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Research Journal of Science & IT Management - RJSITM - The ...

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Practical thought-controlled devices, such as wheelchairs,<br />

artificial arms, or even cars, are perhaps a step closer to<br />

reality thanks to research being carried out at Switzerland's<br />

Ecole Polytechnique Fédérale de Lausanne (EPFL). <strong>The</strong><br />

(EPFL) system utilizes EEG readings obtained from a<br />

network <strong>of</strong> sensors on the user’s scalp to control assistive<br />

devices such as an electric wheelchair; in addition it uses<br />

statistical analysis, or probability theory, when processing<br />

these readings, allowing it to learn what the user expects <strong>of</strong><br />

it. When combined with a Shared Control system, which<br />

uses cameras and sensors to augment the thought control<br />

system, it can accomplish tasks such as avoiding obstacles<br />

without constant mental updates from the user.<br />

• <strong>The</strong> Mental Typewriter (Mike Hanlon, 2006)<br />

Scientists demonstrated a brain-computer interface that<br />

translates brain signals into computer control signals at<br />

CeB<strong>IT</strong> in Berlin. <strong>The</strong> initial project demonstrates how a<br />

paralysed patient could communicate by using a mental<br />

typewriter alone – without touching the keyboard.<br />

• Playing computer games with the blink <strong>of</strong> an eye<br />

(Paul Ridden, 2010)<br />

Under the supervision <strong>of</strong> Dr Aldo Faisal, a group <strong>of</strong><br />

undergraduates from Imperial College London have adapted<br />

an open source version <strong>of</strong> the Atari video game Pong so that<br />

the player's paddle can be controlled using only eye<br />

movement. an infra-red sensor and a webcam to a pair <strong>of</strong><br />

glasses to track the movement <strong>of</strong> a player's eye and feeding<br />

the information to synchronization s<strong>of</strong>tware on a laptop that<br />

translates it into onscreen paddle movement.<br />

• Physics <strong>of</strong> the Future: How <strong>Science</strong> Will Shape<br />

Human Destiny and Our Daily Lives by the Year<br />

2100 (Michio Kaku, 2011)<br />

In all likelihood, by 2100 we will control computers via tiny<br />

brain sensors and, like magicians, move objects around with<br />

the power <strong>of</strong> our minds. Artificial intelligence will be<br />

dispersed throughout the environment, and Internet-enabled<br />

contact lenses will allow us to access the world's<br />

information base or conjure up any image we desire in the<br />

blink <strong>of</strong> an eye. Meanwhile, cars will drive themselves using<br />

GPS, and if room-temperature superconductors are<br />

discovered, vehicles will effortlessly fly on a cushion <strong>of</strong> air,<br />

coasting on powerful magnetic fields and ushering in the age<br />

<strong>of</strong> magnetism.<br />

• Xbox Kinect foretells computers <strong>of</strong> the future ( Matt<br />

Warman , 2011)<br />

Micros<strong>of</strong>t's head <strong>of</strong> research says that computers <strong>of</strong> the<br />

future will recognise you and be more intuitive than ever. In<br />

a radical new approach to gaming, Kinect uses a camera<br />

simply to “read” a user’s movements and insert them into a<br />

video game. “You are the controller” is the slogan, and, in<br />

short, the device allows people to take up bowling, tennis<br />

and much more, simply by standing in front <strong>of</strong> their TV<br />

screens. <strong>The</strong> change in computing scenario is pushing the<br />

world towards smarter technologies rather than quicker.<br />

Smarter, not faster, is the future <strong>of</strong> computing research<br />

(Steeve Lohr, 2011). In an interesting article in Thinkquest,<br />

May 2011, the future <strong>of</strong> computers were predicted as the<br />

computers are going to all be in cars and may even drive the<br />

cars someday. It also talks about cat liter box to cupboards<br />

that open up on request. <strong>The</strong> possibilities are boundless and<br />

endless.<br />

I POWER OF THOUGHT<br />

What can’t be conquered by sword can be easily achievable<br />

by thought. <strong>The</strong> power <strong>of</strong> thought is enormous and it can<br />

change the destiny (Sharma Sriram, 1985). Thought is<br />

everywhere. You are surrounded by an ocean <strong>of</strong> thought.<br />

You are floating in the ocean <strong>of</strong> thought. You are absorbing<br />

certain thoughts and repelling some in the thought-world,<br />

(Shivanand Swami, 1997). <strong>The</strong> power <strong>of</strong> thought is like a<br />

spiritual power, (Emerson, 1935).<br />

CONCEPT OF I-THOUN<br />

<strong>The</strong> I-Thoun”, (intelligent Thought network device) will be<br />

a new version <strong>of</strong> trio i.e. I-Pad, I-pod, I-phone with advance<br />

features. It may have a small tablet shape device. <strong>The</strong> menu<br />

button will shows the features <strong>of</strong> education, TV,<br />

entertainment, sport, travel tour, telephone, guide,<br />

knowledge and a virtual teacher. This will provide the entire<br />

syllabus <strong>of</strong> quality continental education at the figure tip.<br />

<strong>The</strong> various streams, subjects and the course contents will<br />

be easily available. It will also have the long series <strong>of</strong> TV’s<br />

program especially cartoons covering the entire globe. <strong>The</strong><br />

Pandora Box – (I-thoun) will have much more to cheer<br />

about.<br />

FUNCTIONAL<strong>IT</strong>Y OF I-THOUN<br />

<strong>The</strong> daily digital newspaper will display automatically all<br />

because <strong>of</strong> the idea to have a newspaper. An idea to have<br />

food will bring the ‘I-Thoun’ to display the contents and the<br />

availability <strong>of</strong> food in the house. It was also be ready with<br />

the nearby grocery stores and food marts. It will also be<br />

connected with the helping servant ‘Robomania’ (a new<br />

version <strong>of</strong> Robots) who will be ready to press the menu<br />

button to have the food. It will also help the Microwave to<br />

get started automatically to pre-heating process so as to<br />

serve the food on time.<br />

I-thoun will also perform “Daily health check up”. <strong>The</strong><br />

vitamins, minerals, carbohydrate, proteins are available in<br />

various potencies (in aroma format) just like time waver<br />

machine (Germany). <strong>The</strong> moment one press the button <strong>of</strong><br />

Medicine and the entire stuff <strong>of</strong> pathology, biochemistry and<br />

routine check up parameters will be there on the screen. One<br />

can inhale the prescribed medicines with the help <strong>of</strong> ‘I-<br />

Thoun’ and will definitely get away with the smell and taste<br />

<strong>of</strong> medicines while consuming the same orally.<br />

<strong>The</strong> idea to play Basket ball will allow the I-thoun to display<br />

the virtual basket ball court on screen. It will also prompt to<br />

choose any <strong>of</strong> the continental teams and as the concept <strong>of</strong><br />

countries will be over by 2025, it will be purely on the<br />

continent based. Surprisingly one has to buy this in<br />

“Eudolee”, which is nothing but a combination <strong>of</strong> Euro,<br />

Dollar and Rupee.<br />

I-thoun will also take care <strong>of</strong> security issue seriously. <strong>The</strong><br />

‘thought enabled lock’ will be good exercise in taking care<br />

<strong>of</strong> valuable materials and property. <strong>The</strong> various digital<br />

mantras (thought generated data packets) to open and close<br />

www.theinternationaljournal.org > RJS<strong>IT</strong>M: Volume: 01, Number: 08, June-2012 Page 8

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