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The Stranger LARP<br />
(Live Action Role Play)<br />
www.visiblepsychology.co.uk<br />
Visitors to the Northumbria University<br />
12-15 Degree Show will be invited to<br />
p<strong>art</strong>icipate in an on-going Live Action<br />
Role Play (LARP) for the duration of<br />
the show.<br />
Character profiles<br />
All players in this LARP will be human beings born in<br />
the mid to late 20th century.<br />
Unlike human beings living in subsistence<br />
conditions in the third world, Players will all be<br />
occupants of the comparatively much wealthier<br />
western world. They will therefore enjoy a relatively<br />
more privileged lifestyle with plenty to eat,<br />
comfortable clothing and access to sophisticated<br />
entertainments.<br />
They will also be politically free and, whatever they<br />
may like to think about their personal circumstances,<br />
any limitations in their social lives will be largely of<br />
their own making. Within the laws that govern our<br />
society and socially accepted norms, they can<br />
choose to act as they please and do what they want.<br />
Players may alternatively choose to smile or<br />
acknowledge other Players with the light formal<br />
social greeting normally extended to strangers in a<br />
safe neutral environment – a smile or a nod.<br />
Players may on the other hand want to reject<br />
contemporary western social norms and<br />
experiment with a less orthodox stranger greeting<br />
(such as a military salute, a raising of a hat –<br />
assuming one is being worn - or by the giving of a<br />
romantic fairytale bow or curtsey).<br />
Players could even ‘up’ the interaction stakes by<br />
choosing to ‘get physical’ with complete strangers<br />
experimenting with warm double handshakes or big<br />
hugs of affection.<br />
And of course Players can choose how to respond to<br />
approaches from other Players in the game.<br />
• engage with the other Player enthusiastically with<br />
a responding he<strong>art</strong>y hand shake or hug of<br />
affection.<br />
• react in some unexpected manner (such as by<br />
putting out the tongue; blowing a raspberry;<br />
saluting; giving a bow or curtseying theatrically in<br />
response to their greeting; by doing a little comic<br />
dance etc).<br />
How Players choose to behave will always be<br />
entirely their own choice. Those who are used to<br />
such role-play will understand that the more they<br />
personally invest into the game, the more they are<br />
likely to get out of it. ‘Playing to lose’ often creates a<br />
much more interesting game and is more rewarding<br />
than ‘playing to win’.<br />
LARP Etiquette<br />
Roles in the LARP<br />
All Players in this LARP will be assuming the roles of<br />
visitors to the 2015 Degree Show exhibition being<br />
staged by final year Fine Art students at<br />
Northumbria University in Newcastle.<br />
If someone smiles or acknowledges them for<br />
example, they may:<br />
• choose to blankly ignore the other Player or turn<br />
away to make the other Player feel uncomfortable<br />
and show that they are superior to them.<br />
The game organisers request that all Players in this<br />
LARP show respect for other Players at all times. If<br />
another Player does not want to engage, this is<br />
entirely their choice of character role in the game<br />
and is a choice that should be respected.<br />
Game Instructions<br />
Players will be invited to wander around looking at<br />
the <strong>art</strong> on display in their own time. Throughout the<br />
exhibition they will encounter other Players in the<br />
game. How they, and other Players, choose to play<br />
their respective roles will stimulate various types of<br />
Player Interactions.<br />
For example:<br />
Players may choose to demonstrate their complete<br />
fear of strangers, or feelings of social superiority, by<br />
completely ignoring other Players they encounter in<br />
the game.<br />
• stare at the other Player pointedly to show their<br />
shock at the willingness to break the western<br />
social taboo of moving outside a strictly de<strong>fine</strong>d<br />
‘stranger exclusion zone’.<br />
• choose to be highly affronted by any excess of<br />
familiarity shown by any other Player and respond<br />
with a warning reaction suchas a raised finger, a<br />
shout of fear; or even the extremes of a physical<br />
punch or slap.<br />
• just smile timidly back at the other Player in an<br />
embarrassed way, demonstrating that they are ‘not<br />
prepared to play this type of game’.<br />
This Live Action Role Play has been brought to you<br />
by Visible Psychology Inc. © 2015<br />
www.visiblepsychology.co.uk<br />
The Stranger LARP<br />
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