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Live Magazine : June/July issue

Video Game Sequels and Reboots - we take a look at them and if they are good or just terrible. Plus Special Interview - Dean Haglund from X-Files and cosplayer Raychul Moore - it's full of fun stuff.

Video Game Sequels and Reboots - we take a look at them and if they are good or just terrible. Plus Special Interview - Dean Haglund from X-Files and cosplayer Raychul Moore - it's full of fun stuff.

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The Elder Scrolls V : Skyrim is the<br />

fifth main entry in the immensely<br />

popular Elder Scrolls series from<br />

Bethesda Softworks. It remains<br />

one of the most successful RPGs<br />

of all-time, selling over 23 million<br />

copies since its launch, having<br />

a constantly active fanbase, and<br />

sporting an impressive score of<br />

94/100 on Metacritic.<br />

What was it then, that makes<br />

Skyrim so brilliant?<br />

Skyrim is an open-world RPG set<br />

in the Elder Scrolls universe. The<br />

Elder Scrolls games are famous<br />

for their huge open-world environments,<br />

though with Skyrim,<br />

Bethesda shifted their focus to<br />

creating a game world that was<br />

not only huge, but also highly detailed.<br />

Craggy cliffs and mountain<br />

ranges, hauntingly dark caves,<br />

massive open plains and thick<br />

forests are the order of the day,<br />

though there are also imposing<br />

fortresses, ruins, castles and other<br />

man-made structures. Bethesda<br />

truly outdid themselves with<br />

Skyrim’s environments.<br />

It’s not enough to have an immense<br />

open-world in an Elder<br />

Scrolls game, you have to allow<br />

Written by nick getley<br />

players to play the game their<br />

way too. In this regard, Skyrim<br />

is extremely versatile. Feel like<br />

dual-wielding daggers or hand<br />

axes? You can. Are you more of<br />

a classic sword-and-shield adventurer?<br />

You can do that too.<br />

Perhaps you’d like to try your luck<br />

with a bow and arrow, or magic<br />

wielding? There are a ton of options<br />

available, and there’s bound<br />

to be quite a few that suit your<br />

playstyle.<br />

It seems as though every single<br />

thing that could have been<br />

improved upon since The Elder<br />

Scrolls IV: Oblivion has been with<br />

Skyrim. The story is more engaging<br />

(though still rather short), the<br />

combat is tighter, the graphics<br />

are drastically improved and the<br />

amount of side missions and activities<br />

is fantastic.<br />

So where does Skyrim fall short?<br />

What could have been done better?<br />

As with most Elder Scrolls games,<br />

Skyrim’s story fell very short of<br />

what it should have been, both<br />

in terms of quality and its length.<br />

Hopefully the next Elder Scrolls<br />

game (which should hopefully<br />

be announced soon) will feature<br />

a story with multiple endings,<br />

branching narratives and player<br />

input – if Fallout 4 can feature a<br />

fully-voiced protagonist there’s<br />

no reason why Bethesda’s other<br />

baby can’t as well.<br />

When Bethesda developed Oblivion,<br />

a lot of what made The Elder<br />

Scrolls III: Morrowind was cut<br />

from the game. A lot of this was<br />

understandable due to Oblivion<br />

being set in a different location,<br />

but as The Elder Scrolls series<br />

progresses, it feels a lot less like<br />

The Elder Scrolls. Morrowind had<br />

towns beset by disease and dust<br />

storms, huge insects used as<br />

transportation, as well as more<br />

weapons and armour (who else<br />

misses throwing stars and bo<br />

staffs?).<br />

As far as sequels go, The Elder<br />

Scrolls V: Skyrim was a drastic<br />

improvement over Oblivion. It’s<br />

extremely polished, but it’s missing<br />

that unique something that truly<br />

defines an Elder Scrolls game.<br />

Here’s hoping the next game is<br />

overrun by Khajiit and Argonians,<br />

as well as unique weaponry and<br />

spells.

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