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CashFlow, A Visualization Framework for 3D Flow - Studierstube ...

CashFlow, A Visualization Framework for 3D Flow - Studierstube ...

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Related Work2.1. Data <strong>Flow</strong> Modelspublished by Abram [AT95] and Wright [HWB96]. The application of visual programmingvia a visual editor is also used in the field of multimedia like <strong>for</strong> instance inDirectShow 9.0 GraphEdit by Microsoft.The <strong>Visualization</strong> Toolkit (VTK) system paper by Schröder, Martin andLorensen [WJSL96] published in 1996 absorbed these concepts. VTK is open sourceproject[VTK96] and has evolved until now with a focus on volumetric rendering (seesection 2.2.8 page 36).The following list shows a collection of visualization systems whose data flow modelswill be observed in detail:1. SketchPad [1963]The first object–oriented visualization system with light pen interaction by IvanSutherland [Sut63].2. ThingLab [1979]Editor suitable of constraints[Bor79][Bor81]. Successor of SketchPad.3. AVS [1989]The Application <strong>Visualization</strong> System [CUL89][AVS92]. Its successor, AVSExpress evolved and is a very successful commercial product.4. Open DX [1991] c○by IBM<strong>Visualization</strong> system using visual programming <strong>for</strong> rapid prototyping [DX91].OpenDX is the short <strong>for</strong>m <strong>for</strong> Open <strong>Visualization</strong> Data Explorer initially Theinitial project was named IRIX Explorer and it was renamed to Open <strong>Visualization</strong>Data Explorer (OpenDX) when IBM decided to release it as Open Sourceproject.5. OPEN INVENTOR [1993]An object–oriented scene graph system [Inv92]6. VTK [1996]The <strong>Visualization</strong> Toolkit [VTK96] [Sch97b] [WJSL97]7. VISAGE [1999]An object–oriented scientific visualization system [WJSV92]8. VISSION [1999]An object–oriented data flow system <strong>for</strong> simulation and visualization[Tv99][TvW99]Since our implementation of the <strong>Cash<strong>Flow</strong></strong> framework is based on a scene graph,it is important to introduce the concept of a scene graph. Scene graphs are object–orientated library and applications. In May 1994 Mark Pesce and Tony Parisi proposedVRML (Virtual Reality Markup Language) as a description language <strong>for</strong> static virtualenvironments. The name was soon altered to "Virtual Reality Modeling Language".On 24 th October 1994 the first draft on VRML 1.0 was released based on SGI 2 Open2 SGI, http://www.sgi.com/ [SGI]8

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