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Resurrecting Spectres<br />
from World War II in an<br />
Intensely Private Drama<br />
by Chris Welton<br />
Reality flickered strangely as the scruffy rag tag<br />
assortment of naval ratings disembarked from the<br />
World War II military truck and trudged through the<br />
cold February drizzle up the muddy track. Watching<br />
them stand to attention, shivering in their period<br />
uniforms and duffle coats, mumbling complaints<br />
whilst the flag was raised at HMS Standard, a<br />
recreated 1942 British naval camp, it all felt uncannily<br />
real. And over the next 24 hours this strange sense<br />
of time-shift became increasingly acute for me.<br />
I don’t know whether it was the remoteness of the<br />
location (mobile phones stop working long before<br />
you set off on the half hour, five mile, drive along<br />
unpaved tracks into the he<strong>art</strong> of Kielder, Europe’s<br />
largest man-made forest), or <strong>art</strong>ist Matt Stokes’<br />
attention to detail, but I’ve p<strong>art</strong>icipated in reenactments<br />
before and nothing has ever come even<br />
close to the displacement felt of my sense of<br />
personal identity.<br />
Matt Stokes’ interests revolve around history,<br />
subcultures and their connected socio-political<br />
effects. A focus of his research lies in challenging<br />
stereotypes, often via large-scale collaborations with<br />
people, groups or communities to stage closed<br />
performances or fluid events, that result in films,<br />
archives or actual visceral moments. He recently<br />
produced In Absence of the Smoky God (2014), a<br />
collaborative vocal composition inspired by Barry<br />
Hines’ 1984 BBC apocalyptic docu-drama Threads.<br />
The composition and connected video, based on<br />
dystopian worlds and ideas of the revision of<br />
language, evolved through workshops that<br />
incorporated the LARP (live action role play)<br />
ensemble techniques that the Stone Frigate project<br />
was exploring.<br />
Recalling the Stone Frigate experience I still feel<br />
strange emotions rising up inside me. The whole<br />
concept of a remote military psychiatric<br />
Could more than memories have been resurrected in Matt Stokes’<br />
reenactment?<br />
rehabilitation camp, established as the Royal Navy’s<br />
answer to mental illness and insubordination in its<br />
ranks during World War II, felt uncomfortable even<br />
before we arrived at the event. To p<strong>art</strong>icipate in the<br />
role of the Commanding Officer of the base,<br />
charged with the responsibility of identifying the<br />
genuinely sick and weeding out the duplicitous, put<br />
me at the he<strong>art</strong> of an institution that in today’s terms<br />
felt akin to the electro convulsive therapy and<br />
lobotomies of Ken Kesey’s One Flew Over a<br />
Cuckoos Nest.<br />
Matt had positioned Stone Frigate as a realistic<br />
psychological live action role play, recalling an<br />
almost forgotten detail of war history, drawing on<br />
historical records and evidence from relatives of<br />
those who were there to make it as realistic as<br />
possible. The LARP was designed for 30-40 players,<br />
focusing on themes of social stigma, control and fear<br />
in the relationships between inmates and camp<br />
staff, who ultimately held the inmates’ future in their<br />
hands. LARP events use a well-established range of<br />
specially developed interaction techniques and the<br />
p<strong>art</strong>icipants for this event were drawn from far and<br />
[picture by Sally Atkinson Lockey]<br />
wide, both experienced ‘larpers’ from Scandinavia<br />
and the UK, and LARP first-timers like myself as<br />
Camp Commander, together with fellow<br />
Northumbria <strong>fine</strong> <strong>art</strong> student George Unthank, who<br />
took on the role of the camp’s Chaplain.<br />
If reality had blurred at the inmates’ arrival at the<br />
camp it was lost on many occasions for me after –<br />
whether it was when discussing inmate case notes<br />
with the camp’s medical officer; giving instructions<br />
for dealing with insubordination to my junior<br />
officers; eating the period mess food; or lying in my<br />
crude steel frame w<strong>art</strong>ime bed in a chilly communal<br />
dormitory in Kielder Castle, genuinely wanting an<br />
uncomfortable experience to end.<br />
As a real-time performance, where you only ever<br />
witness your personal ‘scenes’, you can’t help<br />
wondering what the other p<strong>art</strong>icipants were<br />
experiencing at the same time. But, like life itself, the<br />
LARP format is in essence a deeply private drama in<br />
which you play one of the lead roles in your creation<br />
of the event.<br />
I had wondered at the inclusion of a lengthy debrief<br />
session, designed by Kevin Burns, a counsellor<br />
trained in Integrative Psychosynthesis, scheduled on<br />
the Sunday afternoon, to ‘bring players’ out of their<br />
playing characters and back to present day reality.<br />
But, recalling the complete mental meltdown of a<br />
young Irish sailor called Peter O’Connel, tormented<br />
by his own identity crisis late on the Saturday<br />
evening, which months later still feels like a<br />
disturbingly authentic memory, has allowed me to<br />
understand the real potential for the players to<br />
begin to lose their own sense of identity over such a<br />
prolonged role-play. At points the experience<br />
definitely crossed some invisible mental boundary,<br />
to take the players into a new and compulsive<br />
phantom reality that it felt difficult to break free<br />
from.<br />
As the event closed, with the whole company<br />
standing in the barrack hut with snow beginning to<br />
fall outside and the Chaplain singing a plaintiff<br />
unaccompanied rendition of Matt McGinn’s Depth<br />
of my Ego, it felt like in that wild forgotten place we<br />
had managed to conjure up spectres of something<br />
very sad that had taken place there over 60 years<br />
before; and the only word that could adequately<br />
describe the emotion that I felt was ‘haunted’.<br />
The Stone Frigate LARP took place 27th February – 1st<br />
March 2015<br />
It was created by North East-based <strong>art</strong>ist Matt Stokes<br />
supported by Calvert Trust, Kielder; The Forestry<br />
Commission; Kielder Water & Forest Park Development<br />
Trust; with financial support from Arts Council England.<br />
For further details go to:<br />
www.stonefrigate.wix.com/1942<br />
Resurrecting Spectres from World War II in an Intensely Private Drama<br />
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