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The Death of Traditional<br />
Art Galleries and<br />
Museums<br />
by Emily Matthews<br />
Digital technology is having a significant impact on<br />
the <strong>art</strong>world, whether welcomed or not. Its<br />
expansive forms, through painting, sculpture,<br />
moving image, photography, print, installation,<br />
sound, have all been transformed by new digital<br />
methods and technologies, while new forms have<br />
emerged through virtual reality, digital installation<br />
and net <strong>art</strong>. These new forms in the main sidestep<br />
the museum and gallery, and its supremacy,<br />
distributing visual practices through the Internet.<br />
The changes in the music and publishing worlds<br />
through the Internet seem to show what is faced<br />
and probable on the commercial side of the<br />
<strong>art</strong>world. The selling of <strong>art</strong>work would be more<br />
efficient and more cost effective if it was to be done<br />
through the internet. Many people in the <strong>art</strong> world,<br />
galleries, curators and <strong>art</strong>ists, would find this<br />
problematic, arguing that <strong>art</strong> has to be seen or<br />
experienced. However, this is already not always the<br />
case, many collectors purchase works without<br />
seeing them in person as they trust the galleries and<br />
advisors they are buying from.<br />
Does this mean within the commercial frame that<br />
galleries are the thing of the past? And how do we<br />
unpick this from other influences, such as recessions<br />
and weak economies that have hit more broadly<br />
across the commercial sector. And what of <strong>art</strong>ists,<br />
how do they position themselves within this altered<br />
landscape. Galleries may for the time remain the<br />
best places for works to be shown, but digital<br />
technologies are leaning to other contexts and<br />
platforms. And what from the gallery and Museum<br />
side. The Metropolitan Museum of Art (MOMA), New<br />
York, has embraced the digital change into their<br />
galleries, making the experience sm<strong>art</strong>phone<br />
friendly. Visitors are able to interact with the<br />
environment through the use of the sm<strong>art</strong> phone,<br />
giving them another perspective to the <strong>art</strong>works.<br />
They want people to embrace the digital change<br />
and learn more through it. They need to appeal to<br />
modern audiences, who want to be surrounded by<br />
technology and be able to use their phones<br />
whenever they please. Many museum officials insist<br />
that there is an influential aesthetic and cultural<br />
foundation to this as well. As Paola Antonelli (senior<br />
curator of architecture and design at the MOMA)<br />
states ‘We live not in the digital, not in the physical,<br />
but in the kind of minestrone that our mind makes<br />
of the two.’ [2] Saying that the two differences have<br />
an important role in helping people understand and<br />
explore this ‘new’ culture.<br />
Cooper Hewitt from the Smithsonian Design<br />
Museum has embraced the new culture in which we<br />
live in and has created a 21st century design<br />
museum. ‘’Cooper Hewitt’s renovation provides the<br />
opportunity to rede<strong>fine</strong> today’s museum experience<br />
and inspire each visitor to play designer before,<br />
during and after their visit.’[3] It has taken three years<br />
and ninety-one million dollars to renovate, giving<br />
the institution 60 percent more gallery space to<br />
enable a new visitor experience that should fit in<br />
with the new digital age. When entering the<br />
museum each visitor is given a digital pen (with<br />
computer memory, a radio for communication, and<br />
a touch sensitive stylus) intended to let visitors play<br />
and explore using tablets. And they have rooms that<br />
project images onto the walls from the tablets<br />
allowing the visitors to be immersed in a totally new<br />
experience.<br />
The issue of sharing collections online came around<br />
when Google began a project called Art Project. This<br />
was to provide virtual tours and have images of the<br />
<strong>art</strong>works, using high definition cameras. There were<br />
matters of copyright, commercialisation and Google<br />
making a profit from what the museums owned. In<br />
2010 the Art Project kicked off with 17 museums;<br />
today it has 500 institutions in 60 countries with 7.2<br />
million <strong>art</strong>works. The high definition images that are<br />
captured are about 10 billion pixels, more than the<br />
eye can detect. This allows the public viewing the<br />
work online to see details, scratches and brush<br />
strokes, that when viewing in real life cannot be<br />
detected from where it can be viewed.<br />
These experiences won’t necessarily replace gallery<br />
and museum facilities, where direct contact and the<br />
first-hand experience of the <strong>art</strong>work will always offer<br />
something outside of and beyond the computer or<br />
sm<strong>art</strong>phone screen, as Ms. Merritt, from the Centre<br />
for the Future of Museums states ‘Virtual <strong>art</strong> will<br />
never psychologically replace the real, because a<br />
piece of the creator is attached to the object itself.’<br />
[4] But they can and perhaps are informing and<br />
deepening our relations to <strong>art</strong>works and the<br />
possibilities of how and where and on what terms<br />
we encounter them.<br />
[1] unknown. (2005). How has <strong>art</strong> changed? Available:<br />
http://www.frieze.com/issue/<strong>art</strong>icle/how_has_<strong>art</strong>_<br />
changed/ . Last accessed 28th Jan 2015.<br />
[2] http://www.nytimes.com/2014/10/26/<strong>art</strong>s/<strong>art</strong>sspecial/<br />
the-met-and-other-museums-adapt-to-the-digital-age.<br />
html<br />
[3] unknown. (2015). The new Cooper Hewitt experience.<br />
Available: http://www.cooperhewitt.org/newexperience/.<br />
Last accessed 29th Jan 2015.<br />
[4] Lohr, S. (2014). Museums Morph Digitally. Available:<br />
http://www.nytimes.com/2014/10/26/<strong>art</strong>s/<strong>art</strong>sspecial/<br />
the-met-and-other-museums-adapt-to-the-digital-age.<br />
html . Last accessed 19th Jan 2015.<br />
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