Live Magazine : June/July issue
Video Game Sequels and Reboots - we take a look at them and if they are good or just terrible. Plus Special Interview - Dean Haglund from X-Files and cosplayer Raychul Moore - it's full of fun stuff.
Video Game Sequels and Reboots - we take a look at them and if they are good or just terrible. Plus Special Interview - Dean Haglund from X-Files and cosplayer Raychul Moore - it's full of fun stuff.
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LIVE<br />
JUNE/JULY 2016 ISSUE<br />
GHOSTBUSTERS:<br />
WIN Prize Packs!<br />
We interview<br />
Dean Haglund:<br />
The X-Files<br />
& The Lone Gunmen:<br />
and Comedian!<br />
Cosplay Star:<br />
Raychul Moore<br />
Page 158<br />
TM<br />
44<br />
pages of<br />
Game Reviews!<br />
Page 20<br />
Games . Movies . Consoles
Who you<br />
gonna call<br />
Welcome to this month’s <strong>issue</strong> of<br />
<strong>Live</strong>... I should say double <strong>issue</strong><br />
cause we’re now bi-monthly. So<br />
Ghostbusters..? The movie’s out<br />
next month and we can’t wait. In fact<br />
we got inspired by the new movie<br />
to look at sequels and reboots in<br />
both gaming and hardware and we<br />
asked about your favourite reboot<br />
or sequel, check it out on page 18.<br />
There’s some great comments by<br />
readers.<br />
We also look at the new Ghostbusters<br />
movie with an interview with<br />
Jefferson Sage, the production<br />
designer of Ghostbusters, and a<br />
bunch of behind the scenes photos<br />
our friends at Sony Pictures gave us<br />
access to.<br />
Still on the theme of sequels, we<br />
caught up with the amazing Dean<br />
Haglund, the one and only Ringo<br />
Langley from the X-Files and the spin<br />
off series The Lone Gunmen Dean is<br />
Published by
INSIDE<br />
?<br />
now living in Sydney Australia where<br />
he’s a regular on TV and in comedy<br />
clubs. Check him out at his website<br />
and catch a show.<br />
Games this month include:<br />
DARK SOULS III<br />
QUANTUM BREAK<br />
FAR CRY PRIMAL<br />
HYRULE WARRIORS LEGENDS<br />
POKKEN TOURNAMENT<br />
TRACKMANIA TURBO<br />
Plus we’ve got board games, comics,<br />
retro, trading cards, anime and a ton<br />
of cosplay. So don’t waste anymore<br />
time here on the intro, get into it and<br />
see you in a couple of months.<br />
Rob Jenkins: Publisher and Editor<br />
P.S... Massive thanks to the team<br />
who made this month the best <strong>issue</strong><br />
yet.<br />
8<br />
Feature:<br />
Sequels &<br />
Reboots<br />
20<br />
Game Reviews<br />
70<br />
Geek Out<br />
154<br />
Cosplay<br />
THE LIVE TEAM<br />
Publisher: Rob Jenkins<br />
(GTHQ)<br />
Art Director: Giselle Capozza<br />
(GTHQ)<br />
Game Review & Preview Editors:<br />
Nick Getley & Kylie Tuttle<br />
(Sticky Trigger)<br />
Retro Editor: Paul Monopoli<br />
Comics: Scott Sowter<br />
Cosplay Editor: Anny Sims<br />
& Tiffany Dean<br />
Sticky Trigger Writers:<br />
Kylie Tuttle<br />
Nick Getley<br />
Alex Holmes<br />
Aaron Milligan<br />
Ben Rachow<br />
Bridget Sweeney<br />
Sean Fox<br />
Sasha Karen<br />
Jason English<br />
Johnny Scene
JUNE GAME<br />
RELEASES!<br />
DATE<br />
01/06/2016<br />
03/06/2016<br />
09/06/2016<br />
11/06/2016<br />
11/06/2016<br />
17/06/2016<br />
23/06/2016<br />
23/06/2016<br />
24/06/2016<br />
25/06/2016<br />
25/06/2016<br />
28/06/2016<br />
29/06/2016<br />
TITLE<br />
Odin Sphere Leifthrasir<br />
One Piece Burning Blood<br />
Mirrors Edge Catalyst<br />
Kirby Planet Robobot amiibo Bundle<br />
Kirby Planet Robobot<br />
Grand Kingdom<br />
Rocket League Collectors Edition<br />
Terraria<br />
Mighty No 9<br />
Mario and Sonic at the Rio 2016 Olympic Games<br />
Tokyo Mirage Sessions #FE<br />
7 Days to Die<br />
LEGO Star Wars The Force Awakens<br />
FORMATS<br />
PSV, PS3, PS4<br />
PS4, XB1, PSV<br />
PS4, XB1<br />
3DS<br />
3DS<br />
PS4, PSV<br />
PS4, XB1<br />
Wii U<br />
PS4, XB1<br />
Wii U<br />
Wii U<br />
PS4, XB1<br />
PS4, PS3, XB1, 360,<br />
3DS, PC, PSV, Wii U<br />
Dates are correct at time of publishing. Ask staff for details.
DATE<br />
TITLE<br />
JULY GAME<br />
RELEASES!<br />
FORMATS<br />
01/07//2016<br />
05/07/2016<br />
08/07/2016<br />
12/07/2016<br />
15/07/2016<br />
16/07/2016<br />
16/07/2016<br />
28/07/2016<br />
Star Ocean Integrity and Faithfulness<br />
Prison Architect<br />
Carmageddon Max Damage<br />
Ghostbusters<br />
MX Vs ATV Supercross Encore Edition<br />
Disney Art Academy<br />
Monster Hunter Generations<br />
Fairy Fencer F Advent Dark Force<br />
PS4<br />
PS4, XB1<br />
PS4, XB1<br />
PS4, XB1<br />
XB1<br />
3DS<br />
3DS<br />
PS4<br />
CTC<br />
CTC<br />
CTC
PRE-ORDE<br />
OUT 18 NOV<br />
PRE-ORDER POKÉMON SUN & POKÉM<br />
Ask staff for details.
R NOW!<br />
EMBER 2016!<br />
ON MOON AT GAMETRADERS TODAY!
FEATURE
Since our theme this month is<br />
sequels and reboots, we thought<br />
we’d take a look at console sales,<br />
particularly looking at 2nd and<br />
3rd versions.<br />
Let’s start with the good old<br />
PlayStation. The original Sony<br />
system was released in 1994 in<br />
Japan and then in 1995 in North<br />
America. Its’ competition was the<br />
Nintendo 64 and the Sega Saturn<br />
and these systems are considered<br />
part of the fifth generation of<br />
video game systems.<br />
The original PlayStation sold over<br />
104 million globally and stands<br />
at number 4 on VG Chartz list of<br />
consoles. Some of the best selling<br />
games on the first PlayStation<br />
include, Gran Turismo with<br />
around 10 million sold, Final Fantasy<br />
VII with 9.7 million sold and<br />
Crash Bandicoot with around 7<br />
million sold.<br />
The little grey console was succeeded<br />
by the all time best selling<br />
console - the PlayStation 2.<br />
PS2<br />
The large black chunky system<br />
was released in 2000 and came<br />
with a dual shock controller and<br />
sold over 157 million globally - a<br />
phenomenal amount of hardware<br />
and one that is likely to not<br />
be overtaken in the near future.<br />
The system saw over 3,800 titles<br />
released for it had some brilliant<br />
games released including Grand<br />
Theft Auto : San Andreas with<br />
over 27 million sold, Gran Turismo<br />
3 A-Spec with just over 14<br />
million sold and Metal Gear Solid<br />
2 : Sons of Liberty. Other stand<br />
out titles include Tekken 5, Final<br />
Fantasy X and Kingdom Hearts.<br />
It was a powerhouse of a system<br />
and even had HDTV resolutions<br />
with Gran Turismo 4 and Tourist<br />
Trophy supporting upscaled resolution<br />
of 1080i.<br />
PS3<br />
The PS3 was also well loved by<br />
gamers and sold over 87 million<br />
units from release date in 2006.<br />
The first console to have a Bluray<br />
player built in and connected<br />
to Sony’s PlayStation Network.<br />
It was so in-demand that it sold<br />
600,000 units in the first few days<br />
of sales. Games like Grand Theft<br />
Auto V sold bucket loads - over<br />
20 million in fact. Call of Duty :<br />
Black Ops II sold well with over<br />
13 million while Modern Warfare<br />
3 sold around the same amount.<br />
Being a Blu-ray player ensured<br />
it’s success with the family as at<br />
the time, Blu-ray players were<br />
fairly expensive, so getting a<br />
game system and Blu-ray in one<br />
was a great deal for the lounge<br />
room.<br />
PS4<br />
In 2013 Sony released the PS4<br />
to critical acclaim. Sony embraced<br />
indie development and<br />
many developers state that it is<br />
a more powerful system then the<br />
Xbox One from Microsoft. Using<br />
an AMD processor, the PS4 has<br />
similar hardware as a PC making<br />
development easier and less<br />
expensive (according to Wikipedia).<br />
Some of the top titles so far<br />
include Call of Duty : Black Ops 3<br />
and GTA V. FIFA 16 is also selling<br />
well with just under 8 million<br />
sold. The system is still young<br />
compared to it’s older predecessors<br />
and based on previous<br />
consoles it will still be selling for<br />
many years to come. At this stage<br />
the PS4 is outselling its’ rival, the<br />
Xbox One by 2 to 1. With only the<br />
recently announced Nintendo NX<br />
on the horizon, Sony could have<br />
console dominance for this current<br />
generation.<br />
Each iteration of the console sees<br />
better graphics performance, audio<br />
improvements and developers<br />
taking advantage of the processors<br />
pushing graphics across<br />
your screen, but with the PS4<br />
we may see something unique<br />
and exciting in the announced<br />
PlayStation VR. A console virtual<br />
reality system that takes<br />
players deeper into their games<br />
then ever before. It’s due out later<br />
this year - expect to see it on<br />
shelves in Australia around October<br />
2016. The headset slips over<br />
your head to cover your eyes.<br />
Using the PlayStation controllers<br />
- like the PlayStation Move, you<br />
get to control your interaction all<br />
the while looking around in a virtual<br />
environment. It’s exciting and<br />
has massive potential. Only poor<br />
software implementation will let it<br />
down.<br />
Next month - Xbox...
independent<br />
Sometimes when a gaming sequel<br />
or reboot (remake of the<br />
original title) is announced gamers<br />
wait with baited breath to see<br />
if it will be a hit or a flop! Of all the<br />
hundreds of titles release each<br />
year, you can bet that around a<br />
quarter of them will be a sequel<br />
or reboot to a game released the<br />
year prior or years before. Do<br />
they stand up to the first title?<br />
Are they better than the first title?<br />
What went wrong? What went<br />
right? What were the developers<br />
thinking when they made this?!<br />
The Sticky Trigger Crew take a<br />
look at a handful of mentionable<br />
sequels and look at the good and<br />
the bad of some popular gaming<br />
titles.
Despite being pretty unanimously<br />
critically acclaimed when it was<br />
first released, there has since<br />
been a steadily growing backlash<br />
against the second entry in the<br />
Dark Souls series, with many regarding<br />
it as the redheaded stepchild<br />
(Not sure if this term is suitable<br />
in today’s overly PC world,<br />
feel free to switch it out with “ Zelda<br />
II”) of the franchise, an outlier<br />
that managed to eschew everything<br />
fans enjoyed about the first<br />
game in favour of upping the difficulty<br />
level in a misguided belief<br />
that this was the main draw of the<br />
games.<br />
Maybe my perspective is a little<br />
skewed, as Dark Souls II was<br />
my first experience with what has<br />
since become one of my favourite<br />
franchises, but, even though<br />
the game was solid enough to<br />
draw me in, upon playing the<br />
other instalments (And the sublime<br />
Bloodborne), even I have<br />
to concede that From Software’s<br />
B-Team dropped the ball in quite<br />
a few areas integral to the Souls<br />
experience.<br />
First and foremost, the cohesiveness<br />
of the level design is all but<br />
gone, with the sensation of an<br />
interconnected world being replaced<br />
by treks through overtly<br />
video-gamey levels that usually<br />
culminate in a dead end and a<br />
bonfire rather than unlocking a<br />
shortcut to a previous area. Heck,<br />
in order to progress to Iron Keep<br />
one has to take an elevator from<br />
the top of a windmill to reach a<br />
volcanic crater, which makes absolutely<br />
no sense in terms of level<br />
geometry.<br />
Another complaint is the overreliance<br />
upon hulking humanoid<br />
bosses in armour rather than<br />
unique creature designs and the<br />
difficulty of the combat being artificially<br />
raised by constantly throwing<br />
mobs at you. Tracking is also<br />
kind of broken, with enemies rotating<br />
on the spot to follow your<br />
character’s dodges and a vacuum<br />
effect that will pull you into<br />
their area of attack even if you’ve<br />
seemingly managed to evade it…<br />
And don’t get me started on the<br />
pointlessness of the adaptability<br />
stat.<br />
Despite these flaws, however,<br />
Dark Souls 2 did improve upon<br />
the first in some respects, most<br />
prominently the PvP mechanics<br />
and the DLC and enhanced<br />
Scholar of the First Sin version<br />
went some way towards addressing<br />
the aforementioned complaints.<br />
Still, Dark Souls 2 will<br />
have to be content with being regarded<br />
as merely a “good” entry<br />
in a universally revered series.<br />
Written by<br />
Sean Warhurst
fresh coat of paint. Even your antagonist,<br />
the eccentric yet charming<br />
Pagan Min, was designed to<br />
recapture the enjoyment people<br />
had for FC3’s pirate Vaas.<br />
Ubisoft has never been a company<br />
afraid to iterate. Assassin’s<br />
Creed, Just Dance, Tom Clancy’s<br />
Man-with-Gun: all operate on a<br />
simple equation. Make a great<br />
game, tweak a few things on<br />
the next instalment, and port the<br />
rest over wholesale. The Far Cry<br />
games – all under the umbrella of<br />
shooters in exotic, lawless places<br />
– have seen this become particularly<br />
egregious ever since the third<br />
instalment. In Far Cry 3, you were<br />
Jason Brody, an entitled rich kid<br />
Written by Aaron Milligan<br />
slowly turned savage through enduring<br />
the horrors of the lawless<br />
Rook Island. In Far Cry 4, you play<br />
as Ajay Ghale, a man who manages<br />
to make overthrowing a dictator<br />
in mountainous Kyrat seem<br />
as exciting as buying toilet paper.<br />
There are new things, and they’re<br />
great – most notably the Shangri-<br />
La sections and the inclusion of<br />
a grappling hook – but the rest is<br />
near identical. Animations, skills,<br />
outposts, crafting and weapons,<br />
all ported wholesale and given a<br />
It isn’t the worst thing, of course.<br />
Unloading a machine gun from<br />
atop an elephant or destroying a<br />
convoy of trucks from a gyrocopter<br />
remain fantastic, fun moments<br />
in a gorgeous game. Outposts<br />
especially create wonderful storytelling<br />
moments, totally naturally.<br />
But when you’re climbing a tower<br />
to unlock a portion of the map for<br />
the twentieth time, you can’t help<br />
but notice how exactly the same it<br />
all feels to before.<br />
But you can ride an elephant. So,<br />
really, it all evens out.
Pokémon Gold Version and Pokémon<br />
Silver Version set the bar<br />
unrealistically high for sequels.<br />
In the original Red, Green, Blue,<br />
and Yellow Versions, you started<br />
out, caught Pokémon, defeated<br />
Team Rocket, defeated the Elite<br />
Four and the champion, your rival,<br />
and everything ends with<br />
you on top of the world. Nearly<br />
four real years and three in-game<br />
years later, Gold and Silver begin<br />
and introduced a slew of mechanics<br />
that would change the face of<br />
Pokémon forever.<br />
Written by SASHA KAREN<br />
While the plot still focused on<br />
catching Pokémon, defeating<br />
Team Rocket, and beating the<br />
Elite Four and Champion, there<br />
were quite a few mix-ups. Team<br />
Rocket disbanded at the end of<br />
Red, Green, Blue and Yellow, but<br />
now they were looking to reform<br />
and trying to find the ex-Team<br />
Rocket Leader Giovanni, who<br />
went into hiding when he was defeated.<br />
After the Elite Four and<br />
Champion were defeated, that<br />
wasn’t it for players. After returning<br />
back home, they were told that<br />
they could go to the Kanto region.<br />
That is to say, the region from<br />
Red, Green, Blue and Yellow. For<br />
fans at the time, this was amazing.<br />
Now players could return to<br />
where the franchise started and<br />
fight all (Except for Giovanni. The<br />
whole in hiding thing) the gym<br />
leaders they had fought before.<br />
There was basically a whole other<br />
game to explore, seeing how<br />
things have changed in the last<br />
three years. To top it all off, after<br />
all 16 gym leaders are defeated,<br />
players could access one final<br />
area, Mt Silver, climb to the very<br />
top, and fight Red. The protagonist<br />
of the first games. He was the<br />
toughest trainer, and was a real<br />
challenge to defeat.<br />
Even though Gold and Silver<br />
were new at the time, they hadn’t<br />
forgotten where they started.<br />
With 100 new Pokémon added<br />
to the roster, the number of available<br />
Pokémon rose from 151 to<br />
251. Both new and old Pokémon<br />
were scattered throughout routes,<br />
which meant you had a chance of<br />
running into a familiar face, or a<br />
new discovery.<br />
Pokémon battles saw a switchup<br />
with the introduction of Dark<br />
and Steel type Pokémon and<br />
moves. Dark types hold the upper<br />
hand against Psychic types,<br />
which were the strongest type of<br />
Pokémon back in Red, Green,<br />
Blue and Yellow. Steel provided<br />
a powerhouse of defence to outlast<br />
opponents. While Dark types<br />
have faded in popularity in recent<br />
years, Steel types can definitely<br />
be tough to get past.<br />
There was a new way to acquire<br />
Pokémon too; through breeding.<br />
With newly introduced genders, if<br />
two compatible Pokémon are left<br />
at the Day Care, they’d produce an<br />
egg. Nowadays, breeding is the<br />
bread and butter of constructing<br />
competitive Pokémon teams. The<br />
ability to hold items and moves<br />
that influenced the weather, like<br />
Sunny Day and Rain Dance were<br />
also introduced, and are huge<br />
staples in competitive battling today.<br />
There was a lot more of little<br />
things peppered into the game<br />
that made it all the more lively. A<br />
day/night cycle, daily events, the<br />
radio station, trainers giving you<br />
their phone number, minigames<br />
puzzles, there was just so much<br />
content that Game Freak hasn’t<br />
been able to encapsulate in a<br />
game since. While the games are<br />
getting on a bit now, Gold and Silver<br />
are still solid, and are worthy<br />
of being sequels to Red, Green,<br />
Blue, and Yellow.
The Elder Scrolls V : Skyrim is the<br />
fifth main entry in the immensely<br />
popular Elder Scrolls series from<br />
Bethesda Softworks. It remains<br />
one of the most successful RPGs<br />
of all-time, selling over 23 million<br />
copies since its launch, having<br />
a constantly active fanbase, and<br />
sporting an impressive score of<br />
94/100 on Metacritic.<br />
What was it then, that makes<br />
Skyrim so brilliant?<br />
Skyrim is an open-world RPG set<br />
in the Elder Scrolls universe. The<br />
Elder Scrolls games are famous<br />
for their huge open-world environments,<br />
though with Skyrim,<br />
Bethesda shifted their focus to<br />
creating a game world that was<br />
not only huge, but also highly detailed.<br />
Craggy cliffs and mountain<br />
ranges, hauntingly dark caves,<br />
massive open plains and thick<br />
forests are the order of the day,<br />
though there are also imposing<br />
fortresses, ruins, castles and other<br />
man-made structures. Bethesda<br />
truly outdid themselves with<br />
Skyrim’s environments.<br />
It’s not enough to have an immense<br />
open-world in an Elder<br />
Scrolls game, you have to allow<br />
Written by nick getley<br />
players to play the game their<br />
way too. In this regard, Skyrim<br />
is extremely versatile. Feel like<br />
dual-wielding daggers or hand<br />
axes? You can. Are you more of<br />
a classic sword-and-shield adventurer?<br />
You can do that too.<br />
Perhaps you’d like to try your luck<br />
with a bow and arrow, or magic<br />
wielding? There are a ton of options<br />
available, and there’s bound<br />
to be quite a few that suit your<br />
playstyle.<br />
It seems as though every single<br />
thing that could have been<br />
improved upon since The Elder<br />
Scrolls IV: Oblivion has been with<br />
Skyrim. The story is more engaging<br />
(though still rather short), the<br />
combat is tighter, the graphics<br />
are drastically improved and the<br />
amount of side missions and activities<br />
is fantastic.<br />
So where does Skyrim fall short?<br />
What could have been done better?<br />
As with most Elder Scrolls games,<br />
Skyrim’s story fell very short of<br />
what it should have been, both<br />
in terms of quality and its length.<br />
Hopefully the next Elder Scrolls<br />
game (which should hopefully<br />
be announced soon) will feature<br />
a story with multiple endings,<br />
branching narratives and player<br />
input – if Fallout 4 can feature a<br />
fully-voiced protagonist there’s<br />
no reason why Bethesda’s other<br />
baby can’t as well.<br />
When Bethesda developed Oblivion,<br />
a lot of what made The Elder<br />
Scrolls III: Morrowind was cut<br />
from the game. A lot of this was<br />
understandable due to Oblivion<br />
being set in a different location,<br />
but as The Elder Scrolls series<br />
progresses, it feels a lot less like<br />
The Elder Scrolls. Morrowind had<br />
towns beset by disease and dust<br />
storms, huge insects used as<br />
transportation, as well as more<br />
weapons and armour (who else<br />
misses throwing stars and bo<br />
staffs?).<br />
As far as sequels go, The Elder<br />
Scrolls V: Skyrim was a drastic<br />
improvement over Oblivion. It’s<br />
extremely polished, but it’s missing<br />
that unique something that truly<br />
defines an Elder Scrolls game.<br />
Here’s hoping the next game is<br />
overrun by Khajiit and Argonians,<br />
as well as unique weaponry and<br />
spells.
your say<br />
BEST RE-BOOT OR SEQUEL<br />
“The best reboot I’ve seen in a<br />
while is probably the 2013 Tomb<br />
Raider. It was a really great way<br />
to restart a series that was growing<br />
stagnant and finally get a look<br />
at it from a new angle. While still<br />
raiding tombs and uncovering<br />
all kinds of mysteries, of course.<br />
Not to mention it’s absolutely gorgeous<br />
to look at and really gives<br />
the player the feeling of growing<br />
and getting stronger along with<br />
Lara, showing her as the vulnerable<br />
person she was before she<br />
became the kickass Tomb Raider<br />
we all know and love”<br />
- Grace Hester<br />
“Do I have to say Super Mario<br />
Bros 3 again? Ugh! Super Mario<br />
Bros 3 is still the best game ever<br />
made & It’s SNES remake made<br />
it look great & has a much needed<br />
save function. As a sequel it<br />
improves on the original in every<br />
way.<br />
As for a reboot, that goes to the<br />
new Ratchet & Clank which is a<br />
celebration of the series and a<br />
new beginning for newcomers to<br />
come into the series. I love it so<br />
much as a Ratchet & Clank fan &<br />
it is the perfect example of a reboot<br />
done right.”<br />
- Jean-Paul Bartolomei<br />
“As a life long Doom fan.... What<br />
can I say.... The new Doom is<br />
rather average.”<br />
- TeeJay Reed<br />
“My favourite reboot so far has<br />
been the Super Paper Mario on<br />
Nintendo Wii smile emoticon it<br />
was a great ode to the old classic<br />
with really new 3d-2d aspects.<br />
Maybe Doom will give that nostalgia<br />
a run for its money?”<br />
- David White<br />
“Mortal Kombat keeps getting<br />
better”<br />
- Randall Hall<br />
“Best sequel ever would have to<br />
be resident evil 2! Took everything<br />
about the first one and made it<br />
even better. Very rare for a game<br />
to be better than the original in it’s<br />
series but this definitely was.”<br />
- James Derrick<br />
“The devil may cry games have<br />
always been a favourite of mine.”<br />
- Joel Best<br />
“Red Dead Redemption. Not alot<br />
of people had played the first<br />
when the second was released<br />
and the game was that captivating,<br />
enjoyable and well done that<br />
it sucked so many people in. Not<br />
many other games have done the<br />
same.”<br />
- Brendyne Conway<br />
“You had me at Marvel Marathon!”<br />
- Rory O’Donovan<br />
“For me it’s Tomb Raider, but everyone’s<br />
answering that so....”<br />
- Justine Hartley
YOU’VE PLAYED OR SEEN?<br />
“Sonic 2 and 3 are my fav sequels<br />
:). I know no one likes CoD anymore<br />
but no denying Call of Duty<br />
2 was best in franchise despite<br />
being a sequel and call of duty<br />
modern warfare (aka CoD 4) was<br />
best reboot they did.”<br />
- Rolando Zolo<br />
“Gotta say the 2013 tomb raider<br />
reboot was damn good.”<br />
- Dylan Faith<br />
“2013 Tomb Raider was and is<br />
superb.”<br />
- Eric Owen<br />
“Best reboot is Pokémon alpha<br />
sapphire. So entertaining. Best<br />
sequel, dead island riptide!”<br />
- Timmy Curran<br />
“Tomb raider - they took a shallow<br />
3d platformer that was all about<br />
sexualized visuals into a stunning,<br />
deep story driven narrative<br />
about a girl struggling against incredible<br />
odds. The reboot plays<br />
smoothly, without the “did I jump<br />
just right” of the original (that resulted<br />
in lots of rage quits). If they<br />
made the reboot into a movie, it<br />
would be worth a watch.”<br />
- David White<br />
“The Legend of Zelda Twilight<br />
Princess.<br />
One of the best sequels ever<br />
made.<br />
That the white wolf soldier is in<br />
fact link in the future, whom has<br />
come to teach the desendant link<br />
the ways of hero.<br />
Not only that but the game itself<br />
gives a real dark and disturbing<br />
history in and out of the game in<br />
different sections.<br />
Going from the demon king ganondorf<br />
to the depths of arbiter<br />
grounds, the dark realm and the<br />
darkness crowning over the land<br />
of hyrule.<br />
Not only is this my favorite game<br />
by the zelda series thus far, it<br />
shows a wide in depth range of<br />
what total chaos is within a legend<br />
of zelda game.<br />
It does have a lot of the main<br />
quest side of things swapped; instead<br />
of medallions in oot, mirror<br />
shards and the mask that midna<br />
wears from time to time. And I<br />
thought that was pretty badass<br />
haha. Out of all the zelda games<br />
I’ve played, twilight princess<br />
would have to be my number 1,<br />
10/10 overall..”<br />
- Aaron J Slattery<br />
“Best reboot I’ve played would<br />
be the 3DS version of the legend<br />
of Zelda ocarina of time. How<br />
they kept true to the art style and<br />
didn’t change to much about the<br />
games mechanics allowed for all<br />
the nostalgia to come back from<br />
the good old days as a young lad<br />
running around not knowing what<br />
to do.”<br />
- Tyler DeAngles<br />
“Best reboot would have to be<br />
Ratchet and Clank (2016) for me.<br />
I love the franchise and playing<br />
that game, I was hit so much with<br />
nostalgia. Going into the museum<br />
after finishing the game and<br />
seeing the old model for Qwark,<br />
I almost shed a tear. Also with<br />
collecting those cards and seeing<br />
all the weapons from previous<br />
games was so great. I felt 10<br />
again.”<br />
- McDaniel Delfin
ameS<br />
REVIEWS & PREVIEWS<br />
reviewS:<br />
DARK SOULS III<br />
QUANTUM BREAK<br />
FAR CRY PRIMAL<br />
HYRULE WARRIORS LEGENDS<br />
POKKEN TOURNAMENT<br />
TRACKMANIA TURBO<br />
BATTLEBORN
dark so
uls iii<br />
review
REVIEW<br />
DARK SOULS III<br />
When it comes to punishing-yetrewarding<br />
games, few do it better<br />
than the Souls games. One of<br />
the most challenging franchises<br />
of its time, the Souls series tasks<br />
players with surviving harrowing<br />
encounter after harrowing encounter,<br />
without ever letting up<br />
on the fiendish difficulty. From-<br />
Software have given us Demon’s<br />
Souls, Dark Souls, Dark Souls II,<br />
and Bloodborne, with each entry<br />
in the series further refining its<br />
game play, whilst never straying<br />
too far from its original formula.<br />
Now, we finally have ‘Dark Souls<br />
III‘, a return to the most popular<br />
of Souls games. It’s unforgiving,<br />
foreboding, and undeniably dark<br />
– but does it hold up to the Souls<br />
pedigree?<br />
Dark Souls III takes place following<br />
the events of Dark Souls II,<br />
though returning players will discover<br />
the majority of choices for<br />
the ending of Dark Souls II have<br />
been ignored. The world is succumbing<br />
to the darkness and falling<br />
into ruin. The flame at Firelink<br />
Shrine must be lit to purge<br />
the darkness from the world, and<br />
usher in a new age. To do this,<br />
the player must defeat and return<br />
4 lords to their thrones at the<br />
shrine: Yhorm the Giant of the<br />
Profaned Capital, the Watchers<br />
of the Abyss, Holy King Lothric,<br />
Last hope of his Line and Saint<br />
Aldrich of the Deep. One lord,<br />
Ludleth the Exiled, still sits atop<br />
his throne, offering the player<br />
some information on their task.<br />
Much like in Dark Souls and Dark<br />
Souls II, the story takes a backseat<br />
to the gameplay. This isn’t<br />
necessarily a bad thing, as there<br />
is a wealth of lore available for<br />
enthusiastic fans. If you’re hoping<br />
for a guide arrow, compass,<br />
mini-map, objectives or indeed<br />
any form of guidance, you’re out<br />
of luck. The Souls games reward<br />
exploration and the brave,<br />
so you’ll have to carve your own<br />
way through the dark.<br />
Despite being left in the dark<br />
when it comes to progressing<br />
through the game, there are numerous<br />
NPCs to talk to that offer<br />
advice, clues and even items<br />
to the player that will aid them<br />
in their adventure. You can also<br />
bet your bottom dollar that the<br />
answers you seek like beyond<br />
the frenzied behemoth boss that<br />
blocks your path in most cases.<br />
If all else fails, check out the<br />
Dark Souls wiki. Dark Souls has<br />
an amazingly dedicated community<br />
of players that will aid others<br />
in their quests.<br />
Gameplay-wise, Dark Souls 3<br />
plays a lot like Dark Souls and<br />
Dark Souls II, though there are<br />
some new features, and the<br />
game feels more balanced. If<br />
you’re new to the Souls games,<br />
you’ll learn quickly that you cannot<br />
rush into any area swinging<br />
your weapon like a maniac<br />
– you’ll only get yourself killed.<br />
Instead, you’ll need strategy, patience,<br />
and to keep your eyes on<br />
your health, stamina and FP.<br />
Players have a wealth of options<br />
available when it comes to equipping<br />
and wielding weapons. You<br />
can choose to use a one-handed<br />
weapon and a shield, with the<br />
ability to wear your shield on<br />
your back and hold your weapon<br />
with both hands. You can also<br />
choose to wield a two-handed<br />
weapon such as a clay-more or<br />
halberd, though if you build up<br />
your strength and dexterity, you<br />
can wield a two-handed weapon<br />
with one hand!<br />
There are also spells to wield,<br />
such as healing spells and miracles,<br />
as well as offensive spells<br />
like the fireball and soul dart<br />
spells. Players can select a magic-wielding<br />
class at the beginning<br />
of the game, though levelling up<br />
certain stats allows other classes<br />
to utilise these abilities as well.<br />
Returning Souls players should<br />
be able to pick up Dark Souls
III rather quickly, as the game<br />
can be played in virtually the<br />
same way. There are however,<br />
little tweaks in place that make<br />
Dark Souls 3 a little different.<br />
For one thing, spells no longer<br />
have a number of uses players<br />
have to keep an eye on. Instead,<br />
we have the FP system. FP is<br />
not only depleted when you use<br />
magic, but also when you use<br />
weapon abilities.<br />
Weapon abilities are also new to<br />
the Dark Souls experience, and<br />
can be used by players to decimate<br />
their enemies. While holding<br />
your weapon with two-hands,<br />
simply hold the left trigger to enter<br />
a special stance, from there,<br />
you press the right trigger to unleash<br />
an attack unique to that<br />
weapon type. Some weapons<br />
have swift forward lunges, others<br />
have spinning attacks that<br />
prove handy when surrounded,<br />
and others are useful in other<br />
ways.<br />
The combat also feels more balanced<br />
and fair, though don’t expect<br />
it to be a walk in the park,<br />
either. Dark Souls III still manages<br />
to put up plenty of a challenge.<br />
Before I go any further<br />
I’m going to be open and honest<br />
with you, dear readers: I did not<br />
enjoy my time with the original<br />
Souls games. I wanted to like<br />
them, but I found that overall,<br />
the experience was not for me.<br />
The difficulty, aloof story, camera<br />
system and odd bug deterred<br />
me from dedicating myself to<br />
previous Souls games, though<br />
all that has changed with Dark<br />
Souls III. I’m addicted to it, and<br />
couldn’t be enjoying my time<br />
with the game any more. Yes, it’s<br />
extremely difficult. Yes, the story<br />
could be more present and yes,<br />
everyone still mumbles weird<br />
absurdities when you yearn for a<br />
hint or an explanation of certain<br />
story element, but damn it all if<br />
Dark Souls III isn’t the most accessible<br />
Souls game yet.<br />
Dark Souls III also looks fantastic,<br />
both in terms of its art<br />
direction and its graphics. The<br />
environments and the monsters<br />
that dwell within them are intimidating,<br />
unique and complement<br />
each other quite well. I was also<br />
extremely impressed with the<br />
game’s lighting, which has seen<br />
more attention than in previous<br />
Souls games, and truly adds to<br />
the immersion of the game.<br />
Still, there are a few minor areas<br />
where the game could be improved.<br />
For one thing, the camera<br />
can be downright infuriating<br />
in small spaces. When you have<br />
no room to retreat, the camera<br />
can clip through you and your enemy,<br />
with the screen becoming a<br />
garbled mess of iron and steel.<br />
The game is already stressful<br />
enough without the camera deciding<br />
to lose its mind too. There<br />
are also little bugs that miff the<br />
player, such as corpses that<br />
don’t quite settle when they die,<br />
and convulse awkwardly.<br />
Dark Souls III will feel extremely<br />
familiar to fans of the series,<br />
though the skills learned from<br />
previous Souls games will serve<br />
them well. The game feels incredibly<br />
balanced and fluid compared<br />
to previous entries in the<br />
franchise, and it’s a well-polished<br />
and engaging experience<br />
overall. If the rumours are true,<br />
and this is the last Souls game,<br />
then it’s the perfect sendoff.<br />
https://www.youtube.com/watch?v=oX0cvtjKt9E<br />
CLICK HERE TO VIEW THE TRAILER!
9.4 /10<br />
PROS:<br />
VISUALLY IMPRESSIVE<br />
CHALLENGING<br />
COMBAT IS MORE FLUID<br />
FP SYSTEM IS A WELCOME<br />
ADDITION<br />
CONS:<br />
ANNOYING CAMERA<br />
LACK OF A TRADITIONAL<br />
STORY<br />
WRITTEN BY<br />
NICK GETLEY<br />
WWW.STICKYTRIGGER.COM
quantum
eak<br />
review
REVIEW<br />
quantum break<br />
Finnish developer Remedy Entertainment<br />
are one of the best<br />
story tellers in the biz. They have<br />
created some of the best narratives<br />
in video game history, with<br />
franchises such as Max Payne<br />
and Alan Wake. Unfortunately,<br />
they also have a proclivity for delaying<br />
their games, with Remedy<br />
titles rarely meeting their numerous,<br />
forgiving deadlines.<br />
Originally an Xbox One launch<br />
title, ‘Quantum Break‘, Remedy’s<br />
latest action game, has only<br />
been released just now. Featuring<br />
Shawn ‘Iceman’ Ashmore<br />
and Dominic ‘Merry Brandybuck’<br />
Monaghan, Quantum Break<br />
blends a live-action TV show with<br />
a 3rd person action video game<br />
in a truly memorable experience,<br />
but does it hold up to Remedy’s<br />
pedigree of fantastic titles?<br />
Quantum Break begins with Jack<br />
Joyce (Ashmore) arriving via taxi<br />
cab to meet his best friend Paul<br />
Serene at Paul’s university. Paul<br />
works with Jack’s brother, William,<br />
on a scientific project at the<br />
university, which involves recreating<br />
black holes and experimenting<br />
with them in a controlled<br />
environment. William and Jack<br />
have had their differences, but<br />
for various reasons, William is<br />
no longer working on the project.<br />
After meeting with Paul at the<br />
university, Jack agrees to help<br />
Paul with a demonstration of<br />
Paul and William’s research.<br />
While experimenting with black<br />
holes, William and Paul have<br />
discovered “Chronon particles”,<br />
which make time travel possible.<br />
Whilst Jack and Paul are conducting<br />
the demonstration, William<br />
attempts to intervene, citing<br />
that “time will break” if Paul<br />
and Jack continue ime machine.<br />
Something goes awry with the<br />
experiment, with Jack and Paul<br />
being exposed to Chronon radiation,<br />
distorting time around them<br />
and granting them time-control<br />
powers. Paul is sealed in the<br />
machine, with Jack attempting to<br />
free Paul as he regains his senses.<br />
Monarch Industries soldiers<br />
storm the campus, opening fire<br />
on Jack, Paul and William, with<br />
Paul’s only chance of surviving<br />
being to travel into the future.<br />
Jack and William attempt to escape<br />
the university through a<br />
series of vents and maintenance<br />
areas, with the two soon encountering<br />
the leader of Monarch Industries,<br />
a version of Paul from<br />
the future, who attacks Jack and<br />
detonates the university, burying<br />
William in rubble. Jack escapes<br />
the university, but can he master<br />
time-control and save the future<br />
from Paul?<br />
Straight out the gate, Quantum<br />
Break engrosses players with its<br />
well-crafted story. Remedy have<br />
outdone themselves with the<br />
game’s narrative, and each character<br />
both in the live-action sequences<br />
and the game itself do<br />
an outstanding job of immersing<br />
the player in the world of Quantum<br />
Break. After the initial discovery<br />
of time-control powers,<br />
the narrative does focus less<br />
on those powers and more onto<br />
characters and their actions,<br />
though the story is still enjoyable<br />
for the most part.<br />
Gameplay-wise, Quantum Break<br />
plays like other third-person action<br />
games, though with little<br />
tweaks that makes the game<br />
feel more fluid and immersive.<br />
Jack can enter cover like in other<br />
third-person games, though he<br />
does so automatically as he approaches<br />
cover. While in other<br />
action games this might be a<br />
frustrating experience, Quantum<br />
Break manages to make each<br />
action sequence feel directly involved<br />
with the current state of<br />
the game’s narrative. When Jack<br />
needs to run, he runs. When he<br />
needs to walk, he walks, and<br />
when he needs to duck behind<br />
cover, he does. Remedy have<br />
blended gameplay and narrative<br />
together even down to the most<br />
minute details, and made it look<br />
effortless. More developers need<br />
to take this approach to action titles.<br />
Max Payne was a grizzly shooter<br />
starring an even grizzlier cop,
PROS:<br />
BRILLIANT MOTION CAPTURE<br />
AND ANIMATIONS<br />
INTERESTING MIX OF LIVE<br />
ACTION AND VIDEO GAME<br />
SEQUENCES<br />
FANTASTIC NARRATIVE<br />
DELIVERY<br />
TIME-CONTROL POWERS<br />
ARE FUN AND STYLISH<br />
https://www.youtube.com/watch?v=E087GDdXYl4<br />
CLICK HERE TO VIEW THE TRAILER!<br />
CONS:<br />
STORY DIGRESSES FROM<br />
ITS MOST INTERESTING<br />
FEATURE<br />
SHOOTING COULD HAVE<br />
BEEN TIGHTER
7.8 /10<br />
Alan Wake was an intensely<br />
spooky and enthralling action<br />
title that used a clever flashlight<br />
and shooting mechanic, and<br />
Quantum Break has also has its<br />
own unique spin on third-person<br />
action. Early in the game, Jack<br />
states that he has fired a gun<br />
before, but is no expert. He isn’t<br />
the best at shooting a firearm,<br />
though this allows Remedy to integrate<br />
the use of firearms with<br />
time-control powers. You might<br />
not be able to spray an assault<br />
rifle with such reckless abandon<br />
as in Call of Duty or Gears of<br />
War, but you can trap a soldier<br />
in a time bubble, and then dash<br />
forward through time to engage<br />
that enemy in close proximity. It<br />
might not appeal to fans of more<br />
arcade shooting gameplay, but<br />
Quantum Break wants players to<br />
use the time-control mechanics,<br />
so its forgivable.<br />
Visually, Quantum Break is serviceable,<br />
though is uses film<br />
grain, which may or may not<br />
rub players the wrong way, depending<br />
on their preferences. I<br />
personally can’t stand film grain<br />
in video games, though I understand<br />
Quantum Break is not your<br />
typical video game, given that is<br />
has live-action sequences. The<br />
film grain feels like it covers the<br />
game’s low detail character models,<br />
which is jarring considering<br />
there are so many filters and visual<br />
processes that compliment<br />
the game. Quantum Break runs<br />
at an unimpressive 720p on the<br />
Xbox One, which doesn’t break<br />
the game experience overall,<br />
but certainly harms it. There are<br />
also complaints about the game<br />
under performing on the PC too,<br />
despite being locked into 30FPS<br />
and at 1080p resolution.<br />
There are times when playing<br />
video games where a game feels<br />
too short, and at other times, too<br />
long. Quantum Break is a game<br />
that knows not to wear out its welcome,<br />
taking roughly 8-10 hours<br />
to complete. There is much more<br />
of a focus on story during those<br />
8-10 hours than in other action<br />
games, and the experience feels<br />
extremely satisfying overall.<br />
Ultimately, Quantum Break is<br />
an entertaining experiment from<br />
one of gaming’s best storytelling<br />
developers. It’s not the tightest<br />
action experience, and the narrative<br />
would have been more entertaining<br />
had it stayed focused<br />
on time-control, but it’s still a terrific<br />
game worth checking out.<br />
Welcome back, Remedy.<br />
WRITTEN BY<br />
NICK GETLEY<br />
WWW.STICKYTRIGGER.COM
far cry
primal<br />
review
REVIEW<br />
FAR CRY PRIMAL<br />
Ubisoft’s Far Cry 3 was (and<br />
is) a massively successful title.<br />
Selling around 10 million copies,<br />
it brought the long-running FPS<br />
series to a mainstream audience,<br />
and it was only logical that<br />
Ubisoft would want to re-create<br />
that same success again with<br />
an inevitable sequel. Far Cry 4,<br />
however, did not receive as high<br />
praise as its predecessor, with<br />
many critics and gamers citing<br />
how close the overall experience<br />
felt like Far Cry 3.<br />
Gamers can be a frustrating and<br />
fussy lot, and while one series<br />
can find success releasing the<br />
same core gameplay over and<br />
over again for years, another<br />
franchise can be chastised for it.<br />
One thing was for certain though,<br />
the same old Far Cry couldn’t<br />
happen again, and this new Far<br />
Cry is, well a far cry from what<br />
we’re used to.<br />
‘Far Cry Primal’ takes place in<br />
10,000 CE during the beginning<br />
of the Mesolithic period. It<br />
is set in the fictional Oros valley,<br />
though keen players will<br />
recognise the layout of the map<br />
from Far Cry 4, which Ubisoft<br />
Montreal has largely recycled<br />
for this game (not necessarily<br />
a bad thing). Players assume<br />
the role of Takkar, a hunter from<br />
the Wenja tribe. While hunting a<br />
woolly mammoth, Takkar’s hunting<br />
party is wiped out, and Takkar<br />
himself gravely injured. With no<br />
safe haven and no allies, Takkar<br />
makes his way to Oros.<br />
Along the way, Takkar meets Sayla,<br />
a Wenja woman who is also<br />
on her own. She informs Takkar<br />
that the Wenja are being hunted<br />
by the cannibalistic Udam tribem<br />
and are scattered throughout the<br />
valley. The player must seek out<br />
the remaining Wenja, rebuild the<br />
tribe, and uncover the secret behind<br />
the Udam’s actions.<br />
Far Cry Primal’s story is delivered<br />
quite well, told through<br />
cutscenes that feature some<br />
truly exceptional motion capture<br />
and dialogue. Early cutscenes<br />
featuring Takkar and Sayla do<br />
a fantastic job of immersing the<br />
player in the world of Far Cry<br />
Primal, as Sayla’s emotions are<br />
conveyed perfectly through her<br />
body language. When you first<br />
meet Sayla, she is unsure of if<br />
she can trust you, and after the<br />
two of you survive an attack by<br />
a sabretooth tiger, she is understandably<br />
shaken and frightened.<br />
Her eyes constantly scan<br />
for danger, her body ready to run<br />
in order to survive.<br />
After the player escorts Sayla<br />
back to her shelter, her body language<br />
differs. She motions that<br />
she has food, but needs medical<br />
attention. The dialogue certainly<br />
helps, though you could easily<br />
discern what is happening without<br />
the speech – that’s how good<br />
the body language and motion<br />
capture is in this game.<br />
Speaking of the dialogue,<br />
Ubisoft Montreal enlisted the<br />
help of historical linguists to create<br />
the language spoken in Far<br />
Cry Primal. It’s fairly impressive,<br />
and certainly helps with immersion.<br />
According to Ubisoft, some<br />
of the earliest known language is<br />
7000 years old, so they worked<br />
with the linguists to devolve the<br />
language even further. It’s fairly<br />
impressive, though still feels a<br />
little sophisticated for the era.<br />
Ultimately, Far Cry Primal is<br />
entertaining, but it won’t “wow”<br />
players. It mainly serves to drive<br />
the action of the game, and in<br />
that regard it accomplishes its<br />
goal. It’s a shame that the story<br />
itself isn’t as enthralling as the<br />
motion capture and dialogue<br />
used to deliver it, but I believe<br />
that largely comes down to the<br />
game’s setting. Ubisoft Montreal<br />
were caught between a rock<br />
and a bronze age. I mean, how<br />
compelling could a game about<br />
cavemen be?<br />
Gameplay-wise, players will feel<br />
immediately familiar with Far Cry<br />
Primal, which plays like any other<br />
first-person title. Players can run,<br />
jump, aim and shoot, though Far<br />
Cry Primal also has a focus on
PROS:<br />
AMAZING MOTION CAPTURE<br />
AND DIALOGUE<br />
MELEE COMBAT IS<br />
ENGAGING<br />
IMMERSIVE ENVIRONMENT<br />
AND DESIGN ELEMENTS<br />
CONS:<br />
CRAFTING AND SURVIVAL<br />
ELEMENTS ARE EXTREMELY<br />
SIMPLISTIC AND FEEL<br />
UNREWARDING<br />
NARRATIVE ISN’T EXACTLY<br />
COMPELLING<br />
CAN FEEL REPETITIVE
melee combat. The melee combat<br />
works quite well, and helps<br />
bring a refreshing sense of danger<br />
to the FPS scene. Normally,<br />
players have assault rifles, grenades,<br />
and other overpowered<br />
weapons at their disposal. In Far<br />
Cry Primal, players have to craft<br />
their own spears, clubs, bows,<br />
arrows and more. Combine that<br />
with the various predators roaming<br />
the valley, and players will<br />
never feel truly safe, which is<br />
great.<br />
Far Cry Primal features crafting<br />
and survival elements, such as<br />
gathering materials and creating<br />
weapons from them. While<br />
open-world survival games such<br />
as 7 Days to Die and Ark: Survival<br />
Evolved feature crafting<br />
recipes that begin as rather simple<br />
and become more advanced<br />
for more rewarding items, Far<br />
Cry Primal keeps everything<br />
simple throughout the duration<br />
of the game. Recovering health<br />
is equally simple, as players<br />
only have to munch on some<br />
raw meat to regain their health.<br />
While the crafting and first aid<br />
might seem overly simplistic for<br />
a caveman experience, it’s important<br />
to remember that Far<br />
Cry Primal is an action game primarily,<br />
and not a survival game.<br />
Still, you never really struggle<br />
for any crafting ingredients, or<br />
the means to recreate weapons<br />
when the situation demands it.<br />
There are moments in Far Cry<br />
Primal where the game truly<br />
shines. For one thing, players<br />
are able to take a number of<br />
different approaches to freely<br />
roaming the environment, as well<br />
as the game’s missions. They<br />
can choose a stealth-based approach,<br />
lurking out of sight until<br />
the opportune moment, they can<br />
7.4/10<br />
launch an all-out attack if that’s<br />
more their style, or they can use<br />
a more strategic approach, such<br />
as setting fires that draw the<br />
enemy out. They can even lure<br />
predators to rival cavemen and<br />
simply let nature take its course.<br />
Far Cry Primal is an interesting<br />
experiment from Ubisoft Montreal.<br />
On one hand, it’s a highly<br />
playable and enjoyable first-person<br />
action game. On the other,<br />
it still feels strikingly familiar to<br />
Far Cry 3 and 4. Despite this,<br />
the game is a lot of fun, due to<br />
how immersive Far Cry Primal’s<br />
world is. If you’re hankering for<br />
a decent action game that’s a little<br />
bit different, don’t hesitate to<br />
check Primal out.<br />
CLICK HERE TO VIEW THE TRAILER!<br />
https://www.youtube.com/watch?v=2HjY1k1vXkY<br />
WRITTEN BY<br />
nick getley<br />
WWW.STICKYTRIGGER.COM
hyrule warr
iors legends<br />
review
REVIEW<br />
Back in 2014, Koei Tecmo and<br />
Nintendo brought us the hack<br />
and slasher Hyrule Warriors,<br />
which gave a Legend of Zelda<br />
coat of paint to Dynasty Warriors<br />
gameplay. They’re back at it<br />
again with Hyrule Warriors Legends.<br />
We were rather receptive<br />
of Hyrule Warriors when it came<br />
out, and this time, we’re just as<br />
receptive, for slightly different<br />
reasons.<br />
As in the previous title, the plot<br />
of Hyrule Warriors is retained;<br />
the evil sorceress Cia storms the<br />
land of Hyrule, and it’s up to Link<br />
and the crew, as well as new<br />
character Lana, to save the day<br />
across time and space throughout<br />
locales presented in previous<br />
Zelda titles. This time extra<br />
story missions with extra characters<br />
are thrown into the mix. After<br />
various story missions, new<br />
missions will unlock that follow<br />
Linkle, a young girl with dreams<br />
of being a hero and having a<br />
magical compass, tries to make<br />
her way to Hyrule. In her various<br />
missions, she interacts with the<br />
old characters as well as new<br />
ones, such as the Skull Kid from<br />
The Legend of Zelda: Majora’s<br />
Mask, who steals her compass<br />
and has to get it back, much like<br />
his role in Majora’s Mask where<br />
he steals Link’s ocarina. The<br />
other new characters include<br />
Toon Link, Tetra, and Daphnes<br />
Nohansen Hyrule, which they all<br />
made their debut in The Legend<br />
of Zelda: The Wind Waker. The<br />
implementation is nice characterwise;<br />
they all feel different from<br />
each other and provide different<br />
ways to play the game like the<br />
old characters, but it’s relatively<br />
HYRULE<br />
WARRIORS<br />
LEGENDS<br />
lacking storywise; the new missions<br />
are scarce, and they play<br />
out only when the relevant story<br />
missions have been completed.<br />
For players of Hyrule Warriors,<br />
there’s a lot of old ground to retread<br />
for little new reward.<br />
Gameplay is largely the same,<br />
but there’s a few evolutions.<br />
The base game still consists of<br />
running around, hacking and<br />
slashing enemies, and clearing<br />
out enemy keeps to make them<br />
your own. There puzzle element<br />
of the Zelda series is still prevalent,<br />
having to use the right item<br />
at the right time to make bosses<br />
vulnerable, such as making King<br />
Dodongo eating bombs when<br />
his mouth is open, or hookshoting<br />
Argorok when his tail flashes<br />
to bring him down. What’s new<br />
however is similar to fast travelling.<br />
At certain times, the playable<br />
character can be changed<br />
to another character already<br />
on the field, which essentially<br />
lets players jump from one side<br />
of the map to another. Some<br />
maps also have Owl Statues,<br />
which with the newly introduced<br />
ocarina item, let specific characters<br />
travel from one side of<br />
the map to another. When characters<br />
aren’t being controlled,<br />
they can be commanded to go<br />
to certain characters or certain<br />
areas, which can put them in a<br />
section that could be beneficial<br />
later. These are fairly significant<br />
changes that take the already<br />
fluid gameplay and turn it up a<br />
couple more notches.<br />
The Adventure Mode also has<br />
had a bit of a shakeup to incorporate<br />
previously released content<br />
from Hyrule Warriors and<br />
the newly introduced characters.<br />
Travelling through a grid influenced<br />
on the NES The Legend<br />
of Zelda of many, many challenges,<br />
players can complete<br />
specific tasks. To unlock certain<br />
items for unlocking, a cell of the<br />
grid must be searched to reveal<br />
an aspect of the scenery that can
e destroyed, such as a bush.<br />
With items won from other grids,<br />
such as a candle, these can be<br />
used to unlock new items such<br />
as new weapons and characters<br />
to then be unlocked through<br />
completing the mission. There’s<br />
not as many grid spaces as last<br />
time, but there’s still a lot of missions<br />
to complete and master.<br />
A new edition is the My Fairy system.<br />
After being collected in Adventure<br />
Mode, players can have<br />
an elemental fairy with them at<br />
all times. These fairies have abilities<br />
that can be activated with<br />
the in-game magic meter, which<br />
are dependent on their ability,<br />
such as damaging enemies or<br />
healing the player. They can be<br />
dressed up with clothes or fed<br />
with food found in Adventure<br />
Mode grids, which can both influence<br />
the fairy’s stats.<br />
As the game’s gone from the Wii<br />
U to the Nintendo 3DS, there’s a<br />
bit of graphical and power stepdown.<br />
Graphics are reduced in<br />
quality, with enemy frame rates<br />
being reduced when they’re a<br />
few steps away, and the draw<br />
distance for enemies is less<br />
than it was in the Wii U version,<br />
so there’s quite a bit of pop in.<br />
While the lessened graphics are<br />
noticeable, the reduction in draw<br />
distance isn’t as much of a problem.<br />
As gameplay consists of<br />
focusing on the enemies right in<br />
front of you, there wasn’t much<br />
of a focus on far-away enemies<br />
to begin with. As long as the enemy<br />
in front is focused on, the surrounding<br />
enemies who haven’t<br />
quite loaded in yet will get hit<br />
anyway, so it’s not much of a<br />
major concern. The game sees<br />
a framerate bonus on new Nintendo<br />
3DS consoles, but it isn’t<br />
unplayable on regular Nintendo<br />
3DS consoles. 3D is enabled<br />
on new Nintendo 3DS consoles<br />
only, and suffers some framerate<br />
<strong>issue</strong>s with it on, but again, it’s<br />
nothing to not worry about; it’s<br />
still playable.<br />
Just like Hyrule Warriors, there’s<br />
planned downloadable content<br />
in the works in the form of four<br />
packs. The four packs will focus<br />
on The Legend of Zelda:<br />
The Wind Waker, The Legend<br />
of Zelda: Link’s Awakening, The<br />
Legend of Zelda: Phantom Hourglass<br />
and Spirit Tracks, and The<br />
Legend of Zelda: A Link Between<br />
Worlds. Each of the packs come<br />
with new My Fairy clothes, new<br />
adventure maps and battle scenarios,<br />
and characters. So far,<br />
Medli from The Wind Waker and<br />
Marin from Link’s Awakening<br />
have been confirmed, the former<br />
being free for all players. Purchasing<br />
the content now through<br />
the season pass also gives players<br />
instantly a costume for Ganondorf<br />
based on his appearance<br />
in The Wind Waker. If the<br />
add-on content is just as substantial<br />
as it was in Hyrule Warriors,<br />
there’s a lot to look forward<br />
to in this game’s future.<br />
Hyrule Warriors Legends isn’t a<br />
step forward or backward from<br />
Hyrule Warriors, but more of a<br />
https://www.youtube.com/watch?v=zGDEUPZNlh8<br />
CLICK HERE TO VIEW THE TRAILER!<br />
7.5/10<br />
step to the left. It brings changes<br />
to the gameplay, albeit a little<br />
haphazardly, but skimps out<br />
a little with an overall lack of<br />
power behind it. When it comes<br />
right down to it, there’s another<br />
platform this fantastic hack and<br />
slasher can survive on, and this<br />
time it can be taken anywhere<br />
you want.<br />
PROS:<br />
NEW CHARACTERS FEEL<br />
GOOD<br />
THE FAST TRAVEL<br />
GAMEPLAY MECHANICS<br />
SPEED UP THE GAMEPLAY<br />
BASE GAMEPLAY IS<br />
LARGELY UNCOMPROMISED<br />
BY BEING ON THE 3DS<br />
CONS:<br />
NEW CHARACTERS<br />
IMPLEMENTATION INTO THE<br />
STORY IS POOR<br />
GRAPHICS TAKE A HIT<br />
WRITTEN BY<br />
sasha karen<br />
WWW.STICKYTRIGGER.COM
POKKEN TOU
RNAMENT<br />
review
REVIEW<br />
POKKEN TOURNAMENT<br />
It took twenty years, but we finally<br />
have a game from the ground<br />
up where the aim of the game is<br />
not to give commands to Pokémon<br />
via a menu, but to play as<br />
that Pokémon and beat down<br />
another Pokémon.<br />
Pokken Tournament is set in the<br />
Ferrum Region, a secluded island<br />
from the rest of the Pokémon<br />
world. Here, traditional<br />
Pokémon battles with trainers<br />
taking turns to deliver commands<br />
for their Pokémon are thrown out<br />
the window, and instead Battle<br />
Trainers commence in Ferrum<br />
Battles.<br />
There’s sixteen different Pokémon<br />
to play as, each with a different<br />
playstyle. There’s Pikachu, a<br />
Pokémon staple, then the fighting<br />
types like the many armed<br />
Machamp and the aura-using<br />
Lucario, then things start to get a<br />
little Nintendo ridiculous with Pikachu<br />
Libre and Chandelure, the<br />
ghost and fire type… chandelier.<br />
Even legendary Pokémon make<br />
an appearance, with Suicune<br />
and Mewtwo, as well as Shadow<br />
Mewtwo, but more on that later.<br />
There’s enough variety to either<br />
have fun with a wide range<br />
of characters, or to find the one<br />
character that applies the most<br />
to a player’s style.<br />
For the most part, the models of<br />
the Pokémon look pretty good.<br />
There’s a bit of realism thrown<br />
into the Pokémon, with being<br />
able to see the fur on Pokémon<br />
like Lucario, or cracks in the ice<br />
of Suicune’s head piece, and<br />
the attacks are a treat to look at.<br />
Everything else is a bit of a letdown<br />
though. Some background<br />
characters and Pokémon in the<br />
various playable arenas are just<br />
a 2D image moving back and<br />
forth, and if you’re not watching<br />
the game on the GamePad,<br />
even the shadows look a little off.<br />
Despite being developed in part<br />
by Bandai Namco, the creators<br />
behind Tekken, Pokken Tournament<br />
is by no means a complicated<br />
fighter. There’s no need to<br />
memorise half circle kick punch<br />
punch to execute your favourite<br />
combo; moves are relegated to<br />
hitting a button or a direction and<br />
a button. It feels nice to pick up<br />
and be able to play a Pokémon<br />
after a few minutes as opposed to<br />
hours and hours of training. The<br />
downside to this is that you’ll be<br />
seeing the same string of moves<br />
played over and over, so it may<br />
feel a little repetitive at times.<br />
With that being said, the moves<br />
aren’t universal. One Pokémon’s<br />
button movement may be an attack,<br />
but on another Pokémon<br />
it may be a temporary buff, so<br />
each new Pokémon needs an<br />
extra bit of time to figure out to<br />
acclimatise you to it after getting<br />
used to one Pokémon.<br />
In traditional Pokémon games,<br />
Pokémon have types which play<br />
out like scissors-paper-rock.<br />
The commonly used example<br />
as shown by each game’s three<br />
starter types is that a grass type<br />
beats a water type, a water type<br />
beats a fire type, and a fire type<br />
beats a grass type. This is slightly<br />
reborn through the attack triangle;<br />
attacks come in normal,<br />
grab, and counter varieties. Normal<br />
attacks beats a grab attack,<br />
a grab attack beats a counter attack,<br />
and a counter attack beats<br />
a grab attack. While matches<br />
may consist of button mashing,<br />
it’s a nice little homage to the<br />
battles of the main games.<br />
Combat shifts through Field and<br />
Duel Phases. Field Phase allows<br />
you and your opponent to move<br />
around the area at will, while a<br />
duel phase is more akin to traditional<br />
2D fighters were both fighters<br />
play on the one plain. These<br />
changes occur after a strong hit<br />
connects, and really produces a<br />
nice sense of flow in battles.<br />
Besides the Battle Pokémon,<br />
support Pokémon can be picked<br />
too. Each support Pokémon are<br />
found in a set of two, with one<br />
of three different sets being able<br />
to be selected per battle, and<br />
out of the two support Pokémon<br />
being able to be selected<br />
per round. These supports can<br />
attack or disrupt the opponent,<br />
or enhance your own Pokémon<br />
with attack, defence or speed<br />
buffs, healing, or other bonuses.
In battles, the support Pokémon<br />
has a set amount of time before<br />
it can be activated, from quick<br />
charges that benefit the player a<br />
little, to long charges that benefit<br />
player a great deal. It is a bit of<br />
a shame that support Pokémon<br />
can’t be mixed and matched instead<br />
of being forced to use them<br />
in a set, even though the sets of<br />
Pokémon generally complement<br />
each other.<br />
Each Pokémon has a special<br />
form they can enter called a Synergy<br />
Burst. During battle, causing<br />
hits, using specific support<br />
Pokémon or collecting Synergy<br />
Power in Field Phase raises the<br />
Synergy Gauge. Maxing it out<br />
sends you into Synergy Burst,<br />
which increases your Pokémon’s<br />
stats and upgrades your moves,<br />
and if the Pokémon has a Mega<br />
Evolution, Mega Evolves it. Once<br />
per Synergy Burst, a Burst Attack<br />
can be used, which if it hits,<br />
causes massive damage. The<br />
Synergy Burst is comparable to<br />
that of Mega Evolution from the<br />
newer Pokémon games, which<br />
changes a Pokémon’s appearance,<br />
stats, and ability. As a<br />
Pokémon fan things like this do<br />
right by the main games.<br />
The last aspect of battles is Nia’s<br />
Cheer. Nia acts as a menu descriptor,<br />
tutorial, and story device,<br />
but more on her later. A<br />
number of cheers are unlockable<br />
that give various benefits based<br />
on how the battle is going which<br />
can influence a number of things,<br />
such as maxing out your support<br />
Pokémon or Synergy Gauges.<br />
Pokken Tournament has five<br />
main game modes – Practice,<br />
Single Battle, Local Battle, Online<br />
Battle, and the Ferrum<br />
League story mode. The game<br />
suggests trying the Practice area<br />
first, which contains tutorials, a<br />
free training, and practicing the<br />
specific moves and combos of<br />
each Pokémon.<br />
Single Battles allow straight<br />
up player versus computer action,<br />
with various options to fiddle<br />
with. There’s basic battles,<br />
which are the former, or extra<br />
battles, which throw in a Mario<br />
Kart-esque element with random<br />
boxes. Gaining one can boost<br />
the synergy gauge, recover HP,<br />
and can give a positive or negative<br />
status.<br />
Local Battles play out exactly the<br />
same, except with two players,<br />
with player one being forced to<br />
play as the GamePad. Its arcade<br />
roots really shine here, as instead<br />
of playing as both characters<br />
on the TV, player one’s point<br />
of view shown on the GamePad<br />
is from their Pokémon, while<br />
player two uses the TV and has<br />
the view of their Pokémon. As a<br />
side effect of showing this much<br />
action from two points of view at<br />
once, the framerate is cut in half.<br />
It’s unfortunate, but it plays really<br />
well.<br />
Online battles are split between<br />
Rank and Friendly Matches. Battles<br />
here are in their basic variety,<br />
so no extra battles. Rank consists<br />
of a point system where players<br />
of the same rank are matched<br />
against each other. Win battles,<br />
earn points. Earn enough points,<br />
upgrade your rank. Friendly battles<br />
can be played with anyone<br />
with no impact on grade, or specifically<br />
friends. To play with a<br />
specific person, instead of a lobby<br />
system, players have to en-
7.3/10<br />
ter a VS code. This feels archaic<br />
compared to other Wii U online<br />
multiplayer games; Nintendo<br />
tried to ditch friend codes for users<br />
to add each other in online<br />
games and replaced them with<br />
the Nintendo Network ID to add<br />
and find friends to play with.<br />
As the original Pokken Tournament<br />
started its life as an arcade<br />
game in Japan, there wasn’t a<br />
story to be had. In this version,<br />
there is, but it’s barely there. You,<br />
a rising Ferrum Trainer, and your<br />
advisor Nia are going for glory<br />
in the Ferrum League. However,<br />
a mysterious girl appears at the<br />
end of one of your matches with<br />
her Shadow Mewtwo that crushes<br />
your Pokémon in battle. As<br />
a story mode, it sucks. You talk<br />
to a few generic trainers about<br />
how great they are or about the<br />
Shadow Mewtwo that destroys<br />
everyone, the League Masters<br />
who talk about how great they<br />
are, your advisor that talks about<br />
how great you are, and the mysterious<br />
girl who talks about the<br />
Shadow Mewtwo. The voice<br />
overs that random trainers, the<br />
League Masters, your advisor<br />
and the mysterious girl are either<br />
grating or difficult to understand.<br />
It just feels shoehorned.<br />
However, in terms of content,<br />
there’s many NPC battles to<br />
be had. The story mode is<br />
split into different leagues, and<br />
within these leagues are three<br />
parts; League Matches, Tournaments,<br />
and the Promotion Tests.<br />
Each league starts with League<br />
Matches, where you start at the<br />
highest rank and have to battle<br />
five battle trainers in a row. Your<br />
wins and losses are tallied up to<br />
give you a new, lower rank. Entering<br />
the top eight opens up the<br />
Tournament, where the top eight<br />
fight each other in a tournament<br />
bracket. Coming first here then<br />
opens up the Promotion Test,<br />
where you can fight against the<br />
League Master to open up the<br />
next league.<br />
Customisation comes through<br />
in My Town, which is essentially<br />
a glorified menu. Here you can<br />
buy and customise clothing options<br />
to change what your appearance<br />
as a battle trainer<br />
looks like, change your title, edit<br />
your Support Pokémon, change<br />
Nia’s Cheer, and fiddle with<br />
various other options. There’s a<br />
large amount of items to unlock,<br />
which can be done at random or<br />
at various milestones.<br />
Pokken Tournament delivers an<br />
experience no Pokémon game<br />
has ever before; the thrill of beating<br />
your opponent down as a<br />
Pokémon, not a Pokémon trainer.<br />
There are some rough edges<br />
here to be had, but at its core,<br />
Pokken Tournament is a strong<br />
fighting game with a number of<br />
playable Pokémon that isn’t too<br />
many or too little that contains<br />
gameplay that doesn’t take an<br />
expert to master.<br />
PROS:<br />
JUST THE RIGHT AMOUNT<br />
OF CHARACTERS<br />
NO COMPLEX CONTROLS<br />
LOTS OF STORY-BASED<br />
BATTLES TO BE HAD<br />
CONS:<br />
THE STORY IS TERRIBLE<br />
VOICE ACTING IS BAD<br />
ONLINE WITH FRIENDS<br />
RELIES ON VS CODES<br />
WRITTEN BY<br />
sasha karen<br />
WWW.STICKYTRIGGER.COM
TrackMan
ia Turbo<br />
review
REVIEW<br />
trackmania<br />
turbo<br />
Nadeo’s Trackmania is a racing<br />
game that millions of people<br />
have seen, though nowhere<br />
as near as many people know<br />
its name. Videos of Trackmania<br />
have gone viral on the internet,<br />
and chances are you if you have<br />
seen a video game involving crazy<br />
stunts, breakneck speed and<br />
over-the-top tracks with loop-deloops,<br />
chicanes, and jumps that<br />
span hundreds of feet, you’ve<br />
been watching someone play<br />
Trackmania.<br />
Trackmania‘s publisher, Ubisoft,<br />
have just released ‘Trackmania<br />
Turbo’, the first console version<br />
of Trackmania since 2009’s<br />
Trackmania Wii. It still features<br />
all the insane features from previous<br />
PC entries, so how does<br />
the game hold up on console?<br />
Trackmania Turbo was designed<br />
with a simplistic-but-accessible<br />
approach to gameplay. Everything<br />
is accessed from a menu,<br />
there’s no convoluted story<br />
mode, you’re simply offered a<br />
series of activities to partake in.<br />
Speaking of activities, there<br />
are a number of single-player<br />
and multiplayer modes available<br />
to choose from, including<br />
Campaign Mode, Double Driver<br />
Mode, Split Screen, Hot Seat,<br />
Arcade Mode, and the game’s<br />
Trackbuilder.<br />
TrackMania Turbo’s Campaign<br />
Mode is where players will spend<br />
the majority of their time, as it’s<br />
where you unlock track parts for<br />
the game’s Trackbuilder mode.<br />
Campaign Mode offers players<br />
the chance to play over 200 levels<br />
across 4 different locations:<br />
Rollercoaster Lagoon, International<br />
Stadium, Canyon Grand<br />
Drift, and Valley Down & Dirty.<br />
Campaign Mode begins with<br />
nary a challenge on offer for the<br />
player. These also introduce the<br />
player to the game’s various mechanics,<br />
so it’s understandable<br />
that players won’t even flinch at<br />
their basic difficulty. It isn’t long,<br />
though, before players face their<br />
first, jumps, chicanes, loop-deloops,<br />
ramps, pits and other wild<br />
features.<br />
Campaign Mode offers players<br />
tons of levels to experience,<br />
and the majority of them are an<br />
absolute blast. There is the occasional<br />
track that catches you<br />
off guard, as many of them introduce<br />
you to new techniques or<br />
features which will be used in a<br />
truly challenging level later on. I<br />
wouldn’t necessarily call these<br />
unfair difficulty spikes, more like<br />
gauntlets that aim to challenge<br />
the player.<br />
Completing Campaign levels<br />
rewards the player with various<br />
medals. Do a serviceable job,<br />
and you’ll earn a bronze medal.<br />
Do even better and you’ll unlock<br />
a silver or gold medal. There<br />
is even a medal above gold<br />
called Trackmaster, which offers<br />
players unique rewards when<br />
achieved, such as unique paint<br />
jobs for your car.<br />
While the single-player levels<br />
are fun, TrackMania Turbo’s reward<br />
system feels extremely<br />
out of date. It’s frustrating that<br />
players are relegated to playing<br />
the game’s Campaign levels<br />
to unlock track features, even if<br />
the levels themselves are entertaining.<br />
Early during my time<br />
with TrackMania Turbo, I wanted<br />
to experience the Trackbuilder,
PROS:<br />
ACCESSIBLE<br />
UNIQUE<br />
FANTASTIC SENSE OF<br />
SPEED<br />
MUSIC REACTING TO THE<br />
GAMEPLAY IS GREAT<br />
8/10<br />
CONS:<br />
ANNOYING REWARDS<br />
SYSTEM<br />
FORCED CAMPAIGN<br />
COMPLETION<br />
but found that I couldn’t build<br />
much, despite having completed<br />
a number of Campaign levels –<br />
I had to go back and earn gold<br />
medals.<br />
In addition to the single-player<br />
campaign, there’s also a twoplayer<br />
campaign, though it is<br />
quite odd. Double Driver sees<br />
two players both controlling a<br />
single car. Both their actions<br />
have to be in sync for the car to<br />
be operated. Don’t worry, it isn’t<br />
as frustrating as it sounds, and<br />
somehow works quite well.<br />
You can also challenge local<br />
friends to a game mode where<br />
everyone shares the same<br />
screen. The result is a chaotic<br />
game of tug of war, which feels<br />
reminiscent of Codemasters’<br />
Micro Machines games. Online<br />
multiplayer sees up to 100 other<br />
players racing against each other.<br />
For the sake of the player’s<br />
sanity, the cars don’t collide with<br />
each other, but appear as ghosts<br />
on the players screen. When<br />
something goes wrong (and it<br />
does), the player is treated to<br />
seeing dozens of cars flying off<br />
the track in all directions – something<br />
unique and thoroughly enjoyable<br />
about Trackmania Turbo.<br />
The Trackbuilder is extremely<br />
simple, and if I can manage to<br />
build a fun and engaging track,<br />
anyone can. When starting your<br />
track, you can change the height<br />
of where you’re going to place a<br />
part, and pick from a number of<br />
parts. From there, the game will<br />
only allow you to place compatible<br />
parts down, making designing<br />
a track pretty much fail-proof.<br />
You can also choose to have a<br />
randomly generated track from<br />
your unlocked parts, as well as<br />
https://www.youtube.com/watch?v=n7M30JnM-1w<br />
CLICK HERE TO VIEW THE TRAILER!<br />
upload your track and download<br />
others. There’s a ton of replay<br />
value on offer for dedicated players.<br />
Trackmania Turbo fills a gap in<br />
the current racing games available.<br />
It offers fast-paced thrills,<br />
hours and hours of gameplay,<br />
and is extremely accessible –<br />
anyone can jump into the game<br />
and have a blast. For its asking<br />
price, the game offers a ton<br />
of value for both hard-core and<br />
casual racing fans, it’s just a<br />
shame that unlocking additional<br />
track parts has been made unnecessarily<br />
difficult.<br />
WRITTEN BY<br />
nick getley<br />
WWW.STICKYTRIGGER.COM
BATTLE
BORN<br />
review
REVIEW<br />
BATTLEBORN<br />
Battleborn is Gearbox Software’s<br />
fusion of First Person Shooters<br />
and Multiplayer Online Battle<br />
Arenas, and is dubbed a Hero<br />
Shooter. Mixed in is a huge dose<br />
of the humour we all know and<br />
love from the Borderlands franchise.<br />
This is a game that is a<br />
departure from the norm, but it’s<br />
a wild ride that you’ll never want<br />
to get off.<br />
As Battleborn has been defined<br />
as a Hero Shooter by Gearbox<br />
Software, there’s a level of significance<br />
placed upon the playable<br />
characters. There are twenty<br />
five different characters to<br />
choose from, from five factions;<br />
the military-based United Peacekeeping<br />
Republics, the hi-tech<br />
and high class Last Light Consortium,<br />
the nature-loving Eldrid,<br />
the rogue Jennerit, and the rebellious<br />
Rogues. Each character<br />
has their own unique weapon<br />
and three abilities. There’s a lot<br />
of variety to be had here, each<br />
with their own unique playstyle;<br />
there are characters who focus<br />
on melee, guns, healing, tanking;<br />
there’s a role for everyone.<br />
Each character looks different<br />
and plays different too; moving<br />
from one character to another<br />
can be a trial in of itself, but it’s a<br />
rewarding experience.<br />
Controls feel right. Each Battleborn<br />
plays a little differently, and<br />
as such each playable character<br />
controls a little differently. Instead<br />
of guns instantly firing and<br />
hitting their target, or hitscan,<br />
each projectile fired seems to<br />
have a different property in size<br />
and speed instead of all being<br />
the same thing with a different<br />
flash; there’s an extra level of<br />
uniqueness added to each Battleborn.<br />
The voice acting for each character<br />
really shows Gearbox Software’s<br />
attention to detail for each<br />
character, adding life to them. A<br />
little cheesy at times, but in the<br />
endearing way. If two people<br />
choose the same character on<br />
opposing teams, yours might<br />
make a quip about an evil twin<br />
approaching.<br />
At the start of each match, every<br />
player starts out at level one, and<br />
earns experience, ending at level<br />
ten. At each level, a helix point<br />
is earned to unlock a mutation.<br />
These mutations can exponentially<br />
affect a character’s playstyle,<br />
turning them into either a<br />
more defensive or offensively<br />
built character, or somewhere in<br />
between.<br />
Besides character levels, there<br />
is commander rank and character<br />
rank. Commander rank governs<br />
a players overall progress<br />
and appears as their level during<br />
matchmaking, while a character<br />
rank is purely for individual<br />
player’s progression, and can<br />
give players taunts and skins.<br />
While not specifically relating to<br />
character rank but character progession,<br />
each character has five<br />
specific challenges, like damage<br />
enemies with a certain skill,<br />
or play so many matches with<br />
a specific character, which give<br />
lore entries relating to that character.<br />
Both of these ranks earn<br />
experience after completing<br />
matches, and with a max commander<br />
rank of 100, and character<br />
rank of 15 for twenty five Battleborn,<br />
there’s a lot to unlock.<br />
A game can have all the characters<br />
in the world, but it would<br />
mean nothing without game<br />
modes to play them in. The major<br />
focus of the game comes<br />
through its online modes Capture,<br />
Incursion and Meltdown.<br />
Capture is the closest Battleborn<br />
has to a traditional FPS game<br />
mode; there are three points to<br />
capture, and each point is worth<br />
one point per second, with 1000<br />
points needed to win. In comparison<br />
to the other two modes,<br />
Capture matches are the quickest.<br />
Incursion brings out the MOBA<br />
in Battleborn. Each team of five<br />
has two sentries and minions<br />
flowing from each side. The aim
is to take down both of the opponents<br />
sentries, but they have<br />
strong shields and can obliterate<br />
players. Minions, however, can<br />
take down shields easily. Therefore,<br />
minions have to be escorted<br />
to the sentries, then players<br />
take down the sentries. Of<br />
course, there are players to kill,<br />
but if you focus on just players,<br />
minions will wreck you. A good<br />
chunk of time’s needed for Incursion<br />
matches, running upwards<br />
of up to half an hour.<br />
Meltdown takes on a more interesting<br />
approach to the FPS<br />
cross MOBA hybrid. Each team<br />
must guide their minions into<br />
furnaces located on the opponent’s<br />
side of the field to score<br />
500 points to win. When a team<br />
reaches 250 points, the furnaces<br />
they need move back, making<br />
their job harder. These matches<br />
run alongside Incursion for having<br />
the longest playtime at half<br />
an hour.<br />
Throughout all these game<br />
modes are orange shard crystals.<br />
When collected, these can<br />
be used to build and upgrade<br />
turrets, accelerators to speed<br />
you and your team while slowing<br />
down opponents, and supply<br />
stations to give off health, and<br />
buy Super Minions to make life<br />
easier for you by having a bigger,<br />
stronger, bulkier minion roam the<br />
field. Along the lines of Super<br />
Minions, Outcast Thrall Mercenaries<br />
can also be taken down<br />
to win them on your side to give<br />
you even bigger, badder, and<br />
burlier NPCs to help you out. Focusing<br />
on straight up attacking<br />
and neglecting Shard usage can<br />
put your team at a disadvantage,<br />
so it provides a nice little break in<br />
combat against players.<br />
The story mode comes straight<br />
out of a Saturday morning cartoon<br />
– all the stars in the galaxy<br />
are being wiped about due to the<br />
other-dimensionally Varelsi and<br />
Lother Rendain, usurper of the<br />
Jennerit Empire. This star destruction<br />
is seeing all life in the<br />
galaxy being wiped out. Now,<br />
there’s only one star left, Solus.<br />
It’s down to those who were born<br />
for battle, or the Battleborn if you<br />
will, to team up and protect Solus<br />
from falling to the Varelsi and<br />
Rendain. It’s definitely cheesy<br />
for sure, but Battleborn seriously<br />
doesn’t take itself seriously, and<br />
hams everything up. The plot<br />
is separated across a prologue<br />
and eight missions, which focus<br />
around a number of game modes<br />
that help players get set for the<br />
multiplayer. Each mission ends<br />
with a score and gets a medal<br />
rating, which begs for replayability.<br />
The prologue and epilogue<br />
feature a hand-drawn, giving<br />
more credence to the Saturday<br />
morning cartoon vibe. Each story<br />
mission kicks off with some rocking<br />
guitars and presents each<br />
player as an actor, starring as<br />
the character being played. It’s a<br />
little thing, but it fits and it’s awesome.<br />
The plot isn’t perfect however;<br />
the ending does have a bit<br />
of an unfortunately open ending,<br />
and some missions can be on<br />
the repetitive side, and then others<br />
are way too hard for their difficulty<br />
level, but there are plans<br />
for future paid story missions,<br />
and Gearbox Software have<br />
stated they are looking in scaling
9/10<br />
back the absurd level of difficulty,<br />
so the room for improvement is<br />
definitely there.<br />
It wouldn’t be a Gearbox Software<br />
developed game if there<br />
wasn’t some emphasis on loot.<br />
Scattered throughout story missions,<br />
given out as level up<br />
awards, or purchasable in packs<br />
with in-game credits earned from<br />
completing matches, players can<br />
acquire gear that helps out in a<br />
number of ways, with bonuses to<br />
attack speed, critical hits, movement<br />
speed, health and shield<br />
regen – the list of bonuses go<br />
on and on. Ranging from common<br />
gear to epic, each piece of<br />
gear has a necessary Shard requirement<br />
per match. This adds<br />
another level of complexity to<br />
shards; whether to use them on<br />
yourself or for the good of the<br />
team.<br />
As of publishing, the plan for<br />
future content will see new Battleborn,<br />
maps and game modes<br />
being added for free, and extra<br />
story missions, and new character<br />
skins and taunts being added<br />
to be purchased with actual<br />
money. When characters are<br />
released, they will be unlocked<br />
with various requirements, much<br />
like most of the other Battleborn.<br />
Currently a season pass is available,<br />
which will give players an<br />
instant unlock key each time a<br />
new character is made available,<br />
which will remove any in-game<br />
locks and make that character<br />
selectable, as well as provide a<br />
discount on the upcoming story<br />
missions.<br />
Battleborn contains a wealth of<br />
joy. With twenty five characters,<br />
multiple different ways to play<br />
them, and multiplayer modes<br />
that provide a platform for extensive<br />
battles, there’s enough<br />
content to drown in. Between<br />
fighting against the Varelsei, the<br />
Jennerit Empire, and each other,<br />
there’s enough to leave players<br />
sucked in for hours and hours<br />
and hours. Everyone should play<br />
Battleborn.<br />
https://www.youtube.com/watch?v=wEtV0eGYmAU<br />
CLICK HERE TO VIEW THE TRAILER!<br />
PROS:<br />
CHARACTER VARIETY FEELS<br />
RIGHT<br />
FUSION OF FPS AND MOBA<br />
WORKS HERE<br />
VOICE ACTING ON POINT<br />
CONS:<br />
SOME STORY MODES<br />
CURRENTLY HAVE<br />
IMBALANCED DIFFICULTY<br />
STORY ENDS<br />
UNSATISFYINGLY OPEN<br />
WRITTEN BY<br />
sasha karen<br />
WWW.STICKYTRIGGER.COM
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geek o<br />
BEST REBOOT OR<br />
SEQUEL?<br />
your say<br />
DEAN HAGLUND:<br />
FROM THE X-FILES<br />
interview<br />
pokemon tcg<br />
BOARD/CARD GAMES<br />
the gamer diaries:<br />
1993-1994<br />
retro<br />
retro sequels<br />
retro<br />
anime sequels<br />
anime<br />
collecting<br />
tech stuff<br />
collectables<br />
rarest console<br />
or pc item?<br />
your say<br />
return of the redux<br />
comics
ut<br />
a passion<br />
for daleks<br />
interview<br />
ghostbusters:<br />
win tix!<br />
ADVERTISING FEATURE<br />
leonie tagan<br />
fine arts<br />
interview
dean haglund<br />
FROM THE X-FILES TO EXPAT<br />
<strong>Live</strong> <strong>Magazine</strong> got to talk to comedian,<br />
artist, and star of both<br />
The X-Files & The Lone Gunmen<br />
TV series, Dean Haglund.<br />
Dean is best known for his role<br />
as Langley on both The X-Files,<br />
and The Lone Gunmen. Dean is<br />
now living in Sydney, Australia<br />
and is a regular at comedy festivals.<br />
Here’s what we talked<br />
about...<br />
Hey Dean welcome to <strong>Live</strong><br />
<strong>Magazine</strong>, you’ve been busy in<br />
Australia lately - tell us what’s<br />
happening.<br />
Thanks for the interview. Sydney<br />
is fantastic and keeping me very<br />
busy. Performing, painting, etc.<br />
It’s is really great.<br />
Pay per laughs? What’s that all<br />
about?<br />
I realized that when I moved here<br />
there is a big comedy scene and<br />
all these names that I am not familiar<br />
with, and it was the same<br />
way with me. So I couldn’t expect<br />
for anyone to shell out the big<br />
bucks to come see me perform,<br />
therefore, I placed the onus on<br />
myself in the exchange of cash<br />
for laughs.<br />
Instead of paying upfront for the<br />
PROMISE of laughter, you pay<br />
afterward for the AMOUNT OF<br />
LAUGHS you already had. And<br />
you determine what that is worth<br />
to you, so for some it is a lot and<br />
others it is as much as they can<br />
spare. Everybody wins.<br />
You probably get asked this a<br />
lot - but what was your favourite<br />
episode of the X-Files and<br />
the spin off, Lone Gunmen?<br />
So many favorites, but I still like<br />
Humbug to see Jim Rose’s Freak<br />
Circus whom I use to see in bars<br />
in Vancouver when I went to University<br />
there. Of the Lone Gunmen,<br />
I liked them all, but the one<br />
with the super intelligent chimps<br />
was really fun to shoot. Monkeys<br />
are fun.<br />
We’re looking at sequels and<br />
reboots this month, the latest<br />
X-Files was a bit of a continuation<br />
more then a sequel but<br />
ended at a point where we’re<br />
left asking, “What’s going to<br />
happen now?” Any thoughts<br />
on that? Will there be more episodes?<br />
I’m no FOX executive, but if I saw<br />
the rating numbers and know<br />
how hard and expensive marketing<br />
an unknown brand is to do, I<br />
would that think it would be both<br />
cost efficient and a no brainer to<br />
continue. And with both David<br />
and Gillian saying they are into it,<br />
I think that it would be just a matter<br />
of scheduling.<br />
I’ve always thought the Lone<br />
Gunmen were one of the best<br />
parts of the series, but in the<br />
www.deanhaglund.com<br />
most recent 6 episodes, you<br />
guys were hardly used, do you<br />
think there’s a future for the<br />
Gunmen?<br />
I am not sure, but the IDW comic<br />
book series called Season 10 that<br />
Chris Carter was working on before<br />
the series re-boot, the Lone<br />
Gunmen are alive and working<br />
under a cemetery. And he said<br />
that this was official canon but<br />
then went on to say in another<br />
interview that we are really dead.<br />
But if I know Chris, he will figure<br />
out some really clever way to<br />
make the Gunmen a part of the<br />
show again!<br />
Now you’re a great artist too,<br />
what sort of art are you into?<br />
Thanks. I am painting in oils and<br />
watercolors these days, getting<br />
commissions based on my instagram<br />
account - you can check it<br />
here: instagram.com/deanhaglund<br />
which is keeping me busy. I am<br />
loving the cityscapes here in Sydney<br />
and working a new series of<br />
canvases based on my neighborhood<br />
of Newtown. I hope to gallery<br />
show sometime in the future<br />
so I can present those.<br />
You and Phil Leirness produced<br />
a Documentary “The<br />
Truth is Out There” can you tell<br />
us about that and will there be<br />
a second edition?<br />
Phil came to convention one time
Visit Dean’s website<br />
for all his news<br />
and was amazed at the conversations<br />
that I would have and the<br />
fascinating people I would regularly<br />
run into at these things, and<br />
thought that would be a natural<br />
subject for a documentary. It is<br />
about conspiracies, consciousness,<br />
and comedy - since we discovered<br />
while uncovering some<br />
of these things, that a search for<br />
the truth can actually be fun. So<br />
it’s not making fun of anything but<br />
instead approaching all subjects<br />
with a sense of joy and wonder,<br />
which gets the subject to relax<br />
and not be defensive. We are<br />
shooting a second one now, following<br />
some of the threads that<br />
we had to cut out of the first one.<br />
To win - tell us your favourite conspiracy theory.<br />
Enter here: https://app.e2ma.net/app2/audience/signup/1815188/1750786/<br />
the lone gunmen:<br />
tom braidwood (frohike)<br />
dean haglund (langley)<br />
bruce harwood (byers)<br />
What’s coming up for Dean Haglund?<br />
Any movies or TV in the<br />
future?<br />
I am now a recurring guest host<br />
on national Australian TV. I was a<br />
guest on Studio 10 once and they<br />
said I should come back and so<br />
now I am on that every few weeks<br />
for 3 hours with Ita, Joe and Jess.<br />
It starts at 8:30 a.m. so I get that<br />
no one ever sees it. And I got a<br />
movie coming out this year called<br />
the Lady Killers that will be doing<br />
the festival circuit in a few months.<br />
Finally, where can our readers<br />
go to find out what you’re up<br />
to?<br />
TW @dhaglund FB deanhaglund<br />
performing page and<br />
www.deanhaglund.com<br />
The Truth is Out There movie... truth-is-out-there.com
BOARD/CARD GAMES<br />
POKÉMON<br />
TRADING CARD GAME<br />
Since Pokémon released in 1998<br />
in Australia I have been a fan.<br />
From the games to the anime,<br />
books and merchandise released<br />
over the years I have amassed<br />
a lovely collection however one<br />
aspect of Pokémon that I never<br />
owned growing up is Pokémon<br />
Cards. These cards were all the<br />
rage in the playground at Primary<br />
School with trades and battles<br />
happening daily however I could<br />
never share my love for Pokémon<br />
with my fellow friends in this aspect<br />
of the franchise. Lately that<br />
has changed and the pull of the<br />
cards has lured me into once<br />
again catching them all, this time<br />
in a completely new way for me.<br />
The Pokémon trading cards were<br />
first released in Japan in October<br />
1996. The cards were published<br />
by Media Factory and featured<br />
the popular monsters of the video<br />
games. Over the last 20 years an<br />
extremely large amount of series,<br />
games based packs, booster<br />
packs, tins, promo cards and exclusives<br />
have been released. The<br />
Pokémon Trading Card Game<br />
Online was released via web<br />
browser in 2011 and gave fans a<br />
new way to play. Allowing players<br />
to battle and trade to players all<br />
over the world opened the game<br />
up again to old and new players.<br />
Existing players could once again<br />
get the thrill and challenge of<br />
battling players this time around<br />
the globe and pitting the skills<br />
against unknown players allowed<br />
for fierce competitive play they<br />
may have been lacking in their<br />
normal competitive play. For new<br />
players it allowed easy access<br />
to the game with great tutorials<br />
stepping you through from the<br />
basics of the games to the more<br />
strategic plays. For me it was a<br />
great way to get into the game.<br />
I participated in the Beta for the<br />
online game and was surprised<br />
at how easy it was to get in to.<br />
As I had never played the card<br />
game I was a bit apprehensive<br />
of how the attacks worked and<br />
how you won a battle. I knew it<br />
would not be like the games in<br />
the sense of Power Points (PP)<br />
for moves and switching Pokémon<br />
in and out but I was keen to<br />
learn. I selected the grass deck<br />
as my base as it featured two of<br />
my favourite Pokémon, Butterfree<br />
and Meganium and had a great<br />
time playing. Unfortunately, after<br />
the Beta I didn’t continue playing<br />
as my laptop would keep freezing<br />
when I launched the game and it<br />
was unplayable for me. Recently<br />
I have re-loaded my file and starting<br />
playing again. Re-doing the<br />
tutorials was a great refresher<br />
however I was sad to see my<br />
grass deck was no more. My new<br />
base decks do include one of my<br />
other favourites in Chespin so<br />
that made up for it!<br />
Something that draws people into<br />
collecting cards is the excitement<br />
of seeing which cards you pulled.<br />
Opening the packet and revelling<br />
each card one at a time, hoping<br />
that each is either a rare or holographic<br />
card or featuring your<br />
favourite character is both exhilarating<br />
and suspenseful. The thrill<br />
when you revel that special card<br />
is addictive however the disappointment<br />
when you pull doubles<br />
or no rare or holographic cards is<br />
just as strong in the opposite direction.<br />
Another great draw card<br />
to Pokémon cards is being able<br />
to complete a set and feeling<br />
like you have accomplished your<br />
Pokedex but in a much different<br />
way to the video games.<br />
Not only are Pokémon cards great<br />
to collect and trade they also<br />
make for quite a fun card game.<br />
Being able to build your own deck<br />
to challenge opponents is awesome<br />
as it allows for complete<br />
customisation. While building you<br />
deck there are quite a few options<br />
to take in to consideration: do I focus<br />
on mainly one element? If so,<br />
do I also include a small amount<br />
of Pokémon in my deck with an<br />
element that is super effective<br />
against the element my main element<br />
is weak to? How many potions,<br />
revives and healing options<br />
do I include, do I take in multiples<br />
of the same evolution chain so it<br />
is easier to get a final evolution<br />
and how many items and support<br />
cards will I need? These decisions
plus knowing how to get the most<br />
out of your Pokémon through the<br />
item and support cards can make<br />
or break your deck in competitive<br />
play. The Pokémon Trading Card<br />
Game World Championships<br />
are held each year with players<br />
competing in three separate age<br />
groups to become the Pokémon<br />
Master.<br />
Trading, selling and collecting is<br />
a great way to become part of a<br />
new community and to meet new<br />
people with the same passion for<br />
the game as yourself. There are<br />
many groups on Facebook who<br />
regularly post their new additions<br />
to their collections or who are willing<br />
to help you finish your deck by<br />
trading cards you do not require.<br />
While it is great seeing all the<br />
awesome and rare cards other<br />
people are opening it can also get<br />
a little sad when you aren’t lucky<br />
enough to get those cards yourself.<br />
It is currently a great time to be a<br />
card player and collector. The Animal<br />
Crossing Amiibo cards have<br />
sold extremely well for Nintendo<br />
and with the series into their<br />
fourth series who knows when or<br />
if these will come to an end. The<br />
Legend of Zelda trading cards<br />
have recently been announced<br />
and with the Mewtwo Amiibo<br />
card which came included in the<br />
first print editions of Pokken we<br />
may see more Pokémon cards<br />
with Amiibo functionality. Playing<br />
online or playing with family<br />
and friends can be a great way to<br />
share your love of the franchise.<br />
Also many Gametraders stores<br />
are holding tournaments for not<br />
only Pokémon but Yu Gi Oh and<br />
Magic the Gathering card games<br />
there are many ways to enjoy your<br />
favourite card games and meet<br />
new people. Make sure to check<br />
these out and don’t forget to pick<br />
up some new cards while you’re<br />
there! With other people being<br />
there to trade with you may just<br />
get that one card someone needs<br />
for them to trade you the card you<br />
have been searching for!<br />
WRITTEN BY<br />
JESS WILSON
etro<br />
the continuing story of retro editor, paul monopoli’s journey as a young gamer...<br />
The Gamer diaries:<br />
Prior to the school holidays I figured<br />
out how much money I had,<br />
and how much more would be<br />
needed to purchase the Super<br />
Nintendo, Street Fighter 2 pack.<br />
SF2 was the game I was never<br />
able to get sick of. I had played<br />
fighting games on various systems,<br />
including my humble Amstrad,<br />
though most of the warriors<br />
you controlled were generic and<br />
faceless. Capcom made a wise<br />
move by including back stories<br />
for the World Warriors. A good<br />
story can take a game to a whole<br />
new level, and while the story<br />
of “Street Fighter 2” was hardly<br />
pulitzer prize winning material, it<br />
gave kids something to talk about.<br />
For a long time after its release<br />
various publications were still<br />
talking about the stories of Ryu<br />
and the rest of the cast, though<br />
this may have had something to<br />
do with the multiple re-releases of<br />
the game.<br />
During the school holidays I<br />
worked in the office of my father’s<br />
workplace to finish earning the<br />
money for the console. The work<br />
involved filing and administration,<br />
though when they noticed my<br />
ability to quickly pick things up<br />
on a computer I was given less<br />
menial tasks. During the second<br />
week I had earned enough, and<br />
my aunt, who worked at John<br />
Martins, had purchased the bundle<br />
for me with her staff discount<br />
card. I got the system home,<br />
connected it to my TV, tuned it<br />
in, turned it on and sat back for<br />
a minute. I paused to take in the<br />
momentous event of owning the<br />
best video game system on the<br />
market, with the greatest fighting<br />
game of all time. It was glorious!<br />
When that was all over I got stuck<br />
in to “Street Fighter 2”!<br />
My parents had been discussing<br />
buying a PC, as it was thought<br />
that buying a computer that could<br />
help me with my homework would<br />
be in my best interests. I was in<br />
the middle of my high school<br />
years, and more of my friends<br />
were using PCs for their school<br />
work. The day after I acquired<br />
my Super Nintendo my parents<br />
purchased our first PC. I was not<br />
consulted on which PC we should<br />
buy, though if I had I would have<br />
done some research and chosen<br />
something with a little more power<br />
than the Amstrad 5286 that<br />
we ended up with. A friend of the<br />
family suggested it, and he even<br />
said that he was considering purchasing<br />
it himself. I don’t know<br />
how true that statement was, but<br />
it was enough to convince my<br />
parents.<br />
So the Amstrad CPC6128 was<br />
packed away, and it was replaced<br />
with the shiny new Amstrad PC.<br />
In late 1993 I had entered a whole<br />
new realm of gaming. I had my<br />
Gameboy, and now a SNES and<br />
a PC. By this time the Amstrad<br />
CPC was a dead system, though<br />
I still wanted to keep it. At the time<br />
the idea of having an interest in<br />
retro video games was pretty<br />
much unheard of. If a system got<br />
old then you threw it out, it was<br />
that simple. Still, this computer<br />
had been a big part of my life for<br />
the past 5 years. It was a friend<br />
who was always there, that never<br />
judged and would play awesome<br />
games with me. How can you just<br />
forget all about that?<br />
At school I started to trade 3 1/2”<br />
discs with my friends to start building<br />
my collection of PC games.<br />
The Amstrad CPC 3” discs were<br />
close to $10 each, though with 3<br />
1/2” discs you could buy a pack<br />
of 10 for double that. Very little<br />
thought was given to piracy, being<br />
that we were all poor school<br />
kids. If anything copy protection<br />
was seen as a slight nuisance,<br />
something you would have to<br />
tinker with, or try a more up to<br />
date duplication program on. If<br />
the copy worked then it was all<br />
worth it. I filled my blank discs<br />
with the “Commander Keen” series,<br />
“Duke Nukem” 1 and 2, and<br />
many more. This was the dawn<br />
of the era of serious PC gaming,<br />
whereas previously the IBM/PC<br />
clones had only been thought of<br />
as serious machines. One game<br />
that really grabbed my attention at<br />
this time was a little remembered<br />
classic called “Secret Agent”.
1993 - 1994
1993 - 1994
Where games like “Duke Nukem”<br />
boasted reasonable sized sprites,<br />
“Secret Agent” had a small character<br />
with a larger playing area.<br />
Coming from Apogee, the same<br />
stable as “Commander Keen”<br />
and “Duke Nukem”, “Secret<br />
Agent” was a platform game that<br />
was filled with action and secrets.<br />
It became a favourite among my<br />
group of friends. Looking back on<br />
it, Apogee Software were one of<br />
the companies that pushed PC<br />
gaming into the mainstream. Advanced<br />
platform games, shoot<br />
em ups, the kinds of games you<br />
would expect to see on consoles<br />
could now be found on your humble<br />
computer, thanks to Apogee.<br />
Back on the Super Nintendo,<br />
“Street Fighter 2” was the only<br />
game that I owned for a number<br />
of months, but it seemed like it<br />
was the only game that I needed.<br />
Wherever I went, everybody<br />
wanted to play “Street Fighter<br />
2”. If I went to Clinton’s house,<br />
James’ house, Steven’s house, it<br />
was the game that we never got<br />
sick of. If the person I was visiting<br />
didn’t own a Super Nintendo, I<br />
would take mine with me. In 1993<br />
Nintendo <strong>Magazine</strong> System was<br />
launched. From memory there<br />
was even a TV ad campaign for<br />
it, and it heavily promoted the<br />
“Street Fighter 2” content that<br />
was included with the first <strong>issue</strong>.<br />
It also featured “Super Mario<br />
Land 2” on the cover, another<br />
game that would suck up a whole<br />
heap of my time when I finally got<br />
my hands on it.<br />
Just before Christmas I saw an<br />
ad for “Super Mario World” in a<br />
catalogue. I forget which store,<br />
though I suspect it may have been<br />
Harris Scarfe. The other game<br />
that I had become obsessed with<br />
had been reduced to $49.99, a<br />
bargain! I went to the store to buy<br />
it and as I walked out I ran into<br />
Clinton. That is what is known as<br />
’Adelaide small town syndrome’,<br />
where it is rare to go out and not<br />
run into someone you know. I<br />
showed him my new prize and he<br />
invited me over so we could play<br />
the game together. I came over<br />
with the Super Nintendo and we<br />
ended up playing “Street Fighter<br />
2” all night. I suppose when you’re<br />
given a choice of either playing a<br />
game simultaneously with someone,<br />
or taking it in turns, most<br />
people would take the first option.<br />
Either way, I had no complaints.<br />
That Christmas I opened up my<br />
presents to find two Gameboy<br />
games. The first was a copy<br />
of “Bart’s Escape From Camp<br />
Deadly”. A tough as nails platformer,<br />
this Simpsons game did<br />
exactly what it said on the box. As<br />
Bart Simpson you had to escape<br />
from the dreaded Camp Deadly.<br />
This was one game that suffered<br />
badly on the blurry Gameboy<br />
screen, though I persevered until<br />
I finished it. It took a long time<br />
and a lot of Game Overs, but I<br />
was determined to see that one<br />
through to the end.<br />
The other game was “Terminator<br />
2” for the Gameboy. I played<br />
this one through to the end as<br />
well, though it was another difficult<br />
game. I don’t normally enjoy<br />
playing games that mix genres,<br />
but this one did it well. T2 included<br />
platforming levels, motorcycle<br />
levels and puzzle levels. I can remember<br />
taking this one out with<br />
me on many car trips.<br />
I believe that the experiences we<br />
have in life shape us into the people<br />
that we grow into. What happened<br />
in early 1994 would start<br />
my evolution into a video game<br />
collector, though if I had my time<br />
again I would never have done<br />
it this way. After a few months<br />
of owning a PC, Super Nintendo<br />
and Gameboy, my Amstrad CPC<br />
was being neglected. Mum came<br />
to speak to me and told me that<br />
my cousins were interested in<br />
buying it, but that it was my decision<br />
whether I wanted to get rid<br />
of it or not. I thought about this<br />
over a number of days, pondering<br />
whether I wanted to sell my<br />
old friend. I went out to the shed<br />
where it was being stored, connected<br />
it to the power and had a<br />
game of “Jack The Nipper”. I enjoyed<br />
it, but I wasn’t really feeling<br />
it anymore. I tried a few other titles,<br />
but they all seemed to pale<br />
in comparison to my shiny new<br />
Super Nintendo and PC. I gave<br />
Mum the go ahead and she sold<br />
it to my cousins for $100. They<br />
were supposed to give my parents<br />
$50 on pick up and $50 at a<br />
later time. That ‘later time’ never<br />
happened, and they never did<br />
end up paying the other $50.<br />
The price of Super Nintendo<br />
games was prohibitively expensive<br />
for a school boy without a<br />
job, so I found myself playing my<br />
PC a lot more. As I mentioned<br />
previously, the Amstrad 5286 was<br />
underpowered, featuring a 286<br />
processor in an age where most<br />
of the PCs on the market had 386<br />
chipsets. As a result I struggled
1993 - 1994<br />
to play one of the biggest games<br />
that was released at that time,<br />
“Wolfenstein 3D”. While not the<br />
first game to be released in a 3D<br />
perspective, it was certainly the<br />
one that bought he genre into the<br />
mainstream. Like most success<br />
stories in video gaming history,<br />
“Wolfenstein 3D” spawned clones<br />
that were nowhere near as good<br />
as the original.<br />
The first time I wandered around<br />
that Nazi castle I was in awe. The<br />
enemies would come right at you,<br />
and as items got closer you would<br />
see them become larger and<br />
clearer (though still pixelated).<br />
Shooting the enemies and seeing<br />
their reaction was just amazing.<br />
Finding the various guns and<br />
seeing them in action was a great<br />
feeling. I wanted to keep playing<br />
to find them all. Accidentally<br />
pushing the Space button while<br />
standing next to a wall and finding<br />
a hidden passage was another<br />
pleasant surprise. As my computer<br />
was unable to handle the<br />
game I had most of these experiences<br />
while I was over Carmelo’s<br />
house, as his PC was more<br />
than capable of managing the 3D<br />
graphics.<br />
Having a below spec PC was becoming<br />
an <strong>issue</strong> for me. I needed<br />
a more powerful computer, but I<br />
had no money. A few months after<br />
my 15th birthday I managed<br />
to get my first ever job at the Bi-<br />
Lo supermarket in the Ingle Farm<br />
Shopping Centre. It would take<br />
me time to save for my new computer,<br />
especially as I had a tendency<br />
to spend money on blank<br />
discs, videos and CDs. I didn’t<br />
quite understand the concept of<br />
saving, and my meagre earnings<br />
were being eaten up by things I<br />
could now afford to buy.<br />
In the early 90s, Sega had discounted<br />
their Master System 2<br />
consoles to $99. Steven’s parents<br />
had purchased him one, and<br />
he also got a copy of “Sonic the<br />
Hedgehog 2”. The prospect of<br />
playing a Sonic game as Tails,<br />
the flying fox, was exciting. Unfortunately<br />
the Master System<br />
version of the game has you rescuing<br />
Tails, rather than playing<br />
as him. Regardless, the game<br />
featured some interesting ideas<br />
that weren’t present in the Megadrive<br />
version. I have never enjoyed<br />
games that feature mine<br />
carts, and that includes “Donkey<br />
Kong Country”. I found the hang<br />
glider to be an interesting addition,<br />
though Steven and I struggled<br />
with it. Through perseverance<br />
I was able to master it to the<br />
point where I could easily get the<br />
Chaos Emerald in the windy level.<br />
After several tries I successfully<br />
completed the game with all<br />
Chaos Emeralds while Steven<br />
watched.<br />
That was my big gaming achievement<br />
for 1994!<br />
Anyway, that’s all the space I<br />
have for this <strong>issue</strong>. Join me next<br />
time as I finally get that new PC,<br />
and am introduced to the world of<br />
LucasArts! If you’re interested in<br />
checking out the other things I do<br />
you can follow me on Twitter @<br />
dizrythmia<br />
I can also be found writing articles<br />
and giving interviews on<br />
www.retrospekt.com.au
WRITTEN BY<br />
paul monopoli
etro<br />
RETRO<br />
SEQUELS<br />
Sequels can be a hit and miss affair,<br />
even where video games are<br />
concerned. If a game is popular<br />
enough, then the chances are<br />
you will see a follow up of some<br />
description, just like a Hollywood<br />
movie. This month I decided to<br />
take a look at some of my favourite<br />
retro sequels.<br />
Teenage Mutant Ninja<br />
Turtles: Turtles in Time<br />
I have some great memories of<br />
playing the original TMNT arcade<br />
machine, though the lack<br />
of decent ports annoyed me<br />
somewhat. Lots of people love<br />
“TMNT2: The Arcade Game” on<br />
NES, but I can’t get into it. The<br />
same cannot be said of “Turtles<br />
in Time”, which is a joy to play.<br />
If you are unable to find the arcade<br />
version of the game, the Super<br />
Nintendo will do. Yes, it has<br />
modified levels and enemies, but<br />
the core gameplay is the same.<br />
Hacking and slashing your way<br />
through the levels may sound<br />
boring, but the music is amazing,<br />
there’s so much colour, and you<br />
know what? It’s just a damn fun<br />
game! It’s easily the finest TMNT<br />
game to grace a home console,<br />
and one you will find yourself revisiting<br />
every once in a while.<br />
SNK vs Capcom: SvC<br />
Chaos<br />
Not only a sequel, but the final<br />
SNK vs Capcom crossover game<br />
released to date. Capcom had<br />
released their “Capcom vs SNK”<br />
series using their own game engine,<br />
though SNK had only given<br />
us the brilliant “Match of the Millennium”<br />
and some decent card<br />
games. Sadly “SvC Chaos” was<br />
initially only released on the Neo<br />
Geo, which was very close to the<br />
end of its life. Though full of very<br />
questionable Engrish, the game<br />
boasts more of a “King of Fighters”<br />
style of gameplay, which<br />
works, even with the Capcom<br />
roster of characters. The moment<br />
I performed Ryu’s ‘hadouken’ on<br />
my Neo Geo I knew I was playing<br />
something special. The game<br />
even features some unique characters,<br />
such as Violent Ken (a
counter to Evil Ryu), Red Arremer<br />
from “Ghosts and Goblins” and<br />
the original Princess Athena from<br />
“Athena”. The game was ported<br />
to the PS2 version, which features<br />
more playable characters<br />
than the Neo Geo original, and<br />
it’s more affordable.<br />
Fantasy World Dizzy<br />
The third game in the Dizzy series<br />
offers improvements over the<br />
previous 2. The original “Dizzy”<br />
wasn’t the most difficult game<br />
in the world, though its sequel,<br />
“Treasure Island Dizzy”, was impossible<br />
for the average gamer,<br />
due to you only being given a<br />
single life to complete the game.<br />
“Fantasy World Dizzy” set to balance<br />
this, by offering more lives,<br />
more game play, and improved<br />
animation. Like any of the games<br />
in the main range, this Dizzy adventure<br />
is a platformer that requires<br />
you to pick up items and<br />
use them in specific places, all<br />
the while avoiding enemies.<br />
There are hidden coins to collect,<br />
and this is the first game to feature<br />
Dizzy’s friends, the Yolk Folk.<br />
All of these nice little additions<br />
give the game a more immersive<br />
feel, and it’s a game that can really<br />
eat up your time once you get<br />
started.<br />
this task. In “Sorcery +” you have<br />
to continue your quest to defeat<br />
the evil necromancer. Featuring<br />
very fluid animation for its time,<br />
the only downside to “Sorcery +”<br />
is the constant disc access. Other<br />
than that, the controls are spot<br />
on and the graphics are nice and<br />
colourful.<br />
Super Mario World<br />
Rarely an article is written where<br />
I don’t gush over my favourite<br />
game ever. The follow up to “Super<br />
Mario Bros 3”, and a launch<br />
title for the Super Nintendo, “Super<br />
Mario World” is the greatest<br />
game of all time… in my opinion.<br />
The graphics are very colourful,<br />
and the sprites are beautifully<br />
animated. The music is jolly and<br />
the controls just feel so good. If<br />
you die you know that it was your<br />
fault, and not the result of cheap<br />
gameplay. A massive game spanning<br />
multiple worlds, “Super<br />
Mario World” also introduced the<br />
world to Yoshi, the dinosaur with<br />
a big tongue. With traditional “Super<br />
Mario Bros” game play backing<br />
up a range of new enhancements,<br />
it’s little wonder that so<br />
many people still love “Super<br />
Mario World”<br />
Sorcery +<br />
Initially an Amstrad CPC exclusive<br />
title, “Sorcery +” is the sequel to<br />
the original “Sorcery”. This game<br />
follows the premise of the original,<br />
where you have to rescue all<br />
of the wizards by collecting items<br />
and using them in the correct areas.<br />
The original “Sorcery” would<br />
end once you have completed<br />
WRITTEN BY<br />
paul monopoli
collectables<br />
THE AMAZING WORLD OF<br />
COLLECTING TECH STUFF!<br />
If you read game and tech magazines<br />
you’re probably a bit of a<br />
tech geek like me. I love technology,<br />
but more so for the gear I<br />
actually love using. Smartphone,<br />
cameras, consoles and sound<br />
equipment all are things I use<br />
daily or at least weekly. What I<br />
didn’t really know is just how collectable<br />
some of these products<br />
are. In the past we’ve looked at<br />
rare consoles and rare games<br />
but you’ll be amazed at the prices<br />
collectors are asking and paying<br />
for other tech items… let’s take a<br />
look.<br />
Firstly we came across a story<br />
about the good old iPod. Yep<br />
those original little music machines<br />
are now fetching big dollars<br />
on eBay. Browsing the top<br />
listings sees one particular listing<br />
showing a “Collectors Set” of 3<br />
iPods. There’s first generation 20<br />
GB, a 10 GB and a 5 GB. They<br />
are the original units that Steve<br />
Jobs unveiled in 2001 and you<br />
can check out that video here:<br />
https://youtu.be/kN0SVBCJqLs<br />
The listing is priced at U.S<br />
$50,000 and there’s currently 7<br />
people watching the auction.<br />
First generation iPod: There’s<br />
also a 2nd generation White 20<br />
GB unit still boxed listed at just<br />
$20,000 - this one is still boxed<br />
and never been opened. It’s generating<br />
a bit of interest with 17<br />
people watching at the moment.<br />
For the Beatles collector there is<br />
a very rare limited edition Apple<br />
iPod Classic Beatles Box set -<br />
apparently 1 of only 2500 made.<br />
It comes in a collectors box and<br />
retailed for $795 with selections<br />
from The Beatles back catalogue<br />
on CD included. It also has a guitar<br />
plectrum but did not come pre<br />
loaded with the groups songs,<br />
you’d have to rip them yourself.<br />
This rare unit priced at just under<br />
$10,000.<br />
What about games and consoles…<br />
what are some of the rarest<br />
around?<br />
Stadium Events: NES … probably<br />
the most valuable video game<br />
for collectors.<br />
One copy recently sold on eBay for<br />
$17,500. Apparently only around<br />
200 copies made it to customers<br />
hands and today around 20 still<br />
exist. It was released by Bandai<br />
in 1987 as Stadium Events, but<br />
Nintendo bought the rights to the<br />
game and re-released it as World<br />
Class Track Meet. To avoid customer<br />
confusion, Nintendo had<br />
all the copies of Stadium Events<br />
pulled from shelves and had them<br />
destroyed but around 200 made it<br />
into the hands of gamers. A story<br />
about one lucky customer goes<br />
that he was about do donate a<br />
copy to Goodwill not knowing the<br />
value of the game, but he came<br />
across a story of a sale of a copy<br />
on eBay for around $10,000. He<br />
had a factory sealed copy without<br />
the Fitness mat that went with<br />
the game. The story goes he was<br />
going to return it originally but I<br />
guess he forgot about it until he<br />
came across the story of the other<br />
unit being sold, so he listed it<br />
and it sold in 2010 for $41,300!<br />
There’s one on eBay now listed<br />
at U.S $11,999.99 with 62 people<br />
watching. It’s the cartridge only so<br />
imagine what boxed copy would<br />
sell for. Wikipedia states that only<br />
the NTSC copy is rare as the PAL<br />
version was not recalled. So if<br />
you’re searching online - don’t be<br />
duped.<br />
Looking at rare hardware I tapped<br />
into the well of knowledge our retro<br />
editor, Paul Monopoli, has and<br />
he suggests that the FM Towns is<br />
uber rare. Released in 1993 by<br />
Fujitsu and exclusive for the Japanese<br />
market, it was the first 32-<br />
bit home system and came with a<br />
CD-Rom and a disk drive. It had<br />
an AMD 386SX processor that<br />
ran at 16MHz and could produce
“stadium events: nes... probably<br />
the most valuable video game<br />
for collectors.”<br />
1024 sprites in 16x16. Looking<br />
online, there are not many consoles<br />
around to buy. In fact browsing<br />
eBay I found a copy of Raiden<br />
Densest for $999. Paul also suggest<br />
the PC Engine LT is rare and<br />
pricey as he just purchased one<br />
for himself. Online they are priced<br />
around $1300 with many fans<br />
watching. They can go for more<br />
depending on the condition, with<br />
prices of $4000 not unheard of.<br />
Looking at the pricing of some<br />
of these items, who would have<br />
thought that an original iPod<br />
would be worth a mint? Or that a<br />
console they played on is probably<br />
worth triple what they paid for<br />
it … or more?<br />
You just never know.
your say<br />
WHAT IS YOUR RAREST<br />
“Well I have a Pokémon N64, a Black Zelda<br />
3DS & a MGSV PS4, but they aren’t really<br />
that rare... but this is! Ladies & Gentlemen...<br />
the 10th Anniversary Final Fantasy<br />
VII PSP!”<br />
- Jean-Paul Bartolomei<br />
“Bought this console from Ebay a little while ago. I also have this. Apparently it’s extremely<br />
rare. Got it fairly cheap too.”<br />
- Michael Pesak<br />
“Ive got a sega master system<br />
II in original box. It still<br />
has a sticker on it saying you<br />
can get $50 cash back from<br />
Kmart.”<br />
- Joel Best<br />
“Not sure. Maybe my Super<br />
Famicom Box (originally<br />
used in Japanese hotels).”<br />
- Adrian Osty Ilsley<br />
“Here is rare console! This<br />
my friends is an IS-NITRO<br />
CAPTURE. Used when<br />
making Nintendo DS games<br />
to test them and can also be<br />
used to play the games on a<br />
TV screen.”<br />
- Gina Ashley Watson
CONSOLE OR PC ITEM?<br />
“I have a few uncommon ones. A Dick Smith Wizzard. A Sega SC 3000, which I couldn’t be arsed to get out<br />
of the box. And this guy. Had it for years.”<br />
- Aaron Yanner<br />
“Possibly my rarest console is<br />
my IS-CGB-Emulator (Gameboy<br />
Colour Development Kit).<br />
Back in the late 90’s it was sent<br />
back to Intelligent Systems and<br />
was upgraded to include the<br />
ability of developing and debugging<br />
Gameboy Advance games<br />
essentially making it an IS-CGB<br />
and IS-AGB Emulator.”<br />
- Brett Hewitt<br />
“I have quite a few kinda rare<br />
consoles ranging from Sega<br />
Master system, to NES Top<br />
Loader but my favourite is the<br />
Atari 1040 STe it was my first<br />
computer system growing up<br />
and me and my brother played<br />
many many hours fighting away<br />
on gauntlet especially haha. I<br />
also can’t pass up the opportunity<br />
to post the back of the Immortal<br />
box with the “graphics to<br />
die for.”<br />
- Cameron Gilbert
your say<br />
WHAT IS YOUR RAREST<br />
“ I actually don’t know if this was a rare thing<br />
or not, though I got to say for me it is a pretty<br />
cool idea. The game ‘Halloween harry’ by<br />
S.O.D.A on floppy disk in a specially made<br />
‘CD’ case. Did any other games of that era<br />
do this?”<br />
- Das Dos<br />
“Philips CD-i. One of the worst<br />
consoles ever? Definitely up<br />
there.”<br />
- Nick Schumi<br />
“This is my rare beauty, Japanese<br />
exclusive final fantasy<br />
13-2 PS3 console”<br />
- Jacob Lee-Moore<br />
“I have a Gameboy colour<br />
Pokémon edition and a<br />
com64. both in storage.”<br />
- Timothy Colin Small<br />
“SEGA Dreamcast. It’s my<br />
baby.”<br />
- Brett Hewitt<br />
want to have ‘your say’<br />
featured in live magazine?<br />
head over to gametraders facebook page:<br />
www.facebook.com./gametradersaustralia and keep an eye out<br />
for the next ‘your say’ topic/status update.
CONSOLE OR PC ITEM?<br />
“Few handheld/tabletop consoles that<br />
I have sitting atop of my Sunnyvale 6<br />
switch Atari 2600 Woody.”<br />
- Aaron Hunter
comics<br />
RETURN OF THE REDUX<br />
come before and are seeming<br />
only to continue to twist the established<br />
mythologies and make<br />
the story lines more dense and<br />
really hard for new comers to<br />
jump into. Personally I love seeing<br />
new, original stories that challenge<br />
the characters and forces<br />
them to grow… Then again with<br />
some of these character’s histories<br />
nearly spanning fifty years it<br />
would be hard to find new ground<br />
for them to cover.<br />
We have seen in recent years<br />
a very strange trend in comic<br />
books. Well not really so strange<br />
and there is a painfully obvious<br />
reason for it. That is the return of<br />
classic story lines. The most guilty<br />
of this is Marvel. We are seeing<br />
storylines from comic books being<br />
re-printed and changed with<br />
alarming regularity. Civil War 2<br />
has just his shelves. Last year<br />
we saw a return of the Secret<br />
Wars. DC comics just brought<br />
back Frank Miller’s Dark Knight.<br />
So why are comic book companies<br />
suddenly mining the past?<br />
The answer is painfully simple…<br />
Money.<br />
Comic book sales haven’t been<br />
the best in recent years. Well…<br />
Print hasn’t been great, they still<br />
live a happy life on digital platforms.<br />
That said they aren’t what<br />
they were. But! Movies, oh boy<br />
have there been some movies!<br />
Nearly every blockbuster out<br />
now days is a comic book movie.<br />
Which is great for us fans. But the<br />
problem comes when the book<br />
sales aren’t living up to the movie<br />
ticket sales. Thus we get a period<br />
of time where comic books are<br />
trying to be like the movies coming<br />
out. It’s really interesting. For<br />
years fans have complained that<br />
their comic book movies haven’t<br />
been enough like the books,<br />
and now the books are virtually<br />
imitating their on screen counterparts.<br />
Captain America: Civil<br />
War hit cinemas last month and<br />
was AMAZING! So this year we<br />
get Civil War 2. Hoping to capitalize<br />
on the movie’s release. Which<br />
makes sense from a business<br />
perspective. This year also saw<br />
the release of the (awful) Batman<br />
Vs Superman film. Suddenly Dark<br />
Knight 3 is released by Frank Miller…<br />
Ben Affleck’s Batman is inspired<br />
by Frank Miller’s Batman.<br />
Now, while this might be great<br />
for comic book sales, I feel that<br />
the work might be suffering. We<br />
are getting a spout of unoriginal<br />
stories that do feel like what has<br />
Which leads to the next <strong>issue</strong>,<br />
the reboot. Marvel comics last<br />
year rebooted their universe with<br />
the Secret Wars. Which essentially<br />
re-set the Marvel Universe.<br />
Which isn’t a bad idea, it lets new<br />
people jump into a new continuity.<br />
But at the same time it feels<br />
like the cheap way out. It’s like<br />
we have run out of ideas. The old<br />
guard seem to be unable to carry<br />
on with newer stories for a new<br />
age. For an older fan like myself<br />
it makes it feel like there is nothing<br />
new under the sun. I’ve read<br />
these stories before… Why would<br />
I read them again? It’s almost like<br />
remakes…<br />
All those negative thoughts out<br />
of my brain, that said as a comic<br />
book fan I’m still super excited<br />
about stuff like Dark Knight 3 and<br />
Civil War 2! Of course I am. While<br />
it sucks we aren’t getting new stories,<br />
of course the familiar is nice.<br />
It’s a safe, wonderful feeling of<br />
nostalgia. So call me cautiously<br />
optimistic about the future of the<br />
comic book industry. I want new<br />
stuff, yet at the same time, I’ll still<br />
buy these remakes and re-boots.<br />
BY scott f. sowter
PRE-ORDER NOW!<br />
CTC<br />
Available on PS4 & XB1.<br />
Released 30 September 2016.
anime<br />
ANIME SEQUELS<br />
GHOST IN THE<br />
SHELL ARISE<br />
Set in the year after the fourth<br />
World War, cyborg and hacker<br />
Motoko Kusanagi finds herself<br />
wrapped up in the investigation of<br />
a devastating bombing. But she’s<br />
not the only one looking for answers<br />
— as she delves deeper<br />
into the mystery of who is behind<br />
the attack, a specialized team<br />
unlike any before begins to take<br />
shape.<br />
PARASYTE PART 2<br />
It has become all-out war between<br />
humanity and the ‘Parasites’<br />
– the tiny creatures who are<br />
rapidly taking over the brains of<br />
the human populace.<br />
But nothing is black and white in<br />
this struggle. Why have the Parasites<br />
come to Earth? Are they here<br />
to cull our numbers? The planet<br />
may be better off preserved from<br />
the destructive nature of humanity,<br />
but we also want to fight to<br />
protect our loved ones. Amidst<br />
this conflict of values, Shinichi<br />
and Migi must continue to work<br />
together in the escalating fight<br />
against the Parasites.<br />
& CONTINUING SERIES...<br />
Love anime and movies like Parasyte<br />
Part 2 from Director Takashi Yamasaki?<br />
We do and can’t wait for some of these<br />
to hit shelves. Check out what’s coming<br />
soon and yes, you can pre order at<br />
Gametraders!<br />
SAILOR MOON R<br />
(SEASON 2)<br />
After unexpected guest Chibi-Usa<br />
falls from the sky and tries to claim<br />
the Silver Crystal as her own, Usagi<br />
quickly learns this cheeky little<br />
pink haired girl is the least of her<br />
problems. The Black Moon Clan,<br />
in their unending quest to destroy<br />
Crystal Tokyo and change the future,<br />
have come back in time to<br />
corrupt present day Tokyo! Together<br />
the Guardians fight the<br />
Black Moon’s dark forces, but<br />
struggle to understand the truth<br />
behind their sinister plan. Is there<br />
anyone the Sailor Guardians can<br />
turn to for answers? That pink<br />
haired girl may hold the key to<br />
Sailor Moon’s victory after all!<br />
BLACK BUTLER :<br />
BOOK OF CIRCUS<br />
(SEASON 3)<br />
Ciel and the demon butler Sebastian<br />
are summoned by the Queen<br />
to investigate multiple reports of<br />
missing children. When their underworld<br />
contacts reveal the disappearances<br />
increase when the<br />
mysterious Noah’s Ark Circus<br />
comes to town the demonic duo<br />
must impress an enigmatic ringmaster<br />
in order to go undercover<br />
as performers-to Sebastian’s<br />
delight and Ciel’s disgust. At the<br />
core of the circus is a troupe of<br />
unique performers from Dagger<br />
the knife thrower to Beast, the<br />
beautiful tiger tamer. All are connected<br />
by someone who changed<br />
their lives, someone who raised<br />
them from the gutters of London<br />
to the heights of the big top—but<br />
at a price.
DALEKS FEATURE<br />
a passion for daleks!<br />
We caught up with some folks<br />
who just love tinkering with<br />
Daleks and building their<br />
own… Welcome Helen, Raph &<br />
Dawn! Tell us a bit about your<br />
group and what you do.<br />
Helen: Generally we build daleks<br />
to be pretty accurate to the screen<br />
versions (although we also have<br />
fun and might make a silly one<br />
later) and we take them out to<br />
community events and conventions<br />
where we show people how<br />
they are made, how they work<br />
and generally run around being<br />
daleks. We have also added fund<br />
raising to our repertoire for the<br />
Australian childhood foundation –<br />
raffles, selling fudge and gingerbread<br />
and other little bits.<br />
Raph: We create props from Doctor<br />
Who and we use them to entertain<br />
the public at events such<br />
as Oz Comic Con.<br />
Dawn: Our group is made up of<br />
a diverse bunch of people with a<br />
love of the TV series Doctor Who,<br />
however it is his arch nemesis<br />
race known as the “Daleks”, that<br />
has brought us together. They<br />
scared me as a child watching<br />
in the 70s/80s period and they<br />
were the one element of the show<br />
that I never forgot... We discovered<br />
that there where quite a lot<br />
of people that loved the daleks<br />
and so with a handful of people<br />
with the same passion, we found<br />
www.facebook.com/groups/ausdalek<br />
ourselves pulled together with a<br />
common love.<br />
Roy: The group is about entertaining<br />
the masses of people at<br />
the cons we attended in Adelaide,<br />
we are the dalek builders union<br />
Adelaide, and have a few varying<br />
dalek props. I guess I got involved<br />
with this group some four<br />
or five years ago when I met Raphel<br />
Segal, and he came up with<br />
the conception of the Aus dalek<br />
builders which from that idea the<br />
group began to grow.<br />
We have about, 7 core members<br />
in the group who basically run it,<br />
get every thing prepared for the<br />
cons, then we have the followers<br />
on our face book page, which I believe<br />
is over a hundred members,<br />
give or take. There are basically<br />
a few varying types of daleks,<br />
from the classic 60, 70, series to<br />
what is now called the new series<br />
daleks, we have about 8 or 9<br />
props at the moment. We started<br />
as a small group of people, maybe<br />
two or three, which grew over<br />
a period of time to what it as become<br />
today, most materials used<br />
are fibreglass ,wood and plastics..<br />
They generally take four to<br />
six months to make, some times<br />
can take longer. One incident<br />
that happened to myself at one<br />
of the cons was, while I was in<br />
one of the props a couple of wires<br />
crossed which caused a short, so<br />
viewing it from the outside there<br />
was a lot of smoke coming out of<br />
the neck section............<br />
When did you all get started in<br />
building Daleks and how did it<br />
become the Australian Dalek<br />
Builders Union?<br />
Helen: I have always been a huge<br />
Dr Who fan and had seen the Union<br />
at a few cons and they were<br />
always friendly and such and then<br />
a friend of mine was clearing his<br />
collection and GAVE me his dalek<br />
which was in need of a bit of repair<br />
(it has sat outside in sea air).<br />
That’s when I let the union know<br />
what I had and asked for help repairing<br />
and repainting. Next thing<br />
I know I’m learning how to sand,<br />
bog, paint and ended up on the<br />
committee! It was already called<br />
the ADBU when I joined.<br />
Raph: I started building my dalek<br />
in 2006. I posted a joke page<br />
up on facebook called The Australian<br />
Dalek Builders Union as<br />
sort of a funny take on the british<br />
guys who were calling themselves<br />
the Dalek Builders Guild.<br />
I thought Australia wouldn’t have<br />
a guild it would be a union. I<br />
shortly stopped using the page<br />
and I left it alone for probably almost<br />
2 years. One day I pulled it<br />
up and had a look at it and there<br />
were a bunch of people posting<br />
pics and discussing stuff. Most of<br />
them were in Adelaide and we all<br />
decided to have a meeting at my
house to introduce ourselves and<br />
see if this is actually going to be<br />
ok to turn into a club. We met that<br />
week and the Union was off and<br />
running.<br />
Dawn: So what do we do? We<br />
build them with care and love and<br />
attention to detail... with the help<br />
of a wonderful group in England<br />
called Project Dalek, who have<br />
had access to the TV used prop<br />
Daleks, so they were able to take<br />
measurements and put them<br />
into workbooks and guides for<br />
anyone who would like to build<br />
one... I meet a few people of the<br />
“Project Dalek” forums and found<br />
that a couple lived here in Adelaide...<br />
eventually after a number<br />
of discussion we all decided<br />
that we should meet and see if<br />
we can start a group, there were<br />
only about 6 of us originally, we<br />
talked about just helping each<br />
other building theirs but as we<br />
talked someone asked the question<br />
“then what?”, hmmmm an interesting<br />
question... so then talk<br />
started about conventions and<br />
maybe we should see if people<br />
would love to see a dalek at a<br />
convention and it turns out..yes<br />
indeed they did.<br />
The name of the group sort of<br />
worked itself out pretty quickly,<br />
we wanted to make sure people<br />
knew who we are and where we<br />
are from so Australian had to be<br />
in the title and of course the word<br />
DALEK had to be in there, we are<br />
a union of people coming together<br />
with a common goal and love<br />
so that is how the name basically<br />
came about... It’s grown since<br />
then with more wonderful people<br />
and that is how our humble beginnings<br />
started.<br />
How many people are involved<br />
in your group?<br />
Helen: There are groups all over<br />
Australia but for the Adelaide<br />
group there are about 8 core<br />
members, we then have our cosplay<br />
friends and our ‘retail’ helpers<br />
who come along to help us<br />
fund raise. I really need to say<br />
it’s open to all ages and skill levels<br />
and as much time as you are<br />
able/willing to commit.<br />
Raph: Initially the group was<br />
around 10-15 members but it has<br />
grown and now there are affiliates<br />
in other states.<br />
Dawn: How many active builders<br />
in the Adelaide group? 12- active<br />
builders at the moment, but we<br />
also have builders in other states<br />
which is fantastic, we all interact<br />
with our interstate people through<br />
our ADBU facebook page. We<br />
have a lot of people that also do<br />
other things with the group, we<br />
have a group of Doctor who cosplayers<br />
that join us at the conventions<br />
and people absolutely love<br />
seeing the daleks and the various<br />
doctor who characters interact<br />
with each other and the general<br />
public. So in all in the Adelaide<br />
Chapter we have about 20-30<br />
people actively involved.<br />
There are different types of<br />
Daleks you build, can you tell<br />
us about the different types -<br />
are some motorised and others<br />
made for a person to control<br />
from inside?<br />
Helen: I’m still learning a great<br />
deal about the types. I tend to be<br />
able to tell a classic from a movie<br />
to a new series but it’s a bit like<br />
cars – some of the members can<br />
tell just by looking at a picture<br />
of a neck cage what episode it’s<br />
from… me not so much! Some are<br />
remote controlled, some are what<br />
I call ‘flintstone’ powered (you sit<br />
on a bench seat inside and push<br />
with your feet) while others have<br />
had wheel chair motors installed.<br />
It’s up the individual and cost/time<br />
etc.<br />
Raph: Mine is a Radio controlled<br />
Dalek, some have wheelchairs<br />
in them and others are flintstone<br />
powered.<br />
Dawn: Some of the members can<br />
make a dalek within a couple of<br />
weeks, some members can take<br />
a little longer. I have been working<br />
on my dalek for 6 years in-between<br />
raising a family and doing<br />
other costuming commitments...<br />
How do you get started on a<br />
typical project and what materials<br />
do you use?<br />
Helen: I was lucky and had a<br />
damaged one to start repairing.<br />
Generally people use fibreglass,<br />
mdf in this group. There is a group<br />
online called project dalek (from<br />
the UK I believe) where you can<br />
join and get the plans to download<br />
– from there it would depend<br />
on your skill level as to whether<br />
you started building on your own<br />
or worked with a group to help<br />
you out. I worked with the group<br />
(Mostly Roy as we both live north)<br />
as I had not much idea what on<br />
earth I was doing. I became the<br />
queen of sanding pretty quickly!<br />
Raph: First of all you join Project<br />
Dalek Forums and read read....<br />
Then you decide on the model
you want to build and ask questions.<br />
Plenty of people are willing<br />
to help. I used predominately<br />
MDF on my Dalek but most are<br />
fiberglass.<br />
Dawn: Generally the first thing<br />
you look at is what are you going<br />
to make it in... generally fibreglass<br />
because it is a lot lighter<br />
to move in than an MDF made<br />
dalek which is a lot heavier to<br />
move around. The next decision<br />
would be what era dalek are you<br />
looking at doing, whether it be<br />
a 60/70, 80s or the new series<br />
dalek or perhaps an altered dalek<br />
eg. Special Weapons Dalek or<br />
Supreme Dalek, they all have<br />
their difference challenges. Most<br />
of the time we use either Fibreglass,<br />
MDF or a mixture of both in<br />
some form. We also use silicone<br />
moulds for making various fibreglass<br />
parts eg... shoulder slats<br />
and neck blocks etc.<br />
And how long does it take to<br />
finish?<br />
Helen: It is possible in about 4<br />
months but it really comes down<br />
to how much time you have. You<br />
can take as long as it needs really<br />
– if you don’t have much<br />
spare time it could take years but<br />
there’s no rush. I guess it’s like<br />
hobby cars and depends how impatient<br />
you are, how much time<br />
you have etc.<br />
Raph: Mine is 10 years old and<br />
I don’t consider him finished but<br />
some can build them in as little as<br />
12 weeks.<br />
Tell us about some of the funny<br />
things that have happened at<br />
cons…<br />
Helen: I haven’t been ‘in’ my<br />
Dalek for long but the others do<br />
think it’s funny to leave you inside<br />
it (you need a helper to hold<br />
the top heavy part while you get<br />
out). During repairs of mine we<br />
took him for a spin (yes we name<br />
them… I let my daughter name<br />
him so he’s Jeffrey.. instills fear?)<br />
and the mdf seat unbeknownst<br />
to us had rotted through and we<br />
hit a bump and I fell right through<br />
the seat like a ducking stool… I<br />
think it would have been funnier<br />
outside to hear the dalek voice<br />
squeal OW!!<br />
Raph: I almost got myself ejected<br />
from a con by defending one<br />
of our Daleks. It had apparently<br />
scared a child and the management<br />
came to see me. They<br />
thought I was being glib when<br />
they said “We believe one of your<br />
Daleks has scared a child here at<br />
the convention...” I said “Yes it is<br />
our core business!” they were not<br />
impressed and wanted me out<br />
but thankfully they saw reason in<br />
the end. I mean there were dudes<br />
covered in fake blood, and others<br />
dressed as characters from<br />
Friday the 13th and Nightmare on<br />
Elm St. Go figure...<br />
Where can our readers go to<br />
find our more about the ADBU?<br />
Raph: Facebook is the best place<br />
to come and introduce yourself:<br />
www.facebook.com/groups/ausdalek/<br />
Facebook is a great place to join,<br />
ask questions, start your own<br />
build, find out the next convention<br />
we’ll be at etc or come to a con<br />
and find us there for a chat.
ARTIST FEATURE<br />
LEONIE TAGAN FINE ARTS<br />
<strong>Live</strong> <strong>Magazine</strong> had a chat with<br />
talanted artist, Leonie. First up<br />
tell us a bit about how you got<br />
into art and what you like to<br />
paint.<br />
I have always been very artistically<br />
minded, mostly sketches. I was<br />
that hopeless person at school<br />
that drew on every page, even<br />
during exams. I went through a<br />
dark period about 8 years ago<br />
after I suffered my injury and<br />
started suffering with the neurological<br />
problems and burnt all of<br />
my artwork from before, thinking<br />
my art days were over. Was a lot<br />
happening and an adjustment to<br />
a different life and losing the ability<br />
to do all the things that were<br />
me. But with the help of family,<br />
animals and psychologist, I started<br />
to teach myself to paint with<br />
my left hand. I was right handed.<br />
I didn’t do a lot of painting before,<br />
preferring to draw. My drawing<br />
ability isn’t as strong now,<br />
but the imperfections in painting<br />
helps make them really unique,<br />
so over the last few years I have<br />
developed my paintings. Started<br />
off on model animals painted to<br />
look like mini version’s of my own<br />
pets. Then I decided to paint a<br />
spitfire on canvas as aircraft are<br />
a passion. Now I am exploring my<br />
love of sci fi and fantasy. I grew<br />
up with star wars and love it so<br />
the enterprise was the inspiration<br />
for the first 2 sci fi paintings I have<br />
ever done. I recently changed to<br />
oil paints from acrylics and wow!<br />
The possibilities are as big as the<br />
universe! I am developing a fantasy<br />
character for a great author<br />
friend of mine. Well bringing his<br />
vision to life. I love all thing’s sci fi,<br />
dragon’s are my favourite fantasy<br />
subject and coupling that with my<br />
love of adventures, I have some<br />
really cool projects currently in<br />
planning. I’m just not as good at<br />
accurate people portraits. I paint<br />
because I love the journey each<br />
one takes me on. I get lost in the<br />
world I am creating.<br />
You do a lot of sci fi themed<br />
paintings, do movies and TV<br />
shows inspire you?<br />
They sure do. Those also helped<br />
to shape my own visions and<br />
drive my own creativity in making<br />
up my own sci fi world! Star trek<br />
and star wars have been probably<br />
the most influential, I am an<br />
avid gamer and sci fi games of<br />
all types are other avenues from<br />
which I find influence. Drawing<br />
random squiggles on a blank<br />
piece of paper and seeing what<br />
comes from that is great too.<br />
What about your character<br />
paintings, how do you choose<br />
who to do?<br />
I normally do character portraits<br />
on request of family or friend’s,<br />
others are those I admire or am<br />
really fond of. Or to give myself a<br />
www.facebook.com/ltfinearts<br />
big challenge as characters I find<br />
really hard to paint, so I’ll do ones<br />
to improve my skill and never stop<br />
learning when an artist.<br />
Tell us about the process of<br />
creating your art. We have a<br />
lot of anime and manga fans<br />
as well as cosplayers who read<br />
<strong>Live</strong>, so maybe explain how<br />
you get the idea for your next<br />
project and what steps you go<br />
through.<br />
Often my projects start as a daydream.<br />
Something pops into my<br />
head, or I see a movie or image<br />
or from a book. I then start rough<br />
sketches to develop and fine tune<br />
what I’m feeling or seeing in my<br />
head. It can take months sometimes<br />
to clearly get the ideas<br />
down. Sometimes they come<br />
clear as day. Once it starts to take<br />
shape, ill fit the pieces of the puzzle<br />
together to form the image on<br />
canvas. Then from there it takes<br />
off, and soon it comes to life. I<br />
am known to just wing it too and<br />
go in blind and just see what happens<br />
and let the painting choose<br />
its own destiny.<br />
What sort of equipment do you<br />
use? Where do you get it?<br />
I use a range of things depending<br />
on what effect I am trying go<br />
achieve, what I am painting, or<br />
what malfunctions I am facing<br />
with my disability. I have to think
so far out of the box in life, applying<br />
that to my art is pretty cool. I<br />
often have to use one of my cats<br />
as a hand rest because I don’t<br />
even have the strength to hold it<br />
up I paint on my own. Basic kit is<br />
a fat max tool box. It is the mothership<br />
and holds everything I need<br />
and more. I have tools for sculpting,<br />
my paint brushes, various<br />
containers for all the fluids painting<br />
requires, an easel on wheels,<br />
primers for canvas prep,chalk<br />
to use to draw on painted backgrounds.<br />
I get most of my supplies<br />
from art shops. Making the<br />
change to oils was only possible<br />
thanks to a wonderful person, a<br />
fellow artist that generously gifted<br />
me a big box full of oils and some<br />
paint brushes better suited for oil<br />
paints.<br />
Is this a passion you see being<br />
a life time commitment?<br />
Definitely. I cannot work a normal<br />
job now which sucks, my art<br />
makes me feel like I have a job<br />
to do. So it is far more important<br />
now than it ever was before. Its<br />
a passion that grows more and<br />
more every single day.<br />
And you sell your art? How do<br />
readers go to find out more?<br />
I sure do. Just starting to at least.<br />
Hoping to have a stand at a con<br />
in the near future, but I can be<br />
found on my Facebook page,<br />
Leonie Tagan Fine Arts. I take<br />
commissions or have random art<br />
to sell and often a small amount<br />
of prints available. Check out my<br />
page to see everything I can do<br />
and to learn a little bit more about<br />
my world:)
advertising FEATURE
advertising FEATURE
GHOSTBUSTERS<br />
Thirty years after the original film took the world by storm, Ghostbusters is back and fully rebooted for a new<br />
generation. Director Paul Feig combines all the paranormal fighting elements that made the original franchise<br />
so beloved with a cast of new characters, played by the funniest actors working today. Get ready to watch them<br />
save the world!<br />
SAVING THE WORLD JULY 14, 2016!<br />
© 2016 CTMG. All Rights Reserved.<br />
CAST: Kristen Wiig, Melissa McCarthy, Kate McKinnon,Leslie Jones, Chris Hemsworth<br />
GENRE: Comedy/Action<br />
DIRECTOR: Paul Feig<br />
Watch the trailer here: youtube.com/watch?v=h8Lt02D6xno<br />
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TO WIn A pass or merchandise prize pack, WATCH THE TRAILER,<br />
AND TELL US THE RESPONSE CHRIS HEMSWORTH GETS AFTER<br />
SAYING “HI, I’M HERE ABOUT THE RECEPTIONIST JOB...” and tell<br />
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SUBMIT YOUR ANSWER AT:<br />
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GHOSTBUSTERS : interview<br />
Interview with production designer<br />
jefferson sage<br />
by j. i. cuenca<br />
Our friends at Sony Pictures<br />
shared a commissioned interview<br />
with Jefferson Sage, the<br />
production designer of Ghostbusters<br />
- have a read of what<br />
he had to say about the film...<br />
What does Ghostbusters mean<br />
to you?<br />
I come from the generation that<br />
experienced full-throttle the first<br />
movie coming out, and I remember<br />
that the excitement was off<br />
the charts!<br />
What are your memories of the<br />
original movie from 1984?<br />
I was living in New York at the<br />
time, and I remember that there<br />
was this odd movie coming out<br />
that no one knew about but that I<br />
thought was interesting. So I went<br />
to see it and loved it! It was a fantastic<br />
blend of humor with goofy<br />
science, and I liked the idea that<br />
they had these weapons they<br />
didn’t really understand to fight<br />
the ghosts. And it was also this<br />
action story with these unlikely<br />
heroes that was just fantastic. So,<br />
it sort of had everything! Before<br />
the movie came out, I was never<br />
a great fan of those guys, but after<br />
seeing the movie they all lit up<br />
for me.<br />
Could you ever have imagined<br />
back then that one day you<br />
would work on a Ghostbusters<br />
film?<br />
Never! I still had a long ways to go<br />
before even imagining something<br />
like this… I wasn’t even sure what<br />
sort of work I would be in --. And,<br />
to be honest, who thought it was<br />
even going to get remade?<br />
So, what were your first<br />
thoughts when you found out<br />
they were going to make a new<br />
version of that beloved comedy<br />
and that you were going to<br />
be involved as production designer?<br />
I felt a combination of panic, coupled<br />
with intense excitement, as<br />
my mind immediately went to<br />
solving the practical problems<br />
that such a huge project would<br />
have ---.<br />
What did you think of the script<br />
when you read it?<br />
I loved it. For me it is a no-brainer<br />
to have these four amazing actresses<br />
be the Ghostbusters because<br />
they are such excellent comedians.<br />
It’s a whole new take on<br />
the “mad scientist” aspect of the<br />
story that immediately sold me.<br />
I also felt that it honored the first<br />
movie, which is fantastic because<br />
it allowed for added layers to the<br />
comedy that you wouldn’t get otherwise.<br />
And, there is a fan base<br />
you don’t want to let go of, and<br />
this movie also rewards their faith<br />
in the story ---.<br />
And at the same time it is a new<br />
story with a new vision.<br />
Yes, and that was the main challenge:<br />
to tip our hat to the original<br />
film and at the same time deliver<br />
something new, and feel like we<br />
were breaking new ground ---.<br />
How did you achieve that?<br />
Well, in my case many questions<br />
came up pretty quickly regarding<br />
iconic locations and spaces from<br />
the original movie or, for instance,<br />
what the Ecto vehicle would look<br />
like. Was it going to be similar to<br />
the original or would it have a completely<br />
different rendition? So, we<br />
had to explore our way through<br />
these questions and many more<br />
to decide what the right level of<br />
pushing familiar buttons would be<br />
while also moving our story into a<br />
new era.<br />
What were your main concerns<br />
in approaching your job as production<br />
designer?<br />
The first challenge and my immediate<br />
cause for some panic when<br />
I was hired had to do with time,<br />
because even though filming was<br />
at that point close to five and a
TM<br />
visit www.paranormalstudieslab.com<br />
& watch this video about the science behind the<br />
ghostbusting equipment...
half months away we needed a<br />
large arc of design time to make<br />
many decisions. All those <strong>issue</strong>s<br />
we just discussed required a thorough<br />
exploration from me and my<br />
team, and we also needed time to<br />
get Paul Feig into the discussions<br />
so he could him think about them<br />
and help him make choices. And<br />
the months came and went unbelievably<br />
fast as we were working<br />
our way through all these different<br />
things.<br />
One of those key decisions<br />
surely had to do with the look<br />
of the ghosts, right?<br />
Oh yes, because they were important<br />
characters too. We had<br />
to decide what they would look<br />
like and also how they would behave.<br />
There was a whole series<br />
of questions regarding them, because<br />
as the story evolves they<br />
get more lavish and bigger and<br />
more threatening ---. So finding<br />
the right tone for the ghosts and<br />
matching them through the movie<br />
to the developing story was important<br />
and took a ton of design<br />
time; this included a discussion<br />
regarding the inclusion (or not)<br />
of Slimer – which for a long time<br />
kind of hung out there…<br />
And we had to hit that balance between<br />
having the ghosts be scary<br />
and funny at the same time. As I<br />
said, they are characters in their<br />
right ---.<br />
And that must have required<br />
taking into consideration modern<br />
sensibilities.<br />
Yes because kids these days are<br />
not scared by the same things as<br />
before, so we felt we could go a<br />
little bit further in the scary aspect<br />
of the film while still having a lot<br />
of fun.<br />
The city of New York is again almost<br />
a character in the movie.<br />
Absolutely!<br />
The first time Paul and I sat down<br />
to see where we would start with<br />
this project we decided that New<br />
York would be almost the other<br />
unspoken character in the movie.<br />
It motivates so much about<br />
who the Ghostbusters and even<br />
the ghosts are! At that time we<br />
thought we were going to shoot<br />
the film in Manhattan; although<br />
later we ended up filming in Boston<br />
(for a number of different reasons),<br />
New York City is still where<br />
the story takes place ---.<br />
How was the shoot in Boston?<br />
Boston is great, and I have actually<br />
done a couple of movies there<br />
before this one. So it was familiar,<br />
as I already new a lot of the local<br />
crew, and that was important because<br />
you want to go into a project<br />
like this with as much support<br />
as you can muster; but knowing<br />
Boston and its potential for finding<br />
the locations we needed was<br />
good and made me feel much<br />
better than if we had ended up in<br />
a place I had never been to before.<br />
Can you mention some of<br />
the differences between this<br />
Ghostbusters and the original<br />
from 1984?<br />
We departed from a lot of story<br />
points if they in any way hindered<br />
our intention to be original. For<br />
instance, instead of having their<br />
headquarters in a firehouse, here<br />
the Ghostbusters initially end up<br />
in a room above an old Chinese<br />
restaurant. So we wanted to honor<br />
some of the traditions from the<br />
previous movies, while also building<br />
new ones.<br />
Speaking of that, what can you<br />
say of the new proton packs<br />
you have designed to battle the<br />
ghosts?<br />
Being aware of the technology today,<br />
we wanted to feel there was<br />
real science behind the design<br />
and actually talked to a physicist<br />
who was very helpful. This<br />
way when the Ghostbusters build<br />
these packs, all of that science<br />
would be tied up with other inventions<br />
they make so that they all<br />
made sense in the story. An important<br />
thing about the technology<br />
was the fact that the Ghostbusters<br />
are basically “street” scientists;<br />
they didn’t have much money or<br />
formal degrees, but they are nevertheless<br />
brilliant people that are<br />
able to put this together. Much of<br />
their work is improvised and decidedly<br />
“low-tech”, in that they are<br />
scroungers and often make do<br />
with found objects they collect on<br />
the streets of New York.<br />
And how is the new Ecto vehicle?<br />
In the line of what I was saying,<br />
we felt the car should be something<br />
ordinary with the technology<br />
sort of bolted on to it. Our<br />
version, which is a modified Cadillac<br />
hearse, evolves throughout<br />
the course of the story. And then<br />
there is another vehicle that a<br />
character – who also wants to be
a Ghostbuster – sort of tricks out<br />
which we called the Ecto 2, but<br />
that is really a bike.<br />
Then you also had to figure out<br />
the ghost trap.<br />
Yes, and we knew how we wanted<br />
it to function in the action –<br />
which was somewhat similar to<br />
how it was used before, although<br />
we updated it and gave the trap<br />
a more complex shape and odd<br />
hinges to make it crack open in<br />
a more unique and sophisticated<br />
way. Building the trap and getting<br />
it to work while also collaborating<br />
with the visual effects people was<br />
important too, as they would have<br />
to add layers of lighting and energy<br />
that would emanate from the<br />
trap later in post-production.<br />
Did the wands evolve too?<br />
Yes because they started out being<br />
these kind of big and heavy<br />
clunky things that just did not look<br />
right, but we learned as we were<br />
moving along and ended up getting<br />
them closer to a contemporary<br />
look that could be handled by<br />
our female Ghostbusters.<br />
How was your collaboration<br />
with the visual effects people?<br />
Great! Luckily a lot of our work had<br />
already been discussed during<br />
preparation, so they constructed<br />
pre-visualized shots of many of<br />
the sequences we needed to do<br />
and that would require their input,<br />
which was really useful, especially<br />
with the ghosts. They were also<br />
tasked with creating very complicated<br />
digital backgrounds that<br />
would extend and complete the<br />
physical sets that we were building<br />
- the goal being an absolutely<br />
seamless visual. So, there was a<br />
lot of back-and-forth between the<br />
two departments to be as efficient<br />
as possible.<br />
And how was it for you to work<br />
so closely again with a filmmaker<br />
like Paul Feig? What do<br />
you believe he has brought to<br />
this new Ghostbusters as a director?<br />
It is a pleasure on many levels to<br />
work with Paul, besides that he is<br />
such a nice guy and a true gentleman!<br />
What’s unique about Paul is<br />
that, having been an actor, a musician,<br />
a comedian, and a writer<br />
- the fact that he has played on<br />
all those stages - informs who he<br />
is as a comedy director. Accordingly,<br />
he brings enormous and<br />
varied talent and experience to<br />
the set. But perhaps most importantly,<br />
everything is personal to<br />
Paul, and he builds the humor organically<br />
from the characters. Of<br />
course, we design a film based on<br />
those characters, and as Pauls<br />
vision for a story becomes specific<br />
and particular, so the design<br />
can follow ---.<br />
So, how do you look back at<br />
the whole experience of working<br />
on this film?<br />
This is clearly the biggest job I<br />
have had the opportunity to work<br />
on, and also the most imaginative!<br />
It has been a dream come<br />
true for me.
advertising FEATURE<br />
ghostbusters - 14 july 2016!
ghostbusters - 14 july 2016!
GHOSTBUSTERS: OPINION<br />
girls can be gho<br />
Some of you might remember<br />
when Ghostbusters came out in<br />
1984. Critics and movie goers<br />
loved it. In fact, it holds a massive<br />
97% rating on Rotten Tomatoes.<br />
It was number one at the box office<br />
in the U.S for five consecutive<br />
weeks and was the second highest<br />
grossing film of the year.<br />
Hollywood knows that when you<br />
make a great flick, you immediately<br />
schedule a sequel. They<br />
did and it too went on to make<br />
a ton of money. Although not as<br />
well received, fans loved seeing<br />
the team back for a second movie.<br />
The sequel came out in 1989<br />
and of course a third movie was<br />
planned with Dan Ackroyd writing<br />
a script for “Ghostbusters III:<br />
Hellbent”<br />
The main actors were not so excited<br />
about a third film, particularly<br />
Bill Murray who’s wasn’t keen<br />
on sequels. Ackroyd and Harold<br />
Ramis wanted a new generation<br />
of Ghostbusters to be in the film,<br />
but alas the project never really<br />
came to be until in 2014 when it<br />
was announced that director Paul<br />
Feig would be making the new<br />
movie with an all female crew of<br />
Ghostbusters. Chris Hemsworth<br />
took the role as male receptionist<br />
and the film got made. It’s due<br />
out on <strong>July</strong> 14 and as sometimes<br />
happens, the internet went nuts.<br />
Why?<br />
Here’s where it gets complicated.<br />
The trailer they released has the<br />
dubious honour of being the most<br />
disliked video on YouTube…<br />
hmmm.<br />
The new film features Melissa<br />
McCarthy, Kirsten Wiig, Kate<br />
McKinnon and Leslie Jones and<br />
isn’t a sequel but a reboot. This<br />
might be one reason some fans<br />
have reacted so negatively. Plus<br />
there’s been reports of people not<br />
happy because the Ghostbusters<br />
are female this time...<br />
Also, some folks decided that the<br />
role of Leslie Jones is demeaning<br />
to black people cause she’s not a<br />
scientist like the white actors, but<br />
a street wise transit worker. Others<br />
got upset because there isn’t<br />
Asians, Latinas and just about<br />
any other race or colour skin in<br />
the movie. What next - should<br />
we pick one of every nation for<br />
every movie we make..? Just to<br />
keep everyone happy. Yes according<br />
to some writers like The<br />
Guardian’s, Vanessa E Robinson<br />
who had gripes about the movie,<br />
as did Nico Lang of Salon and<br />
Akilah Hughes of Fusion - who<br />
expressed <strong>issue</strong>s with casting<br />
choices. Here’s a thought, go<br />
make a movie yourself and that<br />
way you create what you want<br />
rather then putting down other<br />
peoples creations...<br />
Seriously PC (political correctness)<br />
is out of control. It seems<br />
you need to take so much care<br />
in creating art - and art is subjective<br />
and personal, yet whatever<br />
anyone does create something,<br />
there will be a minority bunch or<br />
angry trolls and keyboard warriors<br />
that want to shout down the<br />
effort of creative people. Art then<br />
becomes a controlled expression<br />
driven by the need to appease<br />
rather then the freedom to create.<br />
Someone stop the<br />
internet, I want to<br />
get off!<br />
Back to the movie... Yeah it’s<br />
got females - so of course that<br />
means we should all hate it<br />
(please recognise my scarcasm)<br />
but the trailer shows great visuals,<br />
snappy wit and a chemistry<br />
between the team. However, if<br />
we were to browse through some<br />
Tweets and comments from men<br />
who’ve complained about something<br />
they’ve not yet seen, you’d<br />
think we were back in some stone<br />
age society. I’m sickened by the<br />
idiotic comments that are nothing<br />
but misogynistic - a word I never<br />
thought I’d use cause it seems<br />
over used today and often incorrectly,<br />
but this time it fits.<br />
Interestingly it’s the Fusion site<br />
that has an article that slams the
stbusters too!<br />
hate about this movie. It also features<br />
some of the comments below<br />
the article that to be honest<br />
are breathtaking in their hate for<br />
something they’ve not seen.<br />
What’s wrong with parts of the<br />
male population? Why the hate?<br />
Last point. Don’t judge a movie by<br />
a short trailer that is probably not<br />
well cut. The second cut trailer is<br />
much better.<br />
How on earth can we judge a<br />
movie by a 3 minute short trailer -<br />
not just judge, but destroy it? You<br />
can’t. Simple.<br />
Here’s a point… women make<br />
great movies like men make great<br />
movies. We’re all human, we just<br />
have different gender… thank goodness<br />
or there’d be no more population.<br />
I’m looking forward to it, I want to see<br />
this new visualisation of the story.<br />
I want to see a new take on an old<br />
favourite that brings back warm nostalgic<br />
memories that, in this day and<br />
age, we desperately need.
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C O S P LA<br />
raychul moore<br />
cosplay interview<br />
HIRYUU<br />
PHOTOGRAPHER interview<br />
axe massacre<br />
cosplay interview<br />
HANNAH O’NEILL<br />
PHOTOGRAPHER interview<br />
JENNIFER KAIRIS<br />
cosplay interview<br />
vestiige<br />
photography<br />
PHOTOGRAPHER interview<br />
SURVIVING A<br />
CONVENTION<br />
by tiffany dean<br />
tips for SURVIVING<br />
A CONVENTION<br />
from cosplayers &<br />
photographers
Y<br />
COSPLAY,<br />
COLOUR &<br />
CONTEXT<br />
photography tips<br />
chasing likes!<br />
the loneliness<br />
of fame<br />
cosplay editorial
COSPLAY<br />
raychul moore<br />
Thanks Raychul for letting us<br />
talk to you again, you’re one<br />
of the worlds most successful<br />
cosplayers, and online personalities<br />
with your Youtube channel.<br />
What’s been happening in<br />
2016 for you and what’s coming<br />
up?<br />
Whoa, thanks for the super compliments!!<br />
“One of the world’s<br />
most successful cosplayers”,<br />
that’s now going on my business<br />
card! ;D Well, I took a small break<br />
at the beginning of the year; last<br />
year I had about a con a month,<br />
and a few months I had more than<br />
one. So I needed a small break to<br />
catch up on some games I was<br />
falling behind on, do some major<br />
cosplay repairs and start planning<br />
new cosplays for this year.<br />
But con season has really geared<br />
up and now I’m right back into it!<br />
My subscribers and fans are like<br />
family to me and going to cons is<br />
where I get to meet so many of<br />
them and see some of them that I<br />
have missed since last time!!!<br />
That sounds a pretty full year,<br />
so tell us a bit more about the<br />
cons you’ve been to. What was<br />
your first and what was it like?<br />
My first con ever way SDCC back<br />
in like 2005, or 2006. It was also<br />
my first time cosplaying. A friend<br />
of mine wanted to do a group<br />
www.FACEBOOK.COM/RaychulMoore<br />
cosplay, I thought she was crazy!<br />
We were gonna walk around in<br />
public, in costumes, and it’s not<br />
even Halloween!! But she talked<br />
me into and from the first moment<br />
we stepped foot in that con, I was<br />
hooked!!! Being around so many<br />
people who were into the same<br />
things as I was and shared the<br />
same passions was amazing! I<br />
was hooked, and have been cosplaying<br />
ever since!!<br />
Have you had any negative con<br />
experiences?<br />
Luckily, no, I have never really<br />
had any bad experiences meeting<br />
people at cons and stuff! Everyone<br />
is usually always really nice<br />
and super awesome to me! I’ve<br />
only had the “Cammy-butt grab”<br />
maybe once or twice, and it’s<br />
usually by younger kids who don’t<br />
know any better. Until they try that<br />
with me, of course, and then they<br />
know better after that. :D<br />
And on the other side of the<br />
coin, what about positive experiences?<br />
Oh yeah, I’ve had sooooo many<br />
awesome experiences!! Cons are<br />
one of my most favorite things I<br />
get to do through my cosplay!!<br />
We’ve had dance parties at my<br />
booth, I’ve gotten to meet some<br />
of my closest online friends and<br />
so many people I’m in gaming<br />
groups with and just traveling to<br />
new places is always fun as well!<br />
I also always love it when I get to<br />
judge cosplay contests because<br />
I learn new ways to craft things<br />
and new ways to work with different<br />
materials just by talking to the<br />
contestants about how they made<br />
their cosplays.<br />
Let’s get down to details - how<br />
do you prepare for a con?<br />
First, gotta decide what cosplays<br />
to bring! Usually, a different one<br />
for each day and then a backup<br />
one as well, just in case. :) Also,<br />
lots of safety pins, velcro and gel<br />
insoles for your shoes. :)<br />
And on the day, what’s your<br />
timeline like - any pre-con final<br />
minute things you go through?<br />
The first day is usually the toughest,<br />
well only the first morning because<br />
I’m usually still setting up<br />
by the time the con opens. So it’s<br />
like a mad rush to wake up, shower,<br />
get in cosplay, get into the con<br />
center and then get everything<br />
set up! :) After that, it’s usually<br />
just all fun from there!!<br />
At cons, many cosplayers are<br />
swamped by fans and also photographers,<br />
how do you handle<br />
fans and the photographers?
It’s super important to me that<br />
anyone who comes up to say hi<br />
to me or get a pic, that they get<br />
my full attention and their experience<br />
meeting me and chatting<br />
with me doesn’t feel rushed. So I<br />
really try my best to make sure I<br />
give each person my full attention<br />
while also giving new people who<br />
walk up a small gesture or smile<br />
so they know that I know they are<br />
there and I’ll be with them in just a<br />
sec. :D Same thing with the photographers,<br />
but if they are some<br />
one I know or wanna schedule a<br />
shoot with, then I always do my<br />
best to schedule it for after the<br />
con so I can spend as very little<br />
time away from my booth as absolutely<br />
possible.<br />
Do you tend to schedule a<br />
photo session with a particular<br />
photographer/s at a con?<br />
Oh, got a little ahead of myself on<br />
the last question! Yep! I do usually<br />
schedule shoots with photographers<br />
while I am at a con!!<br />
Some of the guys I like to shoot<br />
with whenever possible don’t live<br />
near me, so when our schedules<br />
match up, I try to steal them away<br />
for a bit to go take pics!!! :D<br />
Who initiates it?<br />
It depends, usually the photographer...but<br />
the guys who I’ve shot<br />
with several times before and really<br />
like working with, I’ll reach out<br />
to them anytime I’ve been signed<br />
on to guest at a con to see if they<br />
have plans on attending too!! :D<br />
Do you ever get paid for shoots<br />
or the other way round or is it<br />
more a collaboration of artists<br />
sharing ideas and results?<br />
I’ve been paid to do shoots before,<br />
but usually prefer to collab<br />
with people who just wanna have<br />
fun and take some cool pics! It’s<br />
really fun to see different photographers<br />
styles and takes on<br />
a cosplay come through with the<br />
photos. You can shoot the same<br />
cosplay with 4 different photographers<br />
and get 4 totally different<br />
results. To me, this whole industry<br />
is all about passion and creativity,<br />
so I have the most fun when<br />
collab-ing!!<br />
Back to cons - what’s a typical<br />
day like for you at a con?<br />
Usually I try to spend as much<br />
time at my booth as possible, just<br />
hanging out there, doing meet n’<br />
greats and signing print. And then<br />
depending on the con, I usually<br />
also speak on panel or two and<br />
then judge cosplay contest on<br />
one of the evenings. And then, I<br />
go back to my hotel room, eat as<br />
much food as I can put in front of<br />
myself and then pass out in bed<br />
so that I can wake up and do it<br />
again the next day!!<br />
Can you share with us some<br />
tips on surviving a con?<br />
It always helps to have someone<br />
there with you who isn’t cosplaying.<br />
That person can help watch<br />
your booth while you step away<br />
for a sec, be there to get you water<br />
or a snack when you need<br />
it and to help you by just being<br />
there when you might need<br />
something. If you don’t have<br />
someone that can help you, then<br />
it also really makes a con more<br />
enjoyable when you know some<br />
of the other cosplayers there or<br />
take a few moments to get to<br />
know your booth neighbors! I’ve<br />
made some of my closest confriends<br />
that way, and it also helps<br />
for when you need someone to<br />
help you reattach something that<br />
has come undone on your costume<br />
and you just can’t reach it<br />
yourself. :)<br />
Last question - thinking back to<br />
your early days attending cons<br />
and cosplaying - what tips can<br />
you share for those just starting<br />
out..?<br />
My main tips would be, to bring<br />
bandaids for your feet, even comfy<br />
shoes start to hurt after walking<br />
in them for several hours.<br />
Remember to drink a lot of water,<br />
cons can be super busy and hectic<br />
to where you might forget to<br />
eat or drink...so yes, water! And,<br />
if you’re planning on attending a<br />
con and walking around and wanna<br />
cosplay as well, be ready to be<br />
stopped for a lot of pics... so don’t<br />
cosplay on a day that you have a<br />
panel you really wanna go to or<br />
are on any type of schedule. Getting<br />
around a con while in cosplay<br />
can be a bit crazy, so only cosplay<br />
on a day that you don’t have<br />
anything you really just have to<br />
go see or do that day.<br />
Ok, really final question - what<br />
are you working on for the rest<br />
of this year or next year you<br />
can share?<br />
I’m working on some new cosplays<br />
this year and rebuilding one<br />
of my all-time favorites as well!<br />
One of my new cosplays I’m working<br />
on right now is She-Ra. I can’t<br />
wait! Been wanting to make her<br />
costume for several years now,<br />
so I’m really excited!!! I’m also<br />
re-vamping my Cammy cosplay<br />
with completely new everything;
odysuit, gloves and arm guards!<br />
Then my big project this year is<br />
I’m working on a new Kratos cosplay<br />
with full armor, both blades<br />
and the Golden Fleece. It’s a<br />
huge goal and has been a bit difficult<br />
right from the start because<br />
I’m learning how to build armor<br />
and work with materials I’ve never<br />
worked with, but that’s also the<br />
fun part of it all!! I’ve been doing<br />
cosplay crafting streams a lot recently<br />
and my Patreon.com members<br />
get all the sneak peeks and<br />
progress pics for my big cosplay<br />
builds too. They’ve seen the tears<br />
of frustrations and the smiles of<br />
success...which is what makes<br />
cosplay so rewarding to me!!!<br />
Thanks Raychul! To see more of<br />
Raychul’s Cosplay visit:<br />
www.raychul.com<br />
www.facebook.com/RaychulMoore<br />
www.youtube.com/user/RaychulMoore<br />
www.instagram.com/theraychul
“It’s super important to me<br />
that anyone who comes up<br />
to say hi to me or get a<br />
pic, that they get my full<br />
attention and their experience<br />
meeting me and chatting with<br />
me doesn’t feel rushed.”
COSPLAY<br />
axe massacre<br />
Welcome to <strong>Live</strong> <strong>Magazine</strong> Axe<br />
Massacre Cosplay! Firstly how<br />
did you get into cosplay and<br />
what was your first cosplay<br />
project?<br />
It all started when a group of my<br />
friends took me to Avcon back<br />
in 2011. They told me about this<br />
thing called cosplay very briefly<br />
and being really into dressing up<br />
I ran to Shin Tokyo and bought a<br />
Yuki cross cosplay from Vampire<br />
Knight (it was my current obsession<br />
at the time). It was until I got<br />
to the convention and saw all the<br />
amazing handmade costumes<br />
that I really got a taste of what<br />
cosplay was, and from that moment<br />
on I knew I wanted to be a<br />
part of that crazy world. As for my<br />
first real cosplay project, I would<br />
have to say that was Leeloo Dallas<br />
from The Fifth Element; It was<br />
the first cosplay I actually made<br />
anything for, I spent hours styling<br />
the wig, hand-stitching elastic<br />
onto the leggings and making the<br />
giant orange suspenders out of<br />
flagging tape.<br />
How about your name - Axe<br />
Massacre - where did that come<br />
from?<br />
It actually came from a song that<br />
my high school friend wrote about<br />
me. It was about my behaviour towards<br />
boys, playing on the cliché<br />
www.FACEBOOK.COM/AxeMassacreCosplay<br />
of being a heartbreaker but instead<br />
saying I massacred hearts<br />
- with my axe - hahah. She wrote<br />
the song right before I decided<br />
to create a cosplay page and<br />
when the time came to think of a<br />
name the song was still bouncing<br />
around in my head and bam! Axe<br />
Massacre! I stuck with it because<br />
it gives people a bit of an idea<br />
what I’m about when it comes to<br />
my choices of characters for cosplay<br />
and because it has the same<br />
initials as my real name hahah.<br />
Now you also do a bit of modelling,<br />
do you find that cosplay<br />
and modelling cross over?<br />
For sure! If it wasn’t for all the<br />
modelling I’ve done I would still<br />
be a frozen pea in front of the<br />
camera! I was always told to do<br />
modelling all my life to improve<br />
my posture and my self-confidence<br />
and I’m glad I took that advice<br />
and encourage others to do<br />
the same, especially if they’re a<br />
cosplayer who wants to be able<br />
to take wicked photos.<br />
It’s also about learning your angles,<br />
learning about the way different<br />
lights and shadows work<br />
with those angles and learning<br />
about the different techniques<br />
every photographer has and how<br />
to work with them. Modelling is<br />
also great for strengthening muscles,<br />
especially ones you didn’t<br />
know you had. God knows I still<br />
have a long journey ahead with<br />
my posing but when I look back<br />
on my first convention photos I’m<br />
amazed at how far I’ve come and<br />
highly recommend that everyone<br />
does a little bit of modelling.<br />
What’s been you most difficult<br />
project and why?<br />
Cruella De Vil’s Power in Pinstripes<br />
suit, hands down. I don’t<br />
even know how I made it through<br />
building that devil costume, it<br />
looked so innocent when I started<br />
but by the end my hair was falling<br />
out. There were so many aspects<br />
of the costume I was just not even<br />
remotely prepared for, I half blame<br />
that on dodgy reference material<br />
haha. The suit, though it looks<br />
simple, was a piece of engineering;<br />
it had separate pointy shoulders<br />
built into the suit, both sides<br />
of the suit were completely different<br />
due to the giant wrap around<br />
collar which was then covered in<br />
beading (never again), then the<br />
entire suit was covered in lines<br />
of sequins. To top it off there was<br />
then the giant fur cape and muff,<br />
the ridiculous couture hat and the<br />
physics-defying shoes. I worked<br />
on the entire costume for around<br />
4 straight months, and I had to<br />
try not to bite every person who<br />
pulled me away from it.
Photographer: Nathan Tan | www.facebook.com/gotsuperpowers
Photographer: Charlie Nicholson | www.facebook.com/gotsuperpowers
Photographer: Nathan Tan | www.facebook.com/gotsuperpowers<br />
Who inspires you?<br />
I’ve always been madly in love<br />
with Miss Sinister since day one,<br />
she’s so fierce and gorgeous and<br />
obviously badass. Major Sam<br />
as she’s the biggest thing that<br />
inspires me to do sewing based<br />
costumes, and of course all of the<br />
incredible Adelaide cosplayers I<br />
honestly don’t know where’d I’d<br />
be without them, especially my<br />
main beauties Villain Visage and<br />
Jennifer Reilly Cosplay.<br />
Some fun questions:<br />
You’re stuck on an island, what<br />
book, movie and food would<br />
you take?<br />
As much as I love reading I’d<br />
probably take the marital advice<br />
book, you know the one where it<br />
looks like a book but its got a giant<br />
flask and two shot glasses inside<br />
instead? I’d fill it with rum and do<br />
shots with myself while watching<br />
Wayne’s World and eating Tuna<br />
Mornay (I may have sneaked<br />
chocolate into the book too).<br />
Who would you love to meet in<br />
history?<br />
There’s a million people I could<br />
answer with but I’ll go with Wendy<br />
O. Williams, that goes without explanation.<br />
What 3 tips can you give to a<br />
new cosplayer who’s about to<br />
go to their first con?<br />
1. Make sure you’ve got all your<br />
‘luggage’ and transport sorted a<br />
couple of weeks before the con.<br />
Nothings worse than realising<br />
on the day of the con you have<br />
no idea how you’re going to get<br />
there or how you’re going to carry<br />
a backpack when you’re wearing<br />
giant pauldrons.<br />
2. Make sure you fuel up before<br />
you go to the con or at least take<br />
enough money to get you something<br />
when you’re there (though<br />
I recommend going for a small<br />
walk to a fast food chain because<br />
its cheaper and you get tastier<br />
food). If you can’t eat due to lack<br />
of funds or an incredibly tight catsuit<br />
then at least make sure you<br />
stay hydrated that is my one absolute<br />
definite thing you must do.<br />
3. Make a list. Make a list of all<br />
the stuff you need to do, and all<br />
the stuff you need to have ready<br />
on the day of the con. It pays to<br />
be organised.<br />
What is the best way to chill<br />
out after a con?<br />
Beer and junk food! Maybe a little<br />
dancing.<br />
What superhero would you be<br />
and why?<br />
...is cheese a superhero?<br />
Finally where can our readers<br />
go to find out more about you?<br />
My main page is Axe Massacre<br />
Cosplay on Facebook<br />
You can also check out my Twitter<br />
and DeviantART under Axe<br />
Massacre<br />
And my Instagram girlwiththealientattoo
Photographer: Nathan Tan | www.facebook.com/gotsuperpowers
COSPLAY<br />
JENNIFER KAIRIS<br />
Hi Jennifer, welcome to <strong>Live</strong><br />
<strong>Magazine</strong>. You really have an<br />
impressive resume, can you<br />
share with our readers some of<br />
your highlights…<br />
Hi, and thank you! I was the lead<br />
actress in a recent feature film<br />
called ‘Excess Baggage’ available<br />
now. I was also an actor in the<br />
shows ‘Walking and Circles’ and<br />
‘Warrior Showdown’ where I performed<br />
my own stunts in several<br />
fight scenes. I have been a backup<br />
dancer for the J-Pop band ‘Girl<br />
Next Door’. I have been a backup<br />
dancer for Smashing Pumpkins.<br />
Acted in a couple of local and<br />
national commercials, as well as<br />
performed in many live shows for<br />
Disney and Universal Studios<br />
You’ve done stage combat<br />
fighting, dance, and sword play<br />
- they are an interesting mix for<br />
an actress, can you tell us a bit<br />
about that and if you’ve used<br />
them in any of your work..<br />
Yes, I started as a dancer doing<br />
shows, and then a casting call<br />
went out for girls who looked like<br />
Cathrine Zeta-Jones from the<br />
movie Zorro to do a live stunt<br />
show involving sword fighting. I<br />
ended up getting casted for the<br />
show and a stunt team taught me<br />
how to sword fight. Having a background<br />
in dance really helped me<br />
www.FACEBOOK.COM/JenniferKairisCosplay<br />
with stunts, since I was learning<br />
a lot of choreography, but with<br />
swords. It was really awesome!<br />
From there, I met other people<br />
from the world of stunts and they<br />
would ask me to be in their projects.<br />
I still continue to do stunt<br />
work from time to time.<br />
On to cosplay, how often are<br />
you doing cosplay and what<br />
has been your favourite cosplay<br />
so far?<br />
I use to do cosplay all the time,<br />
but since school started up again<br />
I haven’t had much time for creating<br />
new costumes. I still do it<br />
in my spare time, I like to try and<br />
get at least 3 or 4 new costumes<br />
out a year. A very small number in<br />
the cosplay community, but I love<br />
cosplaying even though I don’t<br />
get to do it as often as I like.<br />
My favorite cosplay so far is my<br />
Psylocke cosplay. I love the character,<br />
and the costume is probably<br />
the most comfortable to wear<br />
out of all of my cosplays.<br />
Being in front of the camera,<br />
both still and motion, can you<br />
tell us how you prepare for a<br />
photo shoot?<br />
Well, getting plenty of rest is a big<br />
thing for me. If I’m well rested, I<br />
can perform better and you look<br />
better. Cameras with their HD<br />
settings pick up every little detail<br />
so looking your best is important.<br />
I also like to drink plenty of water,<br />
and be as absolutely prepared as<br />
I can be, whether it’s making sure<br />
I know my lines or my routine. I<br />
have to make sure I have it committed<br />
to memory.<br />
What’s been your favourite<br />
cosplay shoot?<br />
My favorite cosplay shoot was<br />
probably my Assassin Jane<br />
shoot. I loved the location of it. It<br />
was in the middle of nowhere in<br />
this abondoned building with rubble<br />
and debris everywhere. We<br />
got a lot of cool shots and video<br />
that day. Here’s a link:<br />
https://youtu.be/cyanDlFjIYI<br />
What has been the most important<br />
skill you’ve learnt for your<br />
career?<br />
Patience. LOL! Being in the entertainment<br />
industry, in any part<br />
of it, takes a lot of patience and a<br />
very thick skin. You hear so much<br />
rejection everyday, but when you<br />
hear that yes, it’s all the more<br />
exciting. That’s in dance, acting,<br />
stunts, and even cosplay. It’s<br />
takes a lot of time and patience<br />
to put together a costume from<br />
scratch. But once it’s created, you<br />
feel awesome that YOU made it.
Photographer: Brad Hills
Photographer: Brad Hills
What do you hope to do next,<br />
any plans for the rest of 2016?<br />
For cosplay I hope create a<br />
Kitana,from Mortal Kombat, costume<br />
and I’m thinking about doing<br />
Misty costume from Pokémon<br />
Acting - I’m in talks to act/dance<br />
in an upcoming feature film, but<br />
I’m not allowed to say much more<br />
than that.<br />
I am currently a correspondent<br />
for Twitch.tv/NetherRealm’s MKX<br />
Pro League show airing every<br />
Wednesday live from 5pm - 7pm<br />
(pst).<br />
I am also on a Heroes of the Storm<br />
team called the Mystiks and we<br />
stream on Twitch.tv/TG<strong>Live</strong> every<br />
Monday and Tuesday from 7pm -<br />
9pm (pst).<br />
Finally, where can readers go<br />
to find out more about you.<br />
Twitter: @ElvenHuntress<br />
Facebook: www.facebook.com/<br />
JenniferKairisCosplay<br />
Instagram: @jedi_mindtrick<br />
Snapchat: Jedi_Mindtrick<br />
YouTube: DragonbornJustJK<br />
Website: www.jenniferkairis.com
Photographer: Brad Hills
Photographer: Brad Hills
Photographer: Brad Hills<br />
JENNIFER<br />
KAIRIS<br />
cosplay
COSPLAY photography<br />
vestiige photography<br />
www.FACEBOOK.COM/vestiigephotography<br />
Welcome to <strong>Live</strong> <strong>Magazine</strong>, can<br />
you tell us a bit about yourself<br />
and where you’re based?<br />
Hey there! My name is Michael<br />
Steel, commonly known by my<br />
alias as Vestiige Photography.<br />
I am a professional photographer<br />
from Portsmouth, England. I<br />
moved to Perth, Western Australia<br />
in August 2012 to start my life<br />
anew with my family, and to base<br />
my career in photography here.<br />
My preferred photographic style<br />
is action portraits and surrealism,<br />
a medium that is able to bring audiences<br />
to awe with its diverse<br />
processes and techniques. My<br />
dream job is to travel the world<br />
taking tons of incredible photographs<br />
that involve and inspire<br />
thousands of people, bringing<br />
them closer to one another and<br />
to become more creative within<br />
themselves.<br />
You’re into both photography<br />
and videography, what sort of<br />
work do you do most?<br />
Photography has always been my<br />
top priority and skill specialty, but<br />
videography has also become a<br />
very vital part of photography in<br />
the professional industry. If you<br />
can work a DSLR with photos, you<br />
should definitely learn to know<br />
how to use it with video also. It<br />
really helps me to become better<br />
with my direction and angle work,<br />
treating my shots like stills from a<br />
blockbuster movie. I thoroughly<br />
enjoy doing video with my good<br />
friend Al Hanafi (aka SirGlaxer),<br />
creating cosplay music videos at<br />
conventions and local events.<br />
Tell us about your cosplay photography,<br />
how did you get into<br />
that genre?<br />
Cosplay photography is pretty<br />
much a genre belonging to portraiture;<br />
you’re shooting a person,<br />
but that person is dressed up as a<br />
character that they love and have<br />
wanted to become. Shooting their<br />
portrait helps them bring that<br />
character to life, and I love doing<br />
that, especially when it comes to<br />
shooting a character that I also<br />
personally love. It’s a great way to<br />
make new friends, give you great<br />
practice on post processing, and<br />
being introduced to a much more<br />
expanded interest of characters<br />
and series you may have never<br />
heard of.<br />
You’re quite passionate about<br />
your art, and you’ve done quite<br />
a bit of study.. has that helped<br />
with cosplay photography?<br />
Studying photography is always<br />
a great help in further developing<br />
your skills, but it is not vital. A<br />
lot of famous photographers tend<br />
to be self-taught, but a lot have<br />
also done studies. The reason I<br />
enjoy doing studies in photography<br />
is because I get to meet so<br />
many different people with different<br />
styles of photography, and it<br />
has also helped me better understand<br />
the photographic industry<br />
and how to develop a successful<br />
business. It also gives me drive<br />
to create with a large variety of<br />
assignments that I have creative<br />
control over, regardless if it set to<br />
a certain medium or theme.<br />
Do you visit cons and any plans<br />
for the rest of this year?<br />
I love attending the conventions<br />
in Perth since they’re filled with so<br />
much talent and friendly people.<br />
The conventions have gradually<br />
become more popular and larger,<br />
and it’s great to see the cosplay<br />
scene become more recognised<br />
and known to the general public<br />
now. I used to attend the MCM<br />
London Expo back home, and<br />
that was always good fun too,<br />
but generally became too repetitive<br />
and overcrowded, so it was<br />
great to see that Australia had<br />
better conventions here that were<br />
more people-friendly. I would love<br />
to visit conventions all over the<br />
world and do a lot of cosplay music<br />
videos, meeting lots of different<br />
people and become friends<br />
with them.<br />
What about gear, what do you<br />
use on a typical shoot?<br />
I’ve always been a Nikon kid, and<br />
I always take my camera with me
“Shooting their portrait<br />
helps them bring that<br />
character to life, and<br />
I love doing that...”<br />
when I can. I shoot with a Nikon<br />
D750, a fantastic piece of gear that<br />
will carry me through my creative<br />
highs and lows for years to come.<br />
When it comes to doing a shoot<br />
(cosplay or not), I like to use LED<br />
lights, portable flash kits, a variety<br />
of lenses to get different results,<br />
and a bunch of friends to come<br />
help me and hang out. Assistants<br />
are very vital, and I wouldn’t be<br />
able to do half the stuff I do now if<br />
it wasn’t for their help.<br />
Do you charge for cosplay<br />
shoots?<br />
At the beginning of my journey<br />
through cosplay photography I<br />
shot for free, and shot everything<br />
whatever people threw at me.<br />
However, over time it started to<br />
become draining and costly on<br />
myself and my funds, and having<br />
a Facebook Like and Instagram<br />
repost didn’t get me anywhere.<br />
After being much more confident<br />
in my work and being more well<br />
known throughout the community<br />
I decided to start charging for my<br />
shoots, but in doing so, I offered<br />
people the very best of my abilities<br />
for their shoot, making sure<br />
they were filled with excitement<br />
and joy in the end results of the<br />
shoots we do. This led to me becoming<br />
more creatively open with<br />
those I worked with, and develop<br />
a relationship where we trusted<br />
each other with our decisions<br />
and executions, plus being able<br />
to finally earn money from what<br />
I love doing is a massive bonus,<br />
because I can now afford better<br />
gear and fund my business further<br />
with things like my own website,<br />
business cards, etc.<br />
Exposure can only ever get you<br />
so far until you get fed up or completely<br />
drained.<br />
Finally where can our readers<br />
go to find out more about you?<br />
Firstly I’d love to thank those who<br />
took the time to read this, I really<br />
appreciate it! If you guys would<br />
love to check out more of my work<br />
you can do so via Facebook, Instagram,<br />
and YouTube...<br />
INSTAGRAM:<br />
@vestiigephotography<br />
FACEBOOK:<br />
facebook.com/VestiigePhotography<br />
YOUTUBE:<br />
youtube.com/channel/UCaR4AMlWhw3smRn6geXeQ1w
COSPLAY photography<br />
Welcome to <strong>Live</strong> <strong>Magazine</strong><br />
Hiryuu, You’re based in Melbourne,<br />
what’s the cosplay<br />
photography scene like there?<br />
From my personal experience,<br />
it’s good and supportive. I always<br />
have cosplay photographer<br />
friends who are willing to help<br />
out with shoots and lending me<br />
equipment if I ever want to test<br />
out a new lens and whatnot.<br />
How did you get started in<br />
photography and then cosplay<br />
photography?<br />
Few years ago I was at a convention<br />
in Melbourne and I borrowed<br />
my friend’s camera to take photos<br />
of cosplayers.<br />
Turns out, I really enjoyed taking<br />
photos a lot. I especially like editing<br />
the photos as it plays hand<br />
in hand with me being a digital<br />
designer outside of cosplay photography.<br />
From there, I’ve kept<br />
taking photos and even ventured<br />
into other types of photography<br />
such as landscape photography.<br />
It’s been awesome!<br />
What’s you’re favourite type of<br />
shoot - studio or location?<br />
It would definitely have to be a<br />
location setting. I find it more enjoyable<br />
to go out and shoot at a<br />
location that fits the character I’m<br />
shooting. Plus, I like the whole<br />
side of being adventurous, exploring<br />
new locations and just going<br />
on road trips to do shoots. It’s<br />
always good to get that fresh air<br />
when I’m not indoors editing photos<br />
:’D<br />
HIRYUU<br />
www.FACEBOOK.COM/HIRYUUCOS<br />
Photographed any of the big<br />
name cosplayers? What was<br />
that like?<br />
I’ve photographed a few local<br />
Melbourne cosplayers who have<br />
a large fanbase. They’re great to<br />
work with and it’s nice when both<br />
photographer and cosplayer can<br />
collaborate together in shoots.<br />
Also, I haven’t photographed<br />
overseas cosplayers like Reika<br />
or Kaname before, but I have<br />
met them at cons though! I even<br />
got them to sign my camera lens<br />
hood :’D Kaname had a shocked<br />
facial expression when he saw<br />
what I wanted him to sign.<br />
Who inspires your photography?<br />
Anyone in particular?<br />
How long is a piece of string?<br />
Hehe. I get a lot of inspiration<br />
from all types of photography.<br />
But, to name one, I do love Masahi<br />
Wakui’s photography style –<br />
It’s very cinematic and has a distinct<br />
style of capturing the streets<br />
of Tokyo at night and making it<br />
look like a photo that’s come out<br />
from a Studio Ghibli movie. It’s<br />
truly amazing!<br />
Tell us about cons - do you attend<br />
them and shoot there.<br />
What experiences have you<br />
had?<br />
I certainly do go to cons and shoot<br />
there. Cons are great for meeting<br />
new cosplayers, photographers<br />
and socialising with friends that<br />
you hardly see outside of cons.<br />
Come to think of it, some of my<br />
closest friends are from meeting<br />
through cosplay!<br />
What’s your gear of choice for<br />
a shoot?<br />
I use my Canon 5D Mark III camera<br />
and I do love my prime lenses.<br />
So, I usually stick to my trusty<br />
50mm lens, but lately I’ve been<br />
using and exploring more wide<br />
lenses like a 16mm and 24mm<br />
lens for my shoots to get a variety<br />
of angles and styles in my shots.<br />
Any plans for the rest of this<br />
year?<br />
Will most likely do more shoots<br />
and also will try to get back into<br />
shooting more landscape photography<br />
(must stop procrastinating<br />
haha) and just keep improving<br />
my craft where I can. It’s fun and<br />
good for my creative outlet :)
Finally where can we see more<br />
of your work?<br />
My facebook page is where I post<br />
my photos:<br />
facebook.com/hiryuucos<br />
I also have Instagram:<br />
instagram.com/hiryuux<br />
And World Cosplay:<br />
worldcosplay.net/member/hiryuucos<br />
“Cons are great for meeting<br />
new cosplayers, photographers<br />
and socialising with friends<br />
that you hardly see outside of<br />
cons. Come to think of it, some<br />
of my closest friends are from<br />
meeting through cosplay!”
COSPLAY photography<br />
HANNAH O’NEILL<br />
Hi Hannah - welcome to <strong>Live</strong><br />
<strong>Magazine</strong>. Can you tell us<br />
where you’re based and how<br />
you got into photography.<br />
I’m based in Canberra and I got<br />
into photography when I was<br />
eighteen. I wanted to take photos<br />
of my pets, so I saved up the<br />
money to buy my first DSLR. I<br />
had absolutely no idea what I<br />
was doing, but luckily I had a patient<br />
model in my dog! I’ve basically<br />
learnt through trial and error,<br />
which is one of the luxuries of<br />
digital photography.<br />
What about cosplay photography,<br />
how did you get started in<br />
that?<br />
I started cosplaying myself<br />
around the same time I picked up<br />
photography. I used to bring my<br />
camera along and shoot while in<br />
cosplay. For a long time I couldn’t<br />
decide which side of the camera I<br />
preferred to be on, but nowadays<br />
I definitely want to be behind it.<br />
Do you do many con shoots or<br />
are you more into planning a<br />
shoot on specific locations?<br />
www.FACEBOOK.COM/hannahoneillphotography<br />
The latter. I find shooting at cons<br />
to be pretty stressful as I’m a<br />
bit of a wimp and don’t like approaching<br />
cosplayers I don’t<br />
know or rushing shoots. I do enjoy<br />
creatively using what I’m given<br />
in terms of location, trying to<br />
do something different to the tens<br />
of photographers shooting in the<br />
same place. Cons for me are a<br />
chance to catch up with my interstate<br />
cosplay friends.<br />
What gear do you use on a typical<br />
shoot?<br />
Until recently I only ever carried<br />
a 50mm prime lens and maybe<br />
a piece of white poster board to<br />
use as a cheap reflector, mostly<br />
because that’s all I had. Recently<br />
I got myself a Speedlite to play<br />
with, but I only bother bringing<br />
lighting gear along if I have a fair<br />
bit of time to work with. The more<br />
gear you have the more time you<br />
spending fussing around rather<br />
than shooting. This is particularly<br />
important at cons, as you don’t<br />
always have the luxury of time.<br />
Something I’ve started bringing<br />
along recently is a stepladder! I’m<br />
pretty short so it can help to get<br />
some good angles without climbing<br />
whatever’s handy and risking<br />
my expensive gear.<br />
Who inspires your photography?<br />
Steamkittens and Artificial Photography<br />
& Videography. They<br />
both have a vibrant, unique style<br />
and they consistently put out<br />
quality images. They’re also both<br />
great at post-processing, which is<br />
a skill I envy and aspire to have<br />
someday.<br />
Do you have any tips for new<br />
photographers interested in<br />
cosplay?<br />
Too many to mention, but here<br />
are a few of the top ones:<br />
Buy a cheap prime lens. Both<br />
Canon and Nikon’s 50mm 1.8<br />
give you a great bang for your<br />
buck and are huge jump from the<br />
kit lenses most new photographers<br />
have.<br />
Don’t be afraid to look silly! Lie on<br />
the ground or get up high and get<br />
some interesting angles.<br />
Be respectful of cosplayers. Be<br />
polite when asking for photos.<br />
Don’t touch people without asking.<br />
Your work should be collaborative<br />
- some of my best photos<br />
have been suggested by the cosplayer.<br />
Try and fix loose threads, stray<br />
wig hairs and other minor costume<br />
malfunctions before shooting.<br />
It’ll save you a lot of time<br />
when editing!<br />
Finally, where can our readers<br />
go to see more of your work?<br />
facebook.com/hannahoneillphotography<br />
and www.hannahoneill.com
Cosplayer: Soylent Cosplay | www.facebook.com/soylentcosplay<br />
Cosplayer: Ebil Cosplay | www.facebook.com/ebilcosplay
Cosplayer: Helen Wells
Cosplayer: Soylent Cosplay | www.facebook.com/soylentcosplay<br />
Cosplayer: Nutmeg Cosplay | www.facebook.com/meginatreecosplay
Cosplayer: Silver Lights Cosplay | www.facebook.com/Silver-Lights-Cosplay-1549887295302003<br />
Cosplayer: Beau Cameron
Cosplayer: Scarlet Moth Cosplay | www.facebook.comscarletmothcosplay
cosplay EDITORIAL<br />
For many of us in the vast world<br />
of Geekery, Conventions are a<br />
big thing we keep a note of for our<br />
yearly calendars.<br />
Whether it be a Convention for all<br />
things pop culture, or a Convention<br />
with a more targeted focus<br />
like Anime or Gaming, they are a<br />
place where we can gather with<br />
our fellow Geeks and unite in all<br />
the glory of all that our beloved<br />
Conventions provide.<br />
SURVIVING A<br />
CONVENTION<br />
BY TIFFANY DEAN COSPLAY<br />
As a Cosplayer, Conventions<br />
are often a focus point. We often<br />
make our costumes to wear to<br />
Conventions, whether it be solo<br />
or as part of a group. Conventions<br />
are a great place to meet<br />
new friends and fellow people<br />
who are Cosplaying from the<br />
same universe we are – and it<br />
can be super cool to see people<br />
in the same costume – GROUP<br />
PHOTOS FOR THE WIN!!<br />
All the fun aside, Conventions<br />
can be exhausting for every attendee.<br />
Throw into that a costume<br />
that may be uncomfortable<br />
to wear, pain can be thrown into<br />
that mix too.<br />
There are a few things that we –<br />
especially Cosplayers – can do to<br />
try and ease some of the exhaustion<br />
and pain so we can get the<br />
most out of our time at a Convention<br />
and enjoy it thoroughly ☺<br />
Bring a helper, food<br />
and water<br />
This may or may not seem obvious<br />
to some. As a cosplayer, I<br />
This is another one that may or<br />
may not seem obvious. In the<br />
excitement of being at a Convention,<br />
it’s easy to forget how tired<br />
we are or that we just need to sit<br />
down for 5 minutes. Tying this<br />
in with when you eat will make<br />
it easier. Also planning what you<br />
want to do and see at a Convention<br />
ahead of time is beneficial as<br />
you can factor in some rest times,<br />
even if they are only 10 minutes<br />
long. Taking a rest will enable you<br />
to last longer throughout the day,<br />
enjoy the Convention more and<br />
can give you brief respite from<br />
any costumes that may be painhave<br />
learnt this the hard way on<br />
some occasions. It’s easy to forget<br />
to take food and water when<br />
we are up til 3am finishing our<br />
costume (admit it...we’ve all done<br />
or do it...). Convention food and<br />
drink is hideously expensive, so<br />
trying to plan early can save a lot<br />
of money. Water is an absolute<br />
must because even if you forget<br />
to eat (try to not do that too!)<br />
staying hydrated is imperative. It<br />
can prevent you from overheating<br />
(Conventions are crowded and<br />
can be like a sauna on even the<br />
coldest winter day) and can stop<br />
you from feeling tired and sickly.<br />
Food is important as most of us<br />
are on our feet all day – sugar<br />
levels can drop and you can get<br />
shaky and dizzy. Taking healthy<br />
snacks can help you from splurging<br />
out on all those expensive<br />
sugary convention foods!<br />
A helper is also a huge help,<br />
whether it be a friend or a family<br />
member. I always, ALWAYS<br />
take someone (usually my Mum<br />
because she’s THAT awesome).<br />
They can help you in and out of<br />
your costume, and if you’ve got<br />
limited sight or movement from<br />
your costume, they can help you<br />
navigate through the Convention.<br />
In some cases they may<br />
need to feed and water you too...<br />
costumes can be tough to work<br />
around. Anyone who captured a<br />
glimpse of me being fed and watered<br />
in my Deathwing costume<br />
at this years Adelaide Oz Comic<br />
Con will know EXACTLY what I<br />
mean ☺<br />
Take a Break
Photo by Maetogrophy (www.facebook.com/maetogrophy)<br />
Photo by SFX Images (www.facebook.com/SFXImages)<br />
“In some cases they may<br />
need to feed and water<br />
you too...costumes can be<br />
tough to work around.<br />
Anyone who captured<br />
a glimpse of me being<br />
fed and watered in my<br />
Deathwing costume at this<br />
years Adelaide Oz Comic<br />
Con will know EXACTLY<br />
what I meaN...”
Photo by Tracy Dean (Cosmo). Edit by me, Tiffany Dean Cosplay (www.facebook.com/TiffanyDeanCosplay)
ful, exhausting or even just stuffy<br />
(many have little or no breathability).<br />
Comfort has got to come before<br />
anything because if you are not<br />
comfortable, you won’t be happy.<br />
Put yourself first and take a break<br />
if and when you need it – so take<br />
a break, relax and have FUN! ☺<br />
Be mindful of<br />
Costumes<br />
This is one for both Cosplayers<br />
and attendees not in costume.<br />
When I say be mindful, I don’t<br />
mean you can’t wear what you<br />
want. I mean that Conventions<br />
are busy – VERY busy – and<br />
there’s a good chance you may<br />
get bumped into, prodded and<br />
squished.<br />
Whilst we shouldn’t have to<br />
make our costumes hard wearing<br />
enough to wear into a real<br />
battle, trying to make them sturdy<br />
enough that they won’t break can<br />
save a lot of heartache.<br />
It’s a horrible feeling when all that<br />
hard work breaks because you’ve<br />
been bumped into (or have<br />
bumped into someone / something)<br />
or someone has prodded<br />
your costume.<br />
People should never, EVER touch<br />
anyone without consent, and this<br />
is something Conventions are<br />
working to try and make less and<br />
less of a problem, however in the<br />
excitement of the atmosphere, it’s<br />
still a common occurrence. Wearing<br />
my Deathwing cosplay to Adelaide<br />
OZCC was an eye opener<br />
for how common a practice this<br />
still is. Even I was surprised at<br />
how often people came up to me<br />
and touched and prodded my<br />
costume, to the point I started to<br />
get very weary of people coming<br />
up to me. Touching people is<br />
a big no, no – especially without<br />
permission - and it’s something<br />
for a discussion another time...<br />
I was lucky that my costume<br />
didn’t break or have anything fall<br />
off, however many of us are not<br />
this lucky. Don’t be afraid to politely<br />
ask people to not touch your<br />
costume.<br />
To those not in costume – it’s totally<br />
okay to be excited (we get excited<br />
in costume too!), but please<br />
be mindful of someone’s costume<br />
as it’s often a lot of blood, sweat<br />
and tears that has gone into it’s<br />
construction. Someone may have<br />
bought their costume, and they<br />
may have saved up for quite<br />
some time. Do not under any<br />
circumstances touch a costume<br />
to find out what it’s made of – always<br />
ask first. Under the costume<br />
is a real person, prodding might<br />
cause them pain, discomfort, or<br />
the breakage of something that<br />
may be fragile.<br />
Another thing for us cosplayers to<br />
try and be mindful of is the weather<br />
for a Convention. We are all<br />
guilty of at some point making a<br />
costume that’s better suited to hot<br />
weather and wearing it to a Convention<br />
in Winter and vice versa.<br />
Whilst it’s not always possible or<br />
practical to be mindful of this (as<br />
some of our cosplays are time<br />
or Convention sensitive, which<br />
means weather isn’t a factor), if<br />
you can do this for some of your<br />
costumes, the time at a Convention<br />
will be much more comfortable!<br />
☺<br />
All in all, it’s important for a Convention<br />
to be enjoyable for everyone.<br />
Once the fun and excitement<br />
of the day (or days!) is over,<br />
go home, kick back, relax and recuperate<br />
for your next adventure<br />
as a super hero / heroine / villain<br />
or something else completely different!<br />
☺<br />
TIFFANY DEAN<br />
COSPLAY<br />
www.facebook.com/tiffanydeancosplay
cosplay & photography tips<br />
tips for...<br />
surviving a<br />
convention<br />
“Don’t leave prep work at the<br />
very last minute to make sure you<br />
don’t miss anything on the day,<br />
and rest well the night before -<br />
you work better when you’re well<br />
rested :)<br />
Respect people’s time and availability.<br />
This applies to both cosplayers<br />
and your fellow photographers.<br />
Know your equipment<br />
well so cosplayers won’t have<br />
to waste their time unnecessarily<br />
waiting for you to be ready,<br />
and respect other photographers’<br />
scheduled shoot times.<br />
“My tips is that cosplayers should<br />
not be scared of approaching<br />
togs. Togs should not be afraid of<br />
approaching cosplayers. If you do<br />
that, everyone just remains afraid<br />
of one another.”<br />
- Chris Such<br />
“As a cosplayer I love showing<br />
off the parts of my costume I am<br />
most proud of.<br />
Ask them what they feel is the<br />
coolest/best part of their costume<br />
and forces on that.”<br />
- Nathan Vandenberg<br />
Cons are a great place to have<br />
fun with cosplayers and other<br />
photographers - so just chill, and<br />
have fun!”<br />
- Nathan from I Got Superpowers
“Cons are a great<br />
place to have fun<br />
with cosplayers<br />
and other<br />
photographers -<br />
so just chill, and<br />
have fun!”<br />
- nathan from i got superpowers<br />
“Have a game plan before going<br />
into con. And make sure to prepare<br />
ahead of time before the<br />
main event. One of the worse<br />
things that can happen is not<br />
having a spare battery or memory<br />
card when you run out. Know<br />
your gear and get comfortable at<br />
it like it was second nature.<br />
You want to reserve your creative<br />
energy coming up with the best<br />
shots and composition rather on<br />
figuring out how to adjust your<br />
settings when you shoot outdoors<br />
or indoors. Wear comfortable<br />
clothes and shoes. Bring<br />
water and snacks to keep you<br />
going and downtime short. And<br />
have fun. Because if you are your<br />
shots will look amazing.”<br />
- Angelo from I Got Superpowers<br />
“Tip 1: Getting to know the convention<br />
location So that you have<br />
go to spots to shoot in to make<br />
your shots more appealing.<br />
Tip 2: Prepare your kit so that its<br />
easy to move around with. Run<br />
and gun gear that’s easy to set up<br />
and shoot quickly and efficiently.<br />
Tip 3: Do your homework. What<br />
cosplays are on trend. Can be<br />
dependant on recent game releases,<br />
current films and Anime<br />
series which are popular. Understanding<br />
the nature of characters<br />
will help you pose and direct your<br />
model.<br />
Tip 4: Communicate well with<br />
cosplayers, ask permission for<br />
shoots and even plan shoot times<br />
and meet up spots to ensure you<br />
capture the costumes that inspire<br />
you.<br />
Tip 5: Cosplay is not consent.<br />
Always respect your cosplayer,<br />
never touch or adjust their costumes<br />
without asking first and<br />
make sure you pick up on the<br />
cues. If they are eating lunch or<br />
on a toilet break it may not be<br />
time to ask them for a shot.”<br />
- Charlie from I Got Superpowers
cosplay & photography tips<br />
I GOT SUPERPOWERS<br />
more con photos from the talented guys at i got superpowers...<br />
visit facebook.com/gotsuperpowers for more cosplay shots!
PHOTOGRAPHY tips<br />
COSPLAY,<br />
COLOUR &<br />
CONTEXT<br />
of types. There are con photos -<br />
often they are more of a portrait<br />
of a great cosplay. Then there<br />
is really good cosplay where the<br />
scenario, the background, the<br />
lighting … everything is taken into<br />
consideration. Then the photo is<br />
created. Now there may be some<br />
times you can’t create everything<br />
in camera without a big budget,<br />
and most of us shooting cosplay<br />
don’t have unlimited budgets. So<br />
that might mean going into post<br />
production and doing some compositing.<br />
Allow for that. Shoot on<br />
a clean background so you can<br />
cut the character out if needed<br />
and then add them to the right<br />
type of background.<br />
So you’re already to do your first<br />
cosplay shoot. Maybe you’re a<br />
photographer or a cosplayer - it’s<br />
exciting.<br />
Camera? Check!<br />
Reflector? Check!<br />
Lighting? Check!<br />
Bag packed, ready to go. But did<br />
you plan the event? Did you scout<br />
a location or two? What about the<br />
time of day? Where will the sun<br />
be? Will it be harsh leaving your<br />
subject with hard shadows? What<br />
about the context… where were<br />
you planning to shoot the scene?<br />
Is that important?<br />
Well yes it is. After all, you’re<br />
shooting cosplay - imagine if<br />
they filmed the next Batman in<br />
some small town where there is<br />
no crime, no drama, no mood?<br />
Be pretty weird film to watch with<br />
no real context. Same with colour<br />
grading and lighting. Colour grading<br />
is when a photo or video is altered<br />
to enhance the colour of the<br />
image. The Matrix for example<br />
had that green colour added to it<br />
to give you that sense that you’re<br />
in the matrix, that there is a digital<br />
world involved.<br />
Then when Neo is on the Nebuchadnezzar<br />
the colour tones<br />
change to more a blue. So the<br />
real world has a blue subdued<br />
tone of blues and greys while the<br />
digital world of the matrix is green<br />
tinted.<br />
Lighting.<br />
If you’re shooting a dark moody<br />
character, it will look more acceptable<br />
to match the colours of<br />
the character, unless of course<br />
you’re wanting to “break” the<br />
rules… then you can do whatever<br />
you like. So maybe a Deadpool<br />
shoot has a different feel to a<br />
Princess Peach shoot.<br />
Context.<br />
Take a look at some great cosplay<br />
photos… yes I said cosplay<br />
photos. You see there’s a couple<br />
For example, this photo (right) is<br />
meant to be creepy. So I shot it<br />
as a silhouette and put the cosplayer/model<br />
into a creepy hallway<br />
with poor lighting. Spreading<br />
her fingers gives it a weird disjointed<br />
look like she’s not right, a<br />
ghoul or something. The context<br />
of the hallway, the lighting makes<br />
it work.<br />
Taking this in an office or outside<br />
of a con might not have the same<br />
effect.<br />
No if all you want to do is create<br />
some great portraits of a cosplayer<br />
- fine. Get a clean background<br />
and shoot. But if you want to create<br />
the feel, think about the end<br />
result and shoot for that..<br />
Have fun!<br />
WRITTEN BY<br />
rob jenkins
Model: Rebecca Egan | www.facebook.com/gandgcosplay
cosplay EDITORIAL<br />
Sitting quietly the other day in<br />
from of the TV, I picked up my<br />
iPhone, checked Facebook,<br />
SnapChat and Instagram and<br />
then thought “What am I doing?”<br />
I was suppose to be relaxing after<br />
a long day’s work. Chilling out<br />
some would say after a late dinner,<br />
yet here I was checking to<br />
see if there was any new likes or<br />
shares and so on.<br />
Now don’t get me wrong - there’s<br />
nothing bad about doing that.<br />
Lots of people relax by checking<br />
their social media while watching<br />
TV or listening to music. But this<br />
was the third time I’d done it in<br />
one episode of Seinfeld that was<br />
on the cable TV.<br />
It got me thinking about our lives<br />
and how very different they are<br />
today compared to 20 years ago<br />
when there was no social media<br />
to think about. Back then you’d<br />
watch TV, read a book or play a<br />
game and be focused on it totally.<br />
Now it seems that even during<br />
a great movie or game, we<br />
still have our lifeline to the rest of<br />
the world (smartphone) handy in<br />
case something else happens…<br />
I wrote down the heading Chasing<br />
Likes and kept it in mind to<br />
write about it. But just before<br />
starting this column I typed into<br />
Google “Chasing Likes” and non<br />
other then Pope Francis used the<br />
term to decry chasing “likes” on<br />
social media!<br />
Here’s what the Pope said:<br />
chasing likes!<br />
the loneliness<br />
“I would dare say that at<br />
the root of so many con-<br />
of fame<br />
temporary situations is a<br />
kind of radical loneliness<br />
that so many people live<br />
in today. Running after the<br />
latest fad, a like, accumulating<br />
followers on any of<br />
the social networks.”<br />
As a photographer I understand<br />
what he’s talking about. We take<br />
photos of cosplayers (or anyone<br />
or anything else) and we post on<br />
social and wait for the ego to be<br />
soothed by a barrage of “likes” and<br />
comments. I know it’s the same<br />
for some cosplayers. Checking<br />
the numbers on your social media<br />
and then worrying if someone<br />
else that you perceive to be in<br />
competition, suddenly overtakes<br />
you. What do you do then? Think<br />
about it. Do you shrug it off or do<br />
you get tempted to boost and buy<br />
more likes?<br />
Now before I get a bunch of angry<br />
hate mail, if you’re making<br />
cosplay or photography a career<br />
then you do need to boost and<br />
get more fans. But if you’re doing<br />
it to beat someone else in numbers,<br />
or to quench your thirst for<br />
more fans then anyone else in
JusZ cosplay with a photo by Charlie Nicholson from I Got Super Powers, the Adelaide based<br />
team, well known in the cosplay community for quality photography work and a passion for<br />
working with cosplayers of all styles.<br />
Cosplayer Tiffany Dean<br />
showing a well thought out<br />
costume, location and brilliant<br />
photo by SFX Images<br />
your neighbourhood then maybe<br />
you need to check why you’re doing<br />
it. The problem is this, someone<br />
else will always come along<br />
and have more then you. Or be<br />
perceived to be better, more popular,<br />
more creative… or whatever<br />
measurement you use. You can’t<br />
win. Sure, you might be number<br />
one for a short while but inevitably<br />
you will be overtaken.<br />
Guess what? It’s not important.<br />
It’s better for you to produce quality<br />
work (costumes or photos) that<br />
you loved making then creating<br />
crap or worse still selling out to<br />
the “fans” who are simply there to<br />
see how much skin you show. I’ve<br />
seen some excellent cosplayers<br />
chasing likes by showing more<br />
and more. They’ve gone from artists<br />
to almost soft porn pinups.<br />
Now again, don’t get me wrong<br />
- if you love being a model and<br />
showing your shape that’s part<br />
of the territory, we’ve been given<br />
eyes to appreciate beauty and<br />
creativity.<br />
But what’s behind<br />
your motivation?<br />
Likes or creating art. Chasing<br />
more and more likes is gluttony,<br />
but creating art whether it be<br />
cosplay, pinup modelling, photography<br />
has a much more pure<br />
motive. The desire to put your<br />
gifts and talents to use positively.<br />
To create beauty so that others<br />
can enjoy and be wowed by what<br />
you’ve done is so much more<br />
satisfying then sacrificing your<br />
art for numbers...<br />
So what’s your motivation? Is it<br />
creating cosplay, cosplay photography<br />
or perhaps being an amazing<br />
model? Or is it just the sad<br />
need to be “liked”?<br />
WRITTEN BY rob jenkins
HOW RATINGS WO<br />
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Sometimes games are refused classification. This can cause gamers to be frustrated,<br />
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