Live Magazine : June/July issue
Video Game Sequels and Reboots - we take a look at them and if they are good or just terrible. Plus Special Interview - Dean Haglund from X-Files and cosplayer Raychul Moore - it's full of fun stuff.
Video Game Sequels and Reboots - we take a look at them and if they are good or just terrible. Plus Special Interview - Dean Haglund from X-Files and cosplayer Raychul Moore - it's full of fun stuff.
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The Elder Scrolls V : Skyrim is the<br />
fifth main entry in the immensely<br />
popular Elder Scrolls series from<br />
Bethesda Softworks. It remains<br />
one of the most successful RPGs<br />
of all-time, selling over 23 million<br />
copies since its launch, having<br />
a constantly active fanbase, and<br />
sporting an impressive score of<br />
94/100 on Metacritic.<br />
What was it then, that makes<br />
Skyrim so brilliant?<br />
Skyrim is an open-world RPG set<br />
in the Elder Scrolls universe. The<br />
Elder Scrolls games are famous<br />
for their huge open-world environments,<br />
though with Skyrim,<br />
Bethesda shifted their focus to<br />
creating a game world that was<br />
not only huge, but also highly detailed.<br />
Craggy cliffs and mountain<br />
ranges, hauntingly dark caves,<br />
massive open plains and thick<br />
forests are the order of the day,<br />
though there are also imposing<br />
fortresses, ruins, castles and other<br />
man-made structures. Bethesda<br />
truly outdid themselves with<br />
Skyrim’s environments.<br />
It’s not enough to have an immense<br />
open-world in an Elder<br />
Scrolls game, you have to allow<br />
Written by nick getley<br />
players to play the game their<br />
way too. In this regard, Skyrim<br />
is extremely versatile. Feel like<br />
dual-wielding daggers or hand<br />
axes? You can. Are you more of<br />
a classic sword-and-shield adventurer?<br />
You can do that too.<br />
Perhaps you’d like to try your luck<br />
with a bow and arrow, or magic<br />
wielding? There are a ton of options<br />
available, and there’s bound<br />
to be quite a few that suit your<br />
playstyle.<br />
It seems as though every single<br />
thing that could have been<br />
improved upon since The Elder<br />
Scrolls IV: Oblivion has been with<br />
Skyrim. The story is more engaging<br />
(though still rather short), the<br />
combat is tighter, the graphics<br />
are drastically improved and the<br />
amount of side missions and activities<br />
is fantastic.<br />
So where does Skyrim fall short?<br />
What could have been done better?<br />
As with most Elder Scrolls games,<br />
Skyrim’s story fell very short of<br />
what it should have been, both<br />
in terms of quality and its length.<br />
Hopefully the next Elder Scrolls<br />
game (which should hopefully<br />
be announced soon) will feature<br />
a story with multiple endings,<br />
branching narratives and player<br />
input – if Fallout 4 can feature a<br />
fully-voiced protagonist there’s<br />
no reason why Bethesda’s other<br />
baby can’t as well.<br />
When Bethesda developed Oblivion,<br />
a lot of what made The Elder<br />
Scrolls III: Morrowind was cut<br />
from the game. A lot of this was<br />
understandable due to Oblivion<br />
being set in a different location,<br />
but as The Elder Scrolls series<br />
progresses, it feels a lot less like<br />
The Elder Scrolls. Morrowind had<br />
towns beset by disease and dust<br />
storms, huge insects used as<br />
transportation, as well as more<br />
weapons and armour (who else<br />
misses throwing stars and bo<br />
staffs?).<br />
As far as sequels go, The Elder<br />
Scrolls V: Skyrim was a drastic<br />
improvement over Oblivion. It’s<br />
extremely polished, but it’s missing<br />
that unique something that truly<br />
defines an Elder Scrolls game.<br />
Here’s hoping the next game is<br />
overrun by Khajiit and Argonians,<br />
as well as unique weaponry and<br />
spells.