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Live Magazine : June/July issue

Video Game Sequels and Reboots - we take a look at them and if they are good or just terrible. Plus Special Interview - Dean Haglund from X-Files and cosplayer Raychul Moore - it's full of fun stuff.

Video Game Sequels and Reboots - we take a look at them and if they are good or just terrible. Plus Special Interview - Dean Haglund from X-Files and cosplayer Raychul Moore - it's full of fun stuff.

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REVIEW<br />

FAR CRY PRIMAL<br />

Ubisoft’s Far Cry 3 was (and<br />

is) a massively successful title.<br />

Selling around 10 million copies,<br />

it brought the long-running FPS<br />

series to a mainstream audience,<br />

and it was only logical that<br />

Ubisoft would want to re-create<br />

that same success again with<br />

an inevitable sequel. Far Cry 4,<br />

however, did not receive as high<br />

praise as its predecessor, with<br />

many critics and gamers citing<br />

how close the overall experience<br />

felt like Far Cry 3.<br />

Gamers can be a frustrating and<br />

fussy lot, and while one series<br />

can find success releasing the<br />

same core gameplay over and<br />

over again for years, another<br />

franchise can be chastised for it.<br />

One thing was for certain though,<br />

the same old Far Cry couldn’t<br />

happen again, and this new Far<br />

Cry is, well a far cry from what<br />

we’re used to.<br />

‘Far Cry Primal’ takes place in<br />

10,000 CE during the beginning<br />

of the Mesolithic period. It<br />

is set in the fictional Oros valley,<br />

though keen players will<br />

recognise the layout of the map<br />

from Far Cry 4, which Ubisoft<br />

Montreal has largely recycled<br />

for this game (not necessarily<br />

a bad thing). Players assume<br />

the role of Takkar, a hunter from<br />

the Wenja tribe. While hunting a<br />

woolly mammoth, Takkar’s hunting<br />

party is wiped out, and Takkar<br />

himself gravely injured. With no<br />

safe haven and no allies, Takkar<br />

makes his way to Oros.<br />

Along the way, Takkar meets Sayla,<br />

a Wenja woman who is also<br />

on her own. She informs Takkar<br />

that the Wenja are being hunted<br />

by the cannibalistic Udam tribem<br />

and are scattered throughout the<br />

valley. The player must seek out<br />

the remaining Wenja, rebuild the<br />

tribe, and uncover the secret behind<br />

the Udam’s actions.<br />

Far Cry Primal’s story is delivered<br />

quite well, told through<br />

cutscenes that feature some<br />

truly exceptional motion capture<br />

and dialogue. Early cutscenes<br />

featuring Takkar and Sayla do<br />

a fantastic job of immersing the<br />

player in the world of Far Cry<br />

Primal, as Sayla’s emotions are<br />

conveyed perfectly through her<br />

body language. When you first<br />

meet Sayla, she is unsure of if<br />

she can trust you, and after the<br />

two of you survive an attack by<br />

a sabretooth tiger, she is understandably<br />

shaken and frightened.<br />

Her eyes constantly scan<br />

for danger, her body ready to run<br />

in order to survive.<br />

After the player escorts Sayla<br />

back to her shelter, her body language<br />

differs. She motions that<br />

she has food, but needs medical<br />

attention. The dialogue certainly<br />

helps, though you could easily<br />

discern what is happening without<br />

the speech – that’s how good<br />

the body language and motion<br />

capture is in this game.<br />

Speaking of the dialogue,<br />

Ubisoft Montreal enlisted the<br />

help of historical linguists to create<br />

the language spoken in Far<br />

Cry Primal. It’s fairly impressive,<br />

and certainly helps with immersion.<br />

According to Ubisoft, some<br />

of the earliest known language is<br />

7000 years old, so they worked<br />

with the linguists to devolve the<br />

language even further. It’s fairly<br />

impressive, though still feels a<br />

little sophisticated for the era.<br />

Ultimately, Far Cry Primal is<br />

entertaining, but it won’t “wow”<br />

players. It mainly serves to drive<br />

the action of the game, and in<br />

that regard it accomplishes its<br />

goal. It’s a shame that the story<br />

itself isn’t as enthralling as the<br />

motion capture and dialogue<br />

used to deliver it, but I believe<br />

that largely comes down to the<br />

game’s setting. Ubisoft Montreal<br />

were caught between a rock<br />

and a bronze age. I mean, how<br />

compelling could a game about<br />

cavemen be?<br />

Gameplay-wise, players will feel<br />

immediately familiar with Far Cry<br />

Primal, which plays like any other<br />

first-person title. Players can run,<br />

jump, aim and shoot, though Far<br />

Cry Primal also has a focus on

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