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Resurrecting Spectres<br />

from World War II in an<br />

Intensely Private Drama<br />

by Chris Welton<br />

Reality flickered strangely as the scruffy rag tag<br />

assortment of naval ratings disembarked from the<br />

World War II military truck and trudged through the<br />

cold February drizzle up the muddy track. Watching<br />

them stand to attention, shivering in their period<br />

uniforms and duffle coats, mumbling complaints<br />

whilst the flag was raised at HMS Standard, a<br />

recreated 1942 British naval camp, it all felt uncannily<br />

real. And over the next 24 hours this strange sense<br />

of time-shift became increasingly acute for me.<br />

I don’t know whether it was the remoteness of the<br />

location (mobile phones stop working long before<br />

you set off on the half hour, five mile, drive along<br />

unpaved tracks into the he<strong>art</strong> of Kielder, Europe’s<br />

largest man-made forest), or <strong>art</strong>ist Matt Stokes’<br />

attention to detail, but I’ve p<strong>art</strong>icipated in reenactments<br />

before and nothing has ever come even<br />

close to the displacement felt of my sense of<br />

personal identity.<br />

Matt Stokes’ interests revolve around history,<br />

subcultures and their connected socio-political<br />

effects. A focus of his research lies in challenging<br />

stereotypes, often via large-scale collaborations with<br />

people, groups or communities to stage closed<br />

performances or fluid events, that result in films,<br />

archives or actual visceral moments. He recently<br />

produced In Absence of the Smoky God (2014), a<br />

collaborative vocal composition inspired by Barry<br />

Hines’ 1984 BBC apocalyptic docu-drama Threads.<br />

The composition and connected video, based on<br />

dystopian worlds and ideas of the revision of<br />

language, evolved through workshops that<br />

incorporated the LARP (live action role play)<br />

ensemble techniques that the Stone Frigate project<br />

was exploring.<br />

Recalling the Stone Frigate experience I still feel<br />

strange emotions rising up inside me. The whole<br />

concept of a remote military psychiatric<br />

Could more than memories have been resurrected in Matt Stokes’<br />

reenactment?<br />

rehabilitation camp, established as the Royal Navy’s<br />

answer to mental illness and insubordination in its<br />

ranks during World War II, felt uncomfortable even<br />

before we arrived at the event. To p<strong>art</strong>icipate in the<br />

role of the Commanding Officer of the base,<br />

charged with the responsibility of identifying the<br />

genuinely sick and weeding out the duplicitous, put<br />

me at the he<strong>art</strong> of an institution that in today’s terms<br />

felt akin to the electro convulsive therapy and<br />

lobotomies of Ken Kesey’s One Flew Over a<br />

Cuckoos Nest.<br />

Matt had positioned Stone Frigate as a realistic<br />

psychological live action role play, recalling an<br />

almost forgotten detail of war history, drawing on<br />

historical records and evidence from relatives of<br />

those who were there to make it as realistic as<br />

possible. The LARP was designed for 30-40 players,<br />

focusing on themes of social stigma, control and fear<br />

in the relationships between inmates and camp<br />

staff, who ultimately held the inmates’ future in their<br />

hands. LARP events use a well-established range of<br />

specially developed interaction techniques and the<br />

p<strong>art</strong>icipants for this event were drawn from far and<br />

[picture by Sally Atkinson Lockey]<br />

wide, both experienced ‘larpers’ from Scandinavia<br />

and the UK, and LARP first-timers like myself as<br />

Camp Commander, together with fellow<br />

Northumbria <strong>fine</strong> <strong>art</strong> student George Unthank, who<br />

took on the role of the camp’s Chaplain.<br />

If reality had blurred at the inmates’ arrival at the<br />

camp it was lost on many occasions for me after –<br />

whether it was when discussing inmate case notes<br />

with the camp’s medical officer; giving instructions<br />

for dealing with insubordination to my junior<br />

officers; eating the period mess food; or lying in my<br />

crude steel frame w<strong>art</strong>ime bed in a chilly communal<br />

dormitory in Kielder Castle, genuinely wanting an<br />

uncomfortable experience to end.<br />

As a real-time performance, where you only ever<br />

witness your personal ‘scenes’, you can’t help<br />

wondering what the other p<strong>art</strong>icipants were<br />

experiencing at the same time. But, like life itself, the<br />

LARP format is in essence a deeply private drama in<br />

which you play one of the lead roles in your creation<br />

of the event.<br />

I had wondered at the inclusion of a lengthy debrief<br />

session, designed by Kevin Burns, a counsellor<br />

trained in Integrative Psychosynthesis, scheduled on<br />

the Sunday afternoon, to ‘bring players’ out of their<br />

playing characters and back to present day reality.<br />

But, recalling the complete mental meltdown of a<br />

young Irish sailor called Peter O’Connel, tormented<br />

by his own identity crisis late on the Saturday<br />

evening, which months later still feels like a<br />

disturbingly authentic memory, has allowed me to<br />

understand the real potential for the players to<br />

begin to lose their own sense of identity over such a<br />

prolonged role-play. At points the experience<br />

definitely crossed some invisible mental boundary,<br />

to take the players into a new and compulsive<br />

phantom reality that it felt difficult to break free<br />

from.<br />

As the event closed, with the whole company<br />

standing in the barrack hut with snow beginning to<br />

fall outside and the Chaplain singing a plaintiff<br />

unaccompanied rendition of Matt McGinn’s Depth<br />

of my Ego, it felt like in that wild forgotten place we<br />

had managed to conjure up spectres of something<br />

very sad that had taken place there over 60 years<br />

before; and the only word that could adequately<br />

describe the emotion that I felt was ‘haunted’.<br />

The Stone Frigate LARP took place 27th February – 1st<br />

March 2015<br />

It was created by North East-based <strong>art</strong>ist Matt Stokes<br />

supported by Calvert Trust, Kielder; The Forestry<br />

Commission; Kielder Water & Forest Park Development<br />

Trust; with financial support from Arts Council England.<br />

For further details go to:<br />

www.stonefrigate.wix.com/1942<br />

Resurrecting Spectres from World War II in an Intensely Private Drama<br />

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