Live Magazine : June/July issue
Video Game Sequels and Reboots - we take a look at them and if they are good or just terrible. Plus Special Interview - Dean Haglund from X-Files and cosplayer Raychul Moore - it's full of fun stuff.
Video Game Sequels and Reboots - we take a look at them and if they are good or just terrible. Plus Special Interview - Dean Haglund from X-Files and cosplayer Raychul Moore - it's full of fun stuff.
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REVIEW<br />
FAR CRY PRIMAL<br />
Ubisoft’s Far Cry 3 was (and<br />
is) a massively successful title.<br />
Selling around 10 million copies,<br />
it brought the long-running FPS<br />
series to a mainstream audience,<br />
and it was only logical that<br />
Ubisoft would want to re-create<br />
that same success again with<br />
an inevitable sequel. Far Cry 4,<br />
however, did not receive as high<br />
praise as its predecessor, with<br />
many critics and gamers citing<br />
how close the overall experience<br />
felt like Far Cry 3.<br />
Gamers can be a frustrating and<br />
fussy lot, and while one series<br />
can find success releasing the<br />
same core gameplay over and<br />
over again for years, another<br />
franchise can be chastised for it.<br />
One thing was for certain though,<br />
the same old Far Cry couldn’t<br />
happen again, and this new Far<br />
Cry is, well a far cry from what<br />
we’re used to.<br />
‘Far Cry Primal’ takes place in<br />
10,000 CE during the beginning<br />
of the Mesolithic period. It<br />
is set in the fictional Oros valley,<br />
though keen players will<br />
recognise the layout of the map<br />
from Far Cry 4, which Ubisoft<br />
Montreal has largely recycled<br />
for this game (not necessarily<br />
a bad thing). Players assume<br />
the role of Takkar, a hunter from<br />
the Wenja tribe. While hunting a<br />
woolly mammoth, Takkar’s hunting<br />
party is wiped out, and Takkar<br />
himself gravely injured. With no<br />
safe haven and no allies, Takkar<br />
makes his way to Oros.<br />
Along the way, Takkar meets Sayla,<br />
a Wenja woman who is also<br />
on her own. She informs Takkar<br />
that the Wenja are being hunted<br />
by the cannibalistic Udam tribem<br />
and are scattered throughout the<br />
valley. The player must seek out<br />
the remaining Wenja, rebuild the<br />
tribe, and uncover the secret behind<br />
the Udam’s actions.<br />
Far Cry Primal’s story is delivered<br />
quite well, told through<br />
cutscenes that feature some<br />
truly exceptional motion capture<br />
and dialogue. Early cutscenes<br />
featuring Takkar and Sayla do<br />
a fantastic job of immersing the<br />
player in the world of Far Cry<br />
Primal, as Sayla’s emotions are<br />
conveyed perfectly through her<br />
body language. When you first<br />
meet Sayla, she is unsure of if<br />
she can trust you, and after the<br />
two of you survive an attack by<br />
a sabretooth tiger, she is understandably<br />
shaken and frightened.<br />
Her eyes constantly scan<br />
for danger, her body ready to run<br />
in order to survive.<br />
After the player escorts Sayla<br />
back to her shelter, her body language<br />
differs. She motions that<br />
she has food, but needs medical<br />
attention. The dialogue certainly<br />
helps, though you could easily<br />
discern what is happening without<br />
the speech – that’s how good<br />
the body language and motion<br />
capture is in this game.<br />
Speaking of the dialogue,<br />
Ubisoft Montreal enlisted the<br />
help of historical linguists to create<br />
the language spoken in Far<br />
Cry Primal. It’s fairly impressive,<br />
and certainly helps with immersion.<br />
According to Ubisoft, some<br />
of the earliest known language is<br />
7000 years old, so they worked<br />
with the linguists to devolve the<br />
language even further. It’s fairly<br />
impressive, though still feels a<br />
little sophisticated for the era.<br />
Ultimately, Far Cry Primal is<br />
entertaining, but it won’t “wow”<br />
players. It mainly serves to drive<br />
the action of the game, and in<br />
that regard it accomplishes its<br />
goal. It’s a shame that the story<br />
itself isn’t as enthralling as the<br />
motion capture and dialogue<br />
used to deliver it, but I believe<br />
that largely comes down to the<br />
game’s setting. Ubisoft Montreal<br />
were caught between a rock<br />
and a bronze age. I mean, how<br />
compelling could a game about<br />
cavemen be?<br />
Gameplay-wise, players will feel<br />
immediately familiar with Far Cry<br />
Primal, which plays like any other<br />
first-person title. Players can run,<br />
jump, aim and shoot, though Far<br />
Cry Primal also has a focus on