ISME April 2018
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SME-Law<br />
the personal information that<br />
users provide. This data can<br />
be easily used. For example,<br />
one can share details related<br />
to age, race, etc. that form a<br />
person’s digital footprint. This<br />
can be used in real life for any<br />
purpose.<br />
The fact that privacy is a<br />
vulnerable thing in the virtual<br />
world is no more a secret.<br />
Researchers have pointed<br />
out that governments and<br />
organisations can get a lot of<br />
unprecedented power over<br />
people by tracking human<br />
emotions, behaviour and<br />
expressions. There has also<br />
been a growth of jurisdictions<br />
that emphasise that ensure<br />
that in a company proper<br />
accountability is maintained.<br />
The US senator for example<br />
asked for data accountability<br />
that is obtained through<br />
the use of the VR headset<br />
Oculus. But the problem with<br />
these claims to VR privacy<br />
violations seem to be quite<br />
far-fetched. This is because,<br />
users usually agree to the<br />
terms and conditions before<br />
using these devices. This<br />
naturally give companies the<br />
right to share whatever data<br />
they have at hand.<br />
The Way Out<br />
Legislation in the VR world is<br />
something that is necessary.<br />
But it is not easy to legislate<br />
the VR world given that it is<br />
a huge domain that exists<br />
globally and is subject to<br />
different laws per region.<br />
Moreover, a rigid legislation<br />
law might also come in the<br />
way of proper technological<br />
evolution. Self-regulation<br />
by VR companies seems to<br />
be the only solution at the<br />
moment. There are also some<br />
measures that companies<br />
can take regarding VR<br />
regulation.<br />
1. Define Liabilities:<br />
IP holders must very clearly<br />
define liability in their contract.<br />
They must specifically state<br />
the ownership and liability<br />
that might arise in case of<br />
a breach or an unfair use of<br />
property rights.<br />
2. Self-Regulation:<br />
As stated above, selfregulation<br />
is something that<br />
companies can resort to.<br />
VR solution providers can<br />
also take part in creating<br />
industry friendly policies and<br />
take steps in formulating<br />
strategies that are both<br />
legally and ethically sound<br />
to deal with any kind of<br />
infringement.<br />
3. Misuse of ‘Fair Use<br />
Standard’ :<br />
People in VR business must<br />
try to raise the misuse of<br />
the ‘fair use standard’ issue.<br />
The ‘Fair use standard’ has<br />
always been misused and<br />
the future does not seem to<br />
be any different.<br />
Creating awareness about<br />
the loopholes in the VR world<br />
would lead to a solution.<br />
Entrepreneurs who want<br />
to join the VR bandwagon<br />
must work towards this end<br />
to create a VR world where<br />
privacy n infringement of<br />
Intellectual Property are not<br />
mere terms but enforceable<br />
laws. The business world would<br />
not exist without technology.<br />
Technology would evolve in<br />
the future. It is wise for industry<br />
people to start looking at<br />
making this partnership a lawful<br />
one while it is still possible.<br />
Join hands and work towards<br />
creating a future where the VR<br />
world thrives with the security of<br />
legal protection.<br />
SPI thinktank<br />
initiative<br />
It is<br />
great if one is<br />
aware of the<br />
laws that can<br />
help one out<br />
of the mess.<br />
But in many<br />
cases, people<br />
are not aware<br />
of the laws<br />
that might<br />
help them out<br />
of a tricky<br />
situation.<br />
Intelligent SME | <strong>April</strong> <strong>2018</strong><br />
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