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Malta Business Review<br />

SPECIAL FEATURE: MBEOTYA 18<br />

A Sense of Achievement<br />

2018<br />

Jonas Eneroth, CEO, Karmafy<br />

receiving Best CSR Entrepreneur of the Year Award by Charles Sciavone<br />

Interview with Jonas Eneroth, CEO,<br />

Karmafy winner of Malta’s Best<br />

Tech/Web Developer Entrepreneur<br />

of the Year, Best Start-up<br />

Entrepreneur of the Year and Best<br />

CSR Entrepreneur of the Year 2018.<br />

<strong>MBR</strong>: Can you tell us a little bit about your<br />

company, Karmafy and define your role?<br />

JE: Karmafy builds a platform for B2B<br />

empowerment where we help drive<br />

customer value through providing a means<br />

for them to do good. This <strong>res</strong>ults in better<br />

metrics, improving retention, social sharing<br />

and engagement. For gamers, websites and<br />

even internal business tools, this type of<br />

gamification can greatly improve bottom line<br />

value.<br />

My role as CEO really focuses on strategy and<br />

ensuring we execute on our vision and have<br />

the tools and means at our disposal to fuel<br />

ourselves as a team.<br />

<strong>MBR</strong>: How did you find out what you<br />

wanted to do in your life and why Karmafy?<br />

JE: While my background and family are<br />

on the Investment Banking side, my main<br />

hobby from about 10 years old has been<br />

programming. While at Georgetown<br />

University I worked on a number of side<br />

projects involving programming, design and<br />

content creation. After graduation, I moved<br />

back to London and started working for BNP<br />

Paribas as part of their Fixed Income team.<br />

At the same time, Bungie Software, of Halo<br />

fame, offered me a role in Chicago. Luckily,<br />

I could take the plunge and take a year to<br />

fulfill my boyhood dream of working with<br />

games. 25 years later, I am still at it.<br />

Karmafy is the perfect way to combine a<br />

startup with my personal goal of doing<br />

good in the world around me. Our platform<br />

approach is unique and our metrics are<br />

strong, which in turn has enabled us to<br />

prove that our approach works and really<br />

helps our customers. Here in Malta, you can<br />

play Dancing with the Stars on your mobile<br />

and for free, turn some of the time spent<br />

playing into real support for a number of<br />

good causes.<br />

<strong>MBR</strong>: What is your biggest failure and what<br />

did you learn from it?<br />

JE: It is easy to unde<strong>res</strong>timate the time it<br />

takes to get a startup off of the ground. As an<br />

entrepreneur, we are used to challenges. But<br />

a startup is doing something brand new and<br />

while exciting, <strong>res</strong>ilience is key.<br />

<strong>MBR</strong>: What are your most important<br />

leadership attributes?<br />

JE: I have been lucky to be able to combine<br />

education and experience and use them<br />

to become quite multifaceted in my role.<br />

This ability has been useful in being able to<br />

contribute in many areas while also knowing<br />

"As an entrepreneur, we<br />

are used to challenges.<br />

But a startup is doing<br />

something brand new<br />

and while exciting,<br />

<strong>res</strong>ilience is key.<br />

when to step aside and let the experts get<br />

on with it. Coupled with patience, this has<br />

helped us build and maintain a very special<br />

team.<br />

<strong>MBR</strong>: How did your story with Karmafy<br />

get started and where do you wish your<br />

company stand in two/three years time?<br />

JE: I was working on a video game concept in<br />

Zimbabwe, a Farmville type game based on<br />

Africa, both as a fun and an educational title.<br />

Two of the other founders were working<br />

on similar concepts but from different<br />

perspectives. Dave Mariner was taking a<br />

more technology based approach with a<br />

strong brand element while John Klepper,<br />

focused more on a platform approach.<br />

The core shared vision, was using a game<br />

to do good, as a driver for players and the<br />

developer making the game. After a year<br />

of working virtually and with assistance<br />

from Malta Enterprise, we secured our<br />

first investment round and the entire team<br />

relocated to Malta to set up our office.<br />

We are in the midst of onboarding several<br />

new games and other B2B verticals, such<br />

as banking and rewards. The size of those<br />

projects will put us significantly ahead of<br />

current projections and lets us grow the<br />

platform significantly. Our mission is to<br />

create a billion philanthropists and at this<br />

rate in three years time, we stand ready to<br />

achieve that.<br />

<strong>MBR</strong>: What were the most important<br />

lessons you learned growing and<br />

developing the company?<br />

JE: Patience, <strong>res</strong>ilience and having an ability<br />

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