ISME April 2018
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SME-Law<br />
Are you Aware of the<br />
Legal Issues in VR?<br />
The bright side<br />
of technology<br />
has always<br />
enamoured<br />
people. The<br />
business world is brimming<br />
with entrepreneurs who<br />
cannot stop discussing the<br />
latest in technology. The<br />
bright side of technology is<br />
so appealing that people<br />
forget that there might be<br />
another side to it.<br />
There has been many<br />
cases where technology<br />
has proved time and again<br />
that it can be misused. To<br />
give a few examples the<br />
settled dispute between the<br />
game maker ZeniMax and<br />
Facebook where Facebook<br />
was accused of ‘stealing the<br />
source code’ throws light on<br />
the infringements that VR/AR<br />
possesses. Facebook had to<br />
pay an amount of USD 500<br />
million dollars for the breach.<br />
The illegal betting on a FIFA<br />
VR game that was referred as<br />
FUT Galaxy last year and the<br />
English VR gamer who was<br />
caught for stealing virtual<br />
property by hacking other<br />
gamers’ profile in a game<br />
called Runescape are just<br />
other global examples about<br />
how Virtual Reality has been<br />
used illegally.<br />
A misuse of the AR/VR world<br />
brings in a lot of loss to a<br />
business. It is great if one is<br />
aware of the laws that can<br />
help one out of the mess.<br />
But in many cases, people<br />
are not aware of the laws that<br />
might help them out of a tricky<br />
situation. Entrepreneurs who<br />
are looking at venturing into<br />
AR/VR must not jump into the<br />
AR/VR bandwagon without<br />
understanding the legal<br />
issues that arise through the<br />
use of AR/VR.<br />
Here is a list of the legal<br />
issues that arise out of AR/VR<br />
usage.<br />
1. Intellectual Property<br />
Rights:<br />
Everyone in the business<br />
world is aware of the<br />
Intellectual Property Rights.<br />
However, the use of<br />
intellectual property is more<br />
of a concern than a relief in<br />
the Virtual World.<br />
Why?<br />
The VR world allows one<br />
to import music, brand<br />
names, and photographs,<br />
name anything through their<br />
system. A VR system does<br />
not need to obtain necessary<br />
permissions from an owner<br />
to get materials that are<br />
protected by IP laws.<br />
Secondly, VR users can log<br />
in from any country. The<br />
VR laws in every country<br />
is different. This leads to<br />
jurisdictional problems while<br />
trying to enforce claims<br />
against VR users. There is<br />
a huge potential for IP laws<br />
infringement in the VR world.<br />
The traditional IP laws work<br />
very differently. It works in a<br />
way that helps a VR user to<br />
escape liability. For example,<br />
when one in incorporating<br />
virtual material like music,<br />
photographs, etc, the<br />
traditional IP laws stipulate<br />
obtaining permission<br />
regarding applicable rights.<br />
In many countries including<br />
the USA, for a trademark<br />
right to be infringed, it is<br />
important that the use of<br />
trademark is ‘in commerce’.<br />
This leads to a user using a<br />
brands’ logo escape liability<br />
by claiming ‘no commerce’.<br />
There is also this ‘fair use’<br />
exception in copyrights that<br />
makes it possible for a VR<br />
user to infringe original works<br />
through derivative works<br />
available on VR platforms.<br />
2. Privacy:<br />
Privacy in the Virtual world<br />
is next to nothing. There<br />
are certain data protection<br />
norms that are applicable<br />
to AR/VR in almost all Asian<br />
countries but this is not<br />
enough.<br />
VR gaming platforms has a lot<br />
of data that is stored based on<br />
50 www.theintelligentsme.com