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LATEST SMARTPHONES, TABLETS & WEARABLES<br />

ANDROID<br />

<strong>39</strong><br />

ISSUE<br />

ADVISOR<br />

FROM IDG<br />

I/O <strong>2017</strong>:<br />

Google’s most exciting<br />

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ANDROID’S AI FUTURE


ANDROID ADVISOR<br />

Contents<br />

4<br />

news<br />

4 Google launches <strong>Android</strong> O beta<br />

7 Google reveals why apps aren’t on Chromebooks<br />

10 <strong>Android</strong> founder’s Essential phone here<br />

13 Control IKEA’s smart bulbs with Assistant<br />

15 Google moves <strong>Android</strong> into the car with Volvo<br />

18 Legend of Zelda may be coming to <strong>Android</strong><br />

reVIews<br />

19 Xiaomi Mi 6<br />

35 HTC U Ultra<br />

49 UMIDIGI C Note<br />

58 Ulefone Armor<br />

19<br />

2 ANDROID ADVISOR • ISSUE <strong>39</strong>


ANDROID ADVISOR<br />

Contents<br />

69<br />

14<br />

Features<br />

Google I/O <strong>2017</strong> 69<br />

Google preparing <strong>Android</strong> for an AI future 81<br />

Google Lens: Six things we can’t wait to try out 85<br />

81<br />

How to<br />

Get <strong>Android</strong> O on a Nexus or Pixel phone 90<br />

Make selfie stickers in Google Allo 94<br />

Use parental controls in <strong>Android</strong> 98<br />

Keep updated with all the latest <strong>Android</strong><br />

<strong>Advisor</strong> news, by following us on Facebook<br />

ISSUE <strong>39</strong> • ANDROID ADVISOR 3


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news<br />

Google launches<br />

android o beta<br />

Tech giant’s latest operating system includes Google Play Protect<br />

and helpful interface tweaks, writes Brad CHaCos<br />

<strong>Android</strong> O has been available as a Developer’s<br />

Preview for a while now, but at the Google IO<br />

conference, Google took the wraps off some<br />

new features designed to make the next-gen version<br />

of <strong>Android</strong> more accessible, secure, and long-lasting.<br />

Let’s start with ‘Fluid Experiences’, or aesthetic<br />

design tweaks to the operating system. <strong>Android</strong> O<br />

actually adds some handy new features on this end,<br />

such as a ‘picture-in-picture’ mode that minimizes an<br />

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ANDROID ADVISOR<br />

news<br />

open app to a small window in the corner if you need<br />

to multitask. Who says you can’t multitask on phones?<br />

Another addition, ‘notification dots’, steals the look<br />

of iOS’s notification bubbles on home screen apps,<br />

but makes it more useful. A dot plopped on a home<br />

screen app means you have a notification from it;<br />

long-pressing the app’s icon will pop the notification<br />

details up right there, over the icon.<br />

Other Fluid Experiences take the hassle out of<br />

everyday tasks. An opt-in autofill function taps<br />

into Chrome’s password saving feature to help<br />

you easily log into standalone apps, while a smart<br />

text selection feature uses on-device machine<br />

learning to automatically select the entire name or<br />

address you’re trying to select. Even better? Those<br />

smart selections come accompanied with relevant<br />

contextual actions, such as the option to call a<br />

selected phone number, or open an address in Maps.<br />

Vitals<br />

Google is also focusing on your device’s core health<br />

in <strong>Android</strong> O, via security enhancements and tweaks<br />

to the core OS. Most noticeably, all <strong>Android</strong> O devices<br />

that come with Google Play preinstalled will also ship<br />

with a new app called Google Play Protect. Think of<br />

it as a security hub for your phone, scanning your<br />

apps for malware and generally making sure your<br />

device stays secure. None of it is new, per se, but<br />

it was handled in the background before. Google<br />

Play Protect makes it obvious.<br />

Operating system optimizations also help <strong>Android</strong><br />

O devices boot twice as fast as their predecessors,<br />

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news<br />

Google says, and apps load much faster as well. The<br />

firm is also baking ‘wise limits’ into <strong>Android</strong> O to tame<br />

apps that want to run wild in the background – saving<br />

your precious battery life.<br />

<strong>Android</strong> Go<br />

Finally, <strong>Android</strong> O marks the debut of an initiative<br />

dubbed <strong>Android</strong> Go. This is designed to run better<br />

on phones with limited hardware, in regions with<br />

limited internet connectivity. It features streamlined<br />

versions of <strong>Android</strong> and Google’s core apps, along<br />

with a self-contained version of the Play Store, and<br />

enables Google’s Data Saver feature by default. Look<br />

for it on phones with less than 1GB of memory.<br />

Curious? While Google didn’t reveal <strong>Android</strong><br />

O’s launch date – or what the ‘O’ stands for –<br />

the company has released a beta version of the<br />

Developer’s Preview.<br />

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news<br />

Google reveals why apps<br />

aren’t on Chromebooks<br />

The problem with <strong>Android</strong> apps? The windows. Ian Paul reports<br />

Every time we open a Chromebook and see<br />

that an update is available, we get a twinge of<br />

excitement. Is this the moment that my Asus<br />

Chromebook will finally get <strong>Android</strong> apps? So far, the<br />

answer has been no, and it doesn’t look like that will<br />

change anytime soon. Google didn’t have much to say<br />

about the state of <strong>Android</strong> on Chrome OS during its<br />

annual Google I/O conference. But the firm did run a<br />

dedicated I/O session aimed at teaching developers<br />

how to target their apps for Chromebooks and<br />

larger screen devices.<br />

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news<br />

The big takeaway from the session is that Google<br />

is grappling with the same issues we’ve been hearing<br />

about for months. At the opening, Google showed<br />

some of its own apps, including Google Maps and<br />

Hangouts, that aren’t yet tuned for large screen<br />

devices. The big issues that <strong>Android</strong> apps need to<br />

deal with during the migration to Chromebooks are<br />

support for wider screens; including a landscape<br />

mode in addition to portrait; allowing for adjusting<br />

an app’s window size; and tweaking input approaches<br />

to suit a laptop with a keyboard and mouse.<br />

The issues aren’t just affecting Chromebooks<br />

either. Google said these optimizations can improve<br />

the experience on <strong>Android</strong>-based laptops, as well as<br />

newer <strong>Android</strong> phones that have a desktop mode like<br />

Samsung’s Galaxy S8. Even if an app is lacking some<br />

of these tweaks, they can still work well. The widerscreen<br />

issue, for example, makes some apps look odd.<br />

The image above is of Google Maps’ explore feature.<br />

All the content is in the middle of a screen, while<br />

the menu is stretched out across the entire display.<br />

Similarly, not having a landscape mode just means that<br />

an app feels cramped on a laptop, but it’s still usable.<br />

The bigger issue is window resizing. Some older<br />

apps become unstable when you try to resize them on<br />

a laptop, because they weren’t meant to do anything<br />

but display on a phone or tablet. To confront the<br />

window-resizing issue, Google’s baked several tools in<br />

its newest Chrome OS window manager. The system<br />

scans apps to see which ‘era’ of <strong>Android</strong> they were<br />

built for. If the app is not density-aware, for example,<br />

the app will always display in a maximized window.<br />

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news<br />

Google Maps running<br />

on a Chromebook<br />

Pre-<strong>Android</strong> N apps, meanwhile, will switch<br />

between a full-screen view and a fixed window size.<br />

For <strong>Android</strong> N and later, most apps are freely resizable,<br />

thanks to the windowing features built into <strong>Android</strong><br />

7.1. That said, some apps may not use the resizable<br />

feature, in which case they would fill the screen.<br />

The impact on you at home Unfortunately, this<br />

still doesn’t answer the question of when all those<br />

older Chromebooks slated for <strong>Android</strong> support will<br />

get it. Currently there are just six Chrome OS devices<br />

that support <strong>Android</strong> apps in the stable channel. Two<br />

are in beta, and more than 80 are ‘planned’ to get<br />

<strong>Android</strong> apps in the future, according to Google’s<br />

Chromium site. Hopefully, this will all be sorted out by<br />

the autumn, but at this point there’s really no point in<br />

predicting when the great <strong>Android</strong> app revolution will<br />

happen on Chrome OS.<br />

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android founder’s<br />

essential phone here<br />

Andy Rubin’s handset offers a 360-degree camera and a nearly<br />

bezel-less screen, reveals MICHael sIMon<br />

After months of Twitter teases and hype, <strong>Android</strong><br />

founder Andy Rubin has finally unveiled his<br />

latest project to the world. And as expected, the<br />

vaunted Essential Phone is yet another <strong>Android</strong> phone.<br />

But it’s also much more than that. While the specs<br />

bear out a real-deal flagship competitor,<br />

it’s clear that Rubin’s Essential<br />

Phone is part of a new<br />

ecosystem designed<br />

to offer an alternative<br />

to Google’s <strong>Android</strong>,<br />

with a focus on design,<br />

performance, and versatility.<br />

Andy Rubin is the<br />

godfather of <strong>Android</strong>, so any<br />

move he makes is important.<br />

However, while the Essential<br />

Phone certainly looks great<br />

in renders, it remains to<br />

be seen whether it can<br />

compete against Samsung,<br />

LG, and even Google<br />

itself in the increasingly<br />

competitive phone market.<br />

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news<br />

Bare Essential<br />

The handset is slated to work with a 360-degree<br />

camera accessory, as well as an external digital<br />

assistant similar to Google Home, but at the core of<br />

everything is the phone. Like other mid-<strong>2017</strong> premium<br />

handsets, it features a Snapdragon 835 chip, 4GB of<br />

RAM, a 3,040mAh battery, and a 128GB hard drive.<br />

The design is ultra minimal, with a nearly bezelless<br />

screen reminiscent of the asymmetrical Mi Mix.<br />

The 5.7in display stretches all the way to the top of<br />

the device, leaving a small chin at the bottom that<br />

should help with orientation.<br />

Essential Phone<br />

Aside from an odd cutout in the screen for an 8Mp<br />

front camera, there is nary an identifiable marking<br />

to be found on either the front or rear of the device.<br />

The glass and ceramic panels sandwich a piece of<br />

titanium rather than aluminium. Essential says this<br />

will hold up better to drops.<br />

Rubin is also eschewing a company name or<br />

symbol. While there’s plenty of room on the rear to<br />

plaster Essential’s double-circle logo, Rubin is making<br />

a statement with the phone’s unadorned glass:<br />

“Just because we played a part in making it doesn’t<br />

mean you should be forced to advertise that fact to<br />

everyone in your life. Now you know why we don’t<br />

have any logos on the phone.”<br />

Future-proof<br />

Above the space where a logo should be is a<br />

fingerprint sensor and “the world’s thinnest dual<br />

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camera system built for a phone.” You get a pair of<br />

13Mp cameras, with one capturing in colour and<br />

the other in monochrome to “capture up to 200<br />

percent more light than traditional<br />

phone cameras.”<br />

Next to the cameras you’ll find<br />

something that you won’t find on any<br />

other phone: a pair of small magnetic<br />

pins for modular attachments that<br />

will purportedly keep your phone<br />

“cord-free, future-proof, and<br />

always up to date.” At launch, the<br />

only accessory available will be a<br />

360-degree camera, though other<br />

mods are surely in the works.<br />

While the Essential Phone was<br />

designed to limit the amount of<br />

adaptors you need to keep around,<br />

there is one extra you’ll need: a<br />

headphone jack dongle. The Essential<br />

phone relies on USB-C and Bluetooth<br />

for audio, though a dongle will be supplied in the box.<br />

The Essential Phone is available for preorder for the<br />

limited-time price of $699 (£TBC).<br />

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Control IKea’s smart<br />

bulbs with assistant<br />

Broad AI support coming this summer, finds MICHael sIMon<br />

news<br />

We’ve been hearing a lot about how Google<br />

Home and Amazon Echo can control our<br />

smart appliances and devices, but for many of<br />

us, they’re still out of reach. Spending a couple hundred<br />

pounds on smart light isn’t an impulse buy, especially if<br />

we’re just buying them to try out voice control.<br />

But now there’s a much cheaper alternative for<br />

smart home newbies. Thanks to IKEA, just about<br />

anyone can install smart lighting in their homes and<br />

manage them with Google Assistant, Amazon Alexa,<br />

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news<br />

and Siri. The Swedish furniture company announced<br />

in a press release that you will soon be able to<br />

control its affordable line of smart lights with the<br />

smart speakers and assistants you already have.<br />

IKEA’s bulbs offer a no-frills approach to smart<br />

lighting. Unlike Philips Hue (£49 from tinyurl.com/<br />

y753y6tc) or LIFX(£47 from tinyurl.com/yaauL3f6)<br />

bulbs, the Trådfri bulbs are only available in white<br />

light, but with a starter pack that costs £69 from<br />

tinyurl.com/yc4q7p3z and add-on LEDs that won’t<br />

break your budget. IKEA might not be the first name<br />

we think of when its comes to wireless tech, but<br />

they’ve been in the lighting business for years, and it’s<br />

easy to see it expanding into other smart home areas.<br />

The Trådfri bulbs are available now and start<br />

at just £15 from tinyurl.com/y8yLrLa7. A variety<br />

of bulbs and kits are offered for sale, including<br />

panels, doors for IKEA’s cabinets and furniture,<br />

and dimmers. To get up and running you’ll need<br />

to plug the £25 Trådfri gateway/bridge (£25 from<br />

tinyurl.com/yctm6mu6) into your router.<br />

Until the AI integration is offered later this<br />

summer, IKEA offers its own proprietary app through<br />

the <strong>Android</strong> and iOS app stores, or you can use a<br />

physical remote control.<br />

We talk a lot about the internet of things and how<br />

smart devices are the next big thing, but high price<br />

tags are preventing mass adoption. Most of the objects<br />

that connect to our speakers are way more expensive<br />

than the devices themselves, so IKEA’s solution is a<br />

welcome addition. It might not be the thing that brings<br />

smart lighting mainstream, but it’s a good start.<br />

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Google moves android<br />

into the car with Volvo<br />

New system will let you control everything from car’s air<br />

conditioning to its windows. MICHael sIMon reports<br />

news<br />

<strong>Android</strong> Auto may not get as much attention as<br />

Waymo, Google’s more exciting and mysterious<br />

self-driving car technology, but it’s chugging<br />

along. While no cool new features were unveiled at<br />

I/O – we’re still waiting for the Waze integration we<br />

were promised at last year’s event – Google’s clearly<br />

been busy putting <strong>Android</strong> Auto directly into cars.<br />

Right before I/O, Google announced a partnership<br />

with Volvo and Audi to integrate <strong>Android</strong> Auto right<br />

into the navigation system, no phone required. We got<br />

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news<br />

to see the Volvo V90’s <strong>Android</strong>-powered navigation<br />

system in action, and it’s a big upgrade from the<br />

relatively small screens we use now.<br />

The vertical-mounted giant display was similar<br />

to the Tesla’s (though not quite as big). As soon as<br />

you turn the car on, it comes to life with four tabs to<br />

select from: Google Maps, the most recently used<br />

app, Phone, and Studio. At the bottom of the screen<br />

is a set of climate controls that let you adjust the<br />

temperature or turn on the heated sets, but you don’t<br />

have to touch the screen to operate them. Just say,<br />

“OK, Google, turn up the air conditioning,” and your<br />

car will start to get cooler.<br />

Google Maps doesn’t require a phone to operate,<br />

but if you bring one along, all of your searches and<br />

trips will be synced. You’ll also be able to make calls<br />

through your phone (iPhones too, of course). There’s<br />

no dedicated messaging interface, though you will be<br />

able to see and reply to notifications from your phone.<br />

Available apps mirror those that work with<br />

<strong>Android</strong> Auto (which means there aren’t too many<br />

available yet), but popular services such as Spotify<br />

and Pandora are represented. When you’re listening<br />

to music, you’ll be able to adjust the sound using the<br />

Studio tab, which gives you a standard set of speaker<br />

controls, including a fader, and bass and treble.<br />

Swipe right and you’ll see options for things like<br />

the backup camera, the car’s fuel-saving ECO driving<br />

mode, and cruise control. There’s a button on the<br />

steering wheel to bring up Assistant (or you can say<br />

“OK, Google”). Because the screen is resistive and not<br />

capacitive, it’ll work when you’re wearing gloves, too.<br />

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news<br />

The Volvo V90’s<br />

display lets you<br />

control things<br />

such as the air<br />

conditioning with<br />

maps and music<br />

We asked about updates. While they technically can<br />

be delivered over the air (OTA), the engineer we spoke<br />

to said they were still figuring out the how to push<br />

them out without disrupting the experience.<br />

Our biggest takeaway from my demo was just how<br />

much <strong>Android</strong> Auto has matured. It’s hard to see when<br />

we’re running it in our cars now, but Google has given<br />

its in-car OS an overhaul that should motivate other<br />

car makers to climb onboard. It’s more elegant than<br />

nearly every other navigation system we’ve used, and<br />

having Google Maps built-in is a major selling point.<br />

Just like regular navigation systems, car makers can<br />

opt to allow for Apple’s CarPlay to be overlaid. That<br />

would be tricky with the Volvo V90’s vertical screen,<br />

while the Audi uses a more standard landscape display<br />

that would faithfully adhere to Apple’s interface.<br />

The built-in <strong>Android</strong> Auto looks so good, it’s hard to<br />

imagine anyone opting to replace it, even if you’re<br />

fully invested in the Apple ecosystem.<br />

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news<br />

legend of Zelda may<br />

be coming to android<br />

Another Nintendo classic coming to phones, writes Ian Paul<br />

Nintendo is charging ahead with its plans for<br />

mobile by bringing yet another iconic gaming<br />

series to smartphones. The gaming company is<br />

reportedly working on a The Legend of Zelda title for<br />

<strong>Android</strong> and iOS, according to The Wall Street Journal.<br />

There’s no word on when the game would roll<br />

out, but probably in the latter part of <strong>2017</strong>. Pricing is<br />

also unknown. It may be similar to Super Mario Run,<br />

which offers the game as a free download with a<br />

few complimentary levels. Anything more than that,<br />

however, and you’ll have to pay £9.99.<br />

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ReVIews news<br />

Xiaomi Mi 6<br />

£381 inc Vat from fave.co/2sCQnua<br />

Wow. That’s what comes to mind when you<br />

consider Xiaomi’s new flagship <strong>Android</strong><br />

phone for <strong>2017</strong>. The Mi 6 is around half the<br />

price of more familiar flagships such as the Galaxy S8,<br />

LG G6, Sony Xperia XZ Premium and HTC U11, but it’s<br />

just as fast, just as beautiful, and just as much a musthave<br />

for anyone serious about their smartphone tech.<br />

A clear contender for snatching the crown for<br />

best Chinese phone, the successor to the Mi 5 and<br />

Mi 5s takes on design aspects from the Mi Note 2,<br />

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adds a dual-camera and forward-facing features<br />

such as USB-C audio, and tops it all off with faster<br />

performance than anything we’ve seen yet.<br />

While Samsung is still debating whether to add a<br />

dual-camera or under-glass fingerprint scanner to its<br />

Galaxy line, Xiaomi’s already done it. And though it<br />

might lack the Quad-HD Infinity Display and curvedglass<br />

edges, the Xiaomi has a great screen and is a<br />

much more comfortable size to hold in one hand.<br />

Buy the Xiaomi Mi 6 in the UK<br />

The one drawback of the Xiaomi Mi 6 is that, unlike<br />

those aforementioned rivals, it’s not available to buy<br />

directly from Xiaomi in the UK, nor from any of our<br />

major mobile operators. That means you’ll have to<br />

import it from China, and pay for the whole thing<br />

up front (though you can save some money with a<br />

SIM-only deal).<br />

The up side of that is you’ll pay nothing like as<br />

much for the Xiaomi Mi 6 SIM-free as you would a<br />

flagship from the likes of Samsung, HTC, Sony and<br />

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ReVIew<br />

LG. You won’t get much change from £700 for those<br />

phones, but with the Mi 6 you could almost buy two.<br />

It’s incredible to believe Xiaomi is able to offer such a<br />

great deal at what is in essence a mid-range price.<br />

Our photo black Xiaomi Mi 6 is the ‘International’<br />

edition with 6GB of RAM and 64GB of storage. There’s<br />

also a version with 128GB storage (neither support<br />

expansion via microSD, though few people would<br />

find themselves low on space at this capacity) and a<br />

ceramic model with the same 18K gold detailing as<br />

seen on the revolutionary Mi Mix.<br />

It was sent to us to review by GearBest, which is<br />

one of many Chinese companies offering to import<br />

tech to the UK and elsewhere. Pricing is just £381.91<br />

for 64GB and £429.65 for 128GB, though you’ll need<br />

to also factor into your budget import duty. This is<br />

usually calculated at 20 percent of the value printed<br />

on the shipping paperwork, plus an admin fee of<br />

around £11.<br />

We’ve reviewed many a Xiaomi phone sent to us<br />

by GearBest, and we’ve never experienced any issues.<br />

But we acknowledge that for some customers things<br />

can sometimes go wrong, and when they do you<br />

need to remember your rights are different when<br />

purchasing goods from outside the UK.<br />

Something else to consider is that different<br />

cellular frequencies are used in different countries<br />

across the globe, and these Chinese models may not<br />

necessarily work in your country of residence. In the<br />

UK what we typically see with Xiaomi phones is that<br />

they don’t support the 800MHz/Band 20 frequency<br />

which is relied on by O2, Giffgaff, Sky Mobile and<br />

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others for 4G connectivity. These customers will not<br />

receive anything faster than 3G connectivity without<br />

connecting to Wi-Fi, while customers of networks that<br />

support other 4G bands but also use 800MHz may find<br />

4G coverage patchier than they have done previously.<br />

Another thing that can make Xiaomi phones a<br />

poor fit for UK customers is their lack of Google apps.<br />

This is not true of all Xiaomi devices, and wherever<br />

possible you should look to buy a ‘Global’ edition of a<br />

Xiaomi phone which will include access to the Google<br />

Play store and Google services out of the box. Some<br />

‘International’ models also come with Google Play<br />

preinstalled, or allow you to install Google Services<br />

via the Mi App store.<br />

Sadly, the International version of the Mi 6 we<br />

have here does not come preinstalled with Google<br />

apps, and there’s no obvious way to add them. We’ve<br />

read that this may have something to do with MIUI<br />

8.0, a custom version of <strong>Android</strong> 6.0 Marshmallow<br />

that is preinstalled on the Mi 6, and if it is then<br />

there’s hope there will soon be a fix.<br />

Of course we’ve found a workaround, but it is one<br />

that won’t appeal to less techy users. Something to<br />

keep in mind before you rush ahead and buy what<br />

looks to be the best-priced flagship of the year.<br />

Add Google Services to Xiaomi Mi 6<br />

Full credit for this workaround goes to Jaasir, a<br />

Diamond Member of the MIUI community forums.<br />

• Download the necessary files (RAR; Extracted), then<br />

extract them to your PC or laptop’s desktop.<br />

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• Connect the Mi 6 via a USB-C cable and open an<br />

Explorer window to view its contents (if you’re on<br />

a Mac use the <strong>Android</strong> File Transfer tool).<br />

• Browse to Internal storage, MIUI, Backup, AllBackup<br />

(create that folder if it doesn’t already exist) and<br />

drop the file here to copy its contents to the phone.<br />

• On the Mi 6 open the Settings menu and go to<br />

Additional settings, Backup & reset, Local backups,<br />

then tap on the file you just added.<br />

• Tap Restore.<br />

• When the process has finished, restart the phone,<br />

then launch the Google Play store icon on the<br />

home screen. You should be prompted to enter<br />

your Google account details.<br />

Design<br />

It’s very rare (although not unknown – remember<br />

the LG G5 and the Google Pixel XL) for a company’s<br />

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flagship to look anything short of amazing. And so it is<br />

with the mirror-finish Xiaomi Mi 6, though this phone<br />

appeals for more than its basic good looks.<br />

The Mi 6 is fitted with a 5.15in screen, features<br />

very slim screen bezels, and is just 7.5mm thick with<br />

almost slippery smooth, rounded edges at the rear<br />

that make it feel ever so comfortable in the hand.<br />

As manufacturers look to differentiate themselves<br />

on screen size and quality, with flagships that get<br />

larger with every new release, Xiaomi is sticking to its<br />

ground. This is a relatively compact phone that will<br />

be ideal for those customers who think the market is<br />

beginning to outgrow them.<br />

We still have yet to see a Quad-HD Xiaomi phone<br />

– this Mi 6 has a full-HD panel with a 1920x1080-<br />

pixel resolution and a density of 428ppi – but Xiaomi<br />

is not alone. It’s funny that the company it is most<br />

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often accused of copying, and one that is perhaps the<br />

biggest and best-known in the western world, also has<br />

no Quad-HD smartphone in its line-up. (Hint: Xiaomi<br />

is also known as China’s Apple.)<br />

We have to say we’re inclined to agree with Apple’s<br />

claims that you don’t need Quad-HD: though you<br />

absolutely can tell the difference between full- and<br />

Quad-HD, so don’t believe all that ‘Retina’ BS, the Mi 6<br />

is perfectly clear at this resolution. This is not a screen<br />

you’d find yourself complaining about.<br />

With increasing screen resolutions also comes<br />

increasing demands placed on the battery, of course,<br />

and this is a standout area for the Mi 6, fitted as it is<br />

with a 3,350mAh cell that supports Quick Charge<br />

(but not wireless charging) and may even keep<br />

going two days. So the full-HD screen is a trade-off<br />

we’re more than happy to make – especially when<br />

that display is as bright (1- to 600 nits) and vibrant<br />

as this one, with great contrast, realistic colours and<br />

excellent viewing angles.<br />

Xiaomi claims the Mi 6 has four-sided glass, which<br />

isn’t as amazing – or confusing – as it sounds. Really it<br />

means it is curved on the corners as well as the edges,<br />

and only slightly – we’re not talking curved in the<br />

same sense as we are with the Galaxy S8.<br />

The Mi 6’s design isn’t a huge departure from the<br />

Xiaomi Mi 5s before it, which means you still get the<br />

under-glass fingerprint scanner on the home screen<br />

that sort of looks like the button fell off (we’re not<br />

overly keen on it), but it has returned to the glass rear<br />

of the Mi 5 that was upgraded to aluminium for the<br />

5s. You still get a tough steel frame, and to be honest<br />

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we much prefer the Galaxy-esque glass look even<br />

if it may be more vulnerable to accidental damage<br />

and oh so many fingerprints.<br />

Our photo black review sample looks very much<br />

like a smaller version of the Mi Note 2, but with the<br />

camera - sorry, cameras - found flush to the frame<br />

in the top left corner. This is not the first Xiaomi to<br />

feature a dual-camera (the Redmi Pro also had one),<br />

but it is the first dual-camera Xiaomi flagship. We’ll<br />

talk more about its photography credentials later on.<br />

The Mi 6 is said to be splashproof, which is<br />

something we’ve not seen before from Xiaomi. As<br />

such it features a sealed SIM tray and lined ports.<br />

You’ll find USB-C on the bottom, as before, and<br />

the volume rocker in line with the SIM tray on the<br />

opposite side of the device. This sits just above the<br />

power button, while there’s an IR blaster (which is<br />

becoming increasingly rare) at the top.<br />

But something is missing here: the 3.5mm<br />

headphone jack. Xiaomi is the latest phone maker<br />

to drop the headphone jack in favour of USB-C<br />

audio. Apple did the same thing with its iPhone 7 and<br />

iPhone 7 Plus last September, which caused a lot of<br />

complaints from users, although in the end everyone<br />

just got on with it. That’s probably because Apple<br />

supplied a headphone adaptor in the box, which<br />

is what Xiaomi has also done here. Alternatively,<br />

you can buy yourself a pair of wireless or USB-C<br />

headphones, or rely on the phone’s built-in audio –<br />

which isn’t bad, thanks to a pair of stereo speakers.<br />

The Mi 6 is available in black, silver or blue, plus<br />

there’s a ceramic version.<br />

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Performance<br />

Well, what can we say about the Mi 6’s performance:<br />

it’s breathtaking. The Xiaomi features this year’s<br />

class-leading processor – the octa-core Qualcomm<br />

Snapdragon 835 – but while its rivals pair this chip<br />

with 4GB of DDR4 RAM Xiaomi specifies 6GB. It’s likely<br />

to get some competition soon from the upcoming<br />

OnePlus 5, which is also rumoured to feature this<br />

setup, but for now this powerhouse is unmatched in<br />

the smartphone world.<br />

And that is proven by its extraordinary performance<br />

in our benchmarks, as we will reveal below.<br />

The Snapdragon 835 is a 10nm chip built in<br />

partnership between Samsung and Qualcomm, which<br />

meant no phone manufacturer was allowed to use<br />

it until the Galaxy S8 had been unveiled. Thus the<br />

LG G6, which would normally be a rival for the latest<br />

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Xiaomi, was forced to use last year’s Snapdragon 821<br />

(as seen in the 5s). Its benchmarking performance is<br />

therefore much lower.<br />

Samsung doesn’t actually use the Snapdragon 835<br />

in the UK – here you get the Exynos 8895 – but the<br />

Xiaomi still beat its performance in our benchmarks.<br />

The Snapdragon 835 is a 10nm chip, which improves<br />

on Qualcomm’s previous 14nm chips with increases<br />

of up to 30 percent in efficiency, 27 percent in<br />

performance and 40 percent in power consumption.<br />

It runs at a clock speed of up to 2.45GHz with a<br />

big.LITTLE architecture, which means four of the<br />

eight cores run at a lower 1.8GHz for efficiency.<br />

We ran the Mi 6 through our usual benchmarks and<br />

found some outstanding results. In Geekbench 4 it<br />

recorded 6472 points multi-core (1940 single-core),<br />

and it notched up a huge 170,709 points in AnTuTu.<br />

In graphics benchmark GFXBench the Xiaomi<br />

proved itself absolutely capable of all kinds of gaming<br />

and media playback, with a very high 59fps in T-Rex,<br />

52fps in Manhattan, <strong>39</strong>fps in Manhattan 3.1 and 25fps<br />

in Car Chase. It’s worth pointing out that we run the<br />

on-screen tests since they are more closely related to<br />

real-world usage, though other phone reviewers often<br />

quote the offscreen results that are typically higher.<br />

We also ran the JetStream JavaScript test, and the<br />

Mi 6’s 70 result is as good as it gets in the <strong>Android</strong><br />

world. Only iPhones have scored higher in our tests.<br />

Connectivity<br />

We touched on the fact that this Xiaomi phone does<br />

not support 800MHz (Band 20) 4G LTE in the UK, but<br />

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that 2,100- and 2,600MHz 4G are covered, and that<br />

those customers affected will still be able to receive<br />

3G. However, something we left out was that the Mi<br />

6 actually accepts two SIMs, operating in a dual-SIM<br />

dual-standby fashion.<br />

If you need to balance work and play and don’t<br />

want to carry around two phones, or if you’re going<br />

abroad and want to use a local SIM for data, this is a<br />

useful – and very popular outside the UK – setup. The<br />

Mi 6 accepts two Nano-SIMs. In common with other<br />

Xiaomi phones one of these SIM slots can alternatively<br />

be used to add a microSD card up to 128GB in<br />

capacity, though with internal storage options of 64-<br />

and 128GB you may find you don’t need one.<br />

The Xiaomi supports Bluetooth 5.0, GPS, GLONASS,<br />

NFC, dual-band 802.11ac Wi-Fi and even an IR blaster,<br />

which are becoming increasingly rare but people still<br />

like them for their ability to turn your phone into a<br />

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Auto mode<br />

remote control. Bizarrely, this was taken off the Xiaomi<br />

Mi 5s, making it even more apparent that this is an<br />

update to the Xiaomi Mi 5 rather than the Mi 5s.<br />

Something that is missing, though, is the<br />

headphone jack, which has been swapped out for<br />

a USB-C port in order to allow space for a highercapacity<br />

battery. This may be a deciding factor for<br />

you if you’re keen on audio.<br />

The fingerprint scanner is exactly the same setup as<br />

we saw in the Xiaomi Mi 5s, which is to say very good<br />

- although we’re not personally keen on the way the<br />

front of the device looks. The recessed area in which<br />

you place your finger just looks odd, and we yearn for<br />

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HDR mode<br />

the physical response pressing an actual button would<br />

offer. But it is the future, increasingly so, and it actually<br />

works incredibly well – fast and accurate.<br />

Cameras<br />

The Xiaomi Mi 5s was fitted with the Sony IMX378, a<br />

12Mp camera also used by the Google Pixel and one<br />

that offers very good image quality. It’s improved<br />

things further for the Xiaomi Mi 6, now fitted with two<br />

12Mp cameras – one with a wide-angle f/1.8 lens and<br />

the other a f/2.6 telephoto lens. Key specs include<br />

a 10x digital zoom, 2x optical zoom, four-axis OIS<br />

and PDAF. It can also shoot 4K video, offers various<br />

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shooting modes including manual, beautify, Tilt-shift<br />

and group shot, plus real-time filters. After the photo<br />

is taken there are also some decent editing tools.<br />

We were impressed with the quality of our test<br />

images, which were very well exposed and offered<br />

very realistic colours. Detail was softer than we were<br />

expecting, however. The front camera has also been<br />

upgraded from 4- to 8Mp, which is plenty clear<br />

enough for video chat and selfies.<br />

Software<br />

The Xiaomi Mi 6 runs MIUI 8.2, which is a custom<br />

version of <strong>Android</strong> 6.0 Marshmallow (the latest version<br />

of <strong>Android</strong> is Nougat, and <strong>Android</strong> O is expected<br />

within the next few months). The main differences<br />

you’ll notice are the lack of an app tray – everything<br />

is laid out on the home screen in an iPhone-esque<br />

fashion – and you’ll find some changes in the Settings<br />

menu. Fortunately there’s a search option at the top<br />

that makes it easier to find what you’re looking for.<br />

Oh and, of course, the lack of Google Play. Which<br />

is a real issue for UK users (if you intend to use the Mi<br />

6 only for calls and texts you don’t need a Mi 6). Until a<br />

Global model is offered with Google Play preinstalled<br />

we wouldn’t recommend the Mi 6 to UK users who<br />

don’t know what they’re doing. Although we managed<br />

to get Google Play and various apps installed as we<br />

have outlined earlier in this review, we did still run into<br />

the odd issue, including a Gmail error message that<br />

said it was having trouble with Google Play Services.<br />

You can, of course, use Xiaomi’s own apps for<br />

such things as email – you don’t have to use Google<br />

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services at all. But if you’re already using them on your<br />

current phone, it makes no sense to switch now.<br />

MIUI 8 has some cool features of its own, including<br />

Dual apps, which in essence lets you run two instances<br />

of one app, and in a similar vein you can also et up a<br />

second space on the phone – it’s almost like having<br />

two phones. There’s a Child mode, too.<br />

You can individually lock any app on the phone,<br />

should you rather not lock the phone itself or you<br />

want a second layer of security, and you can tweak<br />

various things such as the theme and which side of<br />

the home button your back and multi-tasking options<br />

sit. You can make use of a Quick ball, which places<br />

on screen a shortcut to options such as screenshot<br />

and lock, although in common with the one-handed<br />

mode (which shrinks the size of the screen to a more<br />

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manageable area) it is more useful for the larger<br />

models in Xiaomi’s line-up.<br />

Verdict<br />

This really is an amazing phone, and only the Chinese<br />

software puts us off recommending it for a UK<br />

audience. It is crazy fast, crazy beautiful and crazy<br />

priced. If you know your way around <strong>Android</strong> go and<br />

get one, and you won’t be disappointed. Marie Brewis<br />

Specifications<br />

• 5.15in full-HD (1920x1080, 428ppi) four-sided curved<br />

glass<br />

• MIUI 8.2 (<strong>Android</strong> 6.0)<br />

• 2.45GHz Qualcomm Snapdragon 835 octa-core chip<br />

• 653MHz Adreno 540 GPU<br />

• 6GB LPDDR4 RAM<br />

• 64/128GB storage (no microSD support)<br />

• Under-glass fingerprint scanner<br />

• USB-C audio (no headphone jack)<br />

• Dual-SIM dual-standby<br />

• 4G FDD-LTE B1/B3/B5/B7/B8<br />

• 2x2 MU-MIMO dual-band 802.11ac Wi-Fi<br />

• Bluetooth 5.0<br />

• GPS, GLONASS<br />

• USB-C<br />

• 12Mp dual-camera, 2x optical zoom, 4-axis OIS,<br />

PDAF, f/1.8 and f/2.6 aperture<br />

• 8Mp front camera<br />

• 3,350mAh non-removable battery, Quick Charge<br />

• 145.1x70.4x7.5mm<br />

• 168g<br />

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HtC u ultra<br />

£649 inc Vat from fave.co/2s3s1gq<br />

Okay, we know – we are meant to review every<br />

smartphone in isolation, without relentlessly<br />

comparing it to others in order to assess it.<br />

But by summer <strong>2017</strong> we have already had great things<br />

to say about the Samsung Galaxy S8, the Huawei<br />

P10 and the LG G6. The HTC U Ultra was announced<br />

before any of these phones, back in January at a<br />

press conference. HTC has adopted the ‘U’ branding<br />

because that’s who it says this phone is for – you. It<br />

believes it has designed a highly personal device.<br />

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It’s definitely different enough to stand out, and<br />

we truly wanted to love this phone. In everyday use it<br />

does make a half decent argument for itself, but given<br />

its obvious flaws, it’s impossible for me to say outright<br />

that you should buy it. It simply isn’t good enough.<br />

Design<br />

HTC considers itself ‘the master of metal’ but the<br />

design mantra of the U series phones is ‘Liquid<br />

Surface’, achieved with glass. Liquid surface doesn’t<br />

really mean anything, but refers to the attractive depth<br />

effect the glass takes on, as opposed to Samsung’s<br />

method of placing colour sheets under a piece of<br />

glass that gives a flatter, 2D effect.<br />

Before you even turn it on, it’s a beautiful device.<br />

With this break from metal phones, HTC has at<br />

least made the U Ultra to the highest build quality<br />

standards. But it’s just too big. Absolutely huge, in<br />

fact. Now, we’re sure that many people out there<br />

still prefer the presence of a bit of bezel. Bezelfree<br />

devices may be the latest trend, but they are<br />

debatably harder to hold (the Xiaomi Mi Mix in<br />

particular is all screen and hard to grip without<br />

registering erroneous touches on the display).<br />

The U Ultra has a big old bezel at the chin, and<br />

what appears like a bigger one at the forehead. The<br />

chin houses a responsive fingerprint sensor and<br />

capacitive <strong>Android</strong> navigation buttons that look<br />

oddly too small for the design.<br />

It appears HTC has copied this set up from<br />

the HTC 10, but because the U Ultra is so much<br />

bigger, there’s tons of unused space and the design<br />

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looks wrong, almost like a manufacturing error,<br />

as there’s no good reason why there should be so<br />

much unused space. This is not good on a highend<br />

phone, and we frequently missed the back and<br />

recent apps buttons because they are tiny and don’t<br />

stay backlit (though you can change this in settings<br />

to the detriment of battery life).<br />

Once you turn it on, you see that the large<br />

bezel at the top houses a secondary display that is<br />

operated separately to the 5.7in main display (with<br />

more bezel to spare, by the way).<br />

The U Ultra’s size means that it is undoubtedly<br />

a two-handed device. Even scrolling through<br />

Twitter with one hand on the train is perilous<br />

such is the unwieldy nature of the phone.<br />

Maybe it’s our nostalgia for the brand, but<br />

despite these niggles it’s still nice to see HTC do<br />

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something different and the U Ultra is certainly that.<br />

While HTC’s phones have typically been variations<br />

of grey with a sleek brushed finish, the U Ultra is<br />

altogether more striking.<br />

Whether it’s striking in good way will depend on<br />

your personal taste. There are four colours to choose<br />

from, the Sapphire Blue and Brilliant Black options are<br />

best and the latter has a slightly green tint. However,<br />

the pearlescent Ice White and Cosmetic Pink colours<br />

are more garish but perhaps that’s what you’re after.<br />

Our white review sample did grow on us though,<br />

with a slight pink glint in the right light.<br />

The curved glass makes for a comfortable fit in<br />

the hand and although the material may be strong<br />

and harder to scratch, it has various downsides.<br />

The lack of friction makes the device slippery, it’s<br />

a fingerprint magnet and, we suspect, prone to<br />

shattering if you drop it.<br />

A clear case is included in the box to help with<br />

some of these issues but of course makes the<br />

phone even bigger and heavier.<br />

Everything else is in check, with USB-C and a<br />

speaker on the bottom, SIM tray with two slots<br />

(though one gives the option for microSD up to<br />

256GB) on the top, a textured power button and<br />

volume rocker on the right edge and nothing on the<br />

left edge. The power button is nicely textured but<br />

after this reviewer dropped the phone once, it lost its<br />

tactile click and is now mushy.<br />

Painfully, there is no headphone jack on the U<br />

Ultra so HTC is following in the footsteps of Apple and<br />

Motorola on this front. It’s a straight up crime that a<br />

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The HTC U Ultra is a<br />

magnet for fingerprints<br />

USB-C to headphone jack dongle is not included in<br />

the box, and has meant we were immediately put off<br />

listing to music or podcasts on the phone.<br />

You do get a pair of USonic headphones that utilize<br />

the reversible port though, but there aren’t the best.<br />

More on that further into this review.<br />

The U Ultra retains HTC’s BoomSound stereo<br />

speakers but like the flagship 10, only one faces<br />

forward. There are four microphones on the handset<br />

too for the capture of better audio in videos.<br />

Overall the design is bold, different but frustrating<br />

after extended use. I use a lot of phones and the initial<br />

good impressions of the U Ultra are suddenly dulled<br />

when you hold a better designed phone (in one hand)<br />

and realise the U Ultra is a step backwards from the<br />

marvellous HTC 10.<br />

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Display<br />

In <strong>2017</strong> as we see bezels shrink and screens get taller,<br />

the HTC U Ultra has gone full traditional phablet – it’s<br />

a big old device at 162.4x79.8x8mm, housing a 5.7in<br />

Super LCD display with a 2560x1440 resolution and<br />

513ppi. The screen produces colours excellently, and<br />

we have no complaints when viewing video, web<br />

browsing or playing games.<br />

Then there’s also a small, thin strip screen at the<br />

top of the device like we saw on the LG V10 and V20.<br />

It’s two inches with a resolution of 1040x60.<br />

We can’t say that this is a feature we ever hankered<br />

after, and in fact now that we have it on the U Ultra,<br />

it’s kind of annoying. Not because it makes an already<br />

large phone even bigger, but because it also isn’t very<br />

useful. You can scroll through customisable panels<br />

for weather (the best one), app shortcuts, reminder,<br />

calendar, favourite contacts and music controls.<br />

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The weather auto updates with forecasts, which<br />

is cool, and the reminder panel is good for ‘get milk’<br />

and other temporary mind jogs. But the app shortcuts<br />

are redundant when you can hit home and tap the<br />

app anyway, and the whole display is only on when<br />

the main screen is.<br />

With both screens off, raise to wake shows the<br />

time, date, notification icons, battery and weather<br />

on the secondary display. You can then scroll<br />

through all the normal modes, with an additional<br />

quick toggle menu for access to Wi-Fi, flashlight,<br />

Bluetooth and more. Bafflingly this handy option<br />

is only available when the phone is locked.<br />

A secondary screen is not high on the list of<br />

consumers’ must-have features on a phone, and<br />

the way it has been hurriedly implemented on the<br />

U Ultra is disappointing. Okay, you can read the first<br />

line of a notification when you’re in another app<br />

without obstructing what you’re seeing, but it means<br />

an already huge phone has to be bigger, and doesn’t<br />

improve the user experience. It complicates it.<br />

Performance<br />

Aside from the screens, the phone runs on the<br />

Snapdragon 821 processor also found in the OnePlus<br />

3T and LG G6, paired with 4GB RAM. There’s definitely<br />

enough power under the hood for most people,<br />

and the 821 is a proven chip despite the 835 now<br />

debuting on the Galaxy S8.<br />

4GB RAM is still all you really need on a phone too<br />

short of doing literally every computing task on it at<br />

once, and the U Ultra stood up to solid performance<br />

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in multitasking. App load times are good, as is<br />

switching between apps.<br />

Units ship with a generous 64GB storage, but that<br />

is becoming standard for flagship <strong>Android</strong> devices<br />

today. A limited edition 128GB version with Sapphire<br />

glass is available in Taiwan.<br />

In terms of pure power, the U Ultra is a high-end<br />

device, if not the most powerful. But with constant use<br />

it feels limited and overblown at the same time, which<br />

makes for a frustrating experience. The hardware and<br />

software are inextricably linked, but not in a good way.<br />

It is also a weighty device at 170g, not helped by its<br />

stretched dimensions.<br />

There’s also everything else you’d expect; NFC,<br />

Bluetooth 4.2, 11ac Wi-Fi and fast charging with Quick<br />

Charge 3.0. But there’s no wireless charging despite<br />

the move to glass (metal phones prohibit it), and no<br />

waterproofing whatsoever. These things won’t matter<br />

to everyone, but many competing <strong>Android</strong> phones<br />

now have both as standard, and at £649 the U Ultra<br />

really should have one or both.<br />

There’s also no headphone jack, and the sad fact of<br />

the matter is HTC can’t get away with this. Apple can.<br />

It’s not fair, but it’s true.<br />

Even though we’d prefer a headphone port on the<br />

iPhone 7, at least Apple shipped an adapter with every<br />

phone. In the UK, you don’t get an adapter with the<br />

HTC U Ultra and the UK HTC site doesn’t stock it, so<br />

you have to use the bundled headset.<br />

That’s fine if you like black HTC in-ear headphones,<br />

but we struggle with comfort of in-ears. So with no<br />

other option besides Bluetooth headphones, we<br />

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immediately considered the U Ultra a no-go for audio.<br />

This is bad for HTC – we won’t be the only one who<br />

will grimly persevere with the included headphones.<br />

They are too bass heavy and there’s not a whole lot<br />

else to say other than to repeat my frustration.<br />

Camera<br />

The camera is a 12Mp sensor with OIS while the front<br />

facing camera is 16Mp. The latter can use UltraSelfie<br />

with UltraPixel tech (lot of ultra going on here), a<br />

mode that is four times more sensitive to light than<br />

the normal mode. Get ready to photo that face.<br />

Photos come up well but can look a tad washed<br />

out or too dark – the lighting conditions generally<br />

have to be spot on or the sensor struggles.<br />

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It wasn’t this dark when<br />

we took this photo<br />

The rear-facing snapper can also take in 2160p<br />

video at 30fps. The camera app is a little tricky to use<br />

and feels a bit toy like, but once you’ve found the<br />

settings menu then it can produce very good, if not<br />

class leading, images. The camera bump is also huge<br />

on an already thick phone. Surely HTC could have<br />

made it flush?<br />

Battery<br />

And then there’s the battery – it’s 3,000mAh, which<br />

simply isn’t enough for a phone with two displays.<br />

This phone is physically massive, and it’s simply not<br />

a big enough cell to keep it going. The U Ultra came<br />

off charge most mornings at 8am and was hitting<br />

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20 percent before 6pm while we were testing all its<br />

features. Screen on time is frustratingly low, meaning<br />

the U Ultra is nowhere near being a power user’s<br />

phone, when the two displays and large dimensions<br />

mean this is the main thing it should be.<br />

HTC hasn’t commented on why the battery<br />

is so small, but considering it says it left out the<br />

headphone jack to easier design a curved back,<br />

it reeks of a company trying to be different with<br />

design to stand out, yet try to appeal to an iPhone<br />

audience by copying Apple’s most annoying design<br />

decision of recent times. Go figure.<br />

Overall, the U Ultra’s unwieldy design could<br />

be forgiven if it was a two-day powerhouse with<br />

waterproofing and a headphone jack. The fact that<br />

it’s not is bitterly disappointing.<br />

Software<br />

The phone’s UI is still HTC’s Sense, which is quite close<br />

to stock <strong>Android</strong>. HTC has moved even closer to stock<br />

<strong>Android</strong> since the 10, and our U Ultra review unit ran<br />

7.0 Nougat. Rather than replicating every Google app<br />

with an HTC equivalent, the U Ultra pushes you to use<br />

Google’s Photos, Gmail, Calendar and everything else.<br />

Sense has become very discreet, save for the HTC<br />

Sense Companion you will find on the U Ultra. HTC<br />

calls it AI, but it isn’t AI – it’s a set of reminder and<br />

tutorial functions that pop up from time to time to<br />

help you out. Sometimes it’s simply to say that the<br />

phone is checking performance for you and will let<br />

you know if an app is using too much power, or to<br />

let you know about traffic in your area.<br />

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These prompts feel untargeted, and despite<br />

the fact it’s meant to learn your habits, we found it<br />

next to useless. We know <strong>Android</strong> tends to prompt<br />

you to manage power efficiency and such, but<br />

we’d rather this phone just did it for me rather than<br />

telling me it’s possible. The phone also doesn’t<br />

yet have Google Assistant, so you’re left with the<br />

inferior Google Now function and an invasive and<br />

unhelpful Companion. We used neither.<br />

The USonic headphones work with the software<br />

to enhance your listening experience on the phone,<br />

but we felt like the technology wasn’t up to much.<br />

It apparently analyses your inner ear and adjusts the<br />

audio output to suit (in our experience by cranking<br />

up the bass far too loud).<br />

It’s not adaptable, so won’t adapt to your<br />

surroundings unless you manually go through the<br />

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procedure again. Some may find it beneficial, but we<br />

feel it’s one more thing HTC didn’t automate that<br />

delivers a less than satisfactory user experience.<br />

Despite this, Nougat runs fast and responsive, and<br />

the notification shade is one of the best we’ve used<br />

for quick replies and actions. In fact, the efficient<br />

software is one of the best things about this phone.<br />

On the HTC 10, the hardware amplified its quality<br />

but paired with the U Ultra’s hardware it makes<br />

the software feel unremarkable and clunky. The<br />

default settings display text and icons very large,<br />

which adds to the unrefined overall feeling we<br />

have about the device as a whole.<br />

Verdict<br />

HTC has confused us with this phone. The HTC 10<br />

fixed the problems of the One M9 but the U Ultra<br />

is a Frankenstein device. When a phone gives a<br />

better impression powered off than on, you know<br />

you’re in trouble. It’s not a bad phone full stop, but<br />

it does a lot to an unacceptably middling standard.<br />

It feels cobbled together despite the<br />

liquidity of its beautiful design and makes too<br />

many compromises with its massive body, no<br />

headphone jack or waterproofing, a small battery,<br />

and gimmicky use of the secondary display.<br />

In a year of excellent high-end smartphones,<br />

it’s impossible to recommend the U Ultra above<br />

the Galaxy S8, LG G6 or OnePlus 3T to name but<br />

a few. The HTC U 11 is just around the corner,<br />

but we are worried that HTC may soon find itself<br />

powering off for good. Henry Burrell<br />

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Specifications<br />

• 5.7in Quad HD LCD screen (2560x1440)<br />

• 2in second screen (1040x160)<br />

• <strong>Android</strong> 7.0 Nougat<br />

• Qualcomm Snapdragon 821 processor<br />

• 4GB RAM<br />

• 64GB (up to 256GB via microSD)<br />

• 12Mp UltraPixel rear camera with phase-detection<br />

and laser auto focus, OIS and dual-tone flash<br />

• 16Mp front camera with selfie panorama<br />

• Dual-band 11ac Wi-Fi<br />

• NFC<br />

• Bluetooth 4.2<br />

• GPS<br />

• Fingerprint scanner<br />

• USB Type-C<br />

• BoomSound Audio<br />

• Non-removable 3,000mAh battery<br />

• Nano-SIM<br />

• 162x80x8mm<br />

• 170g<br />

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uMIdIGI C note<br />

£106 inc Vat from fave.co/2s3phzs<br />

UMIDIGI has turned out some great-looking<br />

phones of late, and despite its budget price<br />

tag the C Note is no different.<br />

Available from GearBest in grey or gold at the<br />

low price of £106, the UMIDIGI C Note is a metal<br />

unibody phone with a 5.5in full-HD screen and<br />

some mid-range specs. It supports all three UK 4G<br />

bands – and on both of its twin SIM slots.<br />

Before you jump in and buy the C Note, remember<br />

to factor in import duty to the purchase price. This is<br />

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calculated at 20 percent of the value on the shipping<br />

paperwork, plus an admin fee of around £11.<br />

Design<br />

The C Note has the same premium design as the<br />

flagship UMIDIGI Z Pro, with an aluminium alloy<br />

body and a large, bright full-HD screen. It’s 0.1mm<br />

thicker than its brother, but otherwise has identical<br />

dimensions, and is 3g lighter at 172g.<br />

Slim screen bezels and gently rounded edges at<br />

the rear make the C Note feel great in the hand. The<br />

screen features the same 2.5D curved glass, too,<br />

which makes everything feel seamless as you run<br />

your finger across its surface.<br />

This handset is very well made for a budget phone,<br />

with no gaps, creaking or flex. The metal should prove<br />

reasonably tough against accidental drops, while<br />

Dragontrail glass protects the screen.<br />

This panel is the same as that found on the Z Pro,<br />

a full-HD Sharp IGZO display that is sharp, bright and<br />

offers decent contrast and viewing angles. You can<br />

adjust the colour temperature and turn on Adaptive<br />

brightness in the settings, too.<br />

The rear camera protrudes only very slightly at the<br />

rear, but fitted with the supplied clear protective gel<br />

case you wouldn’t know any different. Unlike on the<br />

Pro you get just the one 13Mp camera here, with a<br />

5Mp selfie camera at the front.<br />

You’ll see two grilles at the bottom of the handset,<br />

which sit either side of a Micro-USB port – one of the<br />

few obvious signs that this smartphone has a cheaper<br />

price tag. There is actually just the one speaker inside,<br />

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with a mic concealed below the other grille. The<br />

3.5mm headphone jack is found at the top.<br />

A pin-operated SIM tray is found at the top of<br />

the phone’s left edge, and this is a hybrid tray that<br />

can accept either two Nano-SIMs or one Nano-SIM<br />

and a microSD card up to 256GB in capacity. The<br />

built-in 32GB of storage is already very generous<br />

at this price point.<br />

We’re not overly keen on the Home button,<br />

which you tap rather than press – it just doesn’t<br />

feel very natural, though we’re sure you’d become<br />

familiar with it reasonably quickly. Either side of this<br />

are multitasking and back buttons, though with no<br />

labels it takes a little getting used to.<br />

Built into this home button is a touch-style<br />

fingerprint scanner, which worked very well and<br />

very quickly in our tests. It’s a shame that the phone<br />

has no NFC support, since this would have enabled<br />

mobile payments on the C Note.<br />

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Performance<br />

So the budget price of this phone is not at all evident<br />

from the outside, but inside there is some decidedly<br />

low- to mid-range hardware. Real-world performance<br />

is still pretty decent, especially preinstalled with the<br />

latest <strong>Android</strong> 7.0 Nougat out of the box, but you’re<br />

not going to get anything close to that achieved by<br />

the UMIDIGI Z Pro here.<br />

In gaming framerates the difference in power is<br />

most noticeable, but benchmark results are lower<br />

across the board. To give you an idea of what we’re<br />

talking about here, the UMIDIGI C Note is a much<br />

closer rival to the Ulefone Gemini – it’s nothing to<br />

write home about, and UK budget phones such as<br />

the Moto G5 perform better.<br />

But speed isn’t everything to everyone, and the<br />

1.5GHz MediaTek MT6373T quad-core chip (based on<br />

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the Cortex-A53) and ARM Mali-T720 MP2 GPU are up<br />

to the job of daily tasks. UMIDIGI also specifies 3GB<br />

of RAM, which will help improve multitasking.<br />

We ran our usual benchmarks and recorded a<br />

low single-point score of 672 in Geekbench 4, and<br />

a still pretty low 1872 points multi-core. AnTuTu also<br />

clocked the C Note at <strong>39</strong>,691 points.<br />

Gaming performance was lower, with just 11fps<br />

recorded in GFXBench T-Rex (the best phones achieve<br />

60fps here), 4fps in Manhattan and 3fps in Manhattan<br />

3.1. This isn’t a phone you’d choose for playing games,<br />

though it is capable of casual titles if you keep down<br />

the detail settings. Its JetStream JavaScript score of<br />

20.7 is about average for a budget phone but, again,<br />

on the low side.<br />

Battery life is very good from the 3,800mAh cell –<br />

you should get two days’ use with moderate use. (And<br />

you can always use a power bank if you need more.)<br />

Connectivity<br />

The only real thing missing from this phone in terms<br />

of connectivity support is NFC, as we mentioned<br />

earlier. This will be frustrating if you want to make<br />

mobile payments, but it shouldn’t be too much of<br />

an annoyance otherwise.<br />

There’s 802.11n Wi-Fi support, as well as GPS,<br />

GLONASS and Bluetooth 4.1. More interestingly, this<br />

is a dual-SIM phone that can support 4G on either<br />

card (not all dual-SIM phones do). It operates in<br />

dual-standby mode.<br />

Both are Nano-SIM slots and support all three UK<br />

4G bands (if you’re buying elsewhere then check<br />

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Auto mode<br />

out our advice on how to tell whether a phone is<br />

supported by your network), but annoyingly you must<br />

choose between either dual-SIM or microSD – you<br />

can’t have both.<br />

Cameras<br />

The C Note is fitted with a 13Mp Samsung S5K3L8<br />

rear camera with phase-detect autofocus and a<br />

dual-LED flash at the back, and a 5Mp selfie camera<br />

at the front. At first glance the camera app is rather<br />

basic, with just Normal, HDR and Panorama modes<br />

and no real-time filters to speak of, but there’s also<br />

a Professional Camera mode which UMIDIGI claims<br />

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HDR mode<br />

can help you to take DSLR-quality images. This gives<br />

you loads of control over your images, with sliders for<br />

everything from saturation and brightness to ISO and<br />

white balance. To be honest, the quality of the camera<br />

isn’t that good, but for the money it isn’t bad. Even in<br />

Auto mode we saw natural colours and a reasonable<br />

amount of detail, though blurred edges are visible.<br />

With HDR mode switched on things look much better,<br />

but there is a lot of image sharpening in evidence.<br />

The main camera is capable of video recording at<br />

1080p but by default is set at 720p. You can turn on<br />

electronic image stabilization in the Video settings (or<br />

rather Vedio settings).<br />

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The selfie camera isn’t up to much, with a very soft<br />

image. You can make use of a beauty mode, turn on<br />

anti-shake and control such things as white balance<br />

and scene mode.<br />

Software<br />

It’s refreshing to see a budget phone supplied with the<br />

latest version of <strong>Android</strong> (7.0 Nougat) out of the box.<br />

This is a vanilla version of the OS, with no deviations<br />

from standard <strong>Android</strong> – it should feel instantly<br />

familiar. Nova Launcher is preinstalled, but there’s<br />

nothing else in the way of preinstalled bloatware.<br />

You can double-click to wake the screen, change<br />

the colour of the notification LED for incoming calls,<br />

and rearrange the order of the touch buttons below<br />

the screen.<br />

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Verdict<br />

The UMIDIGI C Note is a very well-designed budget<br />

smartphone with a premium design. Performance is<br />

lacking, but capable, and the camera can produce<br />

decent results in good lighting. A good budget buy.<br />

Marie Brewis<br />

Specifications<br />

• 5.5in full-HD (1920x1080) IGZO Sharp 2.5D display,<br />

Dragontrail glass protection<br />

• <strong>Android</strong> 7.0 Nougat<br />

• 1.5GHz MediaTek MT6373T quad-core Cortex-A53<br />

64-bit processor<br />

• ARM Mali-T720 MP2 GPU<br />

• 3GB RAM<br />

• 32GB storage (up to 256GB via microSD)<br />

• 4G LTE on dual Nano-SIMs (dual-standby), supports<br />

all three UK bands<br />

• 802.1a/b/g/n Wi-Fi<br />

• Bluetooth 4.1<br />

• GPS<br />

• GLONASS<br />

• OTG<br />

• 3.5mm headphone jack<br />

• Micro-USB<br />

• 13Mp Samsung S5K3L8 PDAF rear camera with dual-<br />

LED flash, Professional Camera mode<br />

• 5Mp selfie camera<br />

• Front TouchID fingerprint scanner<br />

• 3,800mAh battery (two-day life)<br />

• 154.7x76.6x8.3mm<br />

• 172g<br />

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ulefone armor<br />

£122 inc Vat from tinyurl.com/yd2t27qg<br />

We all try to look after our smartphones and<br />

protect them from damage, but for some<br />

users doing so is almost impossible. If your<br />

job involves manual labour or you’re into extreme<br />

sports, your phone is more vulnerable to the elements<br />

than most. For these type of users a rugged phone<br />

such as this Ulefone Armor will make a great purchase.<br />

Available from GearBest at the attractive price<br />

of £122, the Armor is IP68-certified waterproof,<br />

dustproof, shockproof and can withstand<br />

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temperatures from -40°C to 80°C. With a Gorilla<br />

Glass 3 coating the screen is also scratchproof.<br />

Ulefone claims it has an extra strong signal thanks<br />

to a large antenna and that plastic casing, which<br />

combined with built-in GPS and a compass will be<br />

useful in the great outdoors. Battery life is also good<br />

from the 3500mAh lithium-polymer cell, and there’s<br />

a dedicated SOS button should you get lost.<br />

In other respects this isn’t the most exciting<br />

smartphone, but with reasonable performance it<br />

will get the job done.<br />

If you decide to go ahead and buy the Ulefone<br />

Armor from GearBest you should be prepared to<br />

factor import duty into the overall cost. This is<br />

calculated at 20 percent of whatever value is on the<br />

shipping paperwork, plus an admin fee of around £11.<br />

Design<br />

The design of the Armor is perhaps the most<br />

interesting thing about it. With a blend of TPU and<br />

polycarbonate plastic and rubber, nothing is getting in<br />

or out of this case - water, dust or otherwise.<br />

Ulefone claims it uses waterproof gum to attach<br />

this case to the phone, and waterproof film to cover<br />

any inevitable gaps. The touchscreen has also been<br />

optimised to work effectively with wet fingers, and<br />

worked well in our tests. The Armor has an IP68 rating,<br />

which means it can withstand up to 1.2m of water for<br />

up to 30 minutes, but in Ulefone’s own testing it was<br />

able to withstand up to 1.5m of water in that time.<br />

The rugged case adds some thickness to the<br />

smartphone, which measures 12.5mm at its thickest<br />

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point. Thankfully, though, the smaller-than-most 4.7in<br />

screen keeps down the overall size of the handset. It’s<br />

still reasonably weighty at 195g, but reassuringly so.<br />

This screen is sadly only an HD panel, with a<br />

resolution of 1280x720 pixels. It’s been a while<br />

since we tested anything with a lower than full-HD<br />

resolution, even in the budget market, but because<br />

the screen is ‘small’ everything still looks sharp. It has<br />

a pixel density of 313ppi, which is only just short of<br />

the iPhone’s 326ppi.<br />

You might find the screen a little dull for outdoor<br />

use in the brightest conditions, and contrast is also<br />

lacking, but on the whole it is a good performer with<br />

realistic colours and good clarity.<br />

The Ulefone Armor has an interesting design, and<br />

is instantly recognisable as a rugged phone. Available<br />

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in black or orange and black, it’s a bit like Marmite:<br />

you’ll love it or you’ll hate it.<br />

On the orange and black model an orange plastic<br />

trim runs the circumference of the screen, which itself<br />

has pretty large bezels. Though this is often something<br />

you find in cheap phones, here it is purposely created<br />

to protect the screen from damage.<br />

The orange colour scheme is more obvious at the<br />

rear, which comprises six vertical panels with a rough,<br />

textured surface that helps you grip it with wet or cold<br />

hands. The second panel down features two screws,<br />

which you remove in order to prise off the panel and<br />

access the dual Micro-SIM slots and microSD port.<br />

Screws also hold in place the other rear panels, but<br />

these require a different type of screwdriver to the one<br />

supplied in the box for getting to the SIM slots. We<br />

don’t think Ulefone wants you to remove these.<br />

At the top of the rear is a 13Mp camera with a<br />

waterproof housing and a single LED flash, and to<br />

the right of this a mono speaker. The Armor wasn’t<br />

built for audio quality, and not only will it fire sound<br />

into your palm or on to a table or flat surface, but<br />

the results are rather tinny.<br />

At the bottom of the Ulefone is a large silver,<br />

grooved piece, which we think is part of the antenna.<br />

As we mentioned previously, Ulefone claims<br />

excellent signal strength for the Armor.<br />

Because the casing is rather thick, also in the<br />

box you’ll find an extender cable for the 3.5mm<br />

headphone jack, and a Micro-USB charging cable<br />

with a slightly longer prong than most (you might<br />

find using third-party USB cables tricky).<br />

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Both these ports are hidden behind a rubber flap<br />

– we would prefer to see waterproofing on the ports<br />

themselves, as is the case with the Galaxy S8 and<br />

iPhone 7, but this phone costs nowhere near as much<br />

so we can hardly complain.<br />

It’s a shame not to see USB-C here but, again, this<br />

is a budget phone, and the processor doesn’t support<br />

any form of quick charging in any case. Ulefone<br />

supplies a 5W charger but it’s a two-prong adaptor,<br />

so we recommend using your previous handset’s USB<br />

charger or buying a third-party model.<br />

Below the screen are three physical buttons for<br />

home, back and multi-tasking. These are waterproof<br />

and coated in rubber, and like the other buttons on<br />

the phone require extra pressure to operate. Bizarrely,<br />

above the back button is an on-screen back button,<br />

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but with no label. Had we not noticed it mentioned<br />

in the Quick Start Guide we would have thought the<br />

phone was playing up.<br />

The Armor also features something that’s becoming<br />

increasingly rare these days: a dedicated camera<br />

button. It’s located at the bottom of the phone’s right<br />

edge, as you’d expect, but serves only as a shutter<br />

button: it won’t launch the camera from standby.<br />

Just up from this is an SOS button. If you’re going<br />

to be going out and getting yourself lost then you may<br />

see the need for this. Provided you have configured<br />

it beforehand, pressing this button will automatically<br />

call and send a text message to a specified contact<br />

informing them of your GPS co-ordinates and the<br />

fact you need help.<br />

The SOS button works only with the first SIM, and<br />

we didn’t like its position where we’d usually expect to<br />

find the power button. However, it does usefully serve<br />

to wake the screen when inadvertently pressed.<br />

Separate volume buttons are found on the<br />

phone’s left edge, while the power button is up top.<br />

One issue we have with the Ulefone Armor is its<br />

lack of notification LEDs, which means you’ve no<br />

way of knowing you have a missed call, text, email or<br />

other without picking it up and waking the screen.<br />

Performance<br />

Battery life from the Armor should be good, which is<br />

important if you’re away from civilisation and unable<br />

to fast-charge the battery. Ulefone quotes a full day’s<br />

heavy usage, or two days with lighter use. It says it will<br />

endure 300 hours on standby, or six hours of constant<br />

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talk time. (And you can always use a power bank if<br />

you need more.)<br />

In other respects performance is nothing to shout<br />

about, but the Armor is capable of most tasks. It’s<br />

only a little slower than the Helio P10-powered Nomu<br />

S30 in general processing speed tests, for example,<br />

but a little faster in graphics tests which is likely due<br />

to the lower-resolution screen.<br />

The Ulefone Armor runs a 1.3GHz MediaTek<br />

MTK6753 octa-core 64-bit processor with the<br />

integrated ARM Mali-T720 GPU. This is paired with<br />

3GB of RAM and a generous 32GB of storage, plus you<br />

can add a further 64GB through microSD.<br />

The Armor failed to run our JetStream JavaScript<br />

test, but we successfully ran our processing and<br />

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graphics performance benchmarks. In Geekbench<br />

4 we recorded 603 points in the single-core<br />

component and 2571 multi-core. AnTuTu 6 clocked<br />

the Armor at 37,404, and in GFXBench it recorded<br />

on-screen framerates of 20fps in T-Rex, 9fps in<br />

Manhattan and 7fps in Manhattan 3.1.<br />

Connectivity<br />

Fingerprint scanners are pretty standard even in<br />

budget Chinese phones, but you won’t find one in the<br />

Ulefone Armor. That’s really all you’re missing, though,<br />

because the phone supports dual-band 802.11n Wi-Fi,<br />

GPS, GLONASS, Bluetooth 4.0, OTG and NFC. The<br />

latter could be useful for mobile payments and cut<br />

down the amount of gear you have to take out and<br />

about with you, but only provided a fingerprint is not<br />

required for authentication.<br />

As we touched upon earlier, the Armor is a dual-<br />

SIM dual-standby phone, and allows you to insert two<br />

Micro-SIM cards for two different networks. This can<br />

be useful for managing separate SIMs for home and<br />

work, or local and abroad. Only one can be specified<br />

for data usage, but both numbers can make and<br />

receive calls and texts.<br />

A bonus: you’re not forced to choose between<br />

microSD and dual-SIM functionality as you are with<br />

phones that feature hybrid SIM slots.<br />

If you’ll be using the Armor in the UK, it’s good<br />

to know that all three of the UK’s 4G LTE frequency<br />

bands are covered, meaning you should get the<br />

strongest signal your mobile network can offer<br />

wherever you may be.<br />

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Auto mode<br />

Cameras<br />

We weren’t expecting miracles from the Ulefone’s<br />

13Mp, five-piece-lens camera with single-LED flash<br />

– this phone simply isn’t designed to be a premium<br />

camera phone. As such the camera app is very basic,<br />

and changing any of the options (such as selecting<br />

HDR) will slow things down.<br />

Viewing images at full-size noise is noticeable,<br />

though a fair amount of detail is captured and<br />

colours are reasonably natural. The Armor is certainly<br />

up to the task of snapshotting your latest excursion<br />

or whatever job you’re working on, provided you’re<br />

not trying to take those shots in the dark.<br />

The Ulefone Armor also has a 5Mp selfie camera,<br />

which is fine for video chat and Snapchat.<br />

Our review sample showed a glitch where all<br />

the icons in the camera app would twitch after we<br />

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HDR mode<br />

switched between the main and selfie cameras. It was<br />

still usable, but off-putting, and a restart seemed to fix<br />

whatever had gone wrong.<br />

Software<br />

The Armor runs a fairly standard version of <strong>Android</strong> 6<br />

Marshmallow, which was succeeded in late 2016 with<br />

Nougat. We don’t know if or when the Ulefone will<br />

be updated. You’ll find an entry for the SOS button in<br />

the settings menu, and Ulefone has applied its own<br />

theme to the UI which changes the look and feel of<br />

the shortcuts on the home screen, but aside from<br />

this everything should be as you’d expect.<br />

Verdict<br />

A capable rugged phone at a very good price, the<br />

Ulefone might not be the fastest handset out there<br />

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or have the best screen but for many people it prove<br />

ideal. Marie Brewis<br />

Specifications<br />

• 4.7in HD (1280x720, 313ppi) LTPS display, Gorilla<br />

Glass 3<br />

• <strong>Android</strong> 6.0 Marshmallow<br />

• 1.3GHz MediaTek MTK6753 octa-core 64-bit<br />

processor<br />

• ARM Mali-T720 GPU<br />

• 3GB RAM<br />

• 32GB storage<br />

• MicroSD support up to 64GB<br />

• Rugged design: waterproof, shockproof, dust-proof,<br />

scratch-resistant, temperature -40°C to 80°C<br />

• Dual-SIM dual-standby (2x Micro, SOS function<br />

works only with SIM 1)<br />

• 4G FDD-LTE 800/1,700/1,800/2,100/2,600MHz<br />

• Dual-band 802.11a/b/g/n Wi-Fi<br />

• Bluetooth 4.0<br />

• GPS, GLONASS<br />

• OTG<br />

• NFC<br />

• 13Mp, 5P rear camera with single-LED flash<br />

• 5Mp, 5P front camera<br />

• SOS button<br />

• Dedicated camera button<br />

• 3.5mm headphone jack (with extender)<br />

• 3500mAh lithium-polymer battery<br />

• 148.9x75.8x12.5mm<br />

• 195g<br />

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Google I/o <strong>2017</strong><br />

Brad CHaCos reveals everything announced at the event, from<br />

new <strong>Android</strong> O features to standalone Daydream VR headsets<br />

Big data on the big stage<br />

Leading up to its annual I/O developer conference,<br />

Google announced so many new products and<br />

features that it was hard to imagine anything would be<br />

left. But it left some rounds in the chamber, revealing<br />

goodies ranging from an updated Google Assistant<br />

to helpful feature updates for hardware like Home<br />

and Chromecast to a new vision computing platform<br />

that imbues Google apps with the ability to see,<br />

understand, and translate the world around you.<br />

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<strong>Android</strong> O<br />

Even though <strong>Android</strong> O isn’t new, Google revealed<br />

some fresh new features for its upcoming operating<br />

system revamp. Highlights include a picture-inpicture<br />

mode for app multitasking; ‘notification dots’<br />

that show when a home screen app has associated<br />

notifications, summoned with a long-press; and<br />

tweaks designed to make everyday tasks like<br />

copy-pasting much more fluid and seamless.<br />

<strong>Android</strong> O is also getting operating system<br />

optimizations that drastically reduce boot and app<br />

load times, as well as a new Google Play Protect<br />

app that’s your hub for keeping your phone safe and<br />

secure. Even better? You can try all this stuff right<br />

now with the <strong>Android</strong> O beta program.<br />

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Standalone Daydream headsets<br />

Google’s Daydream VR platform has largely felt<br />

neglected since its launch at the last I/O, but it<br />

received a fresh injection of energy this year. While<br />

the initial Daydream devices required a compatible<br />

<strong>Android</strong> phone for its smarts and screen, standalone<br />

versions are now on the way, including devices<br />

created by Lenovo and HTC – the creator of the<br />

Vive headset for PCs.<br />

The original version’s still around, though. In fact,<br />

Samsung’s Galaxy S8 phones will be receiving a<br />

software update to become Daydream compatible<br />

later this summer.<br />

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Google Lens<br />

Google announced Google Lens. Point your phone’s<br />

camera at an object, invoke Lens via the Assistant<br />

or Photos app, and Google’s computing brains in<br />

the cloud will study the image to let you know what<br />

you’re looking at. In an on-stage demonstration, Lens<br />

identified a flower correctly.<br />

It offers some nifty extras, too. You can take a<br />

picture of your router’s ID label to automatically<br />

connect your phone to its Wi-Fi network, and looking<br />

at a restaurant or other businesses will surface ratings<br />

and contextual information – including tickets to<br />

events – about it from Google’s services. You can<br />

also use Google Lens on foreign language text to<br />

have Google Translate automatically kick in.<br />

Look for Lens to eventually expand to other<br />

Google apps over time.<br />

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Google Assistant<br />

Beyond the Lens integration, Assistant levelled up in<br />

several other ways. The conversational digital, well,<br />

assistant is now available on iPhone, and Google<br />

rolled out an Assistant SDK to allow hardware makers<br />

to bake the service directly into their devices. The<br />

company’s working with vendors, including Sony,<br />

Panasonic, LG, and Bang & Olufsen, to add Assistant<br />

in a wide range of hardware this Christmas.<br />

Google is also making it easier to converse with<br />

Assistant. Not only is it picking up support for several<br />

popular languages, it’s adding the ability to type in<br />

queries – no more barking into your phone in public<br />

like a madman.<br />

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Google Home<br />

Google Home is picking up some nice new features<br />

of its own – the highlight being hands-free calling<br />

capabilities. It will call businesses and your Google<br />

Contacts on command, and you don’t need any extra<br />

apps or even a phone line for it to work. You can opt<br />

to allow the call to show your mobile number on the<br />

receiving end, or it’ll use a number flagged as private.<br />

The smart speaker will also offer ‘proactive<br />

assistance’, or the ability to notify you of timely and<br />

important notifications. The lights will flare to life<br />

when you have a notification, prompting you to ask<br />

Home “What’s up?” Amazon’s Echo rolled out similar<br />

functionality. Google Home is adding Bluetooth<br />

compatibility too, the ability to push content<br />

to Google apps on your phone and support for<br />

Spotify’s free, ad-based streaming music tier.<br />

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Google Home


ANDROID ADVISOR<br />

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Google Photos<br />

Google is updating Photos to make it easier for you<br />

to share your pictures with pals. A new selective<br />

sharing function – lurking in a new Sharing tab in-app<br />

– will automatically suggest photos for you to share<br />

with your pals, creating its recommendations based<br />

on where you were, who you were with, and your<br />

frequent image-sharing contacts. Once you share<br />

some pictures with a pal, they’re get a notification that<br />

opens the Photos app on their phone, where they’ll<br />

find a prompt to share photos of their own in return if<br />

they were at the same event.<br />

Photo is also adding shared libraries, which lets you<br />

synchronize your albums with others. And it’s one of<br />

the flagship apps for Google Lens, which can be used<br />

to identify items and objects in your snapshots and will<br />

offer actionable action prompts.<br />

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Photo Books<br />

The company’s new Photo Books service taps into<br />

Photos to intelligently and automatically create<br />

physical photo albums in Shutterfly-like fashion. Once<br />

you start an album, you can select a range of photos<br />

to include in it, and the Photos service will pick out<br />

the best images and even lay them out for you, using<br />

Google’s machine learning smarts. (You’ll also be<br />

able to tweak things if you want, of course.)<br />

Photo Books is live, with <strong>Android</strong> and iOS apps out<br />

now. According to a screenshot flashed on screen<br />

during the IO keynote, soft cover albums will start<br />

at $9.99 (£TBC), with hardcover albums starting at<br />

$19.99 (£TBC).<br />

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Gmail Smart Replies<br />

Smart Replies, which presents you with three<br />

machine-generated short responses to quickly reply<br />

to incoming messages, is leaving the confines of<br />

Google’s Inbox app and hitting the big stage. It’s<br />

coming to Gmail’s <strong>Android</strong> and iOS apps soon, though<br />

only the English versions at first. Spanish Gmail apps<br />

will gain the feature in the coming weeks, with other<br />

languages to follow.<br />

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YouTube<br />

YouTube is getting the ability to play 360-degree<br />

videos on TV sets, using a remote to navigate the<br />

scene. To bolster the launch, the service is also<br />

rolling out live 360-degree videos if you truly want<br />

to live in the moment. The service is still trying to<br />

beat Twitch at live streams, too. At Google I/O, the<br />

company revealed a new Super Chat APIs – ‘Super<br />

Chat’ being YouTube’s term for donations – that allows<br />

your digital pounds to do things in the creator’s real<br />

world studio, such as shutting off lights or enabling a<br />

drone. Sounds complicated.<br />

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Next-gen TPU hardware<br />

A bit of ultra-nerdy news came when Google<br />

announced a second-generation version of the<br />

specialized ‘tensor processing unit’ hardware first<br />

announced at 2016’s I/O. Businesses will be able to tap<br />

into their power via the Google Cloud Platform, too.<br />

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Google preparing<br />

android for an aI future<br />

TensorFlow is going on a diet to optimize for smartphones and<br />

other lightweight devices. BlaIr Hanley FranK reports<br />

The future of <strong>Android</strong> will be a lot smarter, thanks<br />

to new programming tools that Google unveiled<br />

recently. The company announced TensorFlow<br />

Lite, a version of its machine learning framework that’s<br />

designed to run on smartphones and other mobile<br />

devices, during the keynote address at its Google I/O<br />

developer conference.<br />

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“TensorFlow Lite will leverage a new neural<br />

network API to tap into silicon-specific accelerators,<br />

and over time we expect to see [digital signal<br />

processing chips] specifically designed for neural<br />

network inference and training,” said Dave Burke,<br />

Google’s vice president of engineering for <strong>Android</strong>.<br />

“We think these new capabilities will help power a<br />

next generation of on-device speech processing,<br />

visual search, augmented reality, and more.”<br />

The Lite framework will be made a part of the<br />

open source TensorFlow project soon, and the<br />

neural network API will come to the next major<br />

release of <strong>Android</strong> later this year.<br />

The framework has serious implications for what<br />

Google sees as the future of mobile hardware.<br />

AI-focused chips could make it possible for<br />

smartphones to handle more advanced machine<br />

learning computations without consuming as much<br />

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power. With more applications using machine learning<br />

to provide intelligent experiences, making that sort of<br />

work more easily possible on device is key.<br />

Right now, building advanced machine learning<br />

into applications – especially when it comes<br />

to training models – requires an amount of<br />

computational power that typically requires beefy<br />

hardware, a lot of time and a lot of power. That’s not<br />

really practical for consumer smartphone applications,<br />

which means they often offload that processing to<br />

massive data centre by sending images, text and other<br />

data in need of processing over the internet.<br />

Processing that data in the cloud comes with<br />

several downsides, according to Patrick Moorhead,<br />

principal analyst at Moor Insights and Strategy: users<br />

must be willing to transfer their data to a company’s<br />

servers, and they have to be in an environment with<br />

rich enough connectivity to make sure the operation<br />

is low-latency.<br />

There’s already one mobile processor with a<br />

machine learning-specific DSP on the market today.<br />

The Qualcomm Snapdragon 835 system-on-a-chip<br />

sports the Hexagon DSP that supports TensorFlow.<br />

DSPs are also used for providing functionality like<br />

recognizing the “OK, Google” wake phrase for the<br />

Google Assistant, according to Moorhead.<br />

Users should expect to see more machine learning<br />

acceleration chips in the future, Moorhead said.<br />

“Ever since Moore’s Law slowed down, it’s been a<br />

heterogeneous computing model,” he said. “We’re<br />

using different kinds of processors to do different<br />

types of things, whether it’s a DSP, whether it’s a<br />

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[field-programmable gate array], or whether it’s a<br />

CPU. It’s almost like we’re using the right golf club<br />

for the right hole.”<br />

Google is already investing in ML-specific hardware<br />

with its line of Tensor Processing Unit chips, which<br />

are designed to accelerate both the training of<br />

new machine learning algorithms as well as data<br />

processing using existing models. The company<br />

recently announced the second version of that<br />

hardware, which is designed to accelerate machine<br />

learning training and inference.<br />

The company is also not the only one with a<br />

smartphone-focused machine learning framework.<br />

Facebook showed off a mobile-oriented ML<br />

framework called Caffe2Go last year, which is used<br />

to power applications like the company’s live style<br />

transfer feature.<br />

Tensor Processing Unit<br />

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Translation<br />

Google lens: six things<br />

we can’t wait to try out<br />

Google’s I/O was heavy on AI and machine learning, and the best<br />

intersection of the two is Google Lens, writes MICHael sIMon<br />

Google Lens looks fresh and exciting, though<br />

we’ve seen hints of this technology before.<br />

Google Goggles might not have been<br />

mentioned during the I/O keynote, but its spirit<br />

was most certainly present at I/O. Released seven<br />

years ago when AI and AR were still in their infancy,<br />

Goggles was an app that let you identify places, scan<br />

barcodes, and search for prices by snapping a photo<br />

of the thing you were looking at.<br />

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Restaurants<br />

Google Lens, which was announced during the<br />

very first minutes of I/O, is essentially a supercharged<br />

version of Google Goggles. Built into Assistant and<br />

Photos, the new machine learning AI promises to<br />

decode the world around us by using Google’s AR and<br />

neural networks to scan images and pull out relevant<br />

bits of data. Here are the six things we’re most excited<br />

to try out.<br />

Translation<br />

Google Translate is already one of our go-to tools<br />

when trying to read text in a different language, but<br />

Google Lens takes it out of the Translate app and<br />

puts it right into Photos. To translate something, you<br />

need only snap a picture of it and call on Google<br />

Lens’ smarts. This approach makes using Translate’s<br />

technology even simpler, and we’ll be much more<br />

likely to remember to use it in a pinch.<br />

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Learning<br />

Restaurants<br />

It’s not hard to find interesting spots when visiting a<br />

new city, but with Google Lens, discovering hidden<br />

gems in our own town becomes a lot easier. Just<br />

point your camera at a place you’re interested in, and<br />

Google Lens will scan it. Then, in real time as you look<br />

through the viewfinder, you’ll be able to see what it<br />

is, what it sells, and what people think about it. The<br />

process is far simpler than getting the name, typing it<br />

into Google, and scanning through the results.<br />

Learning<br />

This area is where you can see just how much Google<br />

Lens has improved on Google Goggles. Google Lens<br />

lets you snap a picture of just about anything, and<br />

then it will tell you everything you need to know about<br />

it – during the keynote, Sundar Pichai demonstrated<br />

this feature by identifying a common lily. We’ll need to<br />

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Routers<br />

try it ourselves to confirm its accuracy, but our phones<br />

could possibly become the greatest encyclopedia<br />

ever, teaching us about arts, architecture, and nature<br />

without requiring a dive into a search hole.<br />

Routers<br />

We’ve all been in the situation where we’re at a friend’s<br />

house and we need to connect to their router, except<br />

they don’t know the password. So we need to crawl<br />

under a desk, flip over the router to find the label, type<br />

each character, and, 10 minutes later, finally connect.<br />

Google Lens does all that work for you. You’ll only<br />

need to snap a picture of the password label on the<br />

router and it will automatically connect.<br />

Entertainment<br />

Buying tickets to shows and movies on our phones<br />

is already pretty effortless, but Google Lens wants to<br />

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Entertainment<br />

make it a complete breeze. If you walk down a street<br />

and see a marquee that shows a band that’s playing,<br />

Google Lens will spring to life as soon as you snap<br />

a picture. You can listen to sample songs, add the<br />

date to your calendar, and, of course, buy tickets.<br />

Presumably, it will work just as well with movies and<br />

other events – we can’t wait to take a photo of a<br />

movie poster and then see show times and trailers.<br />

Shopping<br />

The keynote didn’t mention anything specific about<br />

buying stuff using Google Lens, but we can’t help but<br />

wonder about its potential as a shopping assistant.<br />

We’ve already seen something similar with Bixby<br />

on the Galaxy S8, but outside of books, it’s not very<br />

helpful. If Google can perfect the system so it brings<br />

up shopping results for anything we scan, it could be<br />

the killer use case for Google Lens.<br />

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How to<br />

How to: Get android o on<br />

a nexus or Pixel phone<br />

HOW TO<br />

If you want to check out <strong>Android</strong> O’s newest features before they<br />

are officially released to the public, MICHael sIMon shows how<br />

Google is constantly at work perfecting the<br />

latest version of <strong>Android</strong>, but you might not<br />

know that you can help test it out. Before<br />

any new version is released, whether it’s a full new<br />

major ‘sweet treat’ version (such as the new <strong>Android</strong><br />

O beta) or a simple maintenance release, you can sign<br />

up to test it weeks or months before it’s available for<br />

public download. All you need is a Google account<br />

and the right phone.<br />

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How to<br />

And Google makes it easy to sign up, as long as<br />

you have one of the newer ‘pure <strong>Android</strong>’ handsets.<br />

Currently, the list is pretty short, but if you own a<br />

Nexus 5X, Nexus 6P, or one of the Pixel phones,<br />

you’re all set. (Additionally, you can install the beta<br />

on the short-lived Nexus Player set-top box, and<br />

the Pixel C tablet.)<br />

Those phones should be good for the rest of this<br />

year, as Google has vowed that Nexus level devices<br />

will “receive major updates for at least two years.” For<br />

example, the 2014 Nexus 6 and Nexus 9 only recently<br />

dropped off the list, so last year’s Huawei and LG<br />

Nexus devices should be good at least through the<br />

remainder of <strong>2017</strong>.<br />

If you have the right hardware, head over<br />

to Google’s <strong>Android</strong> Beta Program website (tinyurl.<br />

com/hhjhq94). You’ll need to log in with your Google<br />

account, and once you do, you’ll be taken to a page<br />

that explains what the program is all about. The usual<br />

beta disclaimers apply, and Google warns that the<br />

updates “may contain errors and defects that can<br />

affect normal functioning of your device.” So before<br />

you enrol you’re phone, it’s a good idea to back up<br />

your data first, just in case.<br />

In the middle of the page, you’ll see a list of your<br />

eligible devices, with an Enrol button next to it. Tap<br />

it and you’ll see be taken to a disclaimer screen.<br />

Check the agree box, select Join beta, and in a<br />

couple seconds you’ll be in.<br />

If a new beta isn’t available, it will be business as<br />

usual on your phone. Security updates will be installed<br />

as normal, as well as any official releases, and you<br />

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How to<br />

won’t know anything has changed. Once a beta does<br />

land, you’ll get a notification about it just like you<br />

normally would (although it will indicate that it’s a beta<br />

update), or you can check in the usual place: Scroll<br />

down to the About phone tab in Settings, and select<br />

System updates. It will install over-the-air normally,<br />

with a restart, and whenever a new one releases, you’ll<br />

go through the same process. And when the version<br />

you’re testing releases publicly, you’ll be able to<br />

install that version on your phone, too.<br />

If you’ve flashed your device and just want to<br />

install the files yourself without registering for the<br />

program, you can grab them from Google Developers<br />

site (tinyurl.com/am8Ln3s). Just scroll down to the<br />

Latest section, find the version you’re looking for,<br />

and follow the link to get to the Public Beta Images<br />

page. Then, locate your device and download the<br />

If there is a beta to install, it will<br />

show up when you select the<br />

Check for Update button<br />

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How to<br />

appropriate file. (The <strong>Android</strong> O beta downloads<br />

are available from tinyurl.com/pj3sovs.)<br />

With betas, Google is looking for feedback, so<br />

if you spot something that needs fixing, you can<br />

contact Google directly by heading to the Settings<br />

app, tapping About, and then Send feedback about<br />

this device. Additionally, Google hosts an <strong>Android</strong> Beta<br />

Program Google+ community (tinyurl.com/y9zsen2y),<br />

where you can share feedback with other users.<br />

Finally, if you’re having serious problems with a<br />

particular beta, you can always downgrade to the<br />

most recent stable version. Simply select Unenroll<br />

device on the same <strong>Android</strong> Beta Program page<br />

where you registered your device, and Google will<br />

deliver the latest general release to your phone.<br />

However, as Google warns, it “will wipe all data on<br />

the device,” so once again, you’ll want to back up<br />

your data before downgrading.<br />

If a particular beta is giving you fits, you can easily<br />

unenrol from the program and downgrade to a<br />

stable release. But back up your data first<br />

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How to<br />

How to: Make selfie<br />

stickers in Google allo<br />

HOW TO<br />

The latest <strong>Android</strong> update lets you create stickers in your likeness<br />

and send them to your friends, writes MICHael sIMon<br />

Allo hasn’t been the runaway success that<br />

Google thought it would be, but that hasn’t<br />

stopped it from adding a stream of upgrades<br />

and new features. But with the latest new addition,<br />

some people might want to give it a second look.<br />

With the new update rolling out to the Play Store,<br />

Google is introducing a long-rumoured feature called<br />

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How to<br />

selfie stickers. If you haven’t yet tried out Allo, stickers<br />

are central to its appeal, as Google looks to bring an<br />

Apple Messages-style whimsy to <strong>Android</strong>, adorning<br />

your conversations with everything from Star Wars to<br />

exercising avocados.<br />

But selfie stickers add even more personality.<br />

Google is using neural networks here “to analyse<br />

the pixels of an image and algorithmically determine<br />

attribute values by looking at pixel values to measure<br />

colour, shape, or texture.” Translation: They actually<br />

look like you. To find the feature, start a new message<br />

with someone who has the Allo app installed and tap<br />

the emoji button in the message field. Swipe left to<br />

scroll past the default stickers and tap the overflow<br />

(three dots) menu. On the next screen, tap the smiling<br />

sticker icon at the far right of the selection window to<br />

bring up your sticker gallery.<br />

At the top of the list should be a new option to<br />

turn a selfie into stickers. If you’re not seeing it, you<br />

can side-load the APK (from tinyurl.com/y9r3ydkm),<br />

but unlike other installs, I also had to clear the cache<br />

(Settings > Apps > Allo > Storage > Clear Cache) and<br />

quit the app. If you’re still not seeing it, you can force<br />

stop (Settings > Apps > Allo) see if that works.<br />

When you tap the selfie sticker option, you’ll see a<br />

Create button. Tap that and you’ll enter a Snapchatstyle<br />

selfie screen that lets you snap a photo (you can’t<br />

use a prior selfie for your sticker). There are a pair of<br />

eyeglasses in the middle of the screen, so you’ll want<br />

to align your eyes with them.<br />

Once you like what you see, tap the camera<br />

button and Google’s engine will begin to work its<br />

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How to<br />

magic. The whole process takes about five seconds,<br />

and you’ll see a fun set of disguises to pass the time.<br />

Then you’ll be taken to a new screen with your<br />

selfie-inspired stickers.<br />

From there, you can either save them to your<br />

gallery or customize your face for better accuracy.<br />

One thing to watch out for – if you’re wearing a hat in<br />

your selfie, the neural network will think you’re bald,<br />

so you’ll need to add hair in the customization panel<br />

(a turban and hijab are also options). But otherwise,<br />

the results are pretty spot-on. It even picked up my<br />

hazel eye colour through my glasses.<br />

In all, 24 stickers will be created featuring your<br />

mug in a variety of situations, including your face on<br />

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How to<br />

a slice of pizza, as a zombie, if you were an abstract<br />

art painting, and sleeping. They’re just as easy to<br />

use as they are to make, with the new sticker pack<br />

appearing at the top of the list when you go to use<br />

one. Just select the one that fits your mood and it<br />

will automatically send to your recipient. You can<br />

also long-press on one of the stickers to share it with<br />

<strong>Android</strong> Messages, Google Voice, or just about any<br />

other app that accepts images.<br />

The new update to Allo is rolling out to the Play<br />

Store, but you can also side-load the Google-signed<br />

APK from APKMirror. You may need to follow the<br />

instructions above to get the selfie sticker option to<br />

appear, however.<br />

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How to<br />

How to: use parental<br />

controls in android<br />

HOW TO<br />

JIM MartIn looks at how to keep your children safe online<br />

Kids are increasingly tech-savvy these days, and<br />

even a toddler will manage to use your <strong>Android</strong><br />

phone or tablet in ways you didn’t know were<br />

possible. Apart from running up a heavy bill in app and<br />

game purchases, this means your children may also be<br />

at risk from online predators and adult content.<br />

But you don’t have to live in fear. We’re going to<br />

show you how to set up sensible parental controls<br />

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and create user profiles for kids that you can use in<br />

<strong>Android</strong> 5.0 or later (and in 4.3 onward on tablets).<br />

Set up a child’s account on <strong>Android</strong><br />

We’re using <strong>Android</strong> (7.1 Nougat) on a OnePlus 3T, but<br />

since the interface varies on just about every <strong>Android</strong><br />

phone don’t expect yours to look identical. The<br />

process, though, is broadly the same - you may just<br />

have to hunt around for the Users entry in your phone<br />

or tablet’s settings.<br />

First, drag down from the top of the screen, then<br />

drag down further if a settings cog icon doesn’t<br />

appear. Tap on the icon to open the Settings app.<br />

Scroll down until you see Users. If your phone has<br />

a Settings app split into sections, you might have to<br />

search other tabs to find the Users menu.<br />

In Users, you’ll see your own account, or the main<br />

account of the owner of the phone. There will be an<br />

‘Add user’ option, so tap on this.<br />

Accept the message by tapping ‘OK’ then tap on<br />

‘SET UP NOW’<br />

The device will log you out and ask you to sign<br />

into the new user’s account. As that’s for a child in this<br />

case, you’ll continue to make the settings.<br />

Tap Continue, as in the image above left, then you’ll<br />

be asked if you want to sign into an <strong>Android</strong> account.<br />

If you want to prevent your kids from downloading<br />

apps, games, music, videos and TV shows through<br />

Google Play, just tap on Skip Setup. You will still be<br />

able to download apps via your own user account.<br />

You’ll also have the option to set up their email<br />

account, or tap Not now if you don’t want to.<br />

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How to<br />

Restrict content in Play Store<br />

Assuming you do want to give your child access to<br />

the Google Play Store within their account, either sign<br />

in with your own Google account when prompted<br />

during the setup, or use their account if they have one.<br />

Then, launch the Play Store app (this is in their<br />

user account on the phone or tablet still) and tap the<br />

‘hamburger’ – the three horizontal lines at the top<br />

left. Scroll down and tap Settings, then scroll until<br />

you see Parental controls. Tap it, and you’ll have to<br />

create a PIN code. Enter this twice.<br />

Now the setting will be turned on and you can<br />

then tap each category to set how restrictive you<br />

want to be for each. For apps and games, the<br />

numbers relate to ages, so tap PEGI 7 is the child is<br />

between four and seven. Be sure to tap SAVE at the<br />

bottom of each screen.<br />

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How to<br />

Below the Parental controls master switch is<br />

shown a summary of which restriction is set for<br />

each type of content (see above).<br />

If you want to prevent kids from buying content<br />

freely, you can set a PIN that only you know which<br />

will be asked for when they try to download anything<br />

that costs money. To do this, go back to the main<br />

Play Store settings menu and tap on ‘Require<br />

authentication for purchases’.<br />

The Play Store isn’t the only place to download<br />

apps and games, so it’s important to make sure<br />

other sources are blocked. To do this, go back to<br />

the device’s home screen, and drag down from the<br />

top of the screen again to get to the cog icon – tap<br />

it to open the Settings app.<br />

Find the Security section (called Security &<br />

fingerprint on our phone), tap it and then check to<br />

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How to<br />

make sure the Unknown sources switch is turned off<br />

(which it probably will be).<br />

Make YouTube safe<br />

Kids love watching YouTube videos, and now there’s<br />

a YouTube Kids app you can download for free in the<br />

Play Store. Do this while logged into their account on<br />

the phone or tablet.<br />

Launch the app and it will explain that no algorithm<br />

is a 100 percent guarantee that everything in the app<br />

is totally safe for them and that you can easily flag<br />

an inappropriate video so the team can review and<br />

remove it. You can then set the restriction level to<br />

Preschool, School age or All kids.<br />

Finally, you have the option to turn search on or<br />

off. With it off, they will have to use the menus in the<br />

app to discover videos, but in our experience this is<br />

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too limiting and it’s better to have search on – at least<br />

for kids five and older.<br />

It’s important not to use these parental control<br />

features as an excuse for not supervising your child’s<br />

use of the phone or tablet. It’s best to keep an eye<br />

on what they’re watching and listening to, as well as<br />

setting ground rules on what’s allowed and what isn’t,<br />

plus how much screen time they can have each day.<br />

There are lots of apps which can automatically<br />

disable certain apps – or even the entire device, such<br />

as Screenlimit (tinyurl.com/yacz4hcm).<br />

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