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The Stranger LARP<br />

(Live Action Role Play)<br />

www.visiblepsychology.co.uk<br />

Visitors to the Northumbria University<br />

12-15 Degree Show will be invited to<br />

p<strong>art</strong>icipate in an on-going Live Action<br />

Role Play (LARP) for the duration of<br />

the show.<br />

Character profiles<br />

All players in this LARP will be human beings born in<br />

the mid to late 20th century.<br />

Unlike human beings living in subsistence<br />

conditions in the third world, Players will all be<br />

occupants of the comparatively much wealthier<br />

western world. They will therefore enjoy a relatively<br />

more privileged lifestyle with plenty to eat,<br />

comfortable clothing and access to sophisticated<br />

entertainments.<br />

They will also be politically free and, whatever they<br />

may like to think about their personal circumstances,<br />

any limitations in their social lives will be largely of<br />

their own making. Within the laws that govern our<br />

society and socially accepted norms, they can<br />

choose to act as they please and do what they want.<br />

Players may alternatively choose to smile or<br />

acknowledge other Players with the light formal<br />

social greeting normally extended to strangers in a<br />

safe neutral environment – a smile or a nod.<br />

Players may on the other hand want to reject<br />

contemporary western social norms and<br />

experiment with a less orthodox stranger greeting<br />

(such as a military salute, a raising of a hat –<br />

assuming one is being worn - or by the giving of a<br />

romantic fairytale bow or curtsey).<br />

Players could even ‘up’ the interaction stakes by<br />

choosing to ‘get physical’ with complete strangers<br />

experimenting with warm double handshakes or big<br />

hugs of affection.<br />

And of course Players can choose how to respond to<br />

approaches from other Players in the game.<br />

• engage with the other Player enthusiastically with<br />

a responding he<strong>art</strong>y hand shake or hug of<br />

affection.<br />

• react in some unexpected manner (such as by<br />

putting out the tongue; blowing a raspberry;<br />

saluting; giving a bow or curtseying theatrically in<br />

response to their greeting; by doing a little comic<br />

dance etc).<br />

How Players choose to behave will always be<br />

entirely their own choice. Those who are used to<br />

such role-play will understand that the more they<br />

personally invest into the game, the more they are<br />

likely to get out of it. ‘Playing to lose’ often creates a<br />

much more interesting game and is more rewarding<br />

than ‘playing to win’.<br />

LARP Etiquette<br />

Roles in the LARP<br />

All Players in this LARP will be assuming the roles of<br />

visitors to the 2015 Degree Show exhibition being<br />

staged by final year Fine Art students at<br />

Northumbria University in Newcastle.<br />

If someone smiles or acknowledges them for<br />

example, they may:<br />

• choose to blankly ignore the other Player or turn<br />

away to make the other Player feel uncomfortable<br />

and show that they are superior to them.<br />

The game organisers request that all Players in this<br />

LARP show respect for other Players at all times. If<br />

another Player does not want to engage, this is<br />

entirely their choice of character role in the game<br />

and is a choice that should be respected.<br />

Game Instructions<br />

Players will be invited to wander around looking at<br />

the <strong>art</strong> on display in their own time. Throughout the<br />

exhibition they will encounter other Players in the<br />

game. How they, and other Players, choose to play<br />

their respective roles will stimulate various types of<br />

Player Interactions.<br />

For example:<br />

Players may choose to demonstrate their complete<br />

fear of strangers, or feelings of social superiority, by<br />

completely ignoring other Players they encounter in<br />

the game.<br />

• stare at the other Player pointedly to show their<br />

shock at the willingness to break the western<br />

social taboo of moving outside a strictly de<strong>fine</strong>d<br />

‘stranger exclusion zone’.<br />

• choose to be highly affronted by any excess of<br />

familiarity shown by any other Player and respond<br />

with a warning reaction suchas a raised finger, a<br />

shout of fear; or even the extremes of a physical<br />

punch or slap.<br />

• just smile timidly back at the other Player in an<br />

embarrassed way, demonstrating that they are ‘not<br />

prepared to play this type of game’.<br />

This Live Action Role Play has been brought to you<br />

by Visible Psychology Inc. © 2015<br />

www.visiblepsychology.co.uk<br />

The Stranger LARP<br />

152<br />

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