Research Journal of Science & IT Management - RJSITM - The ...
Research Journal of Science & IT Management - RJSITM - The ...
Research Journal of Science & IT Management - RJSITM - The ...
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Practical thought-controlled devices, such as wheelchairs,<br />
artificial arms, or even cars, are perhaps a step closer to<br />
reality thanks to research being carried out at Switzerland's<br />
Ecole Polytechnique Fédérale de Lausanne (EPFL). <strong>The</strong><br />
(EPFL) system utilizes EEG readings obtained from a<br />
network <strong>of</strong> sensors on the user’s scalp to control assistive<br />
devices such as an electric wheelchair; in addition it uses<br />
statistical analysis, or probability theory, when processing<br />
these readings, allowing it to learn what the user expects <strong>of</strong><br />
it. When combined with a Shared Control system, which<br />
uses cameras and sensors to augment the thought control<br />
system, it can accomplish tasks such as avoiding obstacles<br />
without constant mental updates from the user.<br />
• <strong>The</strong> Mental Typewriter (Mike Hanlon, 2006)<br />
Scientists demonstrated a brain-computer interface that<br />
translates brain signals into computer control signals at<br />
CeB<strong>IT</strong> in Berlin. <strong>The</strong> initial project demonstrates how a<br />
paralysed patient could communicate by using a mental<br />
typewriter alone – without touching the keyboard.<br />
• Playing computer games with the blink <strong>of</strong> an eye<br />
(Paul Ridden, 2010)<br />
Under the supervision <strong>of</strong> Dr Aldo Faisal, a group <strong>of</strong><br />
undergraduates from Imperial College London have adapted<br />
an open source version <strong>of</strong> the Atari video game Pong so that<br />
the player's paddle can be controlled using only eye<br />
movement. an infra-red sensor and a webcam to a pair <strong>of</strong><br />
glasses to track the movement <strong>of</strong> a player's eye and feeding<br />
the information to synchronization s<strong>of</strong>tware on a laptop that<br />
translates it into onscreen paddle movement.<br />
• Physics <strong>of</strong> the Future: How <strong>Science</strong> Will Shape<br />
Human Destiny and Our Daily Lives by the Year<br />
2100 (Michio Kaku, 2011)<br />
In all likelihood, by 2100 we will control computers via tiny<br />
brain sensors and, like magicians, move objects around with<br />
the power <strong>of</strong> our minds. Artificial intelligence will be<br />
dispersed throughout the environment, and Internet-enabled<br />
contact lenses will allow us to access the world's<br />
information base or conjure up any image we desire in the<br />
blink <strong>of</strong> an eye. Meanwhile, cars will drive themselves using<br />
GPS, and if room-temperature superconductors are<br />
discovered, vehicles will effortlessly fly on a cushion <strong>of</strong> air,<br />
coasting on powerful magnetic fields and ushering in the age<br />
<strong>of</strong> magnetism.<br />
• Xbox Kinect foretells computers <strong>of</strong> the future ( Matt<br />
Warman , 2011)<br />
Micros<strong>of</strong>t's head <strong>of</strong> research says that computers <strong>of</strong> the<br />
future will recognise you and be more intuitive than ever. In<br />
a radical new approach to gaming, Kinect uses a camera<br />
simply to “read” a user’s movements and insert them into a<br />
video game. “You are the controller” is the slogan, and, in<br />
short, the device allows people to take up bowling, tennis<br />
and much more, simply by standing in front <strong>of</strong> their TV<br />
screens. <strong>The</strong> change in computing scenario is pushing the<br />
world towards smarter technologies rather than quicker.<br />
Smarter, not faster, is the future <strong>of</strong> computing research<br />
(Steeve Lohr, 2011). In an interesting article in Thinkquest,<br />
May 2011, the future <strong>of</strong> computers were predicted as the<br />
computers are going to all be in cars and may even drive the<br />
cars someday. It also talks about cat liter box to cupboards<br />
that open up on request. <strong>The</strong> possibilities are boundless and<br />
endless.<br />
I POWER OF THOUGHT<br />
What can’t be conquered by sword can be easily achievable<br />
by thought. <strong>The</strong> power <strong>of</strong> thought is enormous and it can<br />
change the destiny (Sharma Sriram, 1985). Thought is<br />
everywhere. You are surrounded by an ocean <strong>of</strong> thought.<br />
You are floating in the ocean <strong>of</strong> thought. You are absorbing<br />
certain thoughts and repelling some in the thought-world,<br />
(Shivanand Swami, 1997). <strong>The</strong> power <strong>of</strong> thought is like a<br />
spiritual power, (Emerson, 1935).<br />
CONCEPT OF I-THOUN<br />
<strong>The</strong> I-Thoun”, (intelligent Thought network device) will be<br />
a new version <strong>of</strong> trio i.e. I-Pad, I-pod, I-phone with advance<br />
features. It may have a small tablet shape device. <strong>The</strong> menu<br />
button will shows the features <strong>of</strong> education, TV,<br />
entertainment, sport, travel tour, telephone, guide,<br />
knowledge and a virtual teacher. This will provide the entire<br />
syllabus <strong>of</strong> quality continental education at the figure tip.<br />
<strong>The</strong> various streams, subjects and the course contents will<br />
be easily available. It will also have the long series <strong>of</strong> TV’s<br />
program especially cartoons covering the entire globe. <strong>The</strong><br />
Pandora Box – (I-thoun) will have much more to cheer<br />
about.<br />
FUNCTIONAL<strong>IT</strong>Y OF I-THOUN<br />
<strong>The</strong> daily digital newspaper will display automatically all<br />
because <strong>of</strong> the idea to have a newspaper. An idea to have<br />
food will bring the ‘I-Thoun’ to display the contents and the<br />
availability <strong>of</strong> food in the house. It was also be ready with<br />
the nearby grocery stores and food marts. It will also be<br />
connected with the helping servant ‘Robomania’ (a new<br />
version <strong>of</strong> Robots) who will be ready to press the menu<br />
button to have the food. It will also help the Microwave to<br />
get started automatically to pre-heating process so as to<br />
serve the food on time.<br />
I-thoun will also perform “Daily health check up”. <strong>The</strong><br />
vitamins, minerals, carbohydrate, proteins are available in<br />
various potencies (in aroma format) just like time waver<br />
machine (Germany). <strong>The</strong> moment one press the button <strong>of</strong><br />
Medicine and the entire stuff <strong>of</strong> pathology, biochemistry and<br />
routine check up parameters will be there on the screen. One<br />
can inhale the prescribed medicines with the help <strong>of</strong> ‘I-<br />
Thoun’ and will definitely get away with the smell and taste<br />
<strong>of</strong> medicines while consuming the same orally.<br />
<strong>The</strong> idea to play Basket ball will allow the I-thoun to display<br />
the virtual basket ball court on screen. It will also prompt to<br />
choose any <strong>of</strong> the continental teams and as the concept <strong>of</strong><br />
countries will be over by 2025, it will be purely on the<br />
continent based. Surprisingly one has to buy this in<br />
“Eudolee”, which is nothing but a combination <strong>of</strong> Euro,<br />
Dollar and Rupee.<br />
I-thoun will also take care <strong>of</strong> security issue seriously. <strong>The</strong><br />
‘thought enabled lock’ will be good exercise in taking care<br />
<strong>of</strong> valuable materials and property. <strong>The</strong> various digital<br />
mantras (thought generated data packets) to open and close<br />
www.theinternationaljournal.org > RJS<strong>IT</strong>M: Volume: 01, Number: 08, June-2012 Page 8