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The Death of Traditional<br />

Art Galleries and<br />

Museums<br />

by Emily Matthews<br />

Digital technology is having a significant impact on<br />

the <strong>art</strong>world, whether welcomed or not. Its<br />

expansive forms, through painting, sculpture,<br />

moving image, photography, print, installation,<br />

sound, have all been transformed by new digital<br />

methods and technologies, while new forms have<br />

emerged through virtual reality, digital installation<br />

and net <strong>art</strong>. These new forms in the main sidestep<br />

the museum and gallery, and its supremacy,<br />

distributing visual practices through the Internet.<br />

The changes in the music and publishing worlds<br />

through the Internet seem to show what is faced<br />

and probable on the commercial side of the<br />

<strong>art</strong>world. The selling of <strong>art</strong>work would be more<br />

efficient and more cost effective if it was to be done<br />

through the internet. Many people in the <strong>art</strong> world,<br />

galleries, curators and <strong>art</strong>ists, would find this<br />

problematic, arguing that <strong>art</strong> has to be seen or<br />

experienced. However, this is already not always the<br />

case, many collectors purchase works without<br />

seeing them in person as they trust the galleries and<br />

advisors they are buying from.<br />

Does this mean within the commercial frame that<br />

galleries are the thing of the past? And how do we<br />

unpick this from other influences, such as recessions<br />

and weak economies that have hit more broadly<br />

across the commercial sector. And what of <strong>art</strong>ists,<br />

how do they position themselves within this altered<br />

landscape. Galleries may for the time remain the<br />

best places for works to be shown, but digital<br />

technologies are leaning to other contexts and<br />

platforms. And what from the gallery and Museum<br />

side. The Metropolitan Museum of Art (MOMA), New<br />

York, has embraced the digital change into their<br />

galleries, making the experience sm<strong>art</strong>phone<br />

friendly. Visitors are able to interact with the<br />

environment through the use of the sm<strong>art</strong> phone,<br />

giving them another perspective to the <strong>art</strong>works.<br />

They want people to embrace the digital change<br />

and learn more through it. They need to appeal to<br />

modern audiences, who want to be surrounded by<br />

technology and be able to use their phones<br />

whenever they please. Many museum officials insist<br />

that there is an influential aesthetic and cultural<br />

foundation to this as well. As Paola Antonelli (senior<br />

curator of architecture and design at the MOMA)<br />

states ‘We live not in the digital, not in the physical,<br />

but in the kind of minestrone that our mind makes<br />

of the two.’ [2] Saying that the two differences have<br />

an important role in helping people understand and<br />

explore this ‘new’ culture.<br />

Cooper Hewitt from the Smithsonian Design<br />

Museum has embraced the new culture in which we<br />

live in and has created a 21st century design<br />

museum. ‘’Cooper Hewitt’s renovation provides the<br />

opportunity to rede<strong>fine</strong> today’s museum experience<br />

and inspire each visitor to play designer before,<br />

during and after their visit.’[3] It has taken three years<br />

and ninety-one million dollars to renovate, giving<br />

the institution 60 percent more gallery space to<br />

enable a new visitor experience that should fit in<br />

with the new digital age. When entering the<br />

museum each visitor is given a digital pen (with<br />

computer memory, a radio for communication, and<br />

a touch sensitive stylus) intended to let visitors play<br />

and explore using tablets. And they have rooms that<br />

project images onto the walls from the tablets<br />

allowing the visitors to be immersed in a totally new<br />

experience.<br />

The issue of sharing collections online came around<br />

when Google began a project called Art Project. This<br />

was to provide virtual tours and have images of the<br />

<strong>art</strong>works, using high definition cameras. There were<br />

matters of copyright, commercialisation and Google<br />

making a profit from what the museums owned. In<br />

2010 the Art Project kicked off with 17 museums;<br />

today it has 500 institutions in 60 countries with 7.2<br />

million <strong>art</strong>works. The high definition images that are<br />

captured are about 10 billion pixels, more than the<br />

eye can detect. This allows the public viewing the<br />

work online to see details, scratches and brush<br />

strokes, that when viewing in real life cannot be<br />

detected from where it can be viewed.<br />

These experiences won’t necessarily replace gallery<br />

and museum facilities, where direct contact and the<br />

first-hand experience of the <strong>art</strong>work will always offer<br />

something outside of and beyond the computer or<br />

sm<strong>art</strong>phone screen, as Ms. Merritt, from the Centre<br />

for the Future of Museums states ‘Virtual <strong>art</strong> will<br />

never psychologically replace the real, because a<br />

piece of the creator is attached to the object itself.’<br />

[4] But they can and perhaps are informing and<br />

deepening our relations to <strong>art</strong>works and the<br />

possibilities of how and where and on what terms<br />

we encounter them.<br />

[1] unknown. (2005). How has <strong>art</strong> changed? Available:<br />

http://www.frieze.com/issue/<strong>art</strong>icle/how_has_<strong>art</strong>_<br />

changed/ . Last accessed 28th Jan 2015.<br />

[2] http://www.nytimes.com/2014/10/26/<strong>art</strong>s/<strong>art</strong>sspecial/<br />

the-met-and-other-museums-adapt-to-the-digital-age.<br />

html<br />

[3] unknown. (2015). The new Cooper Hewitt experience.<br />

Available: http://www.cooperhewitt.org/newexperience/.<br />

Last accessed 29th Jan 2015.<br />

[4] Lohr, S. (2014). Museums Morph Digitally. Available:<br />

http://www.nytimes.com/2014/10/26/<strong>art</strong>s/<strong>art</strong>sspecial/<br />

the-met-and-other-museums-adapt-to-the-digital-age.<br />

html . Last accessed 19th Jan 2015.<br />

The Death of Traditional Art Galleries and Museums<br />

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