Vision audio_ref_4.5_1.pdf - Free Pro Audio Schematics

Vision audio_ref_4.5_1.pdf - Free Pro Audio Schematics

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PART 3: The Acadia <strong>Audio</strong> SystemEach of the four sections in the <strong>Audio</strong>Instruments & Routings Window can beclosed or opened by clicking the appropriateopen/close triangle, see Figure 6.2.SETTING THE NUMBER OFAUDIO INSTRUMENTSNOTE: This section applies to all <strong>Vision</strong>and Studio <strong>Vision</strong> users but is most applicableto TDM and Acadia users.<strong>Vision</strong> can use as many <strong>Audio</strong> Instrumentsas your memory and CPUresources allow, up to a maximum of 128.<strong>Vision</strong> initially defaults to 16 <strong>Audio</strong> Instruments,but you can request a greaternumber if you like. <strong>Vision</strong> stores therequested number of <strong>Audio</strong> Instrumentsin both its Setup file and in each <strong>Vision</strong>file.Figure 6.2: Busses section, opened and closed<strong>Vision</strong> offers a great amount of flexibilityin routing and processing <strong>audio</strong>. Whilethe following sections in this chapterexplain the various controls in the <strong>Audio</strong>Instruments & Routings Window,Chapter 7: Acadia: <strong>Audio</strong> Channels inConsoles explains how to assign plug-ins,sends, and EQs. In addition,Chapter 10: Acadia: Bussing, Routing, &Bouncing to Disk explores some realworldexamples for bussing, routing, andrecording <strong>audio</strong> channels.When using the Acadia <strong>audio</strong> system, thenumber of <strong>Audio</strong> Instruments you specifydetermines the number of possible <strong>audio</strong>events that can sound at any one time,and the amount of RAM used for <strong>audio</strong>buffers.IMPORTANT: The number of <strong>Audio</strong>Instruments you specify determines only thetheoretical number of possible <strong>audio</strong> eventsthat can play back simultaneously.There are many other factors that affect theactual number of simultaneous <strong>audio</strong>tracks you can expect <strong>Vision</strong> to play. Theseinclude: the speed of your CPU; the speed ofyour hard disk (and the speed of its IDE/SCSI connection); the number of EQ bandsin use; and the number and type of VSTplug-ins employed. For more information,see “Chapter 11: Acadia: Optimizing forDigital <strong>Audio</strong>.”36 Opcode Systems, Inc.

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