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ED 243 Magazine Project

Technology with Education.

Technology with Education.

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Designing and<br />

Developing Digital<br />

Age learning<br />

experiences and<br />

assessments in the<br />

classroom<br />

In the world, today, technology has<br />

become something that almost<br />

everybody relies on. It has advanced<br />

so much over the years and it seems to<br />

be rapidly progressing more and<br />

more as time goes on. As future<br />

educators, we must know how<br />

important these technological<br />

advances can be in our classrooms<br />

someday. Technology is an important<br />

tool that needs to be used in every<br />

classroom to benefit effective learning<br />

at its best. It is a tool that students are<br />

interested in and it can help them see<br />

and learn skills they can only develop<br />

through technology. Over twothousand<br />

school districts in the United<br />

States have begun using electronic<br />

devices to help aid their student’s<br />

educational needs. Designing and<br />

developing digital age learning<br />

experiences has been something that<br />

some educators have needed to adapt<br />

to. However, implementing technology<br />

in the classroom can be quite simple<br />

when you are given technological<br />

resources through your school. There<br />

are so many various methods and<br />

techniques we can use experiences<br />

can be implemented in the classroom<br />

is by using smart boards or smart<br />

projectors. Both things are great tools<br />

that can get students involved with the<br />

lesson by simply having them come up<br />

to the board to write a question or<br />

idea. You can also have the students<br />

create their own power point to<br />

demonstrate their understanding on a<br />

subject. This will not only show what<br />

the students know about the subject<br />

criteria, but it will also help them work<br />

on their familiarity to implement<br />

technology in our students learning<br />

experiences and assessments; which is<br />

what this article will be discussing.<br />

One of the greatest ways to implement<br />

digital age learning experiences in<br />

your classroom is through educational<br />

games offered either online or through<br />

apps on iPad’s or tablets. Many<br />

classrooms across the nation have<br />

several iPad’s or tablets, as well as<br />

computers in each classroom.<br />

Educational games on these devices<br />

can be used as a great tool to help<br />

students learn and master the

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