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ED 243 Magazine Project

Technology with Education.

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Appropriate Apps in the Classroom<br />

By Alida Flores<br />

1. Developmental<br />

Appropriateness:<br />

Does the subject matter appeal<br />

to the intended grade level?<br />

Does the design appeal to the<br />

intended level?<br />

APP: ABC Play teaches children<br />

new words through sight,<br />

sound & touch by letting them<br />

play baseball, basketball and<br />

other fun sports.<br />

videos organized by a broad<br />

range of subject like language<br />

arts, math, science, history and<br />

technology.<br />

3. Motivation: How does the app<br />

build on skills? Does the app<br />

provide a bridge from the<br />

classroom to the real world for<br />

expanded learning (for<br />

example, via GPS, Wi-Fi, or<br />

Bluetooth)?<br />

APP: DragonBox Algebra 5+<br />

This game secretly gives students a<br />

head start to algebra through fun and<br />

interactive games.<br />

2. Instructional Design: Does the<br />

app align to your learning goals<br />

for students? Are there<br />

relevant opportunities for<br />

feedback, assessment, and<br />

reflection?<br />

APP: BrainPOP Featured<br />

Movie<br />

It showcases original, highquality,<br />

animated educational

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