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A manual for - LARSA, Inc.

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<strong>LARSA</strong> 4D Introductory Training Manual<br />

Click OK .<br />

Zoom extents and use the rotation tool to view the structure.<br />

This created a tunnel with beams at 5 foot intervals, <strong>for</strong> 20 intervals — or, 100 feet.<br />

Turn on graphical rendering using Graphics → Complete Rendering to get a better view. Then<br />

turn it off ( Graphics → Simple Rendering ) when done.<br />

Tunnel with Complete Rendering<br />

Extruding with User Coordinate Systems<br />

In the last section we extruded the initial structure along one axis in the global coordinate system. The<br />

global coordinate system is a rectanular/cartesian coordinate system, meaning it has x, y, and z axes<br />

which are perpendicular. You may also extrude along an axis of any user coordinate syetem, which can<br />

be rectangular, cylindrical, spherical, or a bridge path.<br />

Extrusion using a cylindrical coordinate system is usually used to construct a circular or cylindrical<br />

structure, such as a vessel. We will demonstrate that next.<br />

Start a new project to clear out the geometry.<br />

Open the CoorSystems panel of the Model Data Explorer. (For instance, if the Model Data<br />

Explorer reads “Joints” change it to read “CoorSystems”.)<br />

This is the place to create user coordinate systems.<br />

Click the plus sign in the model data explorer to create a new coordinate system.<br />

A window will appear asking <strong>for</strong> in<strong>for</strong>mation about the new coordinate system. We will need to choose<br />

the type of the coordinate system, the location of its origin in global coordinates, and its orientation<br />

relative to the global coordinate system.<br />

Change the UCS type from Rectangular to Cylindrical.<br />

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