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SHADES OF GREEN<br />

THE<br />

STATE<br />

OF OUR<br />

GAME<br />

1457 – ?<br />

REPORTS OF GOLF’S<br />

DEATH ARE GREATLY<br />

EXAGGERATED<br />

By BOB GREEN<br />

With the North Shore's 2017 golf season<br />

winding down, it’s time to examine the state<br />

of our game.<br />

In recent years, we've been bombarded<br />

with news that "golf is in trouble," “the game<br />

isn’t growing," and doomsday predictions<br />

that "golf is losing popularity" and<br />

“participation is dwindling.”<br />

During the 1980s, baby boomers were<br />

reaching the age of making an impact on<br />

the economy. Real estate values were<br />

climbing as boomers entered the housing<br />

market. Salaries were going up.<br />

Golf was growing along with the economy,<br />

and boomers were taking up the game in<br />

record numbers. In 1988, the National Golf<br />

Foundation issued a challenge to developers<br />

to "Build a golf course a day for 10 years” to<br />

meet the demand. The number of golf<br />

courses in the United States increased at an<br />

incredible rate over the next decade.<br />

The flawed thinking was that there were<br />

enough new golfers to fill the memberships<br />

of all the courses that were being built,<br />

many of which were sprouting up in<br />

already-saturated areas. The costs of<br />

land, construction of the courses and the<br />

clubhouses, let alone yearly maintenance<br />

fees, were at a record high.<br />

Supply exceeded demand.<br />

This forced clubs to charge high initiation<br />

fees, high dues and green fees that were<br />

more than the average person could afford.<br />

During the 1990s, developers bought land<br />

and built golf communities. The prediction<br />

was that houses in a golf community could<br />

sell for more than the same house outside<br />

of a golf community. It spurred the growth<br />

of even more golf course developments.<br />

The middle class couldn't afford them.<br />

Consequently, lots went undeveloped and<br />

builders went bankrupt.<br />

Again, supply exceeded demand.<br />

It looked bad, with so many courses<br />

closing. But golf itself was not in<br />

trouble. Flawed thinking and unrealistic<br />

expectations were the reason for these<br />

closures, not that golf was "losing<br />

popularity."<br />

A market correction was<br />

needed.<br />

In the mid- to late-’90s, more<br />

unrealistic expectations occurred,<br />

thanks to the arrival of a young<br />

phenom who was going to motivate<br />

hundreds of thousands of people<br />

to take up the game of golf:<br />

Eldrick "Tiger" Woods.<br />

TIGER<br />

WOODS<br />

Golf industry leaders envisioned a large<br />

increase in participation from inner-city and<br />

minority teens and young adults. It didn't<br />

happen. They certainly were fans, who<br />

watched Tiger on television, but they did not<br />

flock to golf courses and learn to play in the<br />

numbers anticipated.<br />

In the meantime, the golf manufacturing<br />

side of the business exploded in anticipation<br />

of the demand for equipment, creating an<br />

oversupply.<br />

Again, the game itself was not in trouble<br />

just because the number of golfers hadn't<br />

increased to meet the growth of a "new<br />

course per day" mantra and the glut of golf<br />

equipment manufactured to meet the<br />

anticipated demand of new golfers from the<br />

Tiger Boom.<br />

Supply exceeded demand.<br />

With the Tiger phenomena a thing of<br />

the past and participation numbers and<br />

revenues lagging, some industry leaders<br />

offered suggestions on how to interest more<br />

people to take up the game or play more.<br />

TaylorMade Golf CEO Mark King created<br />

a game called "Hack Golf," played with<br />

15-inch cups, and manufactured a set of<br />

oversized, easy-to-hit, nonconforming clubs<br />

designed to make golf easier and, thus,<br />

more attractive.<br />

"This is all just an experiment," said<br />

Benoit Vincent, TaylorMade's chief technology<br />

officer. "We have no idea what this will lead<br />

to, but that's not stopping us from trying it<br />

out. The idea is to make golf more fun for<br />

more people. Part of the plan is to have<br />

people playing only for an hour or 90<br />

minutes at a time, at least at first.”<br />

All in the interest of furthering their goals,<br />

not the goals of those of us who love the<br />

game as it is. You see, it's not about golf, it's<br />

about money. Thankfully, such initiatives<br />

have not caught on.<br />

Golf is and always will be a niche sport.<br />

The entire population of the United States<br />

does not have to play golf to keep the game<br />

vibrant and successful. It would be great if<br />

everyone in the world played golf, but that's<br />

not realistic in any sport. Despite that, golf<br />

has grown incredibly in the past 50 years.<br />

The PGA of America, USGA, LPGA, PGA<br />

Tour and Masters Tournament, in the spirit<br />

of collaboration, are working with each<br />

other to focus on four major areas to<br />

develop the game: >>> P. 31<br />

NORTH SHORE GOLF

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