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Live Magazine : June/July issue

Video Game Sequels and Reboots - we take a look at them and if they are good or just terrible. Plus Special Interview - Dean Haglund from X-Files and cosplayer Raychul Moore - it's full of fun stuff.

Video Game Sequels and Reboots - we take a look at them and if they are good or just terrible. Plus Special Interview - Dean Haglund from X-Files and cosplayer Raychul Moore - it's full of fun stuff.

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fresh coat of paint. Even your antagonist,<br />

the eccentric yet charming<br />

Pagan Min, was designed to<br />

recapture the enjoyment people<br />

had for FC3’s pirate Vaas.<br />

Ubisoft has never been a company<br />

afraid to iterate. Assassin’s<br />

Creed, Just Dance, Tom Clancy’s<br />

Man-with-Gun: all operate on a<br />

simple equation. Make a great<br />

game, tweak a few things on<br />

the next instalment, and port the<br />

rest over wholesale. The Far Cry<br />

games – all under the umbrella of<br />

shooters in exotic, lawless places<br />

– have seen this become particularly<br />

egregious ever since the third<br />

instalment. In Far Cry 3, you were<br />

Jason Brody, an entitled rich kid<br />

Written by Aaron Milligan<br />

slowly turned savage through enduring<br />

the horrors of the lawless<br />

Rook Island. In Far Cry 4, you play<br />

as Ajay Ghale, a man who manages<br />

to make overthrowing a dictator<br />

in mountainous Kyrat seem<br />

as exciting as buying toilet paper.<br />

There are new things, and they’re<br />

great – most notably the Shangri-<br />

La sections and the inclusion of<br />

a grappling hook – but the rest is<br />

near identical. Animations, skills,<br />

outposts, crafting and weapons,<br />

all ported wholesale and given a<br />

It isn’t the worst thing, of course.<br />

Unloading a machine gun from<br />

atop an elephant or destroying a<br />

convoy of trucks from a gyrocopter<br />

remain fantastic, fun moments<br />

in a gorgeous game. Outposts<br />

especially create wonderful storytelling<br />

moments, totally naturally.<br />

But when you’re climbing a tower<br />

to unlock a portion of the map for<br />

the twentieth time, you can’t help<br />

but notice how exactly the same it<br />

all feels to before.<br />

But you can ride an elephant. So,<br />

really, it all evens out.

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