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Live Magazine : June/July issue

Video Game Sequels and Reboots - we take a look at them and if they are good or just terrible. Plus Special Interview - Dean Haglund from X-Files and cosplayer Raychul Moore - it's full of fun stuff.

Video Game Sequels and Reboots - we take a look at them and if they are good or just terrible. Plus Special Interview - Dean Haglund from X-Files and cosplayer Raychul Moore - it's full of fun stuff.

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LIVE<br />

JUNE/JULY 2016 ISSUE<br />

GHOSTBUSTERS:<br />

WIN Prize Packs!<br />

We interview<br />

Dean Haglund:<br />

The X-Files<br />

& The Lone Gunmen:<br />

and Comedian!<br />

Cosplay Star:<br />

Raychul Moore<br />

Page 158<br />

TM<br />

44<br />

pages of<br />

Game Reviews!<br />

Page 20<br />

Games . Movies . Consoles


Who you<br />

gonna call<br />

Welcome to this month’s <strong>issue</strong> of<br />

<strong>Live</strong>... I should say double <strong>issue</strong><br />

cause we’re now bi-monthly. So<br />

Ghostbusters..? The movie’s out<br />

next month and we can’t wait. In fact<br />

we got inspired by the new movie<br />

to look at sequels and reboots in<br />

both gaming and hardware and we<br />

asked about your favourite reboot<br />

or sequel, check it out on page 18.<br />

There’s some great comments by<br />

readers.<br />

We also look at the new Ghostbusters<br />

movie with an interview with<br />

Jefferson Sage, the production<br />

designer of Ghostbusters, and a<br />

bunch of behind the scenes photos<br />

our friends at Sony Pictures gave us<br />

access to.<br />

Still on the theme of sequels, we<br />

caught up with the amazing Dean<br />

Haglund, the one and only Ringo<br />

Langley from the X-Files and the spin<br />

off series The Lone Gunmen Dean is<br />

Published by


INSIDE<br />

?<br />

now living in Sydney Australia where<br />

he’s a regular on TV and in comedy<br />

clubs. Check him out at his website<br />

and catch a show.<br />

Games this month include:<br />

DARK SOULS III<br />

QUANTUM BREAK<br />

FAR CRY PRIMAL<br />

HYRULE WARRIORS LEGENDS<br />

POKKEN TOURNAMENT<br />

TRACKMANIA TURBO<br />

Plus we’ve got board games, comics,<br />

retro, trading cards, anime and a ton<br />

of cosplay. So don’t waste anymore<br />

time here on the intro, get into it and<br />

see you in a couple of months.<br />

Rob Jenkins: Publisher and Editor<br />

P.S... Massive thanks to the team<br />

who made this month the best <strong>issue</strong><br />

yet.<br />

8<br />

Feature:<br />

Sequels &<br />

Reboots<br />

20<br />

Game Reviews<br />

70<br />

Geek Out<br />

154<br />

Cosplay<br />

THE LIVE TEAM<br />

Publisher: Rob Jenkins<br />

(GTHQ)<br />

Art Director: Giselle Capozza<br />

(GTHQ)<br />

Game Review & Preview Editors:<br />

Nick Getley & Kylie Tuttle<br />

(Sticky Trigger)<br />

Retro Editor: Paul Monopoli<br />

Comics: Scott Sowter<br />

Cosplay Editor: Anny Sims<br />

& Tiffany Dean<br />

Sticky Trigger Writers:<br />

Kylie Tuttle<br />

Nick Getley<br />

Alex Holmes<br />

Aaron Milligan<br />

Ben Rachow<br />

Bridget Sweeney<br />

Sean Fox<br />

Sasha Karen<br />

Jason English<br />

Johnny Scene


JUNE GAME<br />

RELEASES!<br />

DATE<br />

01/06/2016<br />

03/06/2016<br />

09/06/2016<br />

11/06/2016<br />

11/06/2016<br />

17/06/2016<br />

23/06/2016<br />

23/06/2016<br />

24/06/2016<br />

25/06/2016<br />

25/06/2016<br />

28/06/2016<br />

29/06/2016<br />

TITLE<br />

Odin Sphere Leifthrasir<br />

One Piece Burning Blood<br />

Mirrors Edge Catalyst<br />

Kirby Planet Robobot amiibo Bundle<br />

Kirby Planet Robobot<br />

Grand Kingdom<br />

Rocket League Collectors Edition<br />

Terraria<br />

Mighty No 9<br />

Mario and Sonic at the Rio 2016 Olympic Games<br />

Tokyo Mirage Sessions #FE<br />

7 Days to Die<br />

LEGO Star Wars The Force Awakens<br />

FORMATS<br />

PSV, PS3, PS4<br />

PS4, XB1, PSV<br />

PS4, XB1<br />

3DS<br />

3DS<br />

PS4, PSV<br />

PS4, XB1<br />

Wii U<br />

PS4, XB1<br />

Wii U<br />

Wii U<br />

PS4, XB1<br />

PS4, PS3, XB1, 360,<br />

3DS, PC, PSV, Wii U<br />

Dates are correct at time of publishing. Ask staff for details.


DATE<br />

TITLE<br />

JULY GAME<br />

RELEASES!<br />

FORMATS<br />

01/07//2016<br />

05/07/2016<br />

08/07/2016<br />

12/07/2016<br />

15/07/2016<br />

16/07/2016<br />

16/07/2016<br />

28/07/2016<br />

Star Ocean Integrity and Faithfulness<br />

Prison Architect<br />

Carmageddon Max Damage<br />

Ghostbusters<br />

MX Vs ATV Supercross Encore Edition<br />

Disney Art Academy<br />

Monster Hunter Generations<br />

Fairy Fencer F Advent Dark Force<br />

PS4<br />

PS4, XB1<br />

PS4, XB1<br />

PS4, XB1<br />

XB1<br />

3DS<br />

3DS<br />

PS4<br />

CTC<br />

CTC<br />

CTC


PRE-ORDE<br />

OUT 18 NOV<br />

PRE-ORDER POKÉMON SUN & POKÉM<br />

Ask staff for details.


R NOW!<br />

EMBER 2016!<br />

ON MOON AT GAMETRADERS TODAY!


FEATURE


Since our theme this month is<br />

sequels and reboots, we thought<br />

we’d take a look at console sales,<br />

particularly looking at 2nd and<br />

3rd versions.<br />

Let’s start with the good old<br />

PlayStation. The original Sony<br />

system was released in 1994 in<br />

Japan and then in 1995 in North<br />

America. Its’ competition was the<br />

Nintendo 64 and the Sega Saturn<br />

and these systems are considered<br />

part of the fifth generation of<br />

video game systems.<br />

The original PlayStation sold over<br />

104 million globally and stands<br />

at number 4 on VG Chartz list of<br />

consoles. Some of the best selling<br />

games on the first PlayStation<br />

include, Gran Turismo with<br />

around 10 million sold, Final Fantasy<br />

VII with 9.7 million sold and<br />

Crash Bandicoot with around 7<br />

million sold.<br />

The little grey console was succeeded<br />

by the all time best selling<br />

console - the PlayStation 2.<br />

PS2<br />

The large black chunky system<br />

was released in 2000 and came<br />

with a dual shock controller and<br />

sold over 157 million globally - a<br />

phenomenal amount of hardware<br />

and one that is likely to not<br />

be overtaken in the near future.<br />

The system saw over 3,800 titles<br />

released for it had some brilliant<br />

games released including Grand<br />

Theft Auto : San Andreas with<br />

over 27 million sold, Gran Turismo<br />

3 A-Spec with just over 14<br />

million sold and Metal Gear Solid<br />

2 : Sons of Liberty. Other stand<br />

out titles include Tekken 5, Final<br />

Fantasy X and Kingdom Hearts.<br />

It was a powerhouse of a system<br />

and even had HDTV resolutions<br />

with Gran Turismo 4 and Tourist<br />

Trophy supporting upscaled resolution<br />

of 1080i.<br />

PS3<br />

The PS3 was also well loved by<br />

gamers and sold over 87 million<br />

units from release date in 2006.<br />

The first console to have a Bluray<br />

player built in and connected<br />

to Sony’s PlayStation Network.<br />

It was so in-demand that it sold<br />

600,000 units in the first few days<br />

of sales. Games like Grand Theft<br />

Auto V sold bucket loads - over<br />

20 million in fact. Call of Duty :<br />

Black Ops II sold well with over<br />

13 million while Modern Warfare<br />

3 sold around the same amount.<br />

Being a Blu-ray player ensured<br />

it’s success with the family as at<br />

the time, Blu-ray players were<br />

fairly expensive, so getting a<br />

game system and Blu-ray in one<br />

was a great deal for the lounge<br />

room.<br />

PS4<br />

In 2013 Sony released the PS4<br />

to critical acclaim. Sony embraced<br />

indie development and<br />

many developers state that it is<br />

a more powerful system then the<br />

Xbox One from Microsoft. Using<br />

an AMD processor, the PS4 has<br />

similar hardware as a PC making<br />

development easier and less<br />

expensive (according to Wikipedia).<br />

Some of the top titles so far<br />

include Call of Duty : Black Ops 3<br />

and GTA V. FIFA 16 is also selling<br />

well with just under 8 million<br />

sold. The system is still young<br />

compared to it’s older predecessors<br />

and based on previous<br />

consoles it will still be selling for<br />

many years to come. At this stage<br />

the PS4 is outselling its’ rival, the<br />

Xbox One by 2 to 1. With only the<br />

recently announced Nintendo NX<br />

on the horizon, Sony could have<br />

console dominance for this current<br />

generation.<br />

Each iteration of the console sees<br />

better graphics performance, audio<br />

improvements and developers<br />

taking advantage of the processors<br />

pushing graphics across<br />

your screen, but with the PS4<br />

we may see something unique<br />

and exciting in the announced<br />

PlayStation VR. A console virtual<br />

reality system that takes<br />

players deeper into their games<br />

then ever before. It’s due out later<br />

this year - expect to see it on<br />

shelves in Australia around October<br />

2016. The headset slips over<br />

your head to cover your eyes.<br />

Using the PlayStation controllers<br />

- like the PlayStation Move, you<br />

get to control your interaction all<br />

the while looking around in a virtual<br />

environment. It’s exciting and<br />

has massive potential. Only poor<br />

software implementation will let it<br />

down.<br />

Next month - Xbox...


independent<br />

Sometimes when a gaming sequel<br />

or reboot (remake of the<br />

original title) is announced gamers<br />

wait with baited breath to see<br />

if it will be a hit or a flop! Of all the<br />

hundreds of titles release each<br />

year, you can bet that around a<br />

quarter of them will be a sequel<br />

or reboot to a game released the<br />

year prior or years before. Do<br />

they stand up to the first title?<br />

Are they better than the first title?<br />

What went wrong? What went<br />

right? What were the developers<br />

thinking when they made this?!<br />

The Sticky Trigger Crew take a<br />

look at a handful of mentionable<br />

sequels and look at the good and<br />

the bad of some popular gaming<br />

titles.


Despite being pretty unanimously<br />

critically acclaimed when it was<br />

first released, there has since<br />

been a steadily growing backlash<br />

against the second entry in the<br />

Dark Souls series, with many regarding<br />

it as the redheaded stepchild<br />

(Not sure if this term is suitable<br />

in today’s overly PC world,<br />

feel free to switch it out with “ Zelda<br />

II”) of the franchise, an outlier<br />

that managed to eschew everything<br />

fans enjoyed about the first<br />

game in favour of upping the difficulty<br />

level in a misguided belief<br />

that this was the main draw of the<br />

games.<br />

Maybe my perspective is a little<br />

skewed, as Dark Souls II was<br />

my first experience with what has<br />

since become one of my favourite<br />

franchises, but, even though<br />

the game was solid enough to<br />

draw me in, upon playing the<br />

other instalments (And the sublime<br />

Bloodborne), even I have<br />

to concede that From Software’s<br />

B-Team dropped the ball in quite<br />

a few areas integral to the Souls<br />

experience.<br />

First and foremost, the cohesiveness<br />

of the level design is all but<br />

gone, with the sensation of an<br />

interconnected world being replaced<br />

by treks through overtly<br />

video-gamey levels that usually<br />

culminate in a dead end and a<br />

bonfire rather than unlocking a<br />

shortcut to a previous area. Heck,<br />

in order to progress to Iron Keep<br />

one has to take an elevator from<br />

the top of a windmill to reach a<br />

volcanic crater, which makes absolutely<br />

no sense in terms of level<br />

geometry.<br />

Another complaint is the overreliance<br />

upon hulking humanoid<br />

bosses in armour rather than<br />

unique creature designs and the<br />

difficulty of the combat being artificially<br />

raised by constantly throwing<br />

mobs at you. Tracking is also<br />

kind of broken, with enemies rotating<br />

on the spot to follow your<br />

character’s dodges and a vacuum<br />

effect that will pull you into<br />

their area of attack even if you’ve<br />

seemingly managed to evade it…<br />

And don’t get me started on the<br />

pointlessness of the adaptability<br />

stat.<br />

Despite these flaws, however,<br />

Dark Souls 2 did improve upon<br />

the first in some respects, most<br />

prominently the PvP mechanics<br />

and the DLC and enhanced<br />

Scholar of the First Sin version<br />

went some way towards addressing<br />

the aforementioned complaints.<br />

Still, Dark Souls 2 will<br />

have to be content with being regarded<br />

as merely a “good” entry<br />

in a universally revered series.<br />

Written by<br />

Sean Warhurst


fresh coat of paint. Even your antagonist,<br />

the eccentric yet charming<br />

Pagan Min, was designed to<br />

recapture the enjoyment people<br />

had for FC3’s pirate Vaas.<br />

Ubisoft has never been a company<br />

afraid to iterate. Assassin’s<br />

Creed, Just Dance, Tom Clancy’s<br />

Man-with-Gun: all operate on a<br />

simple equation. Make a great<br />

game, tweak a few things on<br />

the next instalment, and port the<br />

rest over wholesale. The Far Cry<br />

games – all under the umbrella of<br />

shooters in exotic, lawless places<br />

– have seen this become particularly<br />

egregious ever since the third<br />

instalment. In Far Cry 3, you were<br />

Jason Brody, an entitled rich kid<br />

Written by Aaron Milligan<br />

slowly turned savage through enduring<br />

the horrors of the lawless<br />

Rook Island. In Far Cry 4, you play<br />

as Ajay Ghale, a man who manages<br />

to make overthrowing a dictator<br />

in mountainous Kyrat seem<br />

as exciting as buying toilet paper.<br />

There are new things, and they’re<br />

great – most notably the Shangri-<br />

La sections and the inclusion of<br />

a grappling hook – but the rest is<br />

near identical. Animations, skills,<br />

outposts, crafting and weapons,<br />

all ported wholesale and given a<br />

It isn’t the worst thing, of course.<br />

Unloading a machine gun from<br />

atop an elephant or destroying a<br />

convoy of trucks from a gyrocopter<br />

remain fantastic, fun moments<br />

in a gorgeous game. Outposts<br />

especially create wonderful storytelling<br />

moments, totally naturally.<br />

But when you’re climbing a tower<br />

to unlock a portion of the map for<br />

the twentieth time, you can’t help<br />

but notice how exactly the same it<br />

all feels to before.<br />

But you can ride an elephant. So,<br />

really, it all evens out.


Pokémon Gold Version and Pokémon<br />

Silver Version set the bar<br />

unrealistically high for sequels.<br />

In the original Red, Green, Blue,<br />

and Yellow Versions, you started<br />

out, caught Pokémon, defeated<br />

Team Rocket, defeated the Elite<br />

Four and the champion, your rival,<br />

and everything ends with<br />

you on top of the world. Nearly<br />

four real years and three in-game<br />

years later, Gold and Silver begin<br />

and introduced a slew of mechanics<br />

that would change the face of<br />

Pokémon forever.<br />

Written by SASHA KAREN<br />

While the plot still focused on<br />

catching Pokémon, defeating<br />

Team Rocket, and beating the<br />

Elite Four and Champion, there<br />

were quite a few mix-ups. Team<br />

Rocket disbanded at the end of<br />

Red, Green, Blue and Yellow, but<br />

now they were looking to reform<br />

and trying to find the ex-Team<br />

Rocket Leader Giovanni, who<br />

went into hiding when he was defeated.<br />

After the Elite Four and<br />

Champion were defeated, that<br />

wasn’t it for players. After returning<br />

back home, they were told that<br />

they could go to the Kanto region.<br />

That is to say, the region from<br />

Red, Green, Blue and Yellow. For<br />

fans at the time, this was amazing.<br />

Now players could return to<br />

where the franchise started and<br />

fight all (Except for Giovanni. The<br />

whole in hiding thing) the gym<br />

leaders they had fought before.<br />

There was basically a whole other<br />

game to explore, seeing how<br />

things have changed in the last<br />

three years. To top it all off, after<br />

all 16 gym leaders are defeated,<br />

players could access one final<br />

area, Mt Silver, climb to the very<br />

top, and fight Red. The protagonist<br />

of the first games. He was the<br />

toughest trainer, and was a real<br />

challenge to defeat.<br />

Even though Gold and Silver<br />

were new at the time, they hadn’t<br />

forgotten where they started.<br />

With 100 new Pokémon added<br />

to the roster, the number of available<br />

Pokémon rose from 151 to<br />

251. Both new and old Pokémon<br />

were scattered throughout routes,<br />

which meant you had a chance of<br />

running into a familiar face, or a<br />

new discovery.<br />

Pokémon battles saw a switchup<br />

with the introduction of Dark<br />

and Steel type Pokémon and<br />

moves. Dark types hold the upper<br />

hand against Psychic types,<br />

which were the strongest type of<br />

Pokémon back in Red, Green,<br />

Blue and Yellow. Steel provided<br />

a powerhouse of defence to outlast<br />

opponents. While Dark types<br />

have faded in popularity in recent<br />

years, Steel types can definitely<br />

be tough to get past.<br />

There was a new way to acquire<br />

Pokémon too; through breeding.<br />

With newly introduced genders, if<br />

two compatible Pokémon are left<br />

at the Day Care, they’d produce an<br />

egg. Nowadays, breeding is the<br />

bread and butter of constructing<br />

competitive Pokémon teams. The<br />

ability to hold items and moves<br />

that influenced the weather, like<br />

Sunny Day and Rain Dance were<br />

also introduced, and are huge<br />

staples in competitive battling today.<br />

There was a lot more of little<br />

things peppered into the game<br />

that made it all the more lively. A<br />

day/night cycle, daily events, the<br />

radio station, trainers giving you<br />

their phone number, minigames<br />

puzzles, there was just so much<br />

content that Game Freak hasn’t<br />

been able to encapsulate in a<br />

game since. While the games are<br />

getting on a bit now, Gold and Silver<br />

are still solid, and are worthy<br />

of being sequels to Red, Green,<br />

Blue, and Yellow.


The Elder Scrolls V : Skyrim is the<br />

fifth main entry in the immensely<br />

popular Elder Scrolls series from<br />

Bethesda Softworks. It remains<br />

one of the most successful RPGs<br />

of all-time, selling over 23 million<br />

copies since its launch, having<br />

a constantly active fanbase, and<br />

sporting an impressive score of<br />

94/100 on Metacritic.<br />

What was it then, that makes<br />

Skyrim so brilliant?<br />

Skyrim is an open-world RPG set<br />

in the Elder Scrolls universe. The<br />

Elder Scrolls games are famous<br />

for their huge open-world environments,<br />

though with Skyrim,<br />

Bethesda shifted their focus to<br />

creating a game world that was<br />

not only huge, but also highly detailed.<br />

Craggy cliffs and mountain<br />

ranges, hauntingly dark caves,<br />

massive open plains and thick<br />

forests are the order of the day,<br />

though there are also imposing<br />

fortresses, ruins, castles and other<br />

man-made structures. Bethesda<br />

truly outdid themselves with<br />

Skyrim’s environments.<br />

It’s not enough to have an immense<br />

open-world in an Elder<br />

Scrolls game, you have to allow<br />

Written by nick getley<br />

players to play the game their<br />

way too. In this regard, Skyrim<br />

is extremely versatile. Feel like<br />

dual-wielding daggers or hand<br />

axes? You can. Are you more of<br />

a classic sword-and-shield adventurer?<br />

You can do that too.<br />

Perhaps you’d like to try your luck<br />

with a bow and arrow, or magic<br />

wielding? There are a ton of options<br />

available, and there’s bound<br />

to be quite a few that suit your<br />

playstyle.<br />

It seems as though every single<br />

thing that could have been<br />

improved upon since The Elder<br />

Scrolls IV: Oblivion has been with<br />

Skyrim. The story is more engaging<br />

(though still rather short), the<br />

combat is tighter, the graphics<br />

are drastically improved and the<br />

amount of side missions and activities<br />

is fantastic.<br />

So where does Skyrim fall short?<br />

What could have been done better?<br />

As with most Elder Scrolls games,<br />

Skyrim’s story fell very short of<br />

what it should have been, both<br />

in terms of quality and its length.<br />

Hopefully the next Elder Scrolls<br />

game (which should hopefully<br />

be announced soon) will feature<br />

a story with multiple endings,<br />

branching narratives and player<br />

input – if Fallout 4 can feature a<br />

fully-voiced protagonist there’s<br />

no reason why Bethesda’s other<br />

baby can’t as well.<br />

When Bethesda developed Oblivion,<br />

a lot of what made The Elder<br />

Scrolls III: Morrowind was cut<br />

from the game. A lot of this was<br />

understandable due to Oblivion<br />

being set in a different location,<br />

but as The Elder Scrolls series<br />

progresses, it feels a lot less like<br />

The Elder Scrolls. Morrowind had<br />

towns beset by disease and dust<br />

storms, huge insects used as<br />

transportation, as well as more<br />

weapons and armour (who else<br />

misses throwing stars and bo<br />

staffs?).<br />

As far as sequels go, The Elder<br />

Scrolls V: Skyrim was a drastic<br />

improvement over Oblivion. It’s<br />

extremely polished, but it’s missing<br />

that unique something that truly<br />

defines an Elder Scrolls game.<br />

Here’s hoping the next game is<br />

overrun by Khajiit and Argonians,<br />

as well as unique weaponry and<br />

spells.


your say<br />

BEST RE-BOOT OR SEQUEL<br />

“The best reboot I’ve seen in a<br />

while is probably the 2013 Tomb<br />

Raider. It was a really great way<br />

to restart a series that was growing<br />

stagnant and finally get a look<br />

at it from a new angle. While still<br />

raiding tombs and uncovering<br />

all kinds of mysteries, of course.<br />

Not to mention it’s absolutely gorgeous<br />

to look at and really gives<br />

the player the feeling of growing<br />

and getting stronger along with<br />

Lara, showing her as the vulnerable<br />

person she was before she<br />

became the kickass Tomb Raider<br />

we all know and love”<br />

- Grace Hester<br />

“Do I have to say Super Mario<br />

Bros 3 again? Ugh! Super Mario<br />

Bros 3 is still the best game ever<br />

made & It’s SNES remake made<br />

it look great & has a much needed<br />

save function. As a sequel it<br />

improves on the original in every<br />

way.<br />

As for a reboot, that goes to the<br />

new Ratchet & Clank which is a<br />

celebration of the series and a<br />

new beginning for newcomers to<br />

come into the series. I love it so<br />

much as a Ratchet & Clank fan &<br />

it is the perfect example of a reboot<br />

done right.”<br />

- Jean-Paul Bartolomei<br />

“As a life long Doom fan.... What<br />

can I say.... The new Doom is<br />

rather average.”<br />

- TeeJay Reed<br />

“My favourite reboot so far has<br />

been the Super Paper Mario on<br />

Nintendo Wii smile emoticon it<br />

was a great ode to the old classic<br />

with really new 3d-2d aspects.<br />

Maybe Doom will give that nostalgia<br />

a run for its money?”<br />

- David White<br />

“Mortal Kombat keeps getting<br />

better”<br />

- Randall Hall<br />

“Best sequel ever would have to<br />

be resident evil 2! Took everything<br />

about the first one and made it<br />

even better. Very rare for a game<br />

to be better than the original in it’s<br />

series but this definitely was.”<br />

- James Derrick<br />

“The devil may cry games have<br />

always been a favourite of mine.”<br />

- Joel Best<br />

“Red Dead Redemption. Not alot<br />

of people had played the first<br />

when the second was released<br />

and the game was that captivating,<br />

enjoyable and well done that<br />

it sucked so many people in. Not<br />

many other games have done the<br />

same.”<br />

- Brendyne Conway<br />

“You had me at Marvel Marathon!”<br />

- Rory O’Donovan<br />

“For me it’s Tomb Raider, but everyone’s<br />

answering that so....”<br />

- Justine Hartley


YOU’VE PLAYED OR SEEN?<br />

“Sonic 2 and 3 are my fav sequels<br />

:). I know no one likes CoD anymore<br />

but no denying Call of Duty<br />

2 was best in franchise despite<br />

being a sequel and call of duty<br />

modern warfare (aka CoD 4) was<br />

best reboot they did.”<br />

- Rolando Zolo<br />

“Gotta say the 2013 tomb raider<br />

reboot was damn good.”<br />

- Dylan Faith<br />

“2013 Tomb Raider was and is<br />

superb.”<br />

- Eric Owen<br />

“Best reboot is Pokémon alpha<br />

sapphire. So entertaining. Best<br />

sequel, dead island riptide!”<br />

- Timmy Curran<br />

“Tomb raider - they took a shallow<br />

3d platformer that was all about<br />

sexualized visuals into a stunning,<br />

deep story driven narrative<br />

about a girl struggling against incredible<br />

odds. The reboot plays<br />

smoothly, without the “did I jump<br />

just right” of the original (that resulted<br />

in lots of rage quits). If they<br />

made the reboot into a movie, it<br />

would be worth a watch.”<br />

- David White<br />

“The Legend of Zelda Twilight<br />

Princess.<br />

One of the best sequels ever<br />

made.<br />

That the white wolf soldier is in<br />

fact link in the future, whom has<br />

come to teach the desendant link<br />

the ways of hero.<br />

Not only that but the game itself<br />

gives a real dark and disturbing<br />

history in and out of the game in<br />

different sections.<br />

Going from the demon king ganondorf<br />

to the depths of arbiter<br />

grounds, the dark realm and the<br />

darkness crowning over the land<br />

of hyrule.<br />

Not only is this my favorite game<br />

by the zelda series thus far, it<br />

shows a wide in depth range of<br />

what total chaos is within a legend<br />

of zelda game.<br />

It does have a lot of the main<br />

quest side of things swapped; instead<br />

of medallions in oot, mirror<br />

shards and the mask that midna<br />

wears from time to time. And I<br />

thought that was pretty badass<br />

haha. Out of all the zelda games<br />

I’ve played, twilight princess<br />

would have to be my number 1,<br />

10/10 overall..”<br />

- Aaron J Slattery<br />

“Best reboot I’ve played would<br />

be the 3DS version of the legend<br />

of Zelda ocarina of time. How<br />

they kept true to the art style and<br />

didn’t change to much about the<br />

games mechanics allowed for all<br />

the nostalgia to come back from<br />

the good old days as a young lad<br />

running around not knowing what<br />

to do.”<br />

- Tyler DeAngles<br />

“Best reboot would have to be<br />

Ratchet and Clank (2016) for me.<br />

I love the franchise and playing<br />

that game, I was hit so much with<br />

nostalgia. Going into the museum<br />

after finishing the game and<br />

seeing the old model for Qwark,<br />

I almost shed a tear. Also with<br />

collecting those cards and seeing<br />

all the weapons from previous<br />

games was so great. I felt 10<br />

again.”<br />

- McDaniel Delfin


ameS<br />

REVIEWS & PREVIEWS<br />

reviewS:<br />

DARK SOULS III<br />

QUANTUM BREAK<br />

FAR CRY PRIMAL<br />

HYRULE WARRIORS LEGENDS<br />

POKKEN TOURNAMENT<br />

TRACKMANIA TURBO<br />

BATTLEBORN


dark so


uls iii<br />

review


REVIEW<br />

DARK SOULS III<br />

When it comes to punishing-yetrewarding<br />

games, few do it better<br />

than the Souls games. One of<br />

the most challenging franchises<br />

of its time, the Souls series tasks<br />

players with surviving harrowing<br />

encounter after harrowing encounter,<br />

without ever letting up<br />

on the fiendish difficulty. From-<br />

Software have given us Demon’s<br />

Souls, Dark Souls, Dark Souls II,<br />

and Bloodborne, with each entry<br />

in the series further refining its<br />

game play, whilst never straying<br />

too far from its original formula.<br />

Now, we finally have ‘Dark Souls<br />

III‘, a return to the most popular<br />

of Souls games. It’s unforgiving,<br />

foreboding, and undeniably dark<br />

– but does it hold up to the Souls<br />

pedigree?<br />

Dark Souls III takes place following<br />

the events of Dark Souls II,<br />

though returning players will discover<br />

the majority of choices for<br />

the ending of Dark Souls II have<br />

been ignored. The world is succumbing<br />

to the darkness and falling<br />

into ruin. The flame at Firelink<br />

Shrine must be lit to purge<br />

the darkness from the world, and<br />

usher in a new age. To do this,<br />

the player must defeat and return<br />

4 lords to their thrones at the<br />

shrine: Yhorm the Giant of the<br />

Profaned Capital, the Watchers<br />

of the Abyss, Holy King Lothric,<br />

Last hope of his Line and Saint<br />

Aldrich of the Deep. One lord,<br />

Ludleth the Exiled, still sits atop<br />

his throne, offering the player<br />

some information on their task.<br />

Much like in Dark Souls and Dark<br />

Souls II, the story takes a backseat<br />

to the gameplay. This isn’t<br />

necessarily a bad thing, as there<br />

is a wealth of lore available for<br />

enthusiastic fans. If you’re hoping<br />

for a guide arrow, compass,<br />

mini-map, objectives or indeed<br />

any form of guidance, you’re out<br />

of luck. The Souls games reward<br />

exploration and the brave,<br />

so you’ll have to carve your own<br />

way through the dark.<br />

Despite being left in the dark<br />

when it comes to progressing<br />

through the game, there are numerous<br />

NPCs to talk to that offer<br />

advice, clues and even items<br />

to the player that will aid them<br />

in their adventure. You can also<br />

bet your bottom dollar that the<br />

answers you seek like beyond<br />

the frenzied behemoth boss that<br />

blocks your path in most cases.<br />

If all else fails, check out the<br />

Dark Souls wiki. Dark Souls has<br />

an amazingly dedicated community<br />

of players that will aid others<br />

in their quests.<br />

Gameplay-wise, Dark Souls 3<br />

plays a lot like Dark Souls and<br />

Dark Souls II, though there are<br />

some new features, and the<br />

game feels more balanced. If<br />

you’re new to the Souls games,<br />

you’ll learn quickly that you cannot<br />

rush into any area swinging<br />

your weapon like a maniac<br />

– you’ll only get yourself killed.<br />

Instead, you’ll need strategy, patience,<br />

and to keep your eyes on<br />

your health, stamina and FP.<br />

Players have a wealth of options<br />

available when it comes to equipping<br />

and wielding weapons. You<br />

can choose to use a one-handed<br />

weapon and a shield, with the<br />

ability to wear your shield on<br />

your back and hold your weapon<br />

with both hands. You can also<br />

choose to wield a two-handed<br />

weapon such as a clay-more or<br />

halberd, though if you build up<br />

your strength and dexterity, you<br />

can wield a two-handed weapon<br />

with one hand!<br />

There are also spells to wield,<br />

such as healing spells and miracles,<br />

as well as offensive spells<br />

like the fireball and soul dart<br />

spells. Players can select a magic-wielding<br />

class at the beginning<br />

of the game, though levelling up<br />

certain stats allows other classes<br />

to utilise these abilities as well.<br />

Returning Souls players should<br />

be able to pick up Dark Souls


III rather quickly, as the game<br />

can be played in virtually the<br />

same way. There are however,<br />

little tweaks in place that make<br />

Dark Souls 3 a little different.<br />

For one thing, spells no longer<br />

have a number of uses players<br />

have to keep an eye on. Instead,<br />

we have the FP system. FP is<br />

not only depleted when you use<br />

magic, but also when you use<br />

weapon abilities.<br />

Weapon abilities are also new to<br />

the Dark Souls experience, and<br />

can be used by players to decimate<br />

their enemies. While holding<br />

your weapon with two-hands,<br />

simply hold the left trigger to enter<br />

a special stance, from there,<br />

you press the right trigger to unleash<br />

an attack unique to that<br />

weapon type. Some weapons<br />

have swift forward lunges, others<br />

have spinning attacks that<br />

prove handy when surrounded,<br />

and others are useful in other<br />

ways.<br />

The combat also feels more balanced<br />

and fair, though don’t expect<br />

it to be a walk in the park,<br />

either. Dark Souls III still manages<br />

to put up plenty of a challenge.<br />

Before I go any further<br />

I’m going to be open and honest<br />

with you, dear readers: I did not<br />

enjoy my time with the original<br />

Souls games. I wanted to like<br />

them, but I found that overall,<br />

the experience was not for me.<br />

The difficulty, aloof story, camera<br />

system and odd bug deterred<br />

me from dedicating myself to<br />

previous Souls games, though<br />

all that has changed with Dark<br />

Souls III. I’m addicted to it, and<br />

couldn’t be enjoying my time<br />

with the game any more. Yes, it’s<br />

extremely difficult. Yes, the story<br />

could be more present and yes,<br />

everyone still mumbles weird<br />

absurdities when you yearn for a<br />

hint or an explanation of certain<br />

story element, but damn it all if<br />

Dark Souls III isn’t the most accessible<br />

Souls game yet.<br />

Dark Souls III also looks fantastic,<br />

both in terms of its art<br />

direction and its graphics. The<br />

environments and the monsters<br />

that dwell within them are intimidating,<br />

unique and complement<br />

each other quite well. I was also<br />

extremely impressed with the<br />

game’s lighting, which has seen<br />

more attention than in previous<br />

Souls games, and truly adds to<br />

the immersion of the game.<br />

Still, there are a few minor areas<br />

where the game could be improved.<br />

For one thing, the camera<br />

can be downright infuriating<br />

in small spaces. When you have<br />

no room to retreat, the camera<br />

can clip through you and your enemy,<br />

with the screen becoming a<br />

garbled mess of iron and steel.<br />

The game is already stressful<br />

enough without the camera deciding<br />

to lose its mind too. There<br />

are also little bugs that miff the<br />

player, such as corpses that<br />

don’t quite settle when they die,<br />

and convulse awkwardly.<br />

Dark Souls III will feel extremely<br />

familiar to fans of the series,<br />

though the skills learned from<br />

previous Souls games will serve<br />

them well. The game feels incredibly<br />

balanced and fluid compared<br />

to previous entries in the<br />

franchise, and it’s a well-polished<br />

and engaging experience<br />

overall. If the rumours are true,<br />

and this is the last Souls game,<br />

then it’s the perfect sendoff.<br />

https://www.youtube.com/watch?v=oX0cvtjKt9E<br />

CLICK HERE TO VIEW THE TRAILER!


9.4 /10<br />

PROS:<br />

VISUALLY IMPRESSIVE<br />

CHALLENGING<br />

COMBAT IS MORE FLUID<br />

FP SYSTEM IS A WELCOME<br />

ADDITION<br />

CONS:<br />

ANNOYING CAMERA<br />

LACK OF A TRADITIONAL<br />

STORY<br />

WRITTEN BY<br />

NICK GETLEY<br />

WWW.STICKYTRIGGER.COM


quantum


eak<br />

review


REVIEW<br />

quantum break<br />

Finnish developer Remedy Entertainment<br />

are one of the best<br />

story tellers in the biz. They have<br />

created some of the best narratives<br />

in video game history, with<br />

franchises such as Max Payne<br />

and Alan Wake. Unfortunately,<br />

they also have a proclivity for delaying<br />

their games, with Remedy<br />

titles rarely meeting their numerous,<br />

forgiving deadlines.<br />

Originally an Xbox One launch<br />

title, ‘Quantum Break‘, Remedy’s<br />

latest action game, has only<br />

been released just now. Featuring<br />

Shawn ‘Iceman’ Ashmore<br />

and Dominic ‘Merry Brandybuck’<br />

Monaghan, Quantum Break<br />

blends a live-action TV show with<br />

a 3rd person action video game<br />

in a truly memorable experience,<br />

but does it hold up to Remedy’s<br />

pedigree of fantastic titles?<br />

Quantum Break begins with Jack<br />

Joyce (Ashmore) arriving via taxi<br />

cab to meet his best friend Paul<br />

Serene at Paul’s university. Paul<br />

works with Jack’s brother, William,<br />

on a scientific project at the<br />

university, which involves recreating<br />

black holes and experimenting<br />

with them in a controlled<br />

environment. William and Jack<br />

have had their differences, but<br />

for various reasons, William is<br />

no longer working on the project.<br />

After meeting with Paul at the<br />

university, Jack agrees to help<br />

Paul with a demonstration of<br />

Paul and William’s research.<br />

While experimenting with black<br />

holes, William and Paul have<br />

discovered “Chronon particles”,<br />

which make time travel possible.<br />

Whilst Jack and Paul are conducting<br />

the demonstration, William<br />

attempts to intervene, citing<br />

that “time will break” if Paul<br />

and Jack continue ime machine.<br />

Something goes awry with the<br />

experiment, with Jack and Paul<br />

being exposed to Chronon radiation,<br />

distorting time around them<br />

and granting them time-control<br />

powers. Paul is sealed in the<br />

machine, with Jack attempting to<br />

free Paul as he regains his senses.<br />

Monarch Industries soldiers<br />

storm the campus, opening fire<br />

on Jack, Paul and William, with<br />

Paul’s only chance of surviving<br />

being to travel into the future.<br />

Jack and William attempt to escape<br />

the university through a<br />

series of vents and maintenance<br />

areas, with the two soon encountering<br />

the leader of Monarch Industries,<br />

a version of Paul from<br />

the future, who attacks Jack and<br />

detonates the university, burying<br />

William in rubble. Jack escapes<br />

the university, but can he master<br />

time-control and save the future<br />

from Paul?<br />

Straight out the gate, Quantum<br />

Break engrosses players with its<br />

well-crafted story. Remedy have<br />

outdone themselves with the<br />

game’s narrative, and each character<br />

both in the live-action sequences<br />

and the game itself do<br />

an outstanding job of immersing<br />

the player in the world of Quantum<br />

Break. After the initial discovery<br />

of time-control powers,<br />

the narrative does focus less<br />

on those powers and more onto<br />

characters and their actions,<br />

though the story is still enjoyable<br />

for the most part.<br />

Gameplay-wise, Quantum Break<br />

plays like other third-person action<br />

games, though with little<br />

tweaks that makes the game<br />

feel more fluid and immersive.<br />

Jack can enter cover like in other<br />

third-person games, though he<br />

does so automatically as he approaches<br />

cover. While in other<br />

action games this might be a<br />

frustrating experience, Quantum<br />

Break manages to make each<br />

action sequence feel directly involved<br />

with the current state of<br />

the game’s narrative. When Jack<br />

needs to run, he runs. When he<br />

needs to walk, he walks, and<br />

when he needs to duck behind<br />

cover, he does. Remedy have<br />

blended gameplay and narrative<br />

together even down to the most<br />

minute details, and made it look<br />

effortless. More developers need<br />

to take this approach to action titles.<br />

Max Payne was a grizzly shooter<br />

starring an even grizzlier cop,


PROS:<br />

BRILLIANT MOTION CAPTURE<br />

AND ANIMATIONS<br />

INTERESTING MIX OF LIVE<br />

ACTION AND VIDEO GAME<br />

SEQUENCES<br />

FANTASTIC NARRATIVE<br />

DELIVERY<br />

TIME-CONTROL POWERS<br />

ARE FUN AND STYLISH<br />

https://www.youtube.com/watch?v=E087GDdXYl4<br />

CLICK HERE TO VIEW THE TRAILER!<br />

CONS:<br />

STORY DIGRESSES FROM<br />

ITS MOST INTERESTING<br />

FEATURE<br />

SHOOTING COULD HAVE<br />

BEEN TIGHTER


7.8 /10<br />

Alan Wake was an intensely<br />

spooky and enthralling action<br />

title that used a clever flashlight<br />

and shooting mechanic, and<br />

Quantum Break has also has its<br />

own unique spin on third-person<br />

action. Early in the game, Jack<br />

states that he has fired a gun<br />

before, but is no expert. He isn’t<br />

the best at shooting a firearm,<br />

though this allows Remedy to integrate<br />

the use of firearms with<br />

time-control powers. You might<br />

not be able to spray an assault<br />

rifle with such reckless abandon<br />

as in Call of Duty or Gears of<br />

War, but you can trap a soldier<br />

in a time bubble, and then dash<br />

forward through time to engage<br />

that enemy in close proximity. It<br />

might not appeal to fans of more<br />

arcade shooting gameplay, but<br />

Quantum Break wants players to<br />

use the time-control mechanics,<br />

so its forgivable.<br />

Visually, Quantum Break is serviceable,<br />

though is uses film<br />

grain, which may or may not<br />

rub players the wrong way, depending<br />

on their preferences. I<br />

personally can’t stand film grain<br />

in video games, though I understand<br />

Quantum Break is not your<br />

typical video game, given that is<br />

has live-action sequences. The<br />

film grain feels like it covers the<br />

game’s low detail character models,<br />

which is jarring considering<br />

there are so many filters and visual<br />

processes that compliment<br />

the game. Quantum Break runs<br />

at an unimpressive 720p on the<br />

Xbox One, which doesn’t break<br />

the game experience overall,<br />

but certainly harms it. There are<br />

also complaints about the game<br />

under performing on the PC too,<br />

despite being locked into 30FPS<br />

and at 1080p resolution.<br />

There are times when playing<br />

video games where a game feels<br />

too short, and at other times, too<br />

long. Quantum Break is a game<br />

that knows not to wear out its welcome,<br />

taking roughly 8-10 hours<br />

to complete. There is much more<br />

of a focus on story during those<br />

8-10 hours than in other action<br />

games, and the experience feels<br />

extremely satisfying overall.<br />

Ultimately, Quantum Break is<br />

an entertaining experiment from<br />

one of gaming’s best storytelling<br />

developers. It’s not the tightest<br />

action experience, and the narrative<br />

would have been more entertaining<br />

had it stayed focused<br />

on time-control, but it’s still a terrific<br />

game worth checking out.<br />

Welcome back, Remedy.<br />

WRITTEN BY<br />

NICK GETLEY<br />

WWW.STICKYTRIGGER.COM


far cry


primal<br />

review


REVIEW<br />

FAR CRY PRIMAL<br />

Ubisoft’s Far Cry 3 was (and<br />

is) a massively successful title.<br />

Selling around 10 million copies,<br />

it brought the long-running FPS<br />

series to a mainstream audience,<br />

and it was only logical that<br />

Ubisoft would want to re-create<br />

that same success again with<br />

an inevitable sequel. Far Cry 4,<br />

however, did not receive as high<br />

praise as its predecessor, with<br />

many critics and gamers citing<br />

how close the overall experience<br />

felt like Far Cry 3.<br />

Gamers can be a frustrating and<br />

fussy lot, and while one series<br />

can find success releasing the<br />

same core gameplay over and<br />

over again for years, another<br />

franchise can be chastised for it.<br />

One thing was for certain though,<br />

the same old Far Cry couldn’t<br />

happen again, and this new Far<br />

Cry is, well a far cry from what<br />

we’re used to.<br />

‘Far Cry Primal’ takes place in<br />

10,000 CE during the beginning<br />

of the Mesolithic period. It<br />

is set in the fictional Oros valley,<br />

though keen players will<br />

recognise the layout of the map<br />

from Far Cry 4, which Ubisoft<br />

Montreal has largely recycled<br />

for this game (not necessarily<br />

a bad thing). Players assume<br />

the role of Takkar, a hunter from<br />

the Wenja tribe. While hunting a<br />

woolly mammoth, Takkar’s hunting<br />

party is wiped out, and Takkar<br />

himself gravely injured. With no<br />

safe haven and no allies, Takkar<br />

makes his way to Oros.<br />

Along the way, Takkar meets Sayla,<br />

a Wenja woman who is also<br />

on her own. She informs Takkar<br />

that the Wenja are being hunted<br />

by the cannibalistic Udam tribem<br />

and are scattered throughout the<br />

valley. The player must seek out<br />

the remaining Wenja, rebuild the<br />

tribe, and uncover the secret behind<br />

the Udam’s actions.<br />

Far Cry Primal’s story is delivered<br />

quite well, told through<br />

cutscenes that feature some<br />

truly exceptional motion capture<br />

and dialogue. Early cutscenes<br />

featuring Takkar and Sayla do<br />

a fantastic job of immersing the<br />

player in the world of Far Cry<br />

Primal, as Sayla’s emotions are<br />

conveyed perfectly through her<br />

body language. When you first<br />

meet Sayla, she is unsure of if<br />

she can trust you, and after the<br />

two of you survive an attack by<br />

a sabretooth tiger, she is understandably<br />

shaken and frightened.<br />

Her eyes constantly scan<br />

for danger, her body ready to run<br />

in order to survive.<br />

After the player escorts Sayla<br />

back to her shelter, her body language<br />

differs. She motions that<br />

she has food, but needs medical<br />

attention. The dialogue certainly<br />

helps, though you could easily<br />

discern what is happening without<br />

the speech – that’s how good<br />

the body language and motion<br />

capture is in this game.<br />

Speaking of the dialogue,<br />

Ubisoft Montreal enlisted the<br />

help of historical linguists to create<br />

the language spoken in Far<br />

Cry Primal. It’s fairly impressive,<br />

and certainly helps with immersion.<br />

According to Ubisoft, some<br />

of the earliest known language is<br />

7000 years old, so they worked<br />

with the linguists to devolve the<br />

language even further. It’s fairly<br />

impressive, though still feels a<br />

little sophisticated for the era.<br />

Ultimately, Far Cry Primal is<br />

entertaining, but it won’t “wow”<br />

players. It mainly serves to drive<br />

the action of the game, and in<br />

that regard it accomplishes its<br />

goal. It’s a shame that the story<br />

itself isn’t as enthralling as the<br />

motion capture and dialogue<br />

used to deliver it, but I believe<br />

that largely comes down to the<br />

game’s setting. Ubisoft Montreal<br />

were caught between a rock<br />

and a bronze age. I mean, how<br />

compelling could a game about<br />

cavemen be?<br />

Gameplay-wise, players will feel<br />

immediately familiar with Far Cry<br />

Primal, which plays like any other<br />

first-person title. Players can run,<br />

jump, aim and shoot, though Far<br />

Cry Primal also has a focus on


PROS:<br />

AMAZING MOTION CAPTURE<br />

AND DIALOGUE<br />

MELEE COMBAT IS<br />

ENGAGING<br />

IMMERSIVE ENVIRONMENT<br />

AND DESIGN ELEMENTS<br />

CONS:<br />

CRAFTING AND SURVIVAL<br />

ELEMENTS ARE EXTREMELY<br />

SIMPLISTIC AND FEEL<br />

UNREWARDING<br />

NARRATIVE ISN’T EXACTLY<br />

COMPELLING<br />

CAN FEEL REPETITIVE


melee combat. The melee combat<br />

works quite well, and helps<br />

bring a refreshing sense of danger<br />

to the FPS scene. Normally,<br />

players have assault rifles, grenades,<br />

and other overpowered<br />

weapons at their disposal. In Far<br />

Cry Primal, players have to craft<br />

their own spears, clubs, bows,<br />

arrows and more. Combine that<br />

with the various predators roaming<br />

the valley, and players will<br />

never feel truly safe, which is<br />

great.<br />

Far Cry Primal features crafting<br />

and survival elements, such as<br />

gathering materials and creating<br />

weapons from them. While<br />

open-world survival games such<br />

as 7 Days to Die and Ark: Survival<br />

Evolved feature crafting<br />

recipes that begin as rather simple<br />

and become more advanced<br />

for more rewarding items, Far<br />

Cry Primal keeps everything<br />

simple throughout the duration<br />

of the game. Recovering health<br />

is equally simple, as players<br />

only have to munch on some<br />

raw meat to regain their health.<br />

While the crafting and first aid<br />

might seem overly simplistic for<br />

a caveman experience, it’s important<br />

to remember that Far<br />

Cry Primal is an action game primarily,<br />

and not a survival game.<br />

Still, you never really struggle<br />

for any crafting ingredients, or<br />

the means to recreate weapons<br />

when the situation demands it.<br />

There are moments in Far Cry<br />

Primal where the game truly<br />

shines. For one thing, players<br />

are able to take a number of<br />

different approaches to freely<br />

roaming the environment, as well<br />

as the game’s missions. They<br />

can choose a stealth-based approach,<br />

lurking out of sight until<br />

the opportune moment, they can<br />

7.4/10<br />

launch an all-out attack if that’s<br />

more their style, or they can use<br />

a more strategic approach, such<br />

as setting fires that draw the<br />

enemy out. They can even lure<br />

predators to rival cavemen and<br />

simply let nature take its course.<br />

Far Cry Primal is an interesting<br />

experiment from Ubisoft Montreal.<br />

On one hand, it’s a highly<br />

playable and enjoyable first-person<br />

action game. On the other,<br />

it still feels strikingly familiar to<br />

Far Cry 3 and 4. Despite this,<br />

the game is a lot of fun, due to<br />

how immersive Far Cry Primal’s<br />

world is. If you’re hankering for<br />

a decent action game that’s a little<br />

bit different, don’t hesitate to<br />

check Primal out.<br />

CLICK HERE TO VIEW THE TRAILER!<br />

https://www.youtube.com/watch?v=2HjY1k1vXkY<br />

WRITTEN BY<br />

nick getley<br />

WWW.STICKYTRIGGER.COM


hyrule warr


iors legends<br />

review


REVIEW<br />

Back in 2014, Koei Tecmo and<br />

Nintendo brought us the hack<br />

and slasher Hyrule Warriors,<br />

which gave a Legend of Zelda<br />

coat of paint to Dynasty Warriors<br />

gameplay. They’re back at it<br />

again with Hyrule Warriors Legends.<br />

We were rather receptive<br />

of Hyrule Warriors when it came<br />

out, and this time, we’re just as<br />

receptive, for slightly different<br />

reasons.<br />

As in the previous title, the plot<br />

of Hyrule Warriors is retained;<br />

the evil sorceress Cia storms the<br />

land of Hyrule, and it’s up to Link<br />

and the crew, as well as new<br />

character Lana, to save the day<br />

across time and space throughout<br />

locales presented in previous<br />

Zelda titles. This time extra<br />

story missions with extra characters<br />

are thrown into the mix. After<br />

various story missions, new<br />

missions will unlock that follow<br />

Linkle, a young girl with dreams<br />

of being a hero and having a<br />

magical compass, tries to make<br />

her way to Hyrule. In her various<br />

missions, she interacts with the<br />

old characters as well as new<br />

ones, such as the Skull Kid from<br />

The Legend of Zelda: Majora’s<br />

Mask, who steals her compass<br />

and has to get it back, much like<br />

his role in Majora’s Mask where<br />

he steals Link’s ocarina. The<br />

other new characters include<br />

Toon Link, Tetra, and Daphnes<br />

Nohansen Hyrule, which they all<br />

made their debut in The Legend<br />

of Zelda: The Wind Waker. The<br />

implementation is nice characterwise;<br />

they all feel different from<br />

each other and provide different<br />

ways to play the game like the<br />

old characters, but it’s relatively<br />

HYRULE<br />

WARRIORS<br />

LEGENDS<br />

lacking storywise; the new missions<br />

are scarce, and they play<br />

out only when the relevant story<br />

missions have been completed.<br />

For players of Hyrule Warriors,<br />

there’s a lot of old ground to retread<br />

for little new reward.<br />

Gameplay is largely the same,<br />

but there’s a few evolutions.<br />

The base game still consists of<br />

running around, hacking and<br />

slashing enemies, and clearing<br />

out enemy keeps to make them<br />

your own. There puzzle element<br />

of the Zelda series is still prevalent,<br />

having to use the right item<br />

at the right time to make bosses<br />

vulnerable, such as making King<br />

Dodongo eating bombs when<br />

his mouth is open, or hookshoting<br />

Argorok when his tail flashes<br />

to bring him down. What’s new<br />

however is similar to fast travelling.<br />

At certain times, the playable<br />

character can be changed<br />

to another character already<br />

on the field, which essentially<br />

lets players jump from one side<br />

of the map to another. Some<br />

maps also have Owl Statues,<br />

which with the newly introduced<br />

ocarina item, let specific characters<br />

travel from one side of<br />

the map to another. When characters<br />

aren’t being controlled,<br />

they can be commanded to go<br />

to certain characters or certain<br />

areas, which can put them in a<br />

section that could be beneficial<br />

later. These are fairly significant<br />

changes that take the already<br />

fluid gameplay and turn it up a<br />

couple more notches.<br />

The Adventure Mode also has<br />

had a bit of a shakeup to incorporate<br />

previously released content<br />

from Hyrule Warriors and<br />

the newly introduced characters.<br />

Travelling through a grid influenced<br />

on the NES The Legend<br />

of Zelda of many, many challenges,<br />

players can complete<br />

specific tasks. To unlock certain<br />

items for unlocking, a cell of the<br />

grid must be searched to reveal<br />

an aspect of the scenery that can


e destroyed, such as a bush.<br />

With items won from other grids,<br />

such as a candle, these can be<br />

used to unlock new items such<br />

as new weapons and characters<br />

to then be unlocked through<br />

completing the mission. There’s<br />

not as many grid spaces as last<br />

time, but there’s still a lot of missions<br />

to complete and master.<br />

A new edition is the My Fairy system.<br />

After being collected in Adventure<br />

Mode, players can have<br />

an elemental fairy with them at<br />

all times. These fairies have abilities<br />

that can be activated with<br />

the in-game magic meter, which<br />

are dependent on their ability,<br />

such as damaging enemies or<br />

healing the player. They can be<br />

dressed up with clothes or fed<br />

with food found in Adventure<br />

Mode grids, which can both influence<br />

the fairy’s stats.<br />

As the game’s gone from the Wii<br />

U to the Nintendo 3DS, there’s a<br />

bit of graphical and power stepdown.<br />

Graphics are reduced in<br />

quality, with enemy frame rates<br />

being reduced when they’re a<br />

few steps away, and the draw<br />

distance for enemies is less<br />

than it was in the Wii U version,<br />

so there’s quite a bit of pop in.<br />

While the lessened graphics are<br />

noticeable, the reduction in draw<br />

distance isn’t as much of a problem.<br />

As gameplay consists of<br />

focusing on the enemies right in<br />

front of you, there wasn’t much<br />

of a focus on far-away enemies<br />

to begin with. As long as the enemy<br />

in front is focused on, the surrounding<br />

enemies who haven’t<br />

quite loaded in yet will get hit<br />

anyway, so it’s not much of a<br />

major concern. The game sees<br />

a framerate bonus on new Nintendo<br />

3DS consoles, but it isn’t<br />

unplayable on regular Nintendo<br />

3DS consoles. 3D is enabled<br />

on new Nintendo 3DS consoles<br />

only, and suffers some framerate<br />

<strong>issue</strong>s with it on, but again, it’s<br />

nothing to not worry about; it’s<br />

still playable.<br />

Just like Hyrule Warriors, there’s<br />

planned downloadable content<br />

in the works in the form of four<br />

packs. The four packs will focus<br />

on The Legend of Zelda:<br />

The Wind Waker, The Legend<br />

of Zelda: Link’s Awakening, The<br />

Legend of Zelda: Phantom Hourglass<br />

and Spirit Tracks, and The<br />

Legend of Zelda: A Link Between<br />

Worlds. Each of the packs come<br />

with new My Fairy clothes, new<br />

adventure maps and battle scenarios,<br />

and characters. So far,<br />

Medli from The Wind Waker and<br />

Marin from Link’s Awakening<br />

have been confirmed, the former<br />

being free for all players. Purchasing<br />

the content now through<br />

the season pass also gives players<br />

instantly a costume for Ganondorf<br />

based on his appearance<br />

in The Wind Waker. If the<br />

add-on content is just as substantial<br />

as it was in Hyrule Warriors,<br />

there’s a lot to look forward<br />

to in this game’s future.<br />

Hyrule Warriors Legends isn’t a<br />

step forward or backward from<br />

Hyrule Warriors, but more of a<br />

https://www.youtube.com/watch?v=zGDEUPZNlh8<br />

CLICK HERE TO VIEW THE TRAILER!<br />

7.5/10<br />

step to the left. It brings changes<br />

to the gameplay, albeit a little<br />

haphazardly, but skimps out<br />

a little with an overall lack of<br />

power behind it. When it comes<br />

right down to it, there’s another<br />

platform this fantastic hack and<br />

slasher can survive on, and this<br />

time it can be taken anywhere<br />

you want.<br />

PROS:<br />

NEW CHARACTERS FEEL<br />

GOOD<br />

THE FAST TRAVEL<br />

GAMEPLAY MECHANICS<br />

SPEED UP THE GAMEPLAY<br />

BASE GAMEPLAY IS<br />

LARGELY UNCOMPROMISED<br />

BY BEING ON THE 3DS<br />

CONS:<br />

NEW CHARACTERS<br />

IMPLEMENTATION INTO THE<br />

STORY IS POOR<br />

GRAPHICS TAKE A HIT<br />

WRITTEN BY<br />

sasha karen<br />

WWW.STICKYTRIGGER.COM


POKKEN TOU


RNAMENT<br />

review


REVIEW<br />

POKKEN TOURNAMENT<br />

It took twenty years, but we finally<br />

have a game from the ground<br />

up where the aim of the game is<br />

not to give commands to Pokémon<br />

via a menu, but to play as<br />

that Pokémon and beat down<br />

another Pokémon.<br />

Pokken Tournament is set in the<br />

Ferrum Region, a secluded island<br />

from the rest of the Pokémon<br />

world. Here, traditional<br />

Pokémon battles with trainers<br />

taking turns to deliver commands<br />

for their Pokémon are thrown out<br />

the window, and instead Battle<br />

Trainers commence in Ferrum<br />

Battles.<br />

There’s sixteen different Pokémon<br />

to play as, each with a different<br />

playstyle. There’s Pikachu, a<br />

Pokémon staple, then the fighting<br />

types like the many armed<br />

Machamp and the aura-using<br />

Lucario, then things start to get a<br />

little Nintendo ridiculous with Pikachu<br />

Libre and Chandelure, the<br />

ghost and fire type… chandelier.<br />

Even legendary Pokémon make<br />

an appearance, with Suicune<br />

and Mewtwo, as well as Shadow<br />

Mewtwo, but more on that later.<br />

There’s enough variety to either<br />

have fun with a wide range<br />

of characters, or to find the one<br />

character that applies the most<br />

to a player’s style.<br />

For the most part, the models of<br />

the Pokémon look pretty good.<br />

There’s a bit of realism thrown<br />

into the Pokémon, with being<br />

able to see the fur on Pokémon<br />

like Lucario, or cracks in the ice<br />

of Suicune’s head piece, and<br />

the attacks are a treat to look at.<br />

Everything else is a bit of a letdown<br />

though. Some background<br />

characters and Pokémon in the<br />

various playable arenas are just<br />

a 2D image moving back and<br />

forth, and if you’re not watching<br />

the game on the GamePad,<br />

even the shadows look a little off.<br />

Despite being developed in part<br />

by Bandai Namco, the creators<br />

behind Tekken, Pokken Tournament<br />

is by no means a complicated<br />

fighter. There’s no need to<br />

memorise half circle kick punch<br />

punch to execute your favourite<br />

combo; moves are relegated to<br />

hitting a button or a direction and<br />

a button. It feels nice to pick up<br />

and be able to play a Pokémon<br />

after a few minutes as opposed to<br />

hours and hours of training. The<br />

downside to this is that you’ll be<br />

seeing the same string of moves<br />

played over and over, so it may<br />

feel a little repetitive at times.<br />

With that being said, the moves<br />

aren’t universal. One Pokémon’s<br />

button movement may be an attack,<br />

but on another Pokémon<br />

it may be a temporary buff, so<br />

each new Pokémon needs an<br />

extra bit of time to figure out to<br />

acclimatise you to it after getting<br />

used to one Pokémon.<br />

In traditional Pokémon games,<br />

Pokémon have types which play<br />

out like scissors-paper-rock.<br />

The commonly used example<br />

as shown by each game’s three<br />

starter types is that a grass type<br />

beats a water type, a water type<br />

beats a fire type, and a fire type<br />

beats a grass type. This is slightly<br />

reborn through the attack triangle;<br />

attacks come in normal,<br />

grab, and counter varieties. Normal<br />

attacks beats a grab attack,<br />

a grab attack beats a counter attack,<br />

and a counter attack beats<br />

a grab attack. While matches<br />

may consist of button mashing,<br />

it’s a nice little homage to the<br />

battles of the main games.<br />

Combat shifts through Field and<br />

Duel Phases. Field Phase allows<br />

you and your opponent to move<br />

around the area at will, while a<br />

duel phase is more akin to traditional<br />

2D fighters were both fighters<br />

play on the one plain. These<br />

changes occur after a strong hit<br />

connects, and really produces a<br />

nice sense of flow in battles.<br />

Besides the Battle Pokémon,<br />

support Pokémon can be picked<br />

too. Each support Pokémon are<br />

found in a set of two, with one<br />

of three different sets being able<br />

to be selected per battle, and<br />

out of the two support Pokémon<br />

being able to be selected<br />

per round. These supports can<br />

attack or disrupt the opponent,<br />

or enhance your own Pokémon<br />

with attack, defence or speed<br />

buffs, healing, or other bonuses.


In battles, the support Pokémon<br />

has a set amount of time before<br />

it can be activated, from quick<br />

charges that benefit the player a<br />

little, to long charges that benefit<br />

player a great deal. It is a bit of<br />

a shame that support Pokémon<br />

can’t be mixed and matched instead<br />

of being forced to use them<br />

in a set, even though the sets of<br />

Pokémon generally complement<br />

each other.<br />

Each Pokémon has a special<br />

form they can enter called a Synergy<br />

Burst. During battle, causing<br />

hits, using specific support<br />

Pokémon or collecting Synergy<br />

Power in Field Phase raises the<br />

Synergy Gauge. Maxing it out<br />

sends you into Synergy Burst,<br />

which increases your Pokémon’s<br />

stats and upgrades your moves,<br />

and if the Pokémon has a Mega<br />

Evolution, Mega Evolves it. Once<br />

per Synergy Burst, a Burst Attack<br />

can be used, which if it hits,<br />

causes massive damage. The<br />

Synergy Burst is comparable to<br />

that of Mega Evolution from the<br />

newer Pokémon games, which<br />

changes a Pokémon’s appearance,<br />

stats, and ability. As a<br />

Pokémon fan things like this do<br />

right by the main games.<br />

The last aspect of battles is Nia’s<br />

Cheer. Nia acts as a menu descriptor,<br />

tutorial, and story device,<br />

but more on her later. A<br />

number of cheers are unlockable<br />

that give various benefits based<br />

on how the battle is going which<br />

can influence a number of things,<br />

such as maxing out your support<br />

Pokémon or Synergy Gauges.<br />

Pokken Tournament has five<br />

main game modes – Practice,<br />

Single Battle, Local Battle, Online<br />

Battle, and the Ferrum<br />

League story mode. The game<br />

suggests trying the Practice area<br />

first, which contains tutorials, a<br />

free training, and practicing the<br />

specific moves and combos of<br />

each Pokémon.<br />

Single Battles allow straight<br />

up player versus computer action,<br />

with various options to fiddle<br />

with. There’s basic battles,<br />

which are the former, or extra<br />

battles, which throw in a Mario<br />

Kart-esque element with random<br />

boxes. Gaining one can boost<br />

the synergy gauge, recover HP,<br />

and can give a positive or negative<br />

status.<br />

Local Battles play out exactly the<br />

same, except with two players,<br />

with player one being forced to<br />

play as the GamePad. Its arcade<br />

roots really shine here, as instead<br />

of playing as both characters<br />

on the TV, player one’s point<br />

of view shown on the GamePad<br />

is from their Pokémon, while<br />

player two uses the TV and has<br />

the view of their Pokémon. As a<br />

side effect of showing this much<br />

action from two points of view at<br />

once, the framerate is cut in half.<br />

It’s unfortunate, but it plays really<br />

well.<br />

Online battles are split between<br />

Rank and Friendly Matches. Battles<br />

here are in their basic variety,<br />

so no extra battles. Rank consists<br />

of a point system where players<br />

of the same rank are matched<br />

against each other. Win battles,<br />

earn points. Earn enough points,<br />

upgrade your rank. Friendly battles<br />

can be played with anyone<br />

with no impact on grade, or specifically<br />

friends. To play with a<br />

specific person, instead of a lobby<br />

system, players have to en-


7.3/10<br />

ter a VS code. This feels archaic<br />

compared to other Wii U online<br />

multiplayer games; Nintendo<br />

tried to ditch friend codes for users<br />

to add each other in online<br />

games and replaced them with<br />

the Nintendo Network ID to add<br />

and find friends to play with.<br />

As the original Pokken Tournament<br />

started its life as an arcade<br />

game in Japan, there wasn’t a<br />

story to be had. In this version,<br />

there is, but it’s barely there. You,<br />

a rising Ferrum Trainer, and your<br />

advisor Nia are going for glory<br />

in the Ferrum League. However,<br />

a mysterious girl appears at the<br />

end of one of your matches with<br />

her Shadow Mewtwo that crushes<br />

your Pokémon in battle. As<br />

a story mode, it sucks. You talk<br />

to a few generic trainers about<br />

how great they are or about the<br />

Shadow Mewtwo that destroys<br />

everyone, the League Masters<br />

who talk about how great they<br />

are, your advisor that talks about<br />

how great you are, and the mysterious<br />

girl who talks about the<br />

Shadow Mewtwo. The voice<br />

overs that random trainers, the<br />

League Masters, your advisor<br />

and the mysterious girl are either<br />

grating or difficult to understand.<br />

It just feels shoehorned.<br />

However, in terms of content,<br />

there’s many NPC battles to<br />

be had. The story mode is<br />

split into different leagues, and<br />

within these leagues are three<br />

parts; League Matches, Tournaments,<br />

and the Promotion Tests.<br />

Each league starts with League<br />

Matches, where you start at the<br />

highest rank and have to battle<br />

five battle trainers in a row. Your<br />

wins and losses are tallied up to<br />

give you a new, lower rank. Entering<br />

the top eight opens up the<br />

Tournament, where the top eight<br />

fight each other in a tournament<br />

bracket. Coming first here then<br />

opens up the Promotion Test,<br />

where you can fight against the<br />

League Master to open up the<br />

next league.<br />

Customisation comes through<br />

in My Town, which is essentially<br />

a glorified menu. Here you can<br />

buy and customise clothing options<br />

to change what your appearance<br />

as a battle trainer<br />

looks like, change your title, edit<br />

your Support Pokémon, change<br />

Nia’s Cheer, and fiddle with<br />

various other options. There’s a<br />

large amount of items to unlock,<br />

which can be done at random or<br />

at various milestones.<br />

Pokken Tournament delivers an<br />

experience no Pokémon game<br />

has ever before; the thrill of beating<br />

your opponent down as a<br />

Pokémon, not a Pokémon trainer.<br />

There are some rough edges<br />

here to be had, but at its core,<br />

Pokken Tournament is a strong<br />

fighting game with a number of<br />

playable Pokémon that isn’t too<br />

many or too little that contains<br />

gameplay that doesn’t take an<br />

expert to master.<br />

PROS:<br />

JUST THE RIGHT AMOUNT<br />

OF CHARACTERS<br />

NO COMPLEX CONTROLS<br />

LOTS OF STORY-BASED<br />

BATTLES TO BE HAD<br />

CONS:<br />

THE STORY IS TERRIBLE<br />

VOICE ACTING IS BAD<br />

ONLINE WITH FRIENDS<br />

RELIES ON VS CODES<br />

WRITTEN BY<br />

sasha karen<br />

WWW.STICKYTRIGGER.COM


TrackMan


ia Turbo<br />

review


REVIEW<br />

trackmania<br />

turbo<br />

Nadeo’s Trackmania is a racing<br />

game that millions of people<br />

have seen, though nowhere<br />

as near as many people know<br />

its name. Videos of Trackmania<br />

have gone viral on the internet,<br />

and chances are you if you have<br />

seen a video game involving crazy<br />

stunts, breakneck speed and<br />

over-the-top tracks with loop-deloops,<br />

chicanes, and jumps that<br />

span hundreds of feet, you’ve<br />

been watching someone play<br />

Trackmania.<br />

Trackmania‘s publisher, Ubisoft,<br />

have just released ‘Trackmania<br />

Turbo’, the first console version<br />

of Trackmania since 2009’s<br />

Trackmania Wii. It still features<br />

all the insane features from previous<br />

PC entries, so how does<br />

the game hold up on console?<br />

Trackmania Turbo was designed<br />

with a simplistic-but-accessible<br />

approach to gameplay. Everything<br />

is accessed from a menu,<br />

there’s no convoluted story<br />

mode, you’re simply offered a<br />

series of activities to partake in.<br />

Speaking of activities, there<br />

are a number of single-player<br />

and multiplayer modes available<br />

to choose from, including<br />

Campaign Mode, Double Driver<br />

Mode, Split Screen, Hot Seat,<br />

Arcade Mode, and the game’s<br />

Trackbuilder.<br />

TrackMania Turbo’s Campaign<br />

Mode is where players will spend<br />

the majority of their time, as it’s<br />

where you unlock track parts for<br />

the game’s Trackbuilder mode.<br />

Campaign Mode offers players<br />

the chance to play over 200 levels<br />

across 4 different locations:<br />

Rollercoaster Lagoon, International<br />

Stadium, Canyon Grand<br />

Drift, and Valley Down & Dirty.<br />

Campaign Mode begins with<br />

nary a challenge on offer for the<br />

player. These also introduce the<br />

player to the game’s various mechanics,<br />

so it’s understandable<br />

that players won’t even flinch at<br />

their basic difficulty. It isn’t long,<br />

though, before players face their<br />

first, jumps, chicanes, loop-deloops,<br />

ramps, pits and other wild<br />

features.<br />

Campaign Mode offers players<br />

tons of levels to experience,<br />

and the majority of them are an<br />

absolute blast. There is the occasional<br />

track that catches you<br />

off guard, as many of them introduce<br />

you to new techniques or<br />

features which will be used in a<br />

truly challenging level later on. I<br />

wouldn’t necessarily call these<br />

unfair difficulty spikes, more like<br />

gauntlets that aim to challenge<br />

the player.<br />

Completing Campaign levels<br />

rewards the player with various<br />

medals. Do a serviceable job,<br />

and you’ll earn a bronze medal.<br />

Do even better and you’ll unlock<br />

a silver or gold medal. There<br />

is even a medal above gold<br />

called Trackmaster, which offers<br />

players unique rewards when<br />

achieved, such as unique paint<br />

jobs for your car.<br />

While the single-player levels<br />

are fun, TrackMania Turbo’s reward<br />

system feels extremely<br />

out of date. It’s frustrating that<br />

players are relegated to playing<br />

the game’s Campaign levels<br />

to unlock track features, even if<br />

the levels themselves are entertaining.<br />

Early during my time<br />

with TrackMania Turbo, I wanted<br />

to experience the Trackbuilder,


PROS:<br />

ACCESSIBLE<br />

UNIQUE<br />

FANTASTIC SENSE OF<br />

SPEED<br />

MUSIC REACTING TO THE<br />

GAMEPLAY IS GREAT<br />

8/10<br />

CONS:<br />

ANNOYING REWARDS<br />

SYSTEM<br />

FORCED CAMPAIGN<br />

COMPLETION<br />

but found that I couldn’t build<br />

much, despite having completed<br />

a number of Campaign levels –<br />

I had to go back and earn gold<br />

medals.<br />

In addition to the single-player<br />

campaign, there’s also a twoplayer<br />

campaign, though it is<br />

quite odd. Double Driver sees<br />

two players both controlling a<br />

single car. Both their actions<br />

have to be in sync for the car to<br />

be operated. Don’t worry, it isn’t<br />

as frustrating as it sounds, and<br />

somehow works quite well.<br />

You can also challenge local<br />

friends to a game mode where<br />

everyone shares the same<br />

screen. The result is a chaotic<br />

game of tug of war, which feels<br />

reminiscent of Codemasters’<br />

Micro Machines games. Online<br />

multiplayer sees up to 100 other<br />

players racing against each other.<br />

For the sake of the player’s<br />

sanity, the cars don’t collide with<br />

each other, but appear as ghosts<br />

on the players screen. When<br />

something goes wrong (and it<br />

does), the player is treated to<br />

seeing dozens of cars flying off<br />

the track in all directions – something<br />

unique and thoroughly enjoyable<br />

about Trackmania Turbo.<br />

The Trackbuilder is extremely<br />

simple, and if I can manage to<br />

build a fun and engaging track,<br />

anyone can. When starting your<br />

track, you can change the height<br />

of where you’re going to place a<br />

part, and pick from a number of<br />

parts. From there, the game will<br />

only allow you to place compatible<br />

parts down, making designing<br />

a track pretty much fail-proof.<br />

You can also choose to have a<br />

randomly generated track from<br />

your unlocked parts, as well as<br />

https://www.youtube.com/watch?v=n7M30JnM-1w<br />

CLICK HERE TO VIEW THE TRAILER!<br />

upload your track and download<br />

others. There’s a ton of replay<br />

value on offer for dedicated players.<br />

Trackmania Turbo fills a gap in<br />

the current racing games available.<br />

It offers fast-paced thrills,<br />

hours and hours of gameplay,<br />

and is extremely accessible –<br />

anyone can jump into the game<br />

and have a blast. For its asking<br />

price, the game offers a ton<br />

of value for both hard-core and<br />

casual racing fans, it’s just a<br />

shame that unlocking additional<br />

track parts has been made unnecessarily<br />

difficult.<br />

WRITTEN BY<br />

nick getley<br />

WWW.STICKYTRIGGER.COM


BATTLE


BORN<br />

review


REVIEW<br />

BATTLEBORN<br />

Battleborn is Gearbox Software’s<br />

fusion of First Person Shooters<br />

and Multiplayer Online Battle<br />

Arenas, and is dubbed a Hero<br />

Shooter. Mixed in is a huge dose<br />

of the humour we all know and<br />

love from the Borderlands franchise.<br />

This is a game that is a<br />

departure from the norm, but it’s<br />

a wild ride that you’ll never want<br />

to get off.<br />

As Battleborn has been defined<br />

as a Hero Shooter by Gearbox<br />

Software, there’s a level of significance<br />

placed upon the playable<br />

characters. There are twenty<br />

five different characters to<br />

choose from, from five factions;<br />

the military-based United Peacekeeping<br />

Republics, the hi-tech<br />

and high class Last Light Consortium,<br />

the nature-loving Eldrid,<br />

the rogue Jennerit, and the rebellious<br />

Rogues. Each character<br />

has their own unique weapon<br />

and three abilities. There’s a lot<br />

of variety to be had here, each<br />

with their own unique playstyle;<br />

there are characters who focus<br />

on melee, guns, healing, tanking;<br />

there’s a role for everyone.<br />

Each character looks different<br />

and plays different too; moving<br />

from one character to another<br />

can be a trial in of itself, but it’s a<br />

rewarding experience.<br />

Controls feel right. Each Battleborn<br />

plays a little differently, and<br />

as such each playable character<br />

controls a little differently. Instead<br />

of guns instantly firing and<br />

hitting their target, or hitscan,<br />

each projectile fired seems to<br />

have a different property in size<br />

and speed instead of all being<br />

the same thing with a different<br />

flash; there’s an extra level of<br />

uniqueness added to each Battleborn.<br />

The voice acting for each character<br />

really shows Gearbox Software’s<br />

attention to detail for each<br />

character, adding life to them. A<br />

little cheesy at times, but in the<br />

endearing way. If two people<br />

choose the same character on<br />

opposing teams, yours might<br />

make a quip about an evil twin<br />

approaching.<br />

At the start of each match, every<br />

player starts out at level one, and<br />

earns experience, ending at level<br />

ten. At each level, a helix point<br />

is earned to unlock a mutation.<br />

These mutations can exponentially<br />

affect a character’s playstyle,<br />

turning them into either a<br />

more defensive or offensively<br />

built character, or somewhere in<br />

between.<br />

Besides character levels, there<br />

is commander rank and character<br />

rank. Commander rank governs<br />

a players overall progress<br />

and appears as their level during<br />

matchmaking, while a character<br />

rank is purely for individual<br />

player’s progression, and can<br />

give players taunts and skins.<br />

While not specifically relating to<br />

character rank but character progession,<br />

each character has five<br />

specific challenges, like damage<br />

enemies with a certain skill,<br />

or play so many matches with<br />

a specific character, which give<br />

lore entries relating to that character.<br />

Both of these ranks earn<br />

experience after completing<br />

matches, and with a max commander<br />

rank of 100, and character<br />

rank of 15 for twenty five Battleborn,<br />

there’s a lot to unlock.<br />

A game can have all the characters<br />

in the world, but it would<br />

mean nothing without game<br />

modes to play them in. The major<br />

focus of the game comes<br />

through its online modes Capture,<br />

Incursion and Meltdown.<br />

Capture is the closest Battleborn<br />

has to a traditional FPS game<br />

mode; there are three points to<br />

capture, and each point is worth<br />

one point per second, with 1000<br />

points needed to win. In comparison<br />

to the other two modes,<br />

Capture matches are the quickest.<br />

Incursion brings out the MOBA<br />

in Battleborn. Each team of five<br />

has two sentries and minions<br />

flowing from each side. The aim


is to take down both of the opponents<br />

sentries, but they have<br />

strong shields and can obliterate<br />

players. Minions, however, can<br />

take down shields easily. Therefore,<br />

minions have to be escorted<br />

to the sentries, then players<br />

take down the sentries. Of<br />

course, there are players to kill,<br />

but if you focus on just players,<br />

minions will wreck you. A good<br />

chunk of time’s needed for Incursion<br />

matches, running upwards<br />

of up to half an hour.<br />

Meltdown takes on a more interesting<br />

approach to the FPS<br />

cross MOBA hybrid. Each team<br />

must guide their minions into<br />

furnaces located on the opponent’s<br />

side of the field to score<br />

500 points to win. When a team<br />

reaches 250 points, the furnaces<br />

they need move back, making<br />

their job harder. These matches<br />

run alongside Incursion for having<br />

the longest playtime at half<br />

an hour.<br />

Throughout all these game<br />

modes are orange shard crystals.<br />

When collected, these can<br />

be used to build and upgrade<br />

turrets, accelerators to speed<br />

you and your team while slowing<br />

down opponents, and supply<br />

stations to give off health, and<br />

buy Super Minions to make life<br />

easier for you by having a bigger,<br />

stronger, bulkier minion roam the<br />

field. Along the lines of Super<br />

Minions, Outcast Thrall Mercenaries<br />

can also be taken down<br />

to win them on your side to give<br />

you even bigger, badder, and<br />

burlier NPCs to help you out. Focusing<br />

on straight up attacking<br />

and neglecting Shard usage can<br />

put your team at a disadvantage,<br />

so it provides a nice little break in<br />

combat against players.<br />

The story mode comes straight<br />

out of a Saturday morning cartoon<br />

– all the stars in the galaxy<br />

are being wiped about due to the<br />

other-dimensionally Varelsi and<br />

Lother Rendain, usurper of the<br />

Jennerit Empire. This star destruction<br />

is seeing all life in the<br />

galaxy being wiped out. Now,<br />

there’s only one star left, Solus.<br />

It’s down to those who were born<br />

for battle, or the Battleborn if you<br />

will, to team up and protect Solus<br />

from falling to the Varelsi and<br />

Rendain. It’s definitely cheesy<br />

for sure, but Battleborn seriously<br />

doesn’t take itself seriously, and<br />

hams everything up. The plot<br />

is separated across a prologue<br />

and eight missions, which focus<br />

around a number of game modes<br />

that help players get set for the<br />

multiplayer. Each mission ends<br />

with a score and gets a medal<br />

rating, which begs for replayability.<br />

The prologue and epilogue<br />

feature a hand-drawn, giving<br />

more credence to the Saturday<br />

morning cartoon vibe. Each story<br />

mission kicks off with some rocking<br />

guitars and presents each<br />

player as an actor, starring as<br />

the character being played. It’s a<br />

little thing, but it fits and it’s awesome.<br />

The plot isn’t perfect however;<br />

the ending does have a bit<br />

of an unfortunately open ending,<br />

and some missions can be on<br />

the repetitive side, and then others<br />

are way too hard for their difficulty<br />

level, but there are plans<br />

for future paid story missions,<br />

and Gearbox Software have<br />

stated they are looking in scaling


9/10<br />

back the absurd level of difficulty,<br />

so the room for improvement is<br />

definitely there.<br />

It wouldn’t be a Gearbox Software<br />

developed game if there<br />

wasn’t some emphasis on loot.<br />

Scattered throughout story missions,<br />

given out as level up<br />

awards, or purchasable in packs<br />

with in-game credits earned from<br />

completing matches, players can<br />

acquire gear that helps out in a<br />

number of ways, with bonuses to<br />

attack speed, critical hits, movement<br />

speed, health and shield<br />

regen – the list of bonuses go<br />

on and on. Ranging from common<br />

gear to epic, each piece of<br />

gear has a necessary Shard requirement<br />

per match. This adds<br />

another level of complexity to<br />

shards; whether to use them on<br />

yourself or for the good of the<br />

team.<br />

As of publishing, the plan for<br />

future content will see new Battleborn,<br />

maps and game modes<br />

being added for free, and extra<br />

story missions, and new character<br />

skins and taunts being added<br />

to be purchased with actual<br />

money. When characters are<br />

released, they will be unlocked<br />

with various requirements, much<br />

like most of the other Battleborn.<br />

Currently a season pass is available,<br />

which will give players an<br />

instant unlock key each time a<br />

new character is made available,<br />

which will remove any in-game<br />

locks and make that character<br />

selectable, as well as provide a<br />

discount on the upcoming story<br />

missions.<br />

Battleborn contains a wealth of<br />

joy. With twenty five characters,<br />

multiple different ways to play<br />

them, and multiplayer modes<br />

that provide a platform for extensive<br />

battles, there’s enough<br />

content to drown in. Between<br />

fighting against the Varelsei, the<br />

Jennerit Empire, and each other,<br />

there’s enough to leave players<br />

sucked in for hours and hours<br />

and hours. Everyone should play<br />

Battleborn.<br />

https://www.youtube.com/watch?v=wEtV0eGYmAU<br />

CLICK HERE TO VIEW THE TRAILER!<br />

PROS:<br />

CHARACTER VARIETY FEELS<br />

RIGHT<br />

FUSION OF FPS AND MOBA<br />

WORKS HERE<br />

VOICE ACTING ON POINT<br />

CONS:<br />

SOME STORY MODES<br />

CURRENTLY HAVE<br />

IMBALANCED DIFFICULTY<br />

STORY ENDS<br />

UNSATISFYINGLY OPEN<br />

WRITTEN BY<br />

sasha karen<br />

WWW.STICKYTRIGGER.COM


PRE-ORDER NOW!<br />

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Ask staff for details.


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geek o<br />

BEST REBOOT OR<br />

SEQUEL?<br />

your say<br />

DEAN HAGLUND:<br />

FROM THE X-FILES<br />

interview<br />

pokemon tcg<br />

BOARD/CARD GAMES<br />

the gamer diaries:<br />

1993-1994<br />

retro<br />

retro sequels<br />

retro<br />

anime sequels<br />

anime<br />

collecting<br />

tech stuff<br />

collectables<br />

rarest console<br />

or pc item?<br />

your say<br />

return of the redux<br />

comics


ut<br />

a passion<br />

for daleks<br />

interview<br />

ghostbusters:<br />

win tix!<br />

ADVERTISING FEATURE<br />

leonie tagan<br />

fine arts<br />

interview


dean haglund<br />

FROM THE X-FILES TO EXPAT<br />

<strong>Live</strong> <strong>Magazine</strong> got to talk to comedian,<br />

artist, and star of both<br />

The X-Files & The Lone Gunmen<br />

TV series, Dean Haglund.<br />

Dean is best known for his role<br />

as Langley on both The X-Files,<br />

and The Lone Gunmen. Dean is<br />

now living in Sydney, Australia<br />

and is a regular at comedy festivals.<br />

Here’s what we talked<br />

about...<br />

Hey Dean welcome to <strong>Live</strong><br />

<strong>Magazine</strong>, you’ve been busy in<br />

Australia lately - tell us what’s<br />

happening.<br />

Thanks for the interview. Sydney<br />

is fantastic and keeping me very<br />

busy. Performing, painting, etc.<br />

It’s is really great.<br />

Pay per laughs? What’s that all<br />

about?<br />

I realized that when I moved here<br />

there is a big comedy scene and<br />

all these names that I am not familiar<br />

with, and it was the same<br />

way with me. So I couldn’t expect<br />

for anyone to shell out the big<br />

bucks to come see me perform,<br />

therefore, I placed the onus on<br />

myself in the exchange of cash<br />

for laughs.<br />

Instead of paying upfront for the<br />

PROMISE of laughter, you pay<br />

afterward for the AMOUNT OF<br />

LAUGHS you already had. And<br />

you determine what that is worth<br />

to you, so for some it is a lot and<br />

others it is as much as they can<br />

spare. Everybody wins.<br />

You probably get asked this a<br />

lot - but what was your favourite<br />

episode of the X-Files and<br />

the spin off, Lone Gunmen?<br />

So many favorites, but I still like<br />

Humbug to see Jim Rose’s Freak<br />

Circus whom I use to see in bars<br />

in Vancouver when I went to University<br />

there. Of the Lone Gunmen,<br />

I liked them all, but the one<br />

with the super intelligent chimps<br />

was really fun to shoot. Monkeys<br />

are fun.<br />

We’re looking at sequels and<br />

reboots this month, the latest<br />

X-Files was a bit of a continuation<br />

more then a sequel but<br />

ended at a point where we’re<br />

left asking, “What’s going to<br />

happen now?” Any thoughts<br />

on that? Will there be more episodes?<br />

I’m no FOX executive, but if I saw<br />

the rating numbers and know<br />

how hard and expensive marketing<br />

an unknown brand is to do, I<br />

would that think it would be both<br />

cost efficient and a no brainer to<br />

continue. And with both David<br />

and Gillian saying they are into it,<br />

I think that it would be just a matter<br />

of scheduling.<br />

I’ve always thought the Lone<br />

Gunmen were one of the best<br />

parts of the series, but in the<br />

www.deanhaglund.com<br />

most recent 6 episodes, you<br />

guys were hardly used, do you<br />

think there’s a future for the<br />

Gunmen?<br />

I am not sure, but the IDW comic<br />

book series called Season 10 that<br />

Chris Carter was working on before<br />

the series re-boot, the Lone<br />

Gunmen are alive and working<br />

under a cemetery. And he said<br />

that this was official canon but<br />

then went on to say in another<br />

interview that we are really dead.<br />

But if I know Chris, he will figure<br />

out some really clever way to<br />

make the Gunmen a part of the<br />

show again!<br />

Now you’re a great artist too,<br />

what sort of art are you into?<br />

Thanks. I am painting in oils and<br />

watercolors these days, getting<br />

commissions based on my instagram<br />

account - you can check it<br />

here: instagram.com/deanhaglund<br />

which is keeping me busy. I am<br />

loving the cityscapes here in Sydney<br />

and working a new series of<br />

canvases based on my neighborhood<br />

of Newtown. I hope to gallery<br />

show sometime in the future<br />

so I can present those.<br />

You and Phil Leirness produced<br />

a Documentary “The<br />

Truth is Out There” can you tell<br />

us about that and will there be<br />

a second edition?<br />

Phil came to convention one time


Visit Dean’s website<br />

for all his news<br />

and was amazed at the conversations<br />

that I would have and the<br />

fascinating people I would regularly<br />

run into at these things, and<br />

thought that would be a natural<br />

subject for a documentary. It is<br />

about conspiracies, consciousness,<br />

and comedy - since we discovered<br />

while uncovering some<br />

of these things, that a search for<br />

the truth can actually be fun. So<br />

it’s not making fun of anything but<br />

instead approaching all subjects<br />

with a sense of joy and wonder,<br />

which gets the subject to relax<br />

and not be defensive. We are<br />

shooting a second one now, following<br />

some of the threads that<br />

we had to cut out of the first one.<br />

To win - tell us your favourite conspiracy theory.<br />

Enter here: https://app.e2ma.net/app2/audience/signup/1815188/1750786/<br />

the lone gunmen:<br />

tom braidwood (frohike)<br />

dean haglund (langley)<br />

bruce harwood (byers)<br />

What’s coming up for Dean Haglund?<br />

Any movies or TV in the<br />

future?<br />

I am now a recurring guest host<br />

on national Australian TV. I was a<br />

guest on Studio 10 once and they<br />

said I should come back and so<br />

now I am on that every few weeks<br />

for 3 hours with Ita, Joe and Jess.<br />

It starts at 8:30 a.m. so I get that<br />

no one ever sees it. And I got a<br />

movie coming out this year called<br />

the Lady Killers that will be doing<br />

the festival circuit in a few months.<br />

Finally, where can our readers<br />

go to find out what you’re up<br />

to?<br />

TW @dhaglund FB deanhaglund<br />

performing page and<br />

www.deanhaglund.com<br />

The Truth is Out There movie... truth-is-out-there.com


BOARD/CARD GAMES<br />

POKÉMON<br />

TRADING CARD GAME<br />

Since Pokémon released in 1998<br />

in Australia I have been a fan.<br />

From the games to the anime,<br />

books and merchandise released<br />

over the years I have amassed<br />

a lovely collection however one<br />

aspect of Pokémon that I never<br />

owned growing up is Pokémon<br />

Cards. These cards were all the<br />

rage in the playground at Primary<br />

School with trades and battles<br />

happening daily however I could<br />

never share my love for Pokémon<br />

with my fellow friends in this aspect<br />

of the franchise. Lately that<br />

has changed and the pull of the<br />

cards has lured me into once<br />

again catching them all, this time<br />

in a completely new way for me.<br />

The Pokémon trading cards were<br />

first released in Japan in October<br />

1996. The cards were published<br />

by Media Factory and featured<br />

the popular monsters of the video<br />

games. Over the last 20 years an<br />

extremely large amount of series,<br />

games based packs, booster<br />

packs, tins, promo cards and exclusives<br />

have been released. The<br />

Pokémon Trading Card Game<br />

Online was released via web<br />

browser in 2011 and gave fans a<br />

new way to play. Allowing players<br />

to battle and trade to players all<br />

over the world opened the game<br />

up again to old and new players.<br />

Existing players could once again<br />

get the thrill and challenge of<br />

battling players this time around<br />

the globe and pitting the skills<br />

against unknown players allowed<br />

for fierce competitive play they<br />

may have been lacking in their<br />

normal competitive play. For new<br />

players it allowed easy access<br />

to the game with great tutorials<br />

stepping you through from the<br />

basics of the games to the more<br />

strategic plays. For me it was a<br />

great way to get into the game.<br />

I participated in the Beta for the<br />

online game and was surprised<br />

at how easy it was to get in to.<br />

As I had never played the card<br />

game I was a bit apprehensive<br />

of how the attacks worked and<br />

how you won a battle. I knew it<br />

would not be like the games in<br />

the sense of Power Points (PP)<br />

for moves and switching Pokémon<br />

in and out but I was keen to<br />

learn. I selected the grass deck<br />

as my base as it featured two of<br />

my favourite Pokémon, Butterfree<br />

and Meganium and had a great<br />

time playing. Unfortunately, after<br />

the Beta I didn’t continue playing<br />

as my laptop would keep freezing<br />

when I launched the game and it<br />

was unplayable for me. Recently<br />

I have re-loaded my file and starting<br />

playing again. Re-doing the<br />

tutorials was a great refresher<br />

however I was sad to see my<br />

grass deck was no more. My new<br />

base decks do include one of my<br />

other favourites in Chespin so<br />

that made up for it!<br />

Something that draws people into<br />

collecting cards is the excitement<br />

of seeing which cards you pulled.<br />

Opening the packet and revelling<br />

each card one at a time, hoping<br />

that each is either a rare or holographic<br />

card or featuring your<br />

favourite character is both exhilarating<br />

and suspenseful. The thrill<br />

when you revel that special card<br />

is addictive however the disappointment<br />

when you pull doubles<br />

or no rare or holographic cards is<br />

just as strong in the opposite direction.<br />

Another great draw card<br />

to Pokémon cards is being able<br />

to complete a set and feeling<br />

like you have accomplished your<br />

Pokedex but in a much different<br />

way to the video games.<br />

Not only are Pokémon cards great<br />

to collect and trade they also<br />

make for quite a fun card game.<br />

Being able to build your own deck<br />

to challenge opponents is awesome<br />

as it allows for complete<br />

customisation. While building you<br />

deck there are quite a few options<br />

to take in to consideration: do I focus<br />

on mainly one element? If so,<br />

do I also include a small amount<br />

of Pokémon in my deck with an<br />

element that is super effective<br />

against the element my main element<br />

is weak to? How many potions,<br />

revives and healing options<br />

do I include, do I take in multiples<br />

of the same evolution chain so it<br />

is easier to get a final evolution<br />

and how many items and support<br />

cards will I need? These decisions


plus knowing how to get the most<br />

out of your Pokémon through the<br />

item and support cards can make<br />

or break your deck in competitive<br />

play. The Pokémon Trading Card<br />

Game World Championships<br />

are held each year with players<br />

competing in three separate age<br />

groups to become the Pokémon<br />

Master.<br />

Trading, selling and collecting is<br />

a great way to become part of a<br />

new community and to meet new<br />

people with the same passion for<br />

the game as yourself. There are<br />

many groups on Facebook who<br />

regularly post their new additions<br />

to their collections or who are willing<br />

to help you finish your deck by<br />

trading cards you do not require.<br />

While it is great seeing all the<br />

awesome and rare cards other<br />

people are opening it can also get<br />

a little sad when you aren’t lucky<br />

enough to get those cards yourself.<br />

It is currently a great time to be a<br />

card player and collector. The Animal<br />

Crossing Amiibo cards have<br />

sold extremely well for Nintendo<br />

and with the series into their<br />

fourth series who knows when or<br />

if these will come to an end. The<br />

Legend of Zelda trading cards<br />

have recently been announced<br />

and with the Mewtwo Amiibo<br />

card which came included in the<br />

first print editions of Pokken we<br />

may see more Pokémon cards<br />

with Amiibo functionality. Playing<br />

online or playing with family<br />

and friends can be a great way to<br />

share your love of the franchise.<br />

Also many Gametraders stores<br />

are holding tournaments for not<br />

only Pokémon but Yu Gi Oh and<br />

Magic the Gathering card games<br />

there are many ways to enjoy your<br />

favourite card games and meet<br />

new people. Make sure to check<br />

these out and don’t forget to pick<br />

up some new cards while you’re<br />

there! With other people being<br />

there to trade with you may just<br />

get that one card someone needs<br />

for them to trade you the card you<br />

have been searching for!<br />

WRITTEN BY<br />

JESS WILSON


etro<br />

the continuing story of retro editor, paul monopoli’s journey as a young gamer...<br />

The Gamer diaries:<br />

Prior to the school holidays I figured<br />

out how much money I had,<br />

and how much more would be<br />

needed to purchase the Super<br />

Nintendo, Street Fighter 2 pack.<br />

SF2 was the game I was never<br />

able to get sick of. I had played<br />

fighting games on various systems,<br />

including my humble Amstrad,<br />

though most of the warriors<br />

you controlled were generic and<br />

faceless. Capcom made a wise<br />

move by including back stories<br />

for the World Warriors. A good<br />

story can take a game to a whole<br />

new level, and while the story<br />

of “Street Fighter 2” was hardly<br />

pulitzer prize winning material, it<br />

gave kids something to talk about.<br />

For a long time after its release<br />

various publications were still<br />

talking about the stories of Ryu<br />

and the rest of the cast, though<br />

this may have had something to<br />

do with the multiple re-releases of<br />

the game.<br />

During the school holidays I<br />

worked in the office of my father’s<br />

workplace to finish earning the<br />

money for the console. The work<br />

involved filing and administration,<br />

though when they noticed my<br />

ability to quickly pick things up<br />

on a computer I was given less<br />

menial tasks. During the second<br />

week I had earned enough, and<br />

my aunt, who worked at John<br />

Martins, had purchased the bundle<br />

for me with her staff discount<br />

card. I got the system home,<br />

connected it to my TV, tuned it<br />

in, turned it on and sat back for<br />

a minute. I paused to take in the<br />

momentous event of owning the<br />

best video game system on the<br />

market, with the greatest fighting<br />

game of all time. It was glorious!<br />

When that was all over I got stuck<br />

in to “Street Fighter 2”!<br />

My parents had been discussing<br />

buying a PC, as it was thought<br />

that buying a computer that could<br />

help me with my homework would<br />

be in my best interests. I was in<br />

the middle of my high school<br />

years, and more of my friends<br />

were using PCs for their school<br />

work. The day after I acquired<br />

my Super Nintendo my parents<br />

purchased our first PC. I was not<br />

consulted on which PC we should<br />

buy, though if I had I would have<br />

done some research and chosen<br />

something with a little more power<br />

than the Amstrad 5286 that<br />

we ended up with. A friend of the<br />

family suggested it, and he even<br />

said that he was considering purchasing<br />

it himself. I don’t know<br />

how true that statement was, but<br />

it was enough to convince my<br />

parents.<br />

So the Amstrad CPC6128 was<br />

packed away, and it was replaced<br />

with the shiny new Amstrad PC.<br />

In late 1993 I had entered a whole<br />

new realm of gaming. I had my<br />

Gameboy, and now a SNES and<br />

a PC. By this time the Amstrad<br />

CPC was a dead system, though<br />

I still wanted to keep it. At the time<br />

the idea of having an interest in<br />

retro video games was pretty<br />

much unheard of. If a system got<br />

old then you threw it out, it was<br />

that simple. Still, this computer<br />

had been a big part of my life for<br />

the past 5 years. It was a friend<br />

who was always there, that never<br />

judged and would play awesome<br />

games with me. How can you just<br />

forget all about that?<br />

At school I started to trade 3 1/2”<br />

discs with my friends to start building<br />

my collection of PC games.<br />

The Amstrad CPC 3” discs were<br />

close to $10 each, though with 3<br />

1/2” discs you could buy a pack<br />

of 10 for double that. Very little<br />

thought was given to piracy, being<br />

that we were all poor school<br />

kids. If anything copy protection<br />

was seen as a slight nuisance,<br />

something you would have to<br />

tinker with, or try a more up to<br />

date duplication program on. If<br />

the copy worked then it was all<br />

worth it. I filled my blank discs<br />

with the “Commander Keen” series,<br />

“Duke Nukem” 1 and 2, and<br />

many more. This was the dawn<br />

of the era of serious PC gaming,<br />

whereas previously the IBM/PC<br />

clones had only been thought of<br />

as serious machines. One game<br />

that really grabbed my attention at<br />

this time was a little remembered<br />

classic called “Secret Agent”.


1993 - 1994


1993 - 1994


Where games like “Duke Nukem”<br />

boasted reasonable sized sprites,<br />

“Secret Agent” had a small character<br />

with a larger playing area.<br />

Coming from Apogee, the same<br />

stable as “Commander Keen”<br />

and “Duke Nukem”, “Secret<br />

Agent” was a platform game that<br />

was filled with action and secrets.<br />

It became a favourite among my<br />

group of friends. Looking back on<br />

it, Apogee Software were one of<br />

the companies that pushed PC<br />

gaming into the mainstream. Advanced<br />

platform games, shoot<br />

em ups, the kinds of games you<br />

would expect to see on consoles<br />

could now be found on your humble<br />

computer, thanks to Apogee.<br />

Back on the Super Nintendo,<br />

“Street Fighter 2” was the only<br />

game that I owned for a number<br />

of months, but it seemed like it<br />

was the only game that I needed.<br />

Wherever I went, everybody<br />

wanted to play “Street Fighter<br />

2”. If I went to Clinton’s house,<br />

James’ house, Steven’s house, it<br />

was the game that we never got<br />

sick of. If the person I was visiting<br />

didn’t own a Super Nintendo, I<br />

would take mine with me. In 1993<br />

Nintendo <strong>Magazine</strong> System was<br />

launched. From memory there<br />

was even a TV ad campaign for<br />

it, and it heavily promoted the<br />

“Street Fighter 2” content that<br />

was included with the first <strong>issue</strong>.<br />

It also featured “Super Mario<br />

Land 2” on the cover, another<br />

game that would suck up a whole<br />

heap of my time when I finally got<br />

my hands on it.<br />

Just before Christmas I saw an<br />

ad for “Super Mario World” in a<br />

catalogue. I forget which store,<br />

though I suspect it may have been<br />

Harris Scarfe. The other game<br />

that I had become obsessed with<br />

had been reduced to $49.99, a<br />

bargain! I went to the store to buy<br />

it and as I walked out I ran into<br />

Clinton. That is what is known as<br />

’Adelaide small town syndrome’,<br />

where it is rare to go out and not<br />

run into someone you know. I<br />

showed him my new prize and he<br />

invited me over so we could play<br />

the game together. I came over<br />

with the Super Nintendo and we<br />

ended up playing “Street Fighter<br />

2” all night. I suppose when you’re<br />

given a choice of either playing a<br />

game simultaneously with someone,<br />

or taking it in turns, most<br />

people would take the first option.<br />

Either way, I had no complaints.<br />

That Christmas I opened up my<br />

presents to find two Gameboy<br />

games. The first was a copy<br />

of “Bart’s Escape From Camp<br />

Deadly”. A tough as nails platformer,<br />

this Simpsons game did<br />

exactly what it said on the box. As<br />

Bart Simpson you had to escape<br />

from the dreaded Camp Deadly.<br />

This was one game that suffered<br />

badly on the blurry Gameboy<br />

screen, though I persevered until<br />

I finished it. It took a long time<br />

and a lot of Game Overs, but I<br />

was determined to see that one<br />

through to the end.<br />

The other game was “Terminator<br />

2” for the Gameboy. I played<br />

this one through to the end as<br />

well, though it was another difficult<br />

game. I don’t normally enjoy<br />

playing games that mix genres,<br />

but this one did it well. T2 included<br />

platforming levels, motorcycle<br />

levels and puzzle levels. I can remember<br />

taking this one out with<br />

me on many car trips.<br />

I believe that the experiences we<br />

have in life shape us into the people<br />

that we grow into. What happened<br />

in early 1994 would start<br />

my evolution into a video game<br />

collector, though if I had my time<br />

again I would never have done<br />

it this way. After a few months<br />

of owning a PC, Super Nintendo<br />

and Gameboy, my Amstrad CPC<br />

was being neglected. Mum came<br />

to speak to me and told me that<br />

my cousins were interested in<br />

buying it, but that it was my decision<br />

whether I wanted to get rid<br />

of it or not. I thought about this<br />

over a number of days, pondering<br />

whether I wanted to sell my<br />

old friend. I went out to the shed<br />

where it was being stored, connected<br />

it to the power and had a<br />

game of “Jack The Nipper”. I enjoyed<br />

it, but I wasn’t really feeling<br />

it anymore. I tried a few other titles,<br />

but they all seemed to pale<br />

in comparison to my shiny new<br />

Super Nintendo and PC. I gave<br />

Mum the go ahead and she sold<br />

it to my cousins for $100. They<br />

were supposed to give my parents<br />

$50 on pick up and $50 at a<br />

later time. That ‘later time’ never<br />

happened, and they never did<br />

end up paying the other $50.<br />

The price of Super Nintendo<br />

games was prohibitively expensive<br />

for a school boy without a<br />

job, so I found myself playing my<br />

PC a lot more. As I mentioned<br />

previously, the Amstrad 5286 was<br />

underpowered, featuring a 286<br />

processor in an age where most<br />

of the PCs on the market had 386<br />

chipsets. As a result I struggled


1993 - 1994<br />

to play one of the biggest games<br />

that was released at that time,<br />

“Wolfenstein 3D”. While not the<br />

first game to be released in a 3D<br />

perspective, it was certainly the<br />

one that bought he genre into the<br />

mainstream. Like most success<br />

stories in video gaming history,<br />

“Wolfenstein 3D” spawned clones<br />

that were nowhere near as good<br />

as the original.<br />

The first time I wandered around<br />

that Nazi castle I was in awe. The<br />

enemies would come right at you,<br />

and as items got closer you would<br />

see them become larger and<br />

clearer (though still pixelated).<br />

Shooting the enemies and seeing<br />

their reaction was just amazing.<br />

Finding the various guns and<br />

seeing them in action was a great<br />

feeling. I wanted to keep playing<br />

to find them all. Accidentally<br />

pushing the Space button while<br />

standing next to a wall and finding<br />

a hidden passage was another<br />

pleasant surprise. As my computer<br />

was unable to handle the<br />

game I had most of these experiences<br />

while I was over Carmelo’s<br />

house, as his PC was more<br />

than capable of managing the 3D<br />

graphics.<br />

Having a below spec PC was becoming<br />

an <strong>issue</strong> for me. I needed<br />

a more powerful computer, but I<br />

had no money. A few months after<br />

my 15th birthday I managed<br />

to get my first ever job at the Bi-<br />

Lo supermarket in the Ingle Farm<br />

Shopping Centre. It would take<br />

me time to save for my new computer,<br />

especially as I had a tendency<br />

to spend money on blank<br />

discs, videos and CDs. I didn’t<br />

quite understand the concept of<br />

saving, and my meagre earnings<br />

were being eaten up by things I<br />

could now afford to buy.<br />

In the early 90s, Sega had discounted<br />

their Master System 2<br />

consoles to $99. Steven’s parents<br />

had purchased him one, and<br />

he also got a copy of “Sonic the<br />

Hedgehog 2”. The prospect of<br />

playing a Sonic game as Tails,<br />

the flying fox, was exciting. Unfortunately<br />

the Master System<br />

version of the game has you rescuing<br />

Tails, rather than playing<br />

as him. Regardless, the game<br />

featured some interesting ideas<br />

that weren’t present in the Megadrive<br />

version. I have never enjoyed<br />

games that feature mine<br />

carts, and that includes “Donkey<br />

Kong Country”. I found the hang<br />

glider to be an interesting addition,<br />

though Steven and I struggled<br />

with it. Through perseverance<br />

I was able to master it to the<br />

point where I could easily get the<br />

Chaos Emerald in the windy level.<br />

After several tries I successfully<br />

completed the game with all<br />

Chaos Emeralds while Steven<br />

watched.<br />

That was my big gaming achievement<br />

for 1994!<br />

Anyway, that’s all the space I<br />

have for this <strong>issue</strong>. Join me next<br />

time as I finally get that new PC,<br />

and am introduced to the world of<br />

LucasArts! If you’re interested in<br />

checking out the other things I do<br />

you can follow me on Twitter @<br />

dizrythmia<br />

I can also be found writing articles<br />

and giving interviews on<br />

www.retrospekt.com.au


WRITTEN BY<br />

paul monopoli


etro<br />

RETRO<br />

SEQUELS<br />

Sequels can be a hit and miss affair,<br />

even where video games are<br />

concerned. If a game is popular<br />

enough, then the chances are<br />

you will see a follow up of some<br />

description, just like a Hollywood<br />

movie. This month I decided to<br />

take a look at some of my favourite<br />

retro sequels.<br />

Teenage Mutant Ninja<br />

Turtles: Turtles in Time<br />

I have some great memories of<br />

playing the original TMNT arcade<br />

machine, though the lack<br />

of decent ports annoyed me<br />

somewhat. Lots of people love<br />

“TMNT2: The Arcade Game” on<br />

NES, but I can’t get into it. The<br />

same cannot be said of “Turtles<br />

in Time”, which is a joy to play.<br />

If you are unable to find the arcade<br />

version of the game, the Super<br />

Nintendo will do. Yes, it has<br />

modified levels and enemies, but<br />

the core gameplay is the same.<br />

Hacking and slashing your way<br />

through the levels may sound<br />

boring, but the music is amazing,<br />

there’s so much colour, and you<br />

know what? It’s just a damn fun<br />

game! It’s easily the finest TMNT<br />

game to grace a home console,<br />

and one you will find yourself revisiting<br />

every once in a while.<br />

SNK vs Capcom: SvC<br />

Chaos<br />

Not only a sequel, but the final<br />

SNK vs Capcom crossover game<br />

released to date. Capcom had<br />

released their “Capcom vs SNK”<br />

series using their own game engine,<br />

though SNK had only given<br />

us the brilliant “Match of the Millennium”<br />

and some decent card<br />

games. Sadly “SvC Chaos” was<br />

initially only released on the Neo<br />

Geo, which was very close to the<br />

end of its life. Though full of very<br />

questionable Engrish, the game<br />

boasts more of a “King of Fighters”<br />

style of gameplay, which<br />

works, even with the Capcom<br />

roster of characters. The moment<br />

I performed Ryu’s ‘hadouken’ on<br />

my Neo Geo I knew I was playing<br />

something special. The game<br />

even features some unique characters,<br />

such as Violent Ken (a


counter to Evil Ryu), Red Arremer<br />

from “Ghosts and Goblins” and<br />

the original Princess Athena from<br />

“Athena”. The game was ported<br />

to the PS2 version, which features<br />

more playable characters<br />

than the Neo Geo original, and<br />

it’s more affordable.<br />

Fantasy World Dizzy<br />

The third game in the Dizzy series<br />

offers improvements over the<br />

previous 2. The original “Dizzy”<br />

wasn’t the most difficult game<br />

in the world, though its sequel,<br />

“Treasure Island Dizzy”, was impossible<br />

for the average gamer,<br />

due to you only being given a<br />

single life to complete the game.<br />

“Fantasy World Dizzy” set to balance<br />

this, by offering more lives,<br />

more game play, and improved<br />

animation. Like any of the games<br />

in the main range, this Dizzy adventure<br />

is a platformer that requires<br />

you to pick up items and<br />

use them in specific places, all<br />

the while avoiding enemies.<br />

There are hidden coins to collect,<br />

and this is the first game to feature<br />

Dizzy’s friends, the Yolk Folk.<br />

All of these nice little additions<br />

give the game a more immersive<br />

feel, and it’s a game that can really<br />

eat up your time once you get<br />

started.<br />

this task. In “Sorcery +” you have<br />

to continue your quest to defeat<br />

the evil necromancer. Featuring<br />

very fluid animation for its time,<br />

the only downside to “Sorcery +”<br />

is the constant disc access. Other<br />

than that, the controls are spot<br />

on and the graphics are nice and<br />

colourful.<br />

Super Mario World<br />

Rarely an article is written where<br />

I don’t gush over my favourite<br />

game ever. The follow up to “Super<br />

Mario Bros 3”, and a launch<br />

title for the Super Nintendo, “Super<br />

Mario World” is the greatest<br />

game of all time… in my opinion.<br />

The graphics are very colourful,<br />

and the sprites are beautifully<br />

animated. The music is jolly and<br />

the controls just feel so good. If<br />

you die you know that it was your<br />

fault, and not the result of cheap<br />

gameplay. A massive game spanning<br />

multiple worlds, “Super<br />

Mario World” also introduced the<br />

world to Yoshi, the dinosaur with<br />

a big tongue. With traditional “Super<br />

Mario Bros” game play backing<br />

up a range of new enhancements,<br />

it’s little wonder that so<br />

many people still love “Super<br />

Mario World”<br />

Sorcery +<br />

Initially an Amstrad CPC exclusive<br />

title, “Sorcery +” is the sequel to<br />

the original “Sorcery”. This game<br />

follows the premise of the original,<br />

where you have to rescue all<br />

of the wizards by collecting items<br />

and using them in the correct areas.<br />

The original “Sorcery” would<br />

end once you have completed<br />

WRITTEN BY<br />

paul monopoli


collectables<br />

THE AMAZING WORLD OF<br />

COLLECTING TECH STUFF!<br />

If you read game and tech magazines<br />

you’re probably a bit of a<br />

tech geek like me. I love technology,<br />

but more so for the gear I<br />

actually love using. Smartphone,<br />

cameras, consoles and sound<br />

equipment all are things I use<br />

daily or at least weekly. What I<br />

didn’t really know is just how collectable<br />

some of these products<br />

are. In the past we’ve looked at<br />

rare consoles and rare games<br />

but you’ll be amazed at the prices<br />

collectors are asking and paying<br />

for other tech items… let’s take a<br />

look.<br />

Firstly we came across a story<br />

about the good old iPod. Yep<br />

those original little music machines<br />

are now fetching big dollars<br />

on eBay. Browsing the top<br />

listings sees one particular listing<br />

showing a “Collectors Set” of 3<br />

iPods. There’s first generation 20<br />

GB, a 10 GB and a 5 GB. They<br />

are the original units that Steve<br />

Jobs unveiled in 2001 and you<br />

can check out that video here:<br />

https://youtu.be/kN0SVBCJqLs<br />

The listing is priced at U.S<br />

$50,000 and there’s currently 7<br />

people watching the auction.<br />

First generation iPod: There’s<br />

also a 2nd generation White 20<br />

GB unit still boxed listed at just<br />

$20,000 - this one is still boxed<br />

and never been opened. It’s generating<br />

a bit of interest with 17<br />

people watching at the moment.<br />

For the Beatles collector there is<br />

a very rare limited edition Apple<br />

iPod Classic Beatles Box set -<br />

apparently 1 of only 2500 made.<br />

It comes in a collectors box and<br />

retailed for $795 with selections<br />

from The Beatles back catalogue<br />

on CD included. It also has a guitar<br />

plectrum but did not come pre<br />

loaded with the groups songs,<br />

you’d have to rip them yourself.<br />

This rare unit priced at just under<br />

$10,000.<br />

What about games and consoles…<br />

what are some of the rarest<br />

around?<br />

Stadium Events: NES … probably<br />

the most valuable video game<br />

for collectors.<br />

One copy recently sold on eBay for<br />

$17,500. Apparently only around<br />

200 copies made it to customers<br />

hands and today around 20 still<br />

exist. It was released by Bandai<br />

in 1987 as Stadium Events, but<br />

Nintendo bought the rights to the<br />

game and re-released it as World<br />

Class Track Meet. To avoid customer<br />

confusion, Nintendo had<br />

all the copies of Stadium Events<br />

pulled from shelves and had them<br />

destroyed but around 200 made it<br />

into the hands of gamers. A story<br />

about one lucky customer goes<br />

that he was about do donate a<br />

copy to Goodwill not knowing the<br />

value of the game, but he came<br />

across a story of a sale of a copy<br />

on eBay for around $10,000. He<br />

had a factory sealed copy without<br />

the Fitness mat that went with<br />

the game. The story goes he was<br />

going to return it originally but I<br />

guess he forgot about it until he<br />

came across the story of the other<br />

unit being sold, so he listed it<br />

and it sold in 2010 for $41,300!<br />

There’s one on eBay now listed<br />

at U.S $11,999.99 with 62 people<br />

watching. It’s the cartridge only so<br />

imagine what boxed copy would<br />

sell for. Wikipedia states that only<br />

the NTSC copy is rare as the PAL<br />

version was not recalled. So if<br />

you’re searching online - don’t be<br />

duped.<br />

Looking at rare hardware I tapped<br />

into the well of knowledge our retro<br />

editor, Paul Monopoli, has and<br />

he suggests that the FM Towns is<br />

uber rare. Released in 1993 by<br />

Fujitsu and exclusive for the Japanese<br />

market, it was the first 32-<br />

bit home system and came with a<br />

CD-Rom and a disk drive. It had<br />

an AMD 386SX processor that<br />

ran at 16MHz and could produce


“stadium events: nes... probably<br />

the most valuable video game<br />

for collectors.”<br />

1024 sprites in 16x16. Looking<br />

online, there are not many consoles<br />

around to buy. In fact browsing<br />

eBay I found a copy of Raiden<br />

Densest for $999. Paul also suggest<br />

the PC Engine LT is rare and<br />

pricey as he just purchased one<br />

for himself. Online they are priced<br />

around $1300 with many fans<br />

watching. They can go for more<br />

depending on the condition, with<br />

prices of $4000 not unheard of.<br />

Looking at the pricing of some<br />

of these items, who would have<br />

thought that an original iPod<br />

would be worth a mint? Or that a<br />

console they played on is probably<br />

worth triple what they paid for<br />

it … or more?<br />

You just never know.


your say<br />

WHAT IS YOUR RAREST<br />

“Well I have a Pokémon N64, a Black Zelda<br />

3DS & a MGSV PS4, but they aren’t really<br />

that rare... but this is! Ladies & Gentlemen...<br />

the 10th Anniversary Final Fantasy<br />

VII PSP!”<br />

- Jean-Paul Bartolomei<br />

“Bought this console from Ebay a little while ago. I also have this. Apparently it’s extremely<br />

rare. Got it fairly cheap too.”<br />

- Michael Pesak<br />

“Ive got a sega master system<br />

II in original box. It still<br />

has a sticker on it saying you<br />

can get $50 cash back from<br />

Kmart.”<br />

- Joel Best<br />

“Not sure. Maybe my Super<br />

Famicom Box (originally<br />

used in Japanese hotels).”<br />

- Adrian Osty Ilsley<br />

“Here is rare console! This<br />

my friends is an IS-NITRO<br />

CAPTURE. Used when<br />

making Nintendo DS games<br />

to test them and can also be<br />

used to play the games on a<br />

TV screen.”<br />

- Gina Ashley Watson


CONSOLE OR PC ITEM?<br />

“I have a few uncommon ones. A Dick Smith Wizzard. A Sega SC 3000, which I couldn’t be arsed to get out<br />

of the box. And this guy. Had it for years.”<br />

- Aaron Yanner<br />

“Possibly my rarest console is<br />

my IS-CGB-Emulator (Gameboy<br />

Colour Development Kit).<br />

Back in the late 90’s it was sent<br />

back to Intelligent Systems and<br />

was upgraded to include the<br />

ability of developing and debugging<br />

Gameboy Advance games<br />

essentially making it an IS-CGB<br />

and IS-AGB Emulator.”<br />

- Brett Hewitt<br />

“I have quite a few kinda rare<br />

consoles ranging from Sega<br />

Master system, to NES Top<br />

Loader but my favourite is the<br />

Atari 1040 STe it was my first<br />

computer system growing up<br />

and me and my brother played<br />

many many hours fighting away<br />

on gauntlet especially haha. I<br />

also can’t pass up the opportunity<br />

to post the back of the Immortal<br />

box with the “graphics to<br />

die for.”<br />

- Cameron Gilbert


your say<br />

WHAT IS YOUR RAREST<br />

“ I actually don’t know if this was a rare thing<br />

or not, though I got to say for me it is a pretty<br />

cool idea. The game ‘Halloween harry’ by<br />

S.O.D.A on floppy disk in a specially made<br />

‘CD’ case. Did any other games of that era<br />

do this?”<br />

- Das Dos<br />

“Philips CD-i. One of the worst<br />

consoles ever? Definitely up<br />

there.”<br />

- Nick Schumi<br />

“This is my rare beauty, Japanese<br />

exclusive final fantasy<br />

13-2 PS3 console”<br />

- Jacob Lee-Moore<br />

“I have a Gameboy colour<br />

Pokémon edition and a<br />

com64. both in storage.”<br />

- Timothy Colin Small<br />

“SEGA Dreamcast. It’s my<br />

baby.”<br />

- Brett Hewitt<br />

want to have ‘your say’<br />

featured in live magazine?<br />

head over to gametraders facebook page:<br />

www.facebook.com./gametradersaustralia and keep an eye out<br />

for the next ‘your say’ topic/status update.


CONSOLE OR PC ITEM?<br />

“Few handheld/tabletop consoles that<br />

I have sitting atop of my Sunnyvale 6<br />

switch Atari 2600 Woody.”<br />

- Aaron Hunter


comics<br />

RETURN OF THE REDUX<br />

come before and are seeming<br />

only to continue to twist the established<br />

mythologies and make<br />

the story lines more dense and<br />

really hard for new comers to<br />

jump into. Personally I love seeing<br />

new, original stories that challenge<br />

the characters and forces<br />

them to grow… Then again with<br />

some of these character’s histories<br />

nearly spanning fifty years it<br />

would be hard to find new ground<br />

for them to cover.<br />

We have seen in recent years<br />

a very strange trend in comic<br />

books. Well not really so strange<br />

and there is a painfully obvious<br />

reason for it. That is the return of<br />

classic story lines. The most guilty<br />

of this is Marvel. We are seeing<br />

storylines from comic books being<br />

re-printed and changed with<br />

alarming regularity. Civil War 2<br />

has just his shelves. Last year<br />

we saw a return of the Secret<br />

Wars. DC comics just brought<br />

back Frank Miller’s Dark Knight.<br />

So why are comic book companies<br />

suddenly mining the past?<br />

The answer is painfully simple…<br />

Money.<br />

Comic book sales haven’t been<br />

the best in recent years. Well…<br />

Print hasn’t been great, they still<br />

live a happy life on digital platforms.<br />

That said they aren’t what<br />

they were. But! Movies, oh boy<br />

have there been some movies!<br />

Nearly every blockbuster out<br />

now days is a comic book movie.<br />

Which is great for us fans. But the<br />

problem comes when the book<br />

sales aren’t living up to the movie<br />

ticket sales. Thus we get a period<br />

of time where comic books are<br />

trying to be like the movies coming<br />

out. It’s really interesting. For<br />

years fans have complained that<br />

their comic book movies haven’t<br />

been enough like the books,<br />

and now the books are virtually<br />

imitating their on screen counterparts.<br />

Captain America: Civil<br />

War hit cinemas last month and<br />

was AMAZING! So this year we<br />

get Civil War 2. Hoping to capitalize<br />

on the movie’s release. Which<br />

makes sense from a business<br />

perspective. This year also saw<br />

the release of the (awful) Batman<br />

Vs Superman film. Suddenly Dark<br />

Knight 3 is released by Frank Miller…<br />

Ben Affleck’s Batman is inspired<br />

by Frank Miller’s Batman.<br />

Now, while this might be great<br />

for comic book sales, I feel that<br />

the work might be suffering. We<br />

are getting a spout of unoriginal<br />

stories that do feel like what has<br />

Which leads to the next <strong>issue</strong>,<br />

the reboot. Marvel comics last<br />

year rebooted their universe with<br />

the Secret Wars. Which essentially<br />

re-set the Marvel Universe.<br />

Which isn’t a bad idea, it lets new<br />

people jump into a new continuity.<br />

But at the same time it feels<br />

like the cheap way out. It’s like<br />

we have run out of ideas. The old<br />

guard seem to be unable to carry<br />

on with newer stories for a new<br />

age. For an older fan like myself<br />

it makes it feel like there is nothing<br />

new under the sun. I’ve read<br />

these stories before… Why would<br />

I read them again? It’s almost like<br />

remakes…<br />

All those negative thoughts out<br />

of my brain, that said as a comic<br />

book fan I’m still super excited<br />

about stuff like Dark Knight 3 and<br />

Civil War 2! Of course I am. While<br />

it sucks we aren’t getting new stories,<br />

of course the familiar is nice.<br />

It’s a safe, wonderful feeling of<br />

nostalgia. So call me cautiously<br />

optimistic about the future of the<br />

comic book industry. I want new<br />

stuff, yet at the same time, I’ll still<br />

buy these remakes and re-boots.<br />

BY scott f. sowter


PRE-ORDER NOW!<br />

CTC<br />

Available on PS4 & XB1.<br />

Released 30 September 2016.


anime<br />

ANIME SEQUELS<br />

GHOST IN THE<br />

SHELL ARISE<br />

Set in the year after the fourth<br />

World War, cyborg and hacker<br />

Motoko Kusanagi finds herself<br />

wrapped up in the investigation of<br />

a devastating bombing. But she’s<br />

not the only one looking for answers<br />

— as she delves deeper<br />

into the mystery of who is behind<br />

the attack, a specialized team<br />

unlike any before begins to take<br />

shape.<br />

PARASYTE PART 2<br />

It has become all-out war between<br />

humanity and the ‘Parasites’<br />

– the tiny creatures who are<br />

rapidly taking over the brains of<br />

the human populace.<br />

But nothing is black and white in<br />

this struggle. Why have the Parasites<br />

come to Earth? Are they here<br />

to cull our numbers? The planet<br />

may be better off preserved from<br />

the destructive nature of humanity,<br />

but we also want to fight to<br />

protect our loved ones. Amidst<br />

this conflict of values, Shinichi<br />

and Migi must continue to work<br />

together in the escalating fight<br />

against the Parasites.<br />

& CONTINUING SERIES...<br />

Love anime and movies like Parasyte<br />

Part 2 from Director Takashi Yamasaki?<br />

We do and can’t wait for some of these<br />

to hit shelves. Check out what’s coming<br />

soon and yes, you can pre order at<br />

Gametraders!<br />

SAILOR MOON R<br />

(SEASON 2)<br />

After unexpected guest Chibi-Usa<br />

falls from the sky and tries to claim<br />

the Silver Crystal as her own, Usagi<br />

quickly learns this cheeky little<br />

pink haired girl is the least of her<br />

problems. The Black Moon Clan,<br />

in their unending quest to destroy<br />

Crystal Tokyo and change the future,<br />

have come back in time to<br />

corrupt present day Tokyo! Together<br />

the Guardians fight the<br />

Black Moon’s dark forces, but<br />

struggle to understand the truth<br />

behind their sinister plan. Is there<br />

anyone the Sailor Guardians can<br />

turn to for answers? That pink<br />

haired girl may hold the key to<br />

Sailor Moon’s victory after all!<br />

BLACK BUTLER :<br />

BOOK OF CIRCUS<br />

(SEASON 3)<br />

Ciel and the demon butler Sebastian<br />

are summoned by the Queen<br />

to investigate multiple reports of<br />

missing children. When their underworld<br />

contacts reveal the disappearances<br />

increase when the<br />

mysterious Noah’s Ark Circus<br />

comes to town the demonic duo<br />

must impress an enigmatic ringmaster<br />

in order to go undercover<br />

as performers-to Sebastian’s<br />

delight and Ciel’s disgust. At the<br />

core of the circus is a troupe of<br />

unique performers from Dagger<br />

the knife thrower to Beast, the<br />

beautiful tiger tamer. All are connected<br />

by someone who changed<br />

their lives, someone who raised<br />

them from the gutters of London<br />

to the heights of the big top—but<br />

at a price.


DALEKS FEATURE<br />

a passion for daleks!<br />

We caught up with some folks<br />

who just love tinkering with<br />

Daleks and building their<br />

own… Welcome Helen, Raph &<br />

Dawn! Tell us a bit about your<br />

group and what you do.<br />

Helen: Generally we build daleks<br />

to be pretty accurate to the screen<br />

versions (although we also have<br />

fun and might make a silly one<br />

later) and we take them out to<br />

community events and conventions<br />

where we show people how<br />

they are made, how they work<br />

and generally run around being<br />

daleks. We have also added fund<br />

raising to our repertoire for the<br />

Australian childhood foundation –<br />

raffles, selling fudge and gingerbread<br />

and other little bits.<br />

Raph: We create props from Doctor<br />

Who and we use them to entertain<br />

the public at events such<br />

as Oz Comic Con.<br />

Dawn: Our group is made up of<br />

a diverse bunch of people with a<br />

love of the TV series Doctor Who,<br />

however it is his arch nemesis<br />

race known as the “Daleks”, that<br />

has brought us together. They<br />

scared me as a child watching<br />

in the 70s/80s period and they<br />

were the one element of the show<br />

that I never forgot... We discovered<br />

that there where quite a lot<br />

of people that loved the daleks<br />

and so with a handful of people<br />

with the same passion, we found<br />

www.facebook.com/groups/ausdalek<br />

ourselves pulled together with a<br />

common love.<br />

Roy: The group is about entertaining<br />

the masses of people at<br />

the cons we attended in Adelaide,<br />

we are the dalek builders union<br />

Adelaide, and have a few varying<br />

dalek props. I guess I got involved<br />

with this group some four<br />

or five years ago when I met Raphel<br />

Segal, and he came up with<br />

the conception of the Aus dalek<br />

builders which from that idea the<br />

group began to grow.<br />

We have about, 7 core members<br />

in the group who basically run it,<br />

get every thing prepared for the<br />

cons, then we have the followers<br />

on our face book page, which I believe<br />

is over a hundred members,<br />

give or take. There are basically<br />

a few varying types of daleks,<br />

from the classic 60, 70, series to<br />

what is now called the new series<br />

daleks, we have about 8 or 9<br />

props at the moment. We started<br />

as a small group of people, maybe<br />

two or three, which grew over<br />

a period of time to what it as become<br />

today, most materials used<br />

are fibreglass ,wood and plastics..<br />

They generally take four to<br />

six months to make, some times<br />

can take longer. One incident<br />

that happened to myself at one<br />

of the cons was, while I was in<br />

one of the props a couple of wires<br />

crossed which caused a short, so<br />

viewing it from the outside there<br />

was a lot of smoke coming out of<br />

the neck section............<br />

When did you all get started in<br />

building Daleks and how did it<br />

become the Australian Dalek<br />

Builders Union?<br />

Helen: I have always been a huge<br />

Dr Who fan and had seen the Union<br />

at a few cons and they were<br />

always friendly and such and then<br />

a friend of mine was clearing his<br />

collection and GAVE me his dalek<br />

which was in need of a bit of repair<br />

(it has sat outside in sea air).<br />

That’s when I let the union know<br />

what I had and asked for help repairing<br />

and repainting. Next thing<br />

I know I’m learning how to sand,<br />

bog, paint and ended up on the<br />

committee! It was already called<br />

the ADBU when I joined.<br />

Raph: I started building my dalek<br />

in 2006. I posted a joke page<br />

up on facebook called The Australian<br />

Dalek Builders Union as<br />

sort of a funny take on the british<br />

guys who were calling themselves<br />

the Dalek Builders Guild.<br />

I thought Australia wouldn’t have<br />

a guild it would be a union. I<br />

shortly stopped using the page<br />

and I left it alone for probably almost<br />

2 years. One day I pulled it<br />

up and had a look at it and there<br />

were a bunch of people posting<br />

pics and discussing stuff. Most of<br />

them were in Adelaide and we all<br />

decided to have a meeting at my


house to introduce ourselves and<br />

see if this is actually going to be<br />

ok to turn into a club. We met that<br />

week and the Union was off and<br />

running.<br />

Dawn: So what do we do? We<br />

build them with care and love and<br />

attention to detail... with the help<br />

of a wonderful group in England<br />

called Project Dalek, who have<br />

had access to the TV used prop<br />

Daleks, so they were able to take<br />

measurements and put them<br />

into workbooks and guides for<br />

anyone who would like to build<br />

one... I meet a few people of the<br />

“Project Dalek” forums and found<br />

that a couple lived here in Adelaide...<br />

eventually after a number<br />

of discussion we all decided<br />

that we should meet and see if<br />

we can start a group, there were<br />

only about 6 of us originally, we<br />

talked about just helping each<br />

other building theirs but as we<br />

talked someone asked the question<br />

“then what?”, hmmmm an interesting<br />

question... so then talk<br />

started about conventions and<br />

maybe we should see if people<br />

would love to see a dalek at a<br />

convention and it turns out..yes<br />

indeed they did.<br />

The name of the group sort of<br />

worked itself out pretty quickly,<br />

we wanted to make sure people<br />

knew who we are and where we<br />

are from so Australian had to be<br />

in the title and of course the word<br />

DALEK had to be in there, we are<br />

a union of people coming together<br />

with a common goal and love<br />

so that is how the name basically<br />

came about... It’s grown since<br />

then with more wonderful people<br />

and that is how our humble beginnings<br />

started.<br />

How many people are involved<br />

in your group?<br />

Helen: There are groups all over<br />

Australia but for the Adelaide<br />

group there are about 8 core<br />

members, we then have our cosplay<br />

friends and our ‘retail’ helpers<br />

who come along to help us<br />

fund raise. I really need to say<br />

it’s open to all ages and skill levels<br />

and as much time as you are<br />

able/willing to commit.<br />

Raph: Initially the group was<br />

around 10-15 members but it has<br />

grown and now there are affiliates<br />

in other states.<br />

Dawn: How many active builders<br />

in the Adelaide group? 12- active<br />

builders at the moment, but we<br />

also have builders in other states<br />

which is fantastic, we all interact<br />

with our interstate people through<br />

our ADBU facebook page. We<br />

have a lot of people that also do<br />

other things with the group, we<br />

have a group of Doctor who cosplayers<br />

that join us at the conventions<br />

and people absolutely love<br />

seeing the daleks and the various<br />

doctor who characters interact<br />

with each other and the general<br />

public. So in all in the Adelaide<br />

Chapter we have about 20-30<br />

people actively involved.<br />

There are different types of<br />

Daleks you build, can you tell<br />

us about the different types -<br />

are some motorised and others<br />

made for a person to control<br />

from inside?<br />

Helen: I’m still learning a great<br />

deal about the types. I tend to be<br />

able to tell a classic from a movie<br />

to a new series but it’s a bit like<br />

cars – some of the members can<br />

tell just by looking at a picture<br />

of a neck cage what episode it’s<br />

from… me not so much! Some are<br />

remote controlled, some are what<br />

I call ‘flintstone’ powered (you sit<br />

on a bench seat inside and push<br />

with your feet) while others have<br />

had wheel chair motors installed.<br />

It’s up the individual and cost/time<br />

etc.<br />

Raph: Mine is a Radio controlled<br />

Dalek, some have wheelchairs<br />

in them and others are flintstone<br />

powered.<br />

Dawn: Some of the members can<br />

make a dalek within a couple of<br />

weeks, some members can take<br />

a little longer. I have been working<br />

on my dalek for 6 years in-between<br />

raising a family and doing<br />

other costuming commitments...<br />

How do you get started on a<br />

typical project and what materials<br />

do you use?<br />

Helen: I was lucky and had a<br />

damaged one to start repairing.<br />

Generally people use fibreglass,<br />

mdf in this group. There is a group<br />

online called project dalek (from<br />

the UK I believe) where you can<br />

join and get the plans to download<br />

– from there it would depend<br />

on your skill level as to whether<br />

you started building on your own<br />

or worked with a group to help<br />

you out. I worked with the group<br />

(Mostly Roy as we both live north)<br />

as I had not much idea what on<br />

earth I was doing. I became the<br />

queen of sanding pretty quickly!<br />

Raph: First of all you join Project<br />

Dalek Forums and read read....<br />

Then you decide on the model


you want to build and ask questions.<br />

Plenty of people are willing<br />

to help. I used predominately<br />

MDF on my Dalek but most are<br />

fiberglass.<br />

Dawn: Generally the first thing<br />

you look at is what are you going<br />

to make it in... generally fibreglass<br />

because it is a lot lighter<br />

to move in than an MDF made<br />

dalek which is a lot heavier to<br />

move around. The next decision<br />

would be what era dalek are you<br />

looking at doing, whether it be<br />

a 60/70, 80s or the new series<br />

dalek or perhaps an altered dalek<br />

eg. Special Weapons Dalek or<br />

Supreme Dalek, they all have<br />

their difference challenges. Most<br />

of the time we use either Fibreglass,<br />

MDF or a mixture of both in<br />

some form. We also use silicone<br />

moulds for making various fibreglass<br />

parts eg... shoulder slats<br />

and neck blocks etc.<br />

And how long does it take to<br />

finish?<br />

Helen: It is possible in about 4<br />

months but it really comes down<br />

to how much time you have. You<br />

can take as long as it needs really<br />

– if you don’t have much<br />

spare time it could take years but<br />

there’s no rush. I guess it’s like<br />

hobby cars and depends how impatient<br />

you are, how much time<br />

you have etc.<br />

Raph: Mine is 10 years old and<br />

I don’t consider him finished but<br />

some can build them in as little as<br />

12 weeks.<br />

Tell us about some of the funny<br />

things that have happened at<br />

cons…<br />

Helen: I haven’t been ‘in’ my<br />

Dalek for long but the others do<br />

think it’s funny to leave you inside<br />

it (you need a helper to hold<br />

the top heavy part while you get<br />

out). During repairs of mine we<br />

took him for a spin (yes we name<br />

them… I let my daughter name<br />

him so he’s Jeffrey.. instills fear?)<br />

and the mdf seat unbeknownst<br />

to us had rotted through and we<br />

hit a bump and I fell right through<br />

the seat like a ducking stool… I<br />

think it would have been funnier<br />

outside to hear the dalek voice<br />

squeal OW!!<br />

Raph: I almost got myself ejected<br />

from a con by defending one<br />

of our Daleks. It had apparently<br />

scared a child and the management<br />

came to see me. They<br />

thought I was being glib when<br />

they said “We believe one of your<br />

Daleks has scared a child here at<br />

the convention...” I said “Yes it is<br />

our core business!” they were not<br />

impressed and wanted me out<br />

but thankfully they saw reason in<br />

the end. I mean there were dudes<br />

covered in fake blood, and others<br />

dressed as characters from<br />

Friday the 13th and Nightmare on<br />

Elm St. Go figure...<br />

Where can our readers go to<br />

find our more about the ADBU?<br />

Raph: Facebook is the best place<br />

to come and introduce yourself:<br />

www.facebook.com/groups/ausdalek/<br />

Facebook is a great place to join,<br />

ask questions, start your own<br />

build, find out the next convention<br />

we’ll be at etc or come to a con<br />

and find us there for a chat.


ARTIST FEATURE<br />

LEONIE TAGAN FINE ARTS<br />

<strong>Live</strong> <strong>Magazine</strong> had a chat with<br />

talanted artist, Leonie. First up<br />

tell us a bit about how you got<br />

into art and what you like to<br />

paint.<br />

I have always been very artistically<br />

minded, mostly sketches. I was<br />

that hopeless person at school<br />

that drew on every page, even<br />

during exams. I went through a<br />

dark period about 8 years ago<br />

after I suffered my injury and<br />

started suffering with the neurological<br />

problems and burnt all of<br />

my artwork from before, thinking<br />

my art days were over. Was a lot<br />

happening and an adjustment to<br />

a different life and losing the ability<br />

to do all the things that were<br />

me. But with the help of family,<br />

animals and psychologist, I started<br />

to teach myself to paint with<br />

my left hand. I was right handed.<br />

I didn’t do a lot of painting before,<br />

preferring to draw. My drawing<br />

ability isn’t as strong now,<br />

but the imperfections in painting<br />

helps make them really unique,<br />

so over the last few years I have<br />

developed my paintings. Started<br />

off on model animals painted to<br />

look like mini version’s of my own<br />

pets. Then I decided to paint a<br />

spitfire on canvas as aircraft are<br />

a passion. Now I am exploring my<br />

love of sci fi and fantasy. I grew<br />

up with star wars and love it so<br />

the enterprise was the inspiration<br />

for the first 2 sci fi paintings I have<br />

ever done. I recently changed to<br />

oil paints from acrylics and wow!<br />

The possibilities are as big as the<br />

universe! I am developing a fantasy<br />

character for a great author<br />

friend of mine. Well bringing his<br />

vision to life. I love all thing’s sci fi,<br />

dragon’s are my favourite fantasy<br />

subject and coupling that with my<br />

love of adventures, I have some<br />

really cool projects currently in<br />

planning. I’m just not as good at<br />

accurate people portraits. I paint<br />

because I love the journey each<br />

one takes me on. I get lost in the<br />

world I am creating.<br />

You do a lot of sci fi themed<br />

paintings, do movies and TV<br />

shows inspire you?<br />

They sure do. Those also helped<br />

to shape my own visions and<br />

drive my own creativity in making<br />

up my own sci fi world! Star trek<br />

and star wars have been probably<br />

the most influential, I am an<br />

avid gamer and sci fi games of<br />

all types are other avenues from<br />

which I find influence. Drawing<br />

random squiggles on a blank<br />

piece of paper and seeing what<br />

comes from that is great too.<br />

What about your character<br />

paintings, how do you choose<br />

who to do?<br />

I normally do character portraits<br />

on request of family or friend’s,<br />

others are those I admire or am<br />

really fond of. Or to give myself a<br />

www.facebook.com/ltfinearts<br />

big challenge as characters I find<br />

really hard to paint, so I’ll do ones<br />

to improve my skill and never stop<br />

learning when an artist.<br />

Tell us about the process of<br />

creating your art. We have a<br />

lot of anime and manga fans<br />

as well as cosplayers who read<br />

<strong>Live</strong>, so maybe explain how<br />

you get the idea for your next<br />

project and what steps you go<br />

through.<br />

Often my projects start as a daydream.<br />

Something pops into my<br />

head, or I see a movie or image<br />

or from a book. I then start rough<br />

sketches to develop and fine tune<br />

what I’m feeling or seeing in my<br />

head. It can take months sometimes<br />

to clearly get the ideas<br />

down. Sometimes they come<br />

clear as day. Once it starts to take<br />

shape, ill fit the pieces of the puzzle<br />

together to form the image on<br />

canvas. Then from there it takes<br />

off, and soon it comes to life. I<br />

am known to just wing it too and<br />

go in blind and just see what happens<br />

and let the painting choose<br />

its own destiny.<br />

What sort of equipment do you<br />

use? Where do you get it?<br />

I use a range of things depending<br />

on what effect I am trying go<br />

achieve, what I am painting, or<br />

what malfunctions I am facing<br />

with my disability. I have to think


so far out of the box in life, applying<br />

that to my art is pretty cool. I<br />

often have to use one of my cats<br />

as a hand rest because I don’t<br />

even have the strength to hold it<br />

up I paint on my own. Basic kit is<br />

a fat max tool box. It is the mothership<br />

and holds everything I need<br />

and more. I have tools for sculpting,<br />

my paint brushes, various<br />

containers for all the fluids painting<br />

requires, an easel on wheels,<br />

primers for canvas prep,chalk<br />

to use to draw on painted backgrounds.<br />

I get most of my supplies<br />

from art shops. Making the<br />

change to oils was only possible<br />

thanks to a wonderful person, a<br />

fellow artist that generously gifted<br />

me a big box full of oils and some<br />

paint brushes better suited for oil<br />

paints.<br />

Is this a passion you see being<br />

a life time commitment?<br />

Definitely. I cannot work a normal<br />

job now which sucks, my art<br />

makes me feel like I have a job<br />

to do. So it is far more important<br />

now than it ever was before. Its<br />

a passion that grows more and<br />

more every single day.<br />

And you sell your art? How do<br />

readers go to find out more?<br />

I sure do. Just starting to at least.<br />

Hoping to have a stand at a con<br />

in the near future, but I can be<br />

found on my Facebook page,<br />

Leonie Tagan Fine Arts. I take<br />

commissions or have random art<br />

to sell and often a small amount<br />

of prints available. Check out my<br />

page to see everything I can do<br />

and to learn a little bit more about<br />

my world:)


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GHOSTBUSTERS : interview<br />

Interview with production designer<br />

jefferson sage<br />

by j. i. cuenca<br />

Our friends at Sony Pictures<br />

shared a commissioned interview<br />

with Jefferson Sage, the<br />

production designer of Ghostbusters<br />

- have a read of what<br />

he had to say about the film...<br />

What does Ghostbusters mean<br />

to you?<br />

I come from the generation that<br />

experienced full-throttle the first<br />

movie coming out, and I remember<br />

that the excitement was off<br />

the charts!<br />

What are your memories of the<br />

original movie from 1984?<br />

I was living in New York at the<br />

time, and I remember that there<br />

was this odd movie coming out<br />

that no one knew about but that I<br />

thought was interesting. So I went<br />

to see it and loved it! It was a fantastic<br />

blend of humor with goofy<br />

science, and I liked the idea that<br />

they had these weapons they<br />

didn’t really understand to fight<br />

the ghosts. And it was also this<br />

action story with these unlikely<br />

heroes that was just fantastic. So,<br />

it sort of had everything! Before<br />

the movie came out, I was never<br />

a great fan of those guys, but after<br />

seeing the movie they all lit up<br />

for me.<br />

Could you ever have imagined<br />

back then that one day you<br />

would work on a Ghostbusters<br />

film?<br />

Never! I still had a long ways to go<br />

before even imagining something<br />

like this… I wasn’t even sure what<br />

sort of work I would be in --. And,<br />

to be honest, who thought it was<br />

even going to get remade?<br />

So, what were your first<br />

thoughts when you found out<br />

they were going to make a new<br />

version of that beloved comedy<br />

and that you were going to<br />

be involved as production designer?<br />

I felt a combination of panic, coupled<br />

with intense excitement, as<br />

my mind immediately went to<br />

solving the practical problems<br />

that such a huge project would<br />

have ---.<br />

What did you think of the script<br />

when you read it?<br />

I loved it. For me it is a no-brainer<br />

to have these four amazing actresses<br />

be the Ghostbusters because<br />

they are such excellent comedians.<br />

It’s a whole new take on<br />

the “mad scientist” aspect of the<br />

story that immediately sold me.<br />

I also felt that it honored the first<br />

movie, which is fantastic because<br />

it allowed for added layers to the<br />

comedy that you wouldn’t get otherwise.<br />

And, there is a fan base<br />

you don’t want to let go of, and<br />

this movie also rewards their faith<br />

in the story ---.<br />

And at the same time it is a new<br />

story with a new vision.<br />

Yes, and that was the main challenge:<br />

to tip our hat to the original<br />

film and at the same time deliver<br />

something new, and feel like we<br />

were breaking new ground ---.<br />

How did you achieve that?<br />

Well, in my case many questions<br />

came up pretty quickly regarding<br />

iconic locations and spaces from<br />

the original movie or, for instance,<br />

what the Ecto vehicle would look<br />

like. Was it going to be similar to<br />

the original or would it have a completely<br />

different rendition? So, we<br />

had to explore our way through<br />

these questions and many more<br />

to decide what the right level of<br />

pushing familiar buttons would be<br />

while also moving our story into a<br />

new era.<br />

What were your main concerns<br />

in approaching your job as production<br />

designer?<br />

The first challenge and my immediate<br />

cause for some panic when<br />

I was hired had to do with time,<br />

because even though filming was<br />

at that point close to five and a


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half months away we needed a<br />

large arc of design time to make<br />

many decisions. All those <strong>issue</strong>s<br />

we just discussed required a thorough<br />

exploration from me and my<br />

team, and we also needed time to<br />

get Paul Feig into the discussions<br />

so he could him think about them<br />

and help him make choices. And<br />

the months came and went unbelievably<br />

fast as we were working<br />

our way through all these different<br />

things.<br />

One of those key decisions<br />

surely had to do with the look<br />

of the ghosts, right?<br />

Oh yes, because they were important<br />

characters too. We had<br />

to decide what they would look<br />

like and also how they would behave.<br />

There was a whole series<br />

of questions regarding them, because<br />

as the story evolves they<br />

get more lavish and bigger and<br />

more threatening ---. So finding<br />

the right tone for the ghosts and<br />

matching them through the movie<br />

to the developing story was important<br />

and took a ton of design<br />

time; this included a discussion<br />

regarding the inclusion (or not)<br />

of Slimer – which for a long time<br />

kind of hung out there…<br />

And we had to hit that balance between<br />

having the ghosts be scary<br />

and funny at the same time. As I<br />

said, they are characters in their<br />

right ---.<br />

And that must have required<br />

taking into consideration modern<br />

sensibilities.<br />

Yes because kids these days are<br />

not scared by the same things as<br />

before, so we felt we could go a<br />

little bit further in the scary aspect<br />

of the film while still having a lot<br />

of fun.<br />

The city of New York is again almost<br />

a character in the movie.<br />

Absolutely!<br />

The first time Paul and I sat down<br />

to see where we would start with<br />

this project we decided that New<br />

York would be almost the other<br />

unspoken character in the movie.<br />

It motivates so much about<br />

who the Ghostbusters and even<br />

the ghosts are! At that time we<br />

thought we were going to shoot<br />

the film in Manhattan; although<br />

later we ended up filming in Boston<br />

(for a number of different reasons),<br />

New York City is still where<br />

the story takes place ---.<br />

How was the shoot in Boston?<br />

Boston is great, and I have actually<br />

done a couple of movies there<br />

before this one. So it was familiar,<br />

as I already new a lot of the local<br />

crew, and that was important because<br />

you want to go into a project<br />

like this with as much support<br />

as you can muster; but knowing<br />

Boston and its potential for finding<br />

the locations we needed was<br />

good and made me feel much<br />

better than if we had ended up in<br />

a place I had never been to before.<br />

Can you mention some of<br />

the differences between this<br />

Ghostbusters and the original<br />

from 1984?<br />

We departed from a lot of story<br />

points if they in any way hindered<br />

our intention to be original. For<br />

instance, instead of having their<br />

headquarters in a firehouse, here<br />

the Ghostbusters initially end up<br />

in a room above an old Chinese<br />

restaurant. So we wanted to honor<br />

some of the traditions from the<br />

previous movies, while also building<br />

new ones.<br />

Speaking of that, what can you<br />

say of the new proton packs<br />

you have designed to battle the<br />

ghosts?<br />

Being aware of the technology today,<br />

we wanted to feel there was<br />

real science behind the design<br />

and actually talked to a physicist<br />

who was very helpful. This<br />

way when the Ghostbusters build<br />

these packs, all of that science<br />

would be tied up with other inventions<br />

they make so that they all<br />

made sense in the story. An important<br />

thing about the technology<br />

was the fact that the Ghostbusters<br />

are basically “street” scientists;<br />

they didn’t have much money or<br />

formal degrees, but they are nevertheless<br />

brilliant people that are<br />

able to put this together. Much of<br />

their work is improvised and decidedly<br />

“low-tech”, in that they are<br />

scroungers and often make do<br />

with found objects they collect on<br />

the streets of New York.<br />

And how is the new Ecto vehicle?<br />

In the line of what I was saying,<br />

we felt the car should be something<br />

ordinary with the technology<br />

sort of bolted on to it. Our<br />

version, which is a modified Cadillac<br />

hearse, evolves throughout<br />

the course of the story. And then<br />

there is another vehicle that a<br />

character – who also wants to be


a Ghostbuster – sort of tricks out<br />

which we called the Ecto 2, but<br />

that is really a bike.<br />

Then you also had to figure out<br />

the ghost trap.<br />

Yes, and we knew how we wanted<br />

it to function in the action –<br />

which was somewhat similar to<br />

how it was used before, although<br />

we updated it and gave the trap<br />

a more complex shape and odd<br />

hinges to make it crack open in<br />

a more unique and sophisticated<br />

way. Building the trap and getting<br />

it to work while also collaborating<br />

with the visual effects people was<br />

important too, as they would have<br />

to add layers of lighting and energy<br />

that would emanate from the<br />

trap later in post-production.<br />

Did the wands evolve too?<br />

Yes because they started out being<br />

these kind of big and heavy<br />

clunky things that just did not look<br />

right, but we learned as we were<br />

moving along and ended up getting<br />

them closer to a contemporary<br />

look that could be handled by<br />

our female Ghostbusters.<br />

How was your collaboration<br />

with the visual effects people?<br />

Great! Luckily a lot of our work had<br />

already been discussed during<br />

preparation, so they constructed<br />

pre-visualized shots of many of<br />

the sequences we needed to do<br />

and that would require their input,<br />

which was really useful, especially<br />

with the ghosts. They were also<br />

tasked with creating very complicated<br />

digital backgrounds that<br />

would extend and complete the<br />

physical sets that we were building<br />

- the goal being an absolutely<br />

seamless visual. So, there was a<br />

lot of back-and-forth between the<br />

two departments to be as efficient<br />

as possible.<br />

And how was it for you to work<br />

so closely again with a filmmaker<br />

like Paul Feig? What do<br />

you believe he has brought to<br />

this new Ghostbusters as a director?<br />

It is a pleasure on many levels to<br />

work with Paul, besides that he is<br />

such a nice guy and a true gentleman!<br />

What’s unique about Paul is<br />

that, having been an actor, a musician,<br />

a comedian, and a writer<br />

- the fact that he has played on<br />

all those stages - informs who he<br />

is as a comedy director. Accordingly,<br />

he brings enormous and<br />

varied talent and experience to<br />

the set. But perhaps most importantly,<br />

everything is personal to<br />

Paul, and he builds the humor organically<br />

from the characters. Of<br />

course, we design a film based on<br />

those characters, and as Pauls<br />

vision for a story becomes specific<br />

and particular, so the design<br />

can follow ---.<br />

So, how do you look back at<br />

the whole experience of working<br />

on this film?<br />

This is clearly the biggest job I<br />

have had the opportunity to work<br />

on, and also the most imaginative!<br />

It has been a dream come<br />

true for me.


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ghostbusters - 14 july 2016!


ghostbusters - 14 july 2016!


GHOSTBUSTERS: OPINION<br />

girls can be gho<br />

Some of you might remember<br />

when Ghostbusters came out in<br />

1984. Critics and movie goers<br />

loved it. In fact, it holds a massive<br />

97% rating on Rotten Tomatoes.<br />

It was number one at the box office<br />

in the U.S for five consecutive<br />

weeks and was the second highest<br />

grossing film of the year.<br />

Hollywood knows that when you<br />

make a great flick, you immediately<br />

schedule a sequel. They<br />

did and it too went on to make<br />

a ton of money. Although not as<br />

well received, fans loved seeing<br />

the team back for a second movie.<br />

The sequel came out in 1989<br />

and of course a third movie was<br />

planned with Dan Ackroyd writing<br />

a script for “Ghostbusters III:<br />

Hellbent”<br />

The main actors were not so excited<br />

about a third film, particularly<br />

Bill Murray who’s wasn’t keen<br />

on sequels. Ackroyd and Harold<br />

Ramis wanted a new generation<br />

of Ghostbusters to be in the film,<br />

but alas the project never really<br />

came to be until in 2014 when it<br />

was announced that director Paul<br />

Feig would be making the new<br />

movie with an all female crew of<br />

Ghostbusters. Chris Hemsworth<br />

took the role as male receptionist<br />

and the film got made. It’s due<br />

out on <strong>July</strong> 14 and as sometimes<br />

happens, the internet went nuts.<br />

Why?<br />

Here’s where it gets complicated.<br />

The trailer they released has the<br />

dubious honour of being the most<br />

disliked video on YouTube…<br />

hmmm.<br />

The new film features Melissa<br />

McCarthy, Kirsten Wiig, Kate<br />

McKinnon and Leslie Jones and<br />

isn’t a sequel but a reboot. This<br />

might be one reason some fans<br />

have reacted so negatively. Plus<br />

there’s been reports of people not<br />

happy because the Ghostbusters<br />

are female this time...<br />

Also, some folks decided that the<br />

role of Leslie Jones is demeaning<br />

to black people cause she’s not a<br />

scientist like the white actors, but<br />

a street wise transit worker. Others<br />

got upset because there isn’t<br />

Asians, Latinas and just about<br />

any other race or colour skin in<br />

the movie. What next - should<br />

we pick one of every nation for<br />

every movie we make..? Just to<br />

keep everyone happy. Yes according<br />

to some writers like The<br />

Guardian’s, Vanessa E Robinson<br />

who had gripes about the movie,<br />

as did Nico Lang of Salon and<br />

Akilah Hughes of Fusion - who<br />

expressed <strong>issue</strong>s with casting<br />

choices. Here’s a thought, go<br />

make a movie yourself and that<br />

way you create what you want<br />

rather then putting down other<br />

peoples creations...<br />

Seriously PC (political correctness)<br />

is out of control. It seems<br />

you need to take so much care<br />

in creating art - and art is subjective<br />

and personal, yet whatever<br />

anyone does create something,<br />

there will be a minority bunch or<br />

angry trolls and keyboard warriors<br />

that want to shout down the<br />

effort of creative people. Art then<br />

becomes a controlled expression<br />

driven by the need to appease<br />

rather then the freedom to create.<br />

Someone stop the<br />

internet, I want to<br />

get off!<br />

Back to the movie... Yeah it’s<br />

got females - so of course that<br />

means we should all hate it<br />

(please recognise my scarcasm)<br />

but the trailer shows great visuals,<br />

snappy wit and a chemistry<br />

between the team. However, if<br />

we were to browse through some<br />

Tweets and comments from men<br />

who’ve complained about something<br />

they’ve not yet seen, you’d<br />

think we were back in some stone<br />

age society. I’m sickened by the<br />

idiotic comments that are nothing<br />

but misogynistic - a word I never<br />

thought I’d use cause it seems<br />

over used today and often incorrectly,<br />

but this time it fits.<br />

Interestingly it’s the Fusion site<br />

that has an article that slams the


stbusters too!<br />

hate about this movie. It also features<br />

some of the comments below<br />

the article that to be honest<br />

are breathtaking in their hate for<br />

something they’ve not seen.<br />

What’s wrong with parts of the<br />

male population? Why the hate?<br />

Last point. Don’t judge a movie by<br />

a short trailer that is probably not<br />

well cut. The second cut trailer is<br />

much better.<br />

How on earth can we judge a<br />

movie by a 3 minute short trailer -<br />

not just judge, but destroy it? You<br />

can’t. Simple.<br />

Here’s a point… women make<br />

great movies like men make great<br />

movies. We’re all human, we just<br />

have different gender… thank goodness<br />

or there’d be no more population.<br />

I’m looking forward to it, I want to see<br />

this new visualisation of the story.<br />

I want to see a new take on an old<br />

favourite that brings back warm nostalgic<br />

memories that, in this day and<br />

age, we desperately need.


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C O S P LA<br />

raychul moore<br />

cosplay interview<br />

HIRYUU<br />

PHOTOGRAPHER interview<br />

axe massacre<br />

cosplay interview<br />

HANNAH O’NEILL<br />

PHOTOGRAPHER interview<br />

JENNIFER KAIRIS<br />

cosplay interview<br />

vestiige<br />

photography<br />

PHOTOGRAPHER interview<br />

SURVIVING A<br />

CONVENTION<br />

by tiffany dean<br />

tips for SURVIVING<br />

A CONVENTION<br />

from cosplayers &<br />

photographers


Y<br />

COSPLAY,<br />

COLOUR &<br />

CONTEXT<br />

photography tips<br />

chasing likes!<br />

the loneliness<br />

of fame<br />

cosplay editorial


COSPLAY<br />

raychul moore<br />

Thanks Raychul for letting us<br />

talk to you again, you’re one<br />

of the worlds most successful<br />

cosplayers, and online personalities<br />

with your Youtube channel.<br />

What’s been happening in<br />

2016 for you and what’s coming<br />

up?<br />

Whoa, thanks for the super compliments!!<br />

“One of the world’s<br />

most successful cosplayers”,<br />

that’s now going on my business<br />

card! ;D Well, I took a small break<br />

at the beginning of the year; last<br />

year I had about a con a month,<br />

and a few months I had more than<br />

one. So I needed a small break to<br />

catch up on some games I was<br />

falling behind on, do some major<br />

cosplay repairs and start planning<br />

new cosplays for this year.<br />

But con season has really geared<br />

up and now I’m right back into it!<br />

My subscribers and fans are like<br />

family to me and going to cons is<br />

where I get to meet so many of<br />

them and see some of them that I<br />

have missed since last time!!!<br />

That sounds a pretty full year,<br />

so tell us a bit more about the<br />

cons you’ve been to. What was<br />

your first and what was it like?<br />

My first con ever way SDCC back<br />

in like 2005, or 2006. It was also<br />

my first time cosplaying. A friend<br />

of mine wanted to do a group<br />

www.FACEBOOK.COM/RaychulMoore<br />

cosplay, I thought she was crazy!<br />

We were gonna walk around in<br />

public, in costumes, and it’s not<br />

even Halloween!! But she talked<br />

me into and from the first moment<br />

we stepped foot in that con, I was<br />

hooked!!! Being around so many<br />

people who were into the same<br />

things as I was and shared the<br />

same passions was amazing! I<br />

was hooked, and have been cosplaying<br />

ever since!!<br />

Have you had any negative con<br />

experiences?<br />

Luckily, no, I have never really<br />

had any bad experiences meeting<br />

people at cons and stuff! Everyone<br />

is usually always really nice<br />

and super awesome to me! I’ve<br />

only had the “Cammy-butt grab”<br />

maybe once or twice, and it’s<br />

usually by younger kids who don’t<br />

know any better. Until they try that<br />

with me, of course, and then they<br />

know better after that. :D<br />

And on the other side of the<br />

coin, what about positive experiences?<br />

Oh yeah, I’ve had sooooo many<br />

awesome experiences!! Cons are<br />

one of my most favorite things I<br />

get to do through my cosplay!!<br />

We’ve had dance parties at my<br />

booth, I’ve gotten to meet some<br />

of my closest online friends and<br />

so many people I’m in gaming<br />

groups with and just traveling to<br />

new places is always fun as well!<br />

I also always love it when I get to<br />

judge cosplay contests because<br />

I learn new ways to craft things<br />

and new ways to work with different<br />

materials just by talking to the<br />

contestants about how they made<br />

their cosplays.<br />

Let’s get down to details - how<br />

do you prepare for a con?<br />

First, gotta decide what cosplays<br />

to bring! Usually, a different one<br />

for each day and then a backup<br />

one as well, just in case. :) Also,<br />

lots of safety pins, velcro and gel<br />

insoles for your shoes. :)<br />

And on the day, what’s your<br />

timeline like - any pre-con final<br />

minute things you go through?<br />

The first day is usually the toughest,<br />

well only the first morning because<br />

I’m usually still setting up<br />

by the time the con opens. So it’s<br />

like a mad rush to wake up, shower,<br />

get in cosplay, get into the con<br />

center and then get everything<br />

set up! :) After that, it’s usually<br />

just all fun from there!!<br />

At cons, many cosplayers are<br />

swamped by fans and also photographers,<br />

how do you handle<br />

fans and the photographers?


It’s super important to me that<br />

anyone who comes up to say hi<br />

to me or get a pic, that they get<br />

my full attention and their experience<br />

meeting me and chatting<br />

with me doesn’t feel rushed. So I<br />

really try my best to make sure I<br />

give each person my full attention<br />

while also giving new people who<br />

walk up a small gesture or smile<br />

so they know that I know they are<br />

there and I’ll be with them in just a<br />

sec. :D Same thing with the photographers,<br />

but if they are some<br />

one I know or wanna schedule a<br />

shoot with, then I always do my<br />

best to schedule it for after the<br />

con so I can spend as very little<br />

time away from my booth as absolutely<br />

possible.<br />

Do you tend to schedule a<br />

photo session with a particular<br />

photographer/s at a con?<br />

Oh, got a little ahead of myself on<br />

the last question! Yep! I do usually<br />

schedule shoots with photographers<br />

while I am at a con!!<br />

Some of the guys I like to shoot<br />

with whenever possible don’t live<br />

near me, so when our schedules<br />

match up, I try to steal them away<br />

for a bit to go take pics!!! :D<br />

Who initiates it?<br />

It depends, usually the photographer...but<br />

the guys who I’ve shot<br />

with several times before and really<br />

like working with, I’ll reach out<br />

to them anytime I’ve been signed<br />

on to guest at a con to see if they<br />

have plans on attending too!! :D<br />

Do you ever get paid for shoots<br />

or the other way round or is it<br />

more a collaboration of artists<br />

sharing ideas and results?<br />

I’ve been paid to do shoots before,<br />

but usually prefer to collab<br />

with people who just wanna have<br />

fun and take some cool pics! It’s<br />

really fun to see different photographers<br />

styles and takes on<br />

a cosplay come through with the<br />

photos. You can shoot the same<br />

cosplay with 4 different photographers<br />

and get 4 totally different<br />

results. To me, this whole industry<br />

is all about passion and creativity,<br />

so I have the most fun when<br />

collab-ing!!<br />

Back to cons - what’s a typical<br />

day like for you at a con?<br />

Usually I try to spend as much<br />

time at my booth as possible, just<br />

hanging out there, doing meet n’<br />

greats and signing print. And then<br />

depending on the con, I usually<br />

also speak on panel or two and<br />

then judge cosplay contest on<br />

one of the evenings. And then, I<br />

go back to my hotel room, eat as<br />

much food as I can put in front of<br />

myself and then pass out in bed<br />

so that I can wake up and do it<br />

again the next day!!<br />

Can you share with us some<br />

tips on surviving a con?<br />

It always helps to have someone<br />

there with you who isn’t cosplaying.<br />

That person can help watch<br />

your booth while you step away<br />

for a sec, be there to get you water<br />

or a snack when you need<br />

it and to help you by just being<br />

there when you might need<br />

something. If you don’t have<br />

someone that can help you, then<br />

it also really makes a con more<br />

enjoyable when you know some<br />

of the other cosplayers there or<br />

take a few moments to get to<br />

know your booth neighbors! I’ve<br />

made some of my closest confriends<br />

that way, and it also helps<br />

for when you need someone to<br />

help you reattach something that<br />

has come undone on your costume<br />

and you just can’t reach it<br />

yourself. :)<br />

Last question - thinking back to<br />

your early days attending cons<br />

and cosplaying - what tips can<br />

you share for those just starting<br />

out..?<br />

My main tips would be, to bring<br />

bandaids for your feet, even comfy<br />

shoes start to hurt after walking<br />

in them for several hours.<br />

Remember to drink a lot of water,<br />

cons can be super busy and hectic<br />

to where you might forget to<br />

eat or drink...so yes, water! And,<br />

if you’re planning on attending a<br />

con and walking around and wanna<br />

cosplay as well, be ready to be<br />

stopped for a lot of pics... so don’t<br />

cosplay on a day that you have a<br />

panel you really wanna go to or<br />

are on any type of schedule. Getting<br />

around a con while in cosplay<br />

can be a bit crazy, so only cosplay<br />

on a day that you don’t have<br />

anything you really just have to<br />

go see or do that day.<br />

Ok, really final question - what<br />

are you working on for the rest<br />

of this year or next year you<br />

can share?<br />

I’m working on some new cosplays<br />

this year and rebuilding one<br />

of my all-time favorites as well!<br />

One of my new cosplays I’m working<br />

on right now is She-Ra. I can’t<br />

wait! Been wanting to make her<br />

costume for several years now,<br />

so I’m really excited!!! I’m also<br />

re-vamping my Cammy cosplay<br />

with completely new everything;


odysuit, gloves and arm guards!<br />

Then my big project this year is<br />

I’m working on a new Kratos cosplay<br />

with full armor, both blades<br />

and the Golden Fleece. It’s a<br />

huge goal and has been a bit difficult<br />

right from the start because<br />

I’m learning how to build armor<br />

and work with materials I’ve never<br />

worked with, but that’s also the<br />

fun part of it all!! I’ve been doing<br />

cosplay crafting streams a lot recently<br />

and my Patreon.com members<br />

get all the sneak peeks and<br />

progress pics for my big cosplay<br />

builds too. They’ve seen the tears<br />

of frustrations and the smiles of<br />

success...which is what makes<br />

cosplay so rewarding to me!!!<br />

Thanks Raychul! To see more of<br />

Raychul’s Cosplay visit:<br />

www.raychul.com<br />

www.facebook.com/RaychulMoore<br />

www.youtube.com/user/RaychulMoore<br />

www.instagram.com/theraychul


“It’s super important to me<br />

that anyone who comes up<br />

to say hi to me or get a<br />

pic, that they get my full<br />

attention and their experience<br />

meeting me and chatting with<br />

me doesn’t feel rushed.”


COSPLAY<br />

axe massacre<br />

Welcome to <strong>Live</strong> <strong>Magazine</strong> Axe<br />

Massacre Cosplay! Firstly how<br />

did you get into cosplay and<br />

what was your first cosplay<br />

project?<br />

It all started when a group of my<br />

friends took me to Avcon back<br />

in 2011. They told me about this<br />

thing called cosplay very briefly<br />

and being really into dressing up<br />

I ran to Shin Tokyo and bought a<br />

Yuki cross cosplay from Vampire<br />

Knight (it was my current obsession<br />

at the time). It was until I got<br />

to the convention and saw all the<br />

amazing handmade costumes<br />

that I really got a taste of what<br />

cosplay was, and from that moment<br />

on I knew I wanted to be a<br />

part of that crazy world. As for my<br />

first real cosplay project, I would<br />

have to say that was Leeloo Dallas<br />

from The Fifth Element; It was<br />

the first cosplay I actually made<br />

anything for, I spent hours styling<br />

the wig, hand-stitching elastic<br />

onto the leggings and making the<br />

giant orange suspenders out of<br />

flagging tape.<br />

How about your name - Axe<br />

Massacre - where did that come<br />

from?<br />

It actually came from a song that<br />

my high school friend wrote about<br />

me. It was about my behaviour towards<br />

boys, playing on the cliché<br />

www.FACEBOOK.COM/AxeMassacreCosplay<br />

of being a heartbreaker but instead<br />

saying I massacred hearts<br />

- with my axe - hahah. She wrote<br />

the song right before I decided<br />

to create a cosplay page and<br />

when the time came to think of a<br />

name the song was still bouncing<br />

around in my head and bam! Axe<br />

Massacre! I stuck with it because<br />

it gives people a bit of an idea<br />

what I’m about when it comes to<br />

my choices of characters for cosplay<br />

and because it has the same<br />

initials as my real name hahah.<br />

Now you also do a bit of modelling,<br />

do you find that cosplay<br />

and modelling cross over?<br />

For sure! If it wasn’t for all the<br />

modelling I’ve done I would still<br />

be a frozen pea in front of the<br />

camera! I was always told to do<br />

modelling all my life to improve<br />

my posture and my self-confidence<br />

and I’m glad I took that advice<br />

and encourage others to do<br />

the same, especially if they’re a<br />

cosplayer who wants to be able<br />

to take wicked photos.<br />

It’s also about learning your angles,<br />

learning about the way different<br />

lights and shadows work<br />

with those angles and learning<br />

about the different techniques<br />

every photographer has and how<br />

to work with them. Modelling is<br />

also great for strengthening muscles,<br />

especially ones you didn’t<br />

know you had. God knows I still<br />

have a long journey ahead with<br />

my posing but when I look back<br />

on my first convention photos I’m<br />

amazed at how far I’ve come and<br />

highly recommend that everyone<br />

does a little bit of modelling.<br />

What’s been you most difficult<br />

project and why?<br />

Cruella De Vil’s Power in Pinstripes<br />

suit, hands down. I don’t<br />

even know how I made it through<br />

building that devil costume, it<br />

looked so innocent when I started<br />

but by the end my hair was falling<br />

out. There were so many aspects<br />

of the costume I was just not even<br />

remotely prepared for, I half blame<br />

that on dodgy reference material<br />

haha. The suit, though it looks<br />

simple, was a piece of engineering;<br />

it had separate pointy shoulders<br />

built into the suit, both sides<br />

of the suit were completely different<br />

due to the giant wrap around<br />

collar which was then covered in<br />

beading (never again), then the<br />

entire suit was covered in lines<br />

of sequins. To top it off there was<br />

then the giant fur cape and muff,<br />

the ridiculous couture hat and the<br />

physics-defying shoes. I worked<br />

on the entire costume for around<br />

4 straight months, and I had to<br />

try not to bite every person who<br />

pulled me away from it.


Photographer: Nathan Tan | www.facebook.com/gotsuperpowers


Photographer: Charlie Nicholson | www.facebook.com/gotsuperpowers


Photographer: Nathan Tan | www.facebook.com/gotsuperpowers<br />

Who inspires you?<br />

I’ve always been madly in love<br />

with Miss Sinister since day one,<br />

she’s so fierce and gorgeous and<br />

obviously badass. Major Sam<br />

as she’s the biggest thing that<br />

inspires me to do sewing based<br />

costumes, and of course all of the<br />

incredible Adelaide cosplayers I<br />

honestly don’t know where’d I’d<br />

be without them, especially my<br />

main beauties Villain Visage and<br />

Jennifer Reilly Cosplay.<br />

Some fun questions:<br />

You’re stuck on an island, what<br />

book, movie and food would<br />

you take?<br />

As much as I love reading I’d<br />

probably take the marital advice<br />

book, you know the one where it<br />

looks like a book but its got a giant<br />

flask and two shot glasses inside<br />

instead? I’d fill it with rum and do<br />

shots with myself while watching<br />

Wayne’s World and eating Tuna<br />

Mornay (I may have sneaked<br />

chocolate into the book too).<br />

Who would you love to meet in<br />

history?<br />

There’s a million people I could<br />

answer with but I’ll go with Wendy<br />

O. Williams, that goes without explanation.<br />

What 3 tips can you give to a<br />

new cosplayer who’s about to<br />

go to their first con?<br />

1. Make sure you’ve got all your<br />

‘luggage’ and transport sorted a<br />

couple of weeks before the con.<br />

Nothings worse than realising<br />

on the day of the con you have<br />

no idea how you’re going to get<br />

there or how you’re going to carry<br />

a backpack when you’re wearing<br />

giant pauldrons.<br />

2. Make sure you fuel up before<br />

you go to the con or at least take<br />

enough money to get you something<br />

when you’re there (though<br />

I recommend going for a small<br />

walk to a fast food chain because<br />

its cheaper and you get tastier<br />

food). If you can’t eat due to lack<br />

of funds or an incredibly tight catsuit<br />

then at least make sure you<br />

stay hydrated that is my one absolute<br />

definite thing you must do.<br />

3. Make a list. Make a list of all<br />

the stuff you need to do, and all<br />

the stuff you need to have ready<br />

on the day of the con. It pays to<br />

be organised.<br />

What is the best way to chill<br />

out after a con?<br />

Beer and junk food! Maybe a little<br />

dancing.<br />

What superhero would you be<br />

and why?<br />

...is cheese a superhero?<br />

Finally where can our readers<br />

go to find out more about you?<br />

My main page is Axe Massacre<br />

Cosplay on Facebook<br />

You can also check out my Twitter<br />

and DeviantART under Axe<br />

Massacre<br />

And my Instagram girlwiththealientattoo


Photographer: Nathan Tan | www.facebook.com/gotsuperpowers


COSPLAY<br />

JENNIFER KAIRIS<br />

Hi Jennifer, welcome to <strong>Live</strong><br />

<strong>Magazine</strong>. You really have an<br />

impressive resume, can you<br />

share with our readers some of<br />

your highlights…<br />

Hi, and thank you! I was the lead<br />

actress in a recent feature film<br />

called ‘Excess Baggage’ available<br />

now. I was also an actor in the<br />

shows ‘Walking and Circles’ and<br />

‘Warrior Showdown’ where I performed<br />

my own stunts in several<br />

fight scenes. I have been a backup<br />

dancer for the J-Pop band ‘Girl<br />

Next Door’. I have been a backup<br />

dancer for Smashing Pumpkins.<br />

Acted in a couple of local and<br />

national commercials, as well as<br />

performed in many live shows for<br />

Disney and Universal Studios<br />

You’ve done stage combat<br />

fighting, dance, and sword play<br />

- they are an interesting mix for<br />

an actress, can you tell us a bit<br />

about that and if you’ve used<br />

them in any of your work..<br />

Yes, I started as a dancer doing<br />

shows, and then a casting call<br />

went out for girls who looked like<br />

Cathrine Zeta-Jones from the<br />

movie Zorro to do a live stunt<br />

show involving sword fighting. I<br />

ended up getting casted for the<br />

show and a stunt team taught me<br />

how to sword fight. Having a background<br />

in dance really helped me<br />

www.FACEBOOK.COM/JenniferKairisCosplay<br />

with stunts, since I was learning<br />

a lot of choreography, but with<br />

swords. It was really awesome!<br />

From there, I met other people<br />

from the world of stunts and they<br />

would ask me to be in their projects.<br />

I still continue to do stunt<br />

work from time to time.<br />

On to cosplay, how often are<br />

you doing cosplay and what<br />

has been your favourite cosplay<br />

so far?<br />

I use to do cosplay all the time,<br />

but since school started up again<br />

I haven’t had much time for creating<br />

new costumes. I still do it<br />

in my spare time, I like to try and<br />

get at least 3 or 4 new costumes<br />

out a year. A very small number in<br />

the cosplay community, but I love<br />

cosplaying even though I don’t<br />

get to do it as often as I like.<br />

My favorite cosplay so far is my<br />

Psylocke cosplay. I love the character,<br />

and the costume is probably<br />

the most comfortable to wear<br />

out of all of my cosplays.<br />

Being in front of the camera,<br />

both still and motion, can you<br />

tell us how you prepare for a<br />

photo shoot?<br />

Well, getting plenty of rest is a big<br />

thing for me. If I’m well rested, I<br />

can perform better and you look<br />

better. Cameras with their HD<br />

settings pick up every little detail<br />

so looking your best is important.<br />

I also like to drink plenty of water,<br />

and be as absolutely prepared as<br />

I can be, whether it’s making sure<br />

I know my lines or my routine. I<br />

have to make sure I have it committed<br />

to memory.<br />

What’s been your favourite<br />

cosplay shoot?<br />

My favorite cosplay shoot was<br />

probably my Assassin Jane<br />

shoot. I loved the location of it. It<br />

was in the middle of nowhere in<br />

this abondoned building with rubble<br />

and debris everywhere. We<br />

got a lot of cool shots and video<br />

that day. Here’s a link:<br />

https://youtu.be/cyanDlFjIYI<br />

What has been the most important<br />

skill you’ve learnt for your<br />

career?<br />

Patience. LOL! Being in the entertainment<br />

industry, in any part<br />

of it, takes a lot of patience and a<br />

very thick skin. You hear so much<br />

rejection everyday, but when you<br />

hear that yes, it’s all the more<br />

exciting. That’s in dance, acting,<br />

stunts, and even cosplay. It’s<br />

takes a lot of time and patience<br />

to put together a costume from<br />

scratch. But once it’s created, you<br />

feel awesome that YOU made it.


Photographer: Brad Hills


Photographer: Brad Hills


What do you hope to do next,<br />

any plans for the rest of 2016?<br />

For cosplay I hope create a<br />

Kitana,from Mortal Kombat, costume<br />

and I’m thinking about doing<br />

Misty costume from Pokémon<br />

Acting - I’m in talks to act/dance<br />

in an upcoming feature film, but<br />

I’m not allowed to say much more<br />

than that.<br />

I am currently a correspondent<br />

for Twitch.tv/NetherRealm’s MKX<br />

Pro League show airing every<br />

Wednesday live from 5pm - 7pm<br />

(pst).<br />

I am also on a Heroes of the Storm<br />

team called the Mystiks and we<br />

stream on Twitch.tv/TG<strong>Live</strong> every<br />

Monday and Tuesday from 7pm -<br />

9pm (pst).<br />

Finally, where can readers go<br />

to find out more about you.<br />

Twitter: @ElvenHuntress<br />

Facebook: www.facebook.com/<br />

JenniferKairisCosplay<br />

Instagram: @jedi_mindtrick<br />

Snapchat: Jedi_Mindtrick<br />

YouTube: DragonbornJustJK<br />

Website: www.jenniferkairis.com


Photographer: Brad Hills


Photographer: Brad Hills


Photographer: Brad Hills<br />

JENNIFER<br />

KAIRIS<br />

cosplay


COSPLAY photography<br />

vestiige photography<br />

www.FACEBOOK.COM/vestiigephotography<br />

Welcome to <strong>Live</strong> <strong>Magazine</strong>, can<br />

you tell us a bit about yourself<br />

and where you’re based?<br />

Hey there! My name is Michael<br />

Steel, commonly known by my<br />

alias as Vestiige Photography.<br />

I am a professional photographer<br />

from Portsmouth, England. I<br />

moved to Perth, Western Australia<br />

in August 2012 to start my life<br />

anew with my family, and to base<br />

my career in photography here.<br />

My preferred photographic style<br />

is action portraits and surrealism,<br />

a medium that is able to bring audiences<br />

to awe with its diverse<br />

processes and techniques. My<br />

dream job is to travel the world<br />

taking tons of incredible photographs<br />

that involve and inspire<br />

thousands of people, bringing<br />

them closer to one another and<br />

to become more creative within<br />

themselves.<br />

You’re into both photography<br />

and videography, what sort of<br />

work do you do most?<br />

Photography has always been my<br />

top priority and skill specialty, but<br />

videography has also become a<br />

very vital part of photography in<br />

the professional industry. If you<br />

can work a DSLR with photos, you<br />

should definitely learn to know<br />

how to use it with video also. It<br />

really helps me to become better<br />

with my direction and angle work,<br />

treating my shots like stills from a<br />

blockbuster movie. I thoroughly<br />

enjoy doing video with my good<br />

friend Al Hanafi (aka SirGlaxer),<br />

creating cosplay music videos at<br />

conventions and local events.<br />

Tell us about your cosplay photography,<br />

how did you get into<br />

that genre?<br />

Cosplay photography is pretty<br />

much a genre belonging to portraiture;<br />

you’re shooting a person,<br />

but that person is dressed up as a<br />

character that they love and have<br />

wanted to become. Shooting their<br />

portrait helps them bring that<br />

character to life, and I love doing<br />

that, especially when it comes to<br />

shooting a character that I also<br />

personally love. It’s a great way to<br />

make new friends, give you great<br />

practice on post processing, and<br />

being introduced to a much more<br />

expanded interest of characters<br />

and series you may have never<br />

heard of.<br />

You’re quite passionate about<br />

your art, and you’ve done quite<br />

a bit of study.. has that helped<br />

with cosplay photography?<br />

Studying photography is always<br />

a great help in further developing<br />

your skills, but it is not vital. A<br />

lot of famous photographers tend<br />

to be self-taught, but a lot have<br />

also done studies. The reason I<br />

enjoy doing studies in photography<br />

is because I get to meet so<br />

many different people with different<br />

styles of photography, and it<br />

has also helped me better understand<br />

the photographic industry<br />

and how to develop a successful<br />

business. It also gives me drive<br />

to create with a large variety of<br />

assignments that I have creative<br />

control over, regardless if it set to<br />

a certain medium or theme.<br />

Do you visit cons and any plans<br />

for the rest of this year?<br />

I love attending the conventions<br />

in Perth since they’re filled with so<br />

much talent and friendly people.<br />

The conventions have gradually<br />

become more popular and larger,<br />

and it’s great to see the cosplay<br />

scene become more recognised<br />

and known to the general public<br />

now. I used to attend the MCM<br />

London Expo back home, and<br />

that was always good fun too,<br />

but generally became too repetitive<br />

and overcrowded, so it was<br />

great to see that Australia had<br />

better conventions here that were<br />

more people-friendly. I would love<br />

to visit conventions all over the<br />

world and do a lot of cosplay music<br />

videos, meeting lots of different<br />

people and become friends<br />

with them.<br />

What about gear, what do you<br />

use on a typical shoot?<br />

I’ve always been a Nikon kid, and<br />

I always take my camera with me


“Shooting their portrait<br />

helps them bring that<br />

character to life, and<br />

I love doing that...”<br />

when I can. I shoot with a Nikon<br />

D750, a fantastic piece of gear that<br />

will carry me through my creative<br />

highs and lows for years to come.<br />

When it comes to doing a shoot<br />

(cosplay or not), I like to use LED<br />

lights, portable flash kits, a variety<br />

of lenses to get different results,<br />

and a bunch of friends to come<br />

help me and hang out. Assistants<br />

are very vital, and I wouldn’t be<br />

able to do half the stuff I do now if<br />

it wasn’t for their help.<br />

Do you charge for cosplay<br />

shoots?<br />

At the beginning of my journey<br />

through cosplay photography I<br />

shot for free, and shot everything<br />

whatever people threw at me.<br />

However, over time it started to<br />

become draining and costly on<br />

myself and my funds, and having<br />

a Facebook Like and Instagram<br />

repost didn’t get me anywhere.<br />

After being much more confident<br />

in my work and being more well<br />

known throughout the community<br />

I decided to start charging for my<br />

shoots, but in doing so, I offered<br />

people the very best of my abilities<br />

for their shoot, making sure<br />

they were filled with excitement<br />

and joy in the end results of the<br />

shoots we do. This led to me becoming<br />

more creatively open with<br />

those I worked with, and develop<br />

a relationship where we trusted<br />

each other with our decisions<br />

and executions, plus being able<br />

to finally earn money from what<br />

I love doing is a massive bonus,<br />

because I can now afford better<br />

gear and fund my business further<br />

with things like my own website,<br />

business cards, etc.<br />

Exposure can only ever get you<br />

so far until you get fed up or completely<br />

drained.<br />

Finally where can our readers<br />

go to find out more about you?<br />

Firstly I’d love to thank those who<br />

took the time to read this, I really<br />

appreciate it! If you guys would<br />

love to check out more of my work<br />

you can do so via Facebook, Instagram,<br />

and YouTube...<br />

INSTAGRAM:<br />

@vestiigephotography<br />

FACEBOOK:<br />

facebook.com/VestiigePhotography<br />

YOUTUBE:<br />

youtube.com/channel/UCaR4AMlWhw3smRn6geXeQ1w


COSPLAY photography<br />

Welcome to <strong>Live</strong> <strong>Magazine</strong><br />

Hiryuu, You’re based in Melbourne,<br />

what’s the cosplay<br />

photography scene like there?<br />

From my personal experience,<br />

it’s good and supportive. I always<br />

have cosplay photographer<br />

friends who are willing to help<br />

out with shoots and lending me<br />

equipment if I ever want to test<br />

out a new lens and whatnot.<br />

How did you get started in<br />

photography and then cosplay<br />

photography?<br />

Few years ago I was at a convention<br />

in Melbourne and I borrowed<br />

my friend’s camera to take photos<br />

of cosplayers.<br />

Turns out, I really enjoyed taking<br />

photos a lot. I especially like editing<br />

the photos as it plays hand<br />

in hand with me being a digital<br />

designer outside of cosplay photography.<br />

From there, I’ve kept<br />

taking photos and even ventured<br />

into other types of photography<br />

such as landscape photography.<br />

It’s been awesome!<br />

What’s you’re favourite type of<br />

shoot - studio or location?<br />

It would definitely have to be a<br />

location setting. I find it more enjoyable<br />

to go out and shoot at a<br />

location that fits the character I’m<br />

shooting. Plus, I like the whole<br />

side of being adventurous, exploring<br />

new locations and just going<br />

on road trips to do shoots. It’s<br />

always good to get that fresh air<br />

when I’m not indoors editing photos<br />

:’D<br />

HIRYUU<br />

www.FACEBOOK.COM/HIRYUUCOS<br />

Photographed any of the big<br />

name cosplayers? What was<br />

that like?<br />

I’ve photographed a few local<br />

Melbourne cosplayers who have<br />

a large fanbase. They’re great to<br />

work with and it’s nice when both<br />

photographer and cosplayer can<br />

collaborate together in shoots.<br />

Also, I haven’t photographed<br />

overseas cosplayers like Reika<br />

or Kaname before, but I have<br />

met them at cons though! I even<br />

got them to sign my camera lens<br />

hood :’D Kaname had a shocked<br />

facial expression when he saw<br />

what I wanted him to sign.<br />

Who inspires your photography?<br />

Anyone in particular?<br />

How long is a piece of string?<br />

Hehe. I get a lot of inspiration<br />

from all types of photography.<br />

But, to name one, I do love Masahi<br />

Wakui’s photography style –<br />

It’s very cinematic and has a distinct<br />

style of capturing the streets<br />

of Tokyo at night and making it<br />

look like a photo that’s come out<br />

from a Studio Ghibli movie. It’s<br />

truly amazing!<br />

Tell us about cons - do you attend<br />

them and shoot there.<br />

What experiences have you<br />

had?<br />

I certainly do go to cons and shoot<br />

there. Cons are great for meeting<br />

new cosplayers, photographers<br />

and socialising with friends that<br />

you hardly see outside of cons.<br />

Come to think of it, some of my<br />

closest friends are from meeting<br />

through cosplay!<br />

What’s your gear of choice for<br />

a shoot?<br />

I use my Canon 5D Mark III camera<br />

and I do love my prime lenses.<br />

So, I usually stick to my trusty<br />

50mm lens, but lately I’ve been<br />

using and exploring more wide<br />

lenses like a 16mm and 24mm<br />

lens for my shoots to get a variety<br />

of angles and styles in my shots.<br />

Any plans for the rest of this<br />

year?<br />

Will most likely do more shoots<br />

and also will try to get back into<br />

shooting more landscape photography<br />

(must stop procrastinating<br />

haha) and just keep improving<br />

my craft where I can. It’s fun and<br />

good for my creative outlet :)


Finally where can we see more<br />

of your work?<br />

My facebook page is where I post<br />

my photos:<br />

facebook.com/hiryuucos<br />

I also have Instagram:<br />

instagram.com/hiryuux<br />

And World Cosplay:<br />

worldcosplay.net/member/hiryuucos<br />

“Cons are great for meeting<br />

new cosplayers, photographers<br />

and socialising with friends<br />

that you hardly see outside of<br />

cons. Come to think of it, some<br />

of my closest friends are from<br />

meeting through cosplay!”


COSPLAY photography<br />

HANNAH O’NEILL<br />

Hi Hannah - welcome to <strong>Live</strong><br />

<strong>Magazine</strong>. Can you tell us<br />

where you’re based and how<br />

you got into photography.<br />

I’m based in Canberra and I got<br />

into photography when I was<br />

eighteen. I wanted to take photos<br />

of my pets, so I saved up the<br />

money to buy my first DSLR. I<br />

had absolutely no idea what I<br />

was doing, but luckily I had a patient<br />

model in my dog! I’ve basically<br />

learnt through trial and error,<br />

which is one of the luxuries of<br />

digital photography.<br />

What about cosplay photography,<br />

how did you get started in<br />

that?<br />

I started cosplaying myself<br />

around the same time I picked up<br />

photography. I used to bring my<br />

camera along and shoot while in<br />

cosplay. For a long time I couldn’t<br />

decide which side of the camera I<br />

preferred to be on, but nowadays<br />

I definitely want to be behind it.<br />

Do you do many con shoots or<br />

are you more into planning a<br />

shoot on specific locations?<br />

www.FACEBOOK.COM/hannahoneillphotography<br />

The latter. I find shooting at cons<br />

to be pretty stressful as I’m a<br />

bit of a wimp and don’t like approaching<br />

cosplayers I don’t<br />

know or rushing shoots. I do enjoy<br />

creatively using what I’m given<br />

in terms of location, trying to<br />

do something different to the tens<br />

of photographers shooting in the<br />

same place. Cons for me are a<br />

chance to catch up with my interstate<br />

cosplay friends.<br />

What gear do you use on a typical<br />

shoot?<br />

Until recently I only ever carried<br />

a 50mm prime lens and maybe<br />

a piece of white poster board to<br />

use as a cheap reflector, mostly<br />

because that’s all I had. Recently<br />

I got myself a Speedlite to play<br />

with, but I only bother bringing<br />

lighting gear along if I have a fair<br />

bit of time to work with. The more<br />

gear you have the more time you<br />

spending fussing around rather<br />

than shooting. This is particularly<br />

important at cons, as you don’t<br />

always have the luxury of time.<br />

Something I’ve started bringing<br />

along recently is a stepladder! I’m<br />

pretty short so it can help to get<br />

some good angles without climbing<br />

whatever’s handy and risking<br />

my expensive gear.<br />

Who inspires your photography?<br />

Steamkittens and Artificial Photography<br />

& Videography. They<br />

both have a vibrant, unique style<br />

and they consistently put out<br />

quality images. They’re also both<br />

great at post-processing, which is<br />

a skill I envy and aspire to have<br />

someday.<br />

Do you have any tips for new<br />

photographers interested in<br />

cosplay?<br />

Too many to mention, but here<br />

are a few of the top ones:<br />

Buy a cheap prime lens. Both<br />

Canon and Nikon’s 50mm 1.8<br />

give you a great bang for your<br />

buck and are huge jump from the<br />

kit lenses most new photographers<br />

have.<br />

Don’t be afraid to look silly! Lie on<br />

the ground or get up high and get<br />

some interesting angles.<br />

Be respectful of cosplayers. Be<br />

polite when asking for photos.<br />

Don’t touch people without asking.<br />

Your work should be collaborative<br />

- some of my best photos<br />

have been suggested by the cosplayer.<br />

Try and fix loose threads, stray<br />

wig hairs and other minor costume<br />

malfunctions before shooting.<br />

It’ll save you a lot of time<br />

when editing!<br />

Finally, where can our readers<br />

go to see more of your work?<br />

facebook.com/hannahoneillphotography<br />

and www.hannahoneill.com


Cosplayer: Soylent Cosplay | www.facebook.com/soylentcosplay<br />

Cosplayer: Ebil Cosplay | www.facebook.com/ebilcosplay


Cosplayer: Helen Wells


Cosplayer: Soylent Cosplay | www.facebook.com/soylentcosplay<br />

Cosplayer: Nutmeg Cosplay | www.facebook.com/meginatreecosplay


Cosplayer: Silver Lights Cosplay | www.facebook.com/Silver-Lights-Cosplay-1549887295302003<br />

Cosplayer: Beau Cameron


Cosplayer: Scarlet Moth Cosplay | www.facebook.comscarletmothcosplay


cosplay EDITORIAL<br />

For many of us in the vast world<br />

of Geekery, Conventions are a<br />

big thing we keep a note of for our<br />

yearly calendars.<br />

Whether it be a Convention for all<br />

things pop culture, or a Convention<br />

with a more targeted focus<br />

like Anime or Gaming, they are a<br />

place where we can gather with<br />

our fellow Geeks and unite in all<br />

the glory of all that our beloved<br />

Conventions provide.<br />

SURVIVING A<br />

CONVENTION<br />

BY TIFFANY DEAN COSPLAY<br />

As a Cosplayer, Conventions<br />

are often a focus point. We often<br />

make our costumes to wear to<br />

Conventions, whether it be solo<br />

or as part of a group. Conventions<br />

are a great place to meet<br />

new friends and fellow people<br />

who are Cosplaying from the<br />

same universe we are – and it<br />

can be super cool to see people<br />

in the same costume – GROUP<br />

PHOTOS FOR THE WIN!!<br />

All the fun aside, Conventions<br />

can be exhausting for every attendee.<br />

Throw into that a costume<br />

that may be uncomfortable<br />

to wear, pain can be thrown into<br />

that mix too.<br />

There are a few things that we –<br />

especially Cosplayers – can do to<br />

try and ease some of the exhaustion<br />

and pain so we can get the<br />

most out of our time at a Convention<br />

and enjoy it thoroughly ☺<br />

Bring a helper, food<br />

and water<br />

This may or may not seem obvious<br />

to some. As a cosplayer, I<br />

This is another one that may or<br />

may not seem obvious. In the<br />

excitement of being at a Convention,<br />

it’s easy to forget how tired<br />

we are or that we just need to sit<br />

down for 5 minutes. Tying this<br />

in with when you eat will make<br />

it easier. Also planning what you<br />

want to do and see at a Convention<br />

ahead of time is beneficial as<br />

you can factor in some rest times,<br />

even if they are only 10 minutes<br />

long. Taking a rest will enable you<br />

to last longer throughout the day,<br />

enjoy the Convention more and<br />

can give you brief respite from<br />

any costumes that may be painhave<br />

learnt this the hard way on<br />

some occasions. It’s easy to forget<br />

to take food and water when<br />

we are up til 3am finishing our<br />

costume (admit it...we’ve all done<br />

or do it...). Convention food and<br />

drink is hideously expensive, so<br />

trying to plan early can save a lot<br />

of money. Water is an absolute<br />

must because even if you forget<br />

to eat (try to not do that too!)<br />

staying hydrated is imperative. It<br />

can prevent you from overheating<br />

(Conventions are crowded and<br />

can be like a sauna on even the<br />

coldest winter day) and can stop<br />

you from feeling tired and sickly.<br />

Food is important as most of us<br />

are on our feet all day – sugar<br />

levels can drop and you can get<br />

shaky and dizzy. Taking healthy<br />

snacks can help you from splurging<br />

out on all those expensive<br />

sugary convention foods!<br />

A helper is also a huge help,<br />

whether it be a friend or a family<br />

member. I always, ALWAYS<br />

take someone (usually my Mum<br />

because she’s THAT awesome).<br />

They can help you in and out of<br />

your costume, and if you’ve got<br />

limited sight or movement from<br />

your costume, they can help you<br />

navigate through the Convention.<br />

In some cases they may<br />

need to feed and water you too...<br />

costumes can be tough to work<br />

around. Anyone who captured a<br />

glimpse of me being fed and watered<br />

in my Deathwing costume<br />

at this years Adelaide Oz Comic<br />

Con will know EXACTLY what I<br />

mean ☺<br />

Take a Break


Photo by Maetogrophy (www.facebook.com/maetogrophy)<br />

Photo by SFX Images (www.facebook.com/SFXImages)<br />

“In some cases they may<br />

need to feed and water<br />

you too...costumes can be<br />

tough to work around.<br />

Anyone who captured<br />

a glimpse of me being<br />

fed and watered in my<br />

Deathwing costume at this<br />

years Adelaide Oz Comic<br />

Con will know EXACTLY<br />

what I meaN...”


Photo by Tracy Dean (Cosmo). Edit by me, Tiffany Dean Cosplay (www.facebook.com/TiffanyDeanCosplay)


ful, exhausting or even just stuffy<br />

(many have little or no breathability).<br />

Comfort has got to come before<br />

anything because if you are not<br />

comfortable, you won’t be happy.<br />

Put yourself first and take a break<br />

if and when you need it – so take<br />

a break, relax and have FUN! ☺<br />

Be mindful of<br />

Costumes<br />

This is one for both Cosplayers<br />

and attendees not in costume.<br />

When I say be mindful, I don’t<br />

mean you can’t wear what you<br />

want. I mean that Conventions<br />

are busy – VERY busy – and<br />

there’s a good chance you may<br />

get bumped into, prodded and<br />

squished.<br />

Whilst we shouldn’t have to<br />

make our costumes hard wearing<br />

enough to wear into a real<br />

battle, trying to make them sturdy<br />

enough that they won’t break can<br />

save a lot of heartache.<br />

It’s a horrible feeling when all that<br />

hard work breaks because you’ve<br />

been bumped into (or have<br />

bumped into someone / something)<br />

or someone has prodded<br />

your costume.<br />

People should never, EVER touch<br />

anyone without consent, and this<br />

is something Conventions are<br />

working to try and make less and<br />

less of a problem, however in the<br />

excitement of the atmosphere, it’s<br />

still a common occurrence. Wearing<br />

my Deathwing cosplay to Adelaide<br />

OZCC was an eye opener<br />

for how common a practice this<br />

still is. Even I was surprised at<br />

how often people came up to me<br />

and touched and prodded my<br />

costume, to the point I started to<br />

get very weary of people coming<br />

up to me. Touching people is<br />

a big no, no – especially without<br />

permission - and it’s something<br />

for a discussion another time...<br />

I was lucky that my costume<br />

didn’t break or have anything fall<br />

off, however many of us are not<br />

this lucky. Don’t be afraid to politely<br />

ask people to not touch your<br />

costume.<br />

To those not in costume – it’s totally<br />

okay to be excited (we get excited<br />

in costume too!), but please<br />

be mindful of someone’s costume<br />

as it’s often a lot of blood, sweat<br />

and tears that has gone into it’s<br />

construction. Someone may have<br />

bought their costume, and they<br />

may have saved up for quite<br />

some time. Do not under any<br />

circumstances touch a costume<br />

to find out what it’s made of – always<br />

ask first. Under the costume<br />

is a real person, prodding might<br />

cause them pain, discomfort, or<br />

the breakage of something that<br />

may be fragile.<br />

Another thing for us cosplayers to<br />

try and be mindful of is the weather<br />

for a Convention. We are all<br />

guilty of at some point making a<br />

costume that’s better suited to hot<br />

weather and wearing it to a Convention<br />

in Winter and vice versa.<br />

Whilst it’s not always possible or<br />

practical to be mindful of this (as<br />

some of our cosplays are time<br />

or Convention sensitive, which<br />

means weather isn’t a factor), if<br />

you can do this for some of your<br />

costumes, the time at a Convention<br />

will be much more comfortable!<br />

☺<br />

All in all, it’s important for a Convention<br />

to be enjoyable for everyone.<br />

Once the fun and excitement<br />

of the day (or days!) is over,<br />

go home, kick back, relax and recuperate<br />

for your next adventure<br />

as a super hero / heroine / villain<br />

or something else completely different!<br />

☺<br />

TIFFANY DEAN<br />

COSPLAY<br />

www.facebook.com/tiffanydeancosplay


cosplay & photography tips<br />

tips for...<br />

surviving a<br />

convention<br />

“Don’t leave prep work at the<br />

very last minute to make sure you<br />

don’t miss anything on the day,<br />

and rest well the night before -<br />

you work better when you’re well<br />

rested :)<br />

Respect people’s time and availability.<br />

This applies to both cosplayers<br />

and your fellow photographers.<br />

Know your equipment<br />

well so cosplayers won’t have<br />

to waste their time unnecessarily<br />

waiting for you to be ready,<br />

and respect other photographers’<br />

scheduled shoot times.<br />

“My tips is that cosplayers should<br />

not be scared of approaching<br />

togs. Togs should not be afraid of<br />

approaching cosplayers. If you do<br />

that, everyone just remains afraid<br />

of one another.”<br />

- Chris Such<br />

“As a cosplayer I love showing<br />

off the parts of my costume I am<br />

most proud of.<br />

Ask them what they feel is the<br />

coolest/best part of their costume<br />

and forces on that.”<br />

- Nathan Vandenberg<br />

Cons are a great place to have<br />

fun with cosplayers and other<br />

photographers - so just chill, and<br />

have fun!”<br />

- Nathan from I Got Superpowers


“Cons are a great<br />

place to have fun<br />

with cosplayers<br />

and other<br />

photographers -<br />

so just chill, and<br />

have fun!”<br />

- nathan from i got superpowers<br />

“Have a game plan before going<br />

into con. And make sure to prepare<br />

ahead of time before the<br />

main event. One of the worse<br />

things that can happen is not<br />

having a spare battery or memory<br />

card when you run out. Know<br />

your gear and get comfortable at<br />

it like it was second nature.<br />

You want to reserve your creative<br />

energy coming up with the best<br />

shots and composition rather on<br />

figuring out how to adjust your<br />

settings when you shoot outdoors<br />

or indoors. Wear comfortable<br />

clothes and shoes. Bring<br />

water and snacks to keep you<br />

going and downtime short. And<br />

have fun. Because if you are your<br />

shots will look amazing.”<br />

- Angelo from I Got Superpowers<br />

“Tip 1: Getting to know the convention<br />

location So that you have<br />

go to spots to shoot in to make<br />

your shots more appealing.<br />

Tip 2: Prepare your kit so that its<br />

easy to move around with. Run<br />

and gun gear that’s easy to set up<br />

and shoot quickly and efficiently.<br />

Tip 3: Do your homework. What<br />

cosplays are on trend. Can be<br />

dependant on recent game releases,<br />

current films and Anime<br />

series which are popular. Understanding<br />

the nature of characters<br />

will help you pose and direct your<br />

model.<br />

Tip 4: Communicate well with<br />

cosplayers, ask permission for<br />

shoots and even plan shoot times<br />

and meet up spots to ensure you<br />

capture the costumes that inspire<br />

you.<br />

Tip 5: Cosplay is not consent.<br />

Always respect your cosplayer,<br />

never touch or adjust their costumes<br />

without asking first and<br />

make sure you pick up on the<br />

cues. If they are eating lunch or<br />

on a toilet break it may not be<br />

time to ask them for a shot.”<br />

- Charlie from I Got Superpowers


cosplay & photography tips<br />

I GOT SUPERPOWERS<br />

more con photos from the talented guys at i got superpowers...<br />

visit facebook.com/gotsuperpowers for more cosplay shots!


PHOTOGRAPHY tips<br />

COSPLAY,<br />

COLOUR &<br />

CONTEXT<br />

of types. There are con photos -<br />

often they are more of a portrait<br />

of a great cosplay. Then there<br />

is really good cosplay where the<br />

scenario, the background, the<br />

lighting … everything is taken into<br />

consideration. Then the photo is<br />

created. Now there may be some<br />

times you can’t create everything<br />

in camera without a big budget,<br />

and most of us shooting cosplay<br />

don’t have unlimited budgets. So<br />

that might mean going into post<br />

production and doing some compositing.<br />

Allow for that. Shoot on<br />

a clean background so you can<br />

cut the character out if needed<br />

and then add them to the right<br />

type of background.<br />

So you’re already to do your first<br />

cosplay shoot. Maybe you’re a<br />

photographer or a cosplayer - it’s<br />

exciting.<br />

Camera? Check!<br />

Reflector? Check!<br />

Lighting? Check!<br />

Bag packed, ready to go. But did<br />

you plan the event? Did you scout<br />

a location or two? What about the<br />

time of day? Where will the sun<br />

be? Will it be harsh leaving your<br />

subject with hard shadows? What<br />

about the context… where were<br />

you planning to shoot the scene?<br />

Is that important?<br />

Well yes it is. After all, you’re<br />

shooting cosplay - imagine if<br />

they filmed the next Batman in<br />

some small town where there is<br />

no crime, no drama, no mood?<br />

Be pretty weird film to watch with<br />

no real context. Same with colour<br />

grading and lighting. Colour grading<br />

is when a photo or video is altered<br />

to enhance the colour of the<br />

image. The Matrix for example<br />

had that green colour added to it<br />

to give you that sense that you’re<br />

in the matrix, that there is a digital<br />

world involved.<br />

Then when Neo is on the Nebuchadnezzar<br />

the colour tones<br />

change to more a blue. So the<br />

real world has a blue subdued<br />

tone of blues and greys while the<br />

digital world of the matrix is green<br />

tinted.<br />

Lighting.<br />

If you’re shooting a dark moody<br />

character, it will look more acceptable<br />

to match the colours of<br />

the character, unless of course<br />

you’re wanting to “break” the<br />

rules… then you can do whatever<br />

you like. So maybe a Deadpool<br />

shoot has a different feel to a<br />

Princess Peach shoot.<br />

Context.<br />

Take a look at some great cosplay<br />

photos… yes I said cosplay<br />

photos. You see there’s a couple<br />

For example, this photo (right) is<br />

meant to be creepy. So I shot it<br />

as a silhouette and put the cosplayer/model<br />

into a creepy hallway<br />

with poor lighting. Spreading<br />

her fingers gives it a weird disjointed<br />

look like she’s not right, a<br />

ghoul or something. The context<br />

of the hallway, the lighting makes<br />

it work.<br />

Taking this in an office or outside<br />

of a con might not have the same<br />

effect.<br />

No if all you want to do is create<br />

some great portraits of a cosplayer<br />

- fine. Get a clean background<br />

and shoot. But if you want to create<br />

the feel, think about the end<br />

result and shoot for that..<br />

Have fun!<br />

WRITTEN BY<br />

rob jenkins


Model: Rebecca Egan | www.facebook.com/gandgcosplay


cosplay EDITORIAL<br />

Sitting quietly the other day in<br />

from of the TV, I picked up my<br />

iPhone, checked Facebook,<br />

SnapChat and Instagram and<br />

then thought “What am I doing?”<br />

I was suppose to be relaxing after<br />

a long day’s work. Chilling out<br />

some would say after a late dinner,<br />

yet here I was checking to<br />

see if there was any new likes or<br />

shares and so on.<br />

Now don’t get me wrong - there’s<br />

nothing bad about doing that.<br />

Lots of people relax by checking<br />

their social media while watching<br />

TV or listening to music. But this<br />

was the third time I’d done it in<br />

one episode of Seinfeld that was<br />

on the cable TV.<br />

It got me thinking about our lives<br />

and how very different they are<br />

today compared to 20 years ago<br />

when there was no social media<br />

to think about. Back then you’d<br />

watch TV, read a book or play a<br />

game and be focused on it totally.<br />

Now it seems that even during<br />

a great movie or game, we<br />

still have our lifeline to the rest of<br />

the world (smartphone) handy in<br />

case something else happens…<br />

I wrote down the heading Chasing<br />

Likes and kept it in mind to<br />

write about it. But just before<br />

starting this column I typed into<br />

Google “Chasing Likes” and non<br />

other then Pope Francis used the<br />

term to decry chasing “likes” on<br />

social media!<br />

Here’s what the Pope said:<br />

chasing likes!<br />

the loneliness<br />

“I would dare say that at<br />

the root of so many con-<br />

of fame<br />

temporary situations is a<br />

kind of radical loneliness<br />

that so many people live<br />

in today. Running after the<br />

latest fad, a like, accumulating<br />

followers on any of<br />

the social networks.”<br />

As a photographer I understand<br />

what he’s talking about. We take<br />

photos of cosplayers (or anyone<br />

or anything else) and we post on<br />

social and wait for the ego to be<br />

soothed by a barrage of “likes” and<br />

comments. I know it’s the same<br />

for some cosplayers. Checking<br />

the numbers on your social media<br />

and then worrying if someone<br />

else that you perceive to be in<br />

competition, suddenly overtakes<br />

you. What do you do then? Think<br />

about it. Do you shrug it off or do<br />

you get tempted to boost and buy<br />

more likes?<br />

Now before I get a bunch of angry<br />

hate mail, if you’re making<br />

cosplay or photography a career<br />

then you do need to boost and<br />

get more fans. But if you’re doing<br />

it to beat someone else in numbers,<br />

or to quench your thirst for<br />

more fans then anyone else in


JusZ cosplay with a photo by Charlie Nicholson from I Got Super Powers, the Adelaide based<br />

team, well known in the cosplay community for quality photography work and a passion for<br />

working with cosplayers of all styles.<br />

Cosplayer Tiffany Dean<br />

showing a well thought out<br />

costume, location and brilliant<br />

photo by SFX Images<br />

your neighbourhood then maybe<br />

you need to check why you’re doing<br />

it. The problem is this, someone<br />

else will always come along<br />

and have more then you. Or be<br />

perceived to be better, more popular,<br />

more creative… or whatever<br />

measurement you use. You can’t<br />

win. Sure, you might be number<br />

one for a short while but inevitably<br />

you will be overtaken.<br />

Guess what? It’s not important.<br />

It’s better for you to produce quality<br />

work (costumes or photos) that<br />

you loved making then creating<br />

crap or worse still selling out to<br />

the “fans” who are simply there to<br />

see how much skin you show. I’ve<br />

seen some excellent cosplayers<br />

chasing likes by showing more<br />

and more. They’ve gone from artists<br />

to almost soft porn pinups.<br />

Now again, don’t get me wrong<br />

- if you love being a model and<br />

showing your shape that’s part<br />

of the territory, we’ve been given<br />

eyes to appreciate beauty and<br />

creativity.<br />

But what’s behind<br />

your motivation?<br />

Likes or creating art. Chasing<br />

more and more likes is gluttony,<br />

but creating art whether it be<br />

cosplay, pinup modelling, photography<br />

has a much more pure<br />

motive. The desire to put your<br />

gifts and talents to use positively.<br />

To create beauty so that others<br />

can enjoy and be wowed by what<br />

you’ve done is so much more<br />

satisfying then sacrificing your<br />

art for numbers...<br />

So what’s your motivation? Is it<br />

creating cosplay, cosplay photography<br />

or perhaps being an amazing<br />

model? Or is it just the sad<br />

need to be “liked”?<br />

WRITTEN BY rob jenkins


HOW RATINGS WO<br />

The Australian Classification<br />

CTC - Check the classification.<br />

CTC<br />

The content has been assessed and approved for advertising unclassified films and<br />

computer games.<br />

Any advertising of unclassified films and games must display the CTC message on<br />

posters, trailers, on the internet, and any other types of advertising.<br />

G - General.<br />

The content is very mild in impact.<br />

The G classification is suitable for everyone. G products may contain classifiable elements<br />

such as language and themes that are very mild in impact.<br />

However, some G-classified films or computer games may contain content that is not<br />

of interest to children.<br />

PG - Parental Guidance.<br />

The content is mild in impact.<br />

The impact of PG (Parental Guidance) classified films and computer games should be<br />

no higher than mild, but they may contain content that children find confusing or upsetting<br />

and may require the guidance of parents and guardians. They may, for example,<br />

contain classifiable elements such as language and themes that are mild in impact.<br />

It is not recommended for viewing or playing by persons under 15 without guidance<br />

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The content is moderate in impact.<br />

Films and computer games classified M (Mature) contain content of a moderate impact<br />

and are recommended for teenagers aged 15 years and over.<br />

Children under 15 may legally access this material because it is an advisory category.<br />

However, M classified films and computer games may include classifiable elements<br />

such as violence and nudity of moderate impact that are not recommended for children<br />

under 15 years. Parents and guardians may need to find out more about the film or<br />

computer game’s specific content, before deciding whether the material is suitable for<br />

their child.


RK:<br />

Board<br />

There are two separate Boards that are independent from the government and from<br />

each other. There is the full time Classification Board that decides the classifications of<br />

films, video games and certain publications and the Classification Review Board that<br />

meets only to review a decision of the Classification Board when there is a valid application<br />

for review.<br />

The Board bases its’ classifications on six elements:<br />

Themes, Violence, Sex, Language, Drug Use & Nudity<br />

Below are a list of classifications you’ll find on games and movies:<br />

MA 15+ - Mature Accompanied 15+.<br />

The content is strong in impact.<br />

MA 15+ classified material contains strong content and is legally restricted to persons<br />

15 years and over. It may contain classifiable elements such as sex scenes and drug<br />

use that are strong in impact.<br />

A person may be asked to show proof of their age before hiring or purchasing an MA<br />

15+ film or computer game. Cinema staff may also request that the person show proof<br />

of their age before allowing them to watch an MA 15+ film. Children under the age of<br />

15 may not legally watch, buy or hire MA 15+ classified material unless they are in<br />

the company of a parent or adult guardian. Children under 15 who go to the cinema<br />

to see an MA 15+ film must be accompanied by a parent or adult guardian for the<br />

duration of the film. The parent or adult guardian must also purchase the movie<br />

ticket for the child. The guardian must be an adult exercising parental control over<br />

the person under 15 years of age. The guardian needs to be 18 years or older.<br />

Parents and guardians may need to find out more about the film or computer game’s<br />

specific content, before deciding whether the material is suitable for their child.<br />

R 18+ - Restricted to 18+.<br />

The content is high in impact.<br />

R 18+ material is restricted to adults. Such material may contain classifiable elements<br />

such as sex scenes and drug use that are high in impact. Some material classified<br />

R18+ may be offensive to sections of the adult community. A person may be asked for<br />

proof of their age before purchasing, hiring or viewing R18+ films and computer games<br />

at a retail store or cinema.<br />

There is also an X 18+ for adult films and these titles are only available for sale in the<br />

ACT and the Northern Territory.<br />

Sometimes games are refused classification. This can cause gamers to be frustrated,<br />

citing that the R18+ classification should take care of adult content. But still some<br />

games don’t get classified until the publishers/developers have addressed the concerns<br />

of the Classification Board.<br />

Want to know more? Visit the Australian Classification website -<br />

www.classification.gov.au<br />

CTC


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